Thief WvW | Small Group Dagger/Dagger, Shortbow | Assaulter D/D Cheese Teef

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Summary

Your average Signet BS Thief that runs cheese traits. Post June 23 Patch


I. Weapons and Skills

Zojja's Razor
  • Weapon Strength: 970-1030
  • Power: 125
  • Precision: 90
  • Ferocity: 90
Zojja's Razor
  • Weapon Strength: 970-1030
  • Power: 125
  • Precision: 90
  • Ferocity: 90
Zojja's Short Bow
  • Weapon Strength: 950-1050
  • Power: 251
  • Precision: 179
  • Ferocity: 179
  • Weapon Strength: -
  • Weapon Strength: -
  • Weapon Strength: -
  • Hook Strike¾
    Attack your foes with stealth, knocking enemies down.
    Damage: 163Knockdown: 2sRange: 130
  • Double Strike
    Strike your foe twice.
    Damage (2x): 188Range: 130
    • Wild Strike
      Strike your foe again. Gain endurance with a successful strike.
      Damage: 286Endurance gain: 10Range: 130
    • Lotus Strike¼
      Strike your foe and inflict poison.
      Damage: 286Poison: 4 s (336 damage)Range: 130
  • Heartseeker¾ 3
    Leap and strike your foe. The less health your target has, the more damage you cause.
    Above 50%: 420Below 50%: 504Below 25%: 672Combo Finisher: LeapRange: 450
    • 0
      Might: 10 s
    • 0
      Might: 10 s
  • Death Blossom½ 4
    Dual wield. Do an evasive attack over your opponent, striking nearby enemies three times. Each hit causes bleeding.
    Damage (3x): 201x3Bleeding: 10 s (1275 damage)Combo Finisher: WhirlRange: 130
    • 0
      Might: 10 s
    • 0
      Might: 10 s
  • Dancing Dagger¼ 3
    Throw a dagger that cripples nearby foes and returns to you.
    Damage: 168Maximum targets: 4Crippled: 5 sCombo Finisher: ProjectileRange: 900
    • 0
      Might: 10 s
    • 0
      Might: 10 s
  • Cloak and Dagger½ 6
    Stab your foe and vanish in stealth, leaving them vulnerable.
    Damage: 504Stealth: 3 sx3Vulnerability: 5 sRange: 130
    • 0
      Might: 10 s
    • 0
      Might: 10 s
  • Hide in Shadows1 30
    Deception. Vanish in stealth and gain regeneration. Cures burning, poison, and bleeding.
    Healing: 5,240Regeneration: 4 s (520 health)Stealth: 3 s
    • 0
      Might: 10 s
  • Shadow Refuge ¼ 60
    Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
    Stealth: 3 sHealing: 1,420Combo Field: DarkRange: 600
    • 0
      Might: 10 s
  • Infiltrator's Signet24
    Signet Passive: Regenerates one extra initiative every ten seconds.
    Signet Active: Shadowstep to your foe.
    Initiative gain per 10 s: 1Breaks stunRange: 900Might: 10 s
    • 0
      Might: 10 s
  • Assassin's Signet36
    Signet Passive: Grants increased power.
    Signet Active: Deal 15% damage on your next 5 attacks.
    Passive power increase: 90Duration: 30Might: 10 s
    • 0
      Might: 10 s
  • Basilisk Venom1 45
    Venom. Your next attack turns your foe to stone.
    Stone duration: 1½ sVenom duration: 30
    • 0
      Might: 10 s

Weapon and Skill Details

Don't miss your CnD and you should be dandy. Also before CnD use Assassin's Signet for the damage buffs and Might Stacks.


Traits

Shadow Arts

  • Merciful Ambush
    Stealth yourself and your target for 3 seconds when reviving an ally. You revive allies 10% faster.
    • Last Refuge
      Use Blinding Powder when you are struck while below 25% health.
    • Concealed Defeat
      Create a Smoke Screen when downed. Deception abilities recharge 20% faster.
    • Shadow’s Embrace
      Remove 1 condition every 3 seconds while in stealth.
  • Meld with Shadows
    Stealth from your abilities last 1 second longer.
    • Shadow Protector
      When you grant stealth to an ally, they gain 3 seconds of regeneration.
    • Hidden Thief
      Gain stealth for 2 seconds when stealing from an enemy (automatically affected by Meld with Shadows).
    • Leeching Venoms
      Siphon life from your foes when triggering a venom. This can only occur once per strike. Gain 2 stacks of might for 20 seconds when activating a venom.
  • Resilience of Shadows
    Stealth effects that you apply reduce incoming attack damage by 25%.
    • Cloaked in Shadow
      Gaining stealth blinds nearby foes for 5 seconds. Release a blinding powder when take falling damage. You take 50% less damage from falling.
    • Shadow’s Rejuvenation
      Regenerate health and initiative while in stealth
    • Venomous Aura
      When you use a venom skill, you apply the effect to all nearby allies as well. Venom recharges are reduced by 20%.

Critical Strikes

  • Keen Observer
    Critical-hit chance is increased by 5% while your health is above the 90% threshold.
    • Side Strike
      Gain 7% bonus critical-hit chance when hitting a foe from behind or the side.
    • Signet of Power
      Activating a signet grants 5 stacks of might for 10 seconds. Signet recharges are reduced by 20%.
    • Flawless Strike
      Critical damage is increased by 7% when your health is above the 90% threshold.
  • Unrelenting Strikes
    Gain fury for 4 seconds when striking a foe whose health is below 50% health. This effect has a 10 second internal cooldown.
    • Sundering Strikes
      Critical hits have a chance to cause 6 seconds of vulnerability.
    • Practiced Tolerance
      Gain ferocity based on your precision at a rate of 10%.
    • Ankle Shots
      Critical hits with pistols and harpoon guns have a 60% chance to cripple foes, with an 8 second cooldown. Pistol and harpoon gun attacks deal 10% increased damage to crippled foes.
  • Ferocious Strikes
    Critical damage is increased by 10% to foes above the 50% health threshold.
    • No Quarter
      Landing a critical hit while under the effect of fury extends the duration of fury by 2 seconds (this effect has a 2 second internal cooldown). Gain up to 250 ferocity (based on level) while under the effects of fury.
    • Hidden Killer
      Gain 100% bonus critical-hit chance while in stealth
    • Invigorating Precision
      You are healed for 15% of outgoing critical hit damage.

Acrobatics

  • Expeditious Dodger
    Gain 4 seconds of swiftness upon dodging.
    • Fleet Shadow
      Move 50% faster while in stealth
    • Vigorous Recovery
      Gain vigor for 7 seconds when using a healing skill.
    • Pain Response
      Gain regeneration for 10 seconds and remove damaging conditions when struck while below 75% health.
  • Feline Grace
    Gain 4 seconds of vigor upon successfully evading an attack. This effect has a 1 second internal cooldown.
    • Guarded Initiation
      Remove vulnerability, weakness and slow from yourself when striking an enemy while above the 90% health threshold.
    • Swindler’s Equilibrium
      Successfully evading an attack while wielding a sword recharges steal by 1 second. This effect has a 1 second internal cooldown.
    • Hard to Catch
      Break stun and refill endurance when you are disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch)
  • Endless Stamina
    The effects of vigor on you are enhanced by 50%.
    • Assassin’s Reward
      Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
    • Upper Hand
      Gain one initiative when you evade an attack. This effect has a 3 second internal cooldown.
    • Don’t Stop
      The effects of cripple and chill on you are reduced by 50%, meaning your movement is decreased by 25% and 33% respectively, rather than 50% and 66%. If you would become immobilized, you are instead crippled for 4 seconds. This effect can only occur once ev

Trait Details

Acro for Extra Innate Condi Cleanse and Shadow arts for that OP Stealth bonuses, Critical Strikes for HK as it will be Majority of your damage.


III. Stat Specifics & Effects

Primary Stats

  • Health 14635 (+2990)
  • Vitality 1299 (+299)
  • Armor 2064 (+0)
  • Toughness 1000 (+0)
  • Attack 4010 (+1980)
  • Power 2928 (+1928)
  • Critical Hit 35% (+35%)
  • Precision 1646 (+646)

Secondary Stats

  • Critical Damage 78% (+78%)
  • Damage 1082 (+5%)
  • Defense 1064 (+0)
  • Experience from Kills 20% (+20%)
  • Ferocity 1180 (+1180)
  • Might Duration 45% (+45%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Bowl of Sweet and Spicy Butternut Squash Soup
Duration: 1hr
Power: 100
Ferocity: 70
Experience from Kills: 10%
  • (1hr)
  • Power: 100
  • Ferocity: 70
  • Experience from Kills: 10%

Utility Nourishment

Superior Sharpening Stone
Duration: 30min
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
  • (30min)
  • Gain power equal to 6% of your toughness
  • Gain power equal to 4% of your vitality
  • Experience from Kills: 10%

Armor & Runes

Valkyrie Emblazoned Helm
  • Defense: 97
  • Power: 60
  • Vitality: 43
  • Ferocity: 43
Superior Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.
Valkyrie Emblazoned Shoulders
  • Defense: 97
  • Power: 45
  • Vitality: 32
  • Ferocity: 32
Superior Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.
Valkyrie Emblazoned Coat
  • Defense: 338
  • Power: 134
  • Vitality: 96
  • Ferocity: 96
Superior Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.
Valkyrie Emblazoned Gloves
  • Defense: 157
  • Power: 45
  • Vitality: 32
  • Ferocity: 32
Superior Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.
Valkyrie Emblazoned Pants
  • Defense: 218
  • Power: 90
  • Vitality: 64
  • Ferocity: 64
Superior Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.
Valkyrie Emblazoned Boots
  • Defense: 157
  • Power: 45
  • Vitality: 32
  • Ferocity: 32
Superior Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.

Armor Stat Totals

  • Defense 1064
  • Power 594
  • Might Duration 45%
  • Vitality 299
  • Ferocity 299

Rune Bonuses

Superior Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.

Accessories & Jewels

Mark of the Tethyos HousesOffensive Slot
  • Power: 157
  • Precision: 108
  • Ferocity: 108
Berserker's BackOffensive Slot
  • Power: 63
  • Precision: 40
  • Ferocity: 40
(Infused)
Ring of Red DeathOffensive Slot
  • Power: 126
  • Precision: 85
  • Ferocity: 85
(Infused)
Crystalline BandDefensive Slot
  • Power: 126
  • Precision: 85
  • Ferocity: 85
(Infused)
Althea's AshesOffensive Slot
  • Power: 110
  • Precision: 74
  • Ferocity: 74
Magister's Field JournalDefensive Slot
  • Power: 110
  • Precision: 74
  • Ferocity: 74

Accessory Totals

  • Power:692
  • Precision:466
  • Ferocity:466

Weapon Set Sigils

Zojja's Razor
  • Weapon Strength: 970-1030
  • Power: 125
  • Precision: 90
  • Ferocity: 90
Zojja's Razor
  • Weapon Strength: 970-1030
  • Power: 125
  • Precision: 90
  • Ferocity: 90
Sigil of Superior Force
+5% damage.
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

Weapon Set I

Sigil of Superior Force

+5% damage.

Sigil of Superior Fire

50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

Zojja's Short Bow
  • Weapon Strength: 950-1050
  • Power: 251
  • Precision: 179
  • Ferocity: 179
  • Weapon Strength: -
Sigil of Superior Bloodlust
You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Weapon Set II

Sigil of Superior Bloodlust

You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)

  • Weapon Strength: -
  • Weapon Strength: -

Water Weapon I

Water Weapon II

Upgrade Item Details

Strength for the Might Duration and Valkyrie for the Toughness since you won't need the Crit chance cause it is covered by Hidden Killer.


V. Basic Gameplay

Press 5 - Land it.
Position yourself behind target.
Press 1 (preferably before you stealth runs out)

 

Repeat Until Victory.

 

If feeling extra Cheesey then just Press 2 until something favorable happens. It usually works for noobs and bads that play teef.


Main Skill Rotation

Assassin's Signet36
Signet Passive: Grants increased power.
Signet Active: Deal 15% damage on your next 5 attacks.
Passive power increase: 90Duration: 30Might: 10 s
Cloak and Dagger½ 6
Stab your foe and vanish in stealth, leaving them vulnerable.
Damage: 504Stealth: 3 sx3Vulnerability: 5 sRange: 130
Backstab¼
Stealth. Attack your foe from the shadows, striking for double damage if you hit from behind.
Front damage: 403Back damage: 806Range: 130
Heartseeker¾ 3
Leap and strike your foe. The less health your target has, the more damage you cause.
Above 50%: 420Below 50%: 504Below 25%: 672Combo Finisher: LeapRange: 450
Heartseeker¾ 3
Leap and strike your foe. The less health your target has, the more damage you cause.
Above 50%: 420Below 50%: 504Below 25%: 672Combo Finisher: LeapRange: 450
Heartseeker¾ 3
Leap and strike your foe. The less health your target has, the more damage you cause.
Above 50%: 420Below 50%: 504Below 25%: 672Combo Finisher: LeapRange: 450

Self Explanitory


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