Thief WvW | Small Group Dagger/Dagger, Shortbow | Assaulter D/D Cheese Teef
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Table of Contents
Summary
Your average Signet BS Thief that runs cheese traits. Post June 23 Patch
I. Weapons and Skills
- Wild StrikeStrike your foe again. Gain endurance with a successful strike.Damage: 286Endurance gain: 10Range: 130
- Lotus Strike¼Strike your foe and inflict poison.Damage: 286Poison: 4 s (336 damage)Range: 130
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
-
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
Weapon and Skill Details
Don't miss your CnD and you should be dandy. Also before CnD use Assassin's Signet for the damage buffs and Might Stacks.
Traits
Shadow Arts
- Merciful AmbushStealth yourself and your target for 3 seconds when reviving an ally. You revive allies 10% faster.
- Last RefugeUse Blinding Powder when you are struck while below 25% health.
- Concealed DefeatCreate a Smoke Screen when downed. Deception abilities recharge 20% faster.
- Shadow’s EmbraceRemove 1 condition every 3 seconds while in stealth.
- Meld with ShadowsStealth from your abilities last 1 second longer.
- Shadow ProtectorWhen you grant stealth to an ally, they gain 3 seconds of regeneration.
- Hidden ThiefGain stealth for 2 seconds when stealing from an enemy (automatically affected by Meld with Shadows).
- Leeching VenomsSiphon life from your foes when triggering a venom. This can only occur once per strike. Gain 2 stacks of might for 20 seconds when activating a venom.
- Resilience of ShadowsStealth effects that you apply reduce incoming attack damage by 25%.
- Cloaked in ShadowGaining stealth blinds nearby foes for 5 seconds. Release a blinding powder when take falling damage. You take 50% less damage from falling.
- Shadow’s RejuvenationRegenerate health and initiative while in stealth
- Venomous AuraWhen you use a venom skill, you apply the effect to all nearby allies as well. Venom recharges are reduced by 20%.
Critical Strikes
- Keen ObserverCritical-hit chance is increased by 5% while your health is above the 90% threshold.
- Side StrikeGain 7% bonus critical-hit chance when hitting a foe from behind or the side.
- Signet of PowerActivating a signet grants 5 stacks of might for 10 seconds. Signet recharges are reduced by 20%.
- Flawless StrikeCritical damage is increased by 7% when your health is above the 90% threshold.
- Unrelenting StrikesGain fury for 4 seconds when striking a foe whose health is below 50% health. This effect has a 10 second internal cooldown.
- Sundering StrikesCritical hits have a chance to cause 6 seconds of vulnerability.
- Practiced ToleranceGain ferocity based on your precision at a rate of 10%.
- Ankle ShotsCritical hits with pistols and harpoon guns have a 60% chance to cripple foes, with an 8 second cooldown. Pistol and harpoon gun attacks deal 10% increased damage to crippled foes.
- Ferocious StrikesCritical damage is increased by 10% to foes above the 50% health threshold.
- No QuarterLanding a critical hit while under the effect of fury extends the duration of fury by 2 seconds (this effect has a 2 second internal cooldown). Gain up to 250 ferocity (based on level) while under the effects of fury.
- Hidden KillerGain 100% bonus critical-hit chance while in stealth
Acrobatics
- Expeditious DodgerGain 4 seconds of swiftness upon dodging.
- Fleet ShadowMove 50% faster while in stealth
- Vigorous RecoveryGain vigor for 7 seconds when using a healing skill.
- Pain ResponseGain regeneration for 10 seconds and remove damaging conditions when struck while below 75% health.
- Feline GraceGain 4 seconds of vigor upon successfully evading an attack. This effect has a 1 second internal cooldown.
- Guarded InitiationRemove vulnerability, weakness and slow from yourself when striking an enemy while above the 90% health threshold.
- Swindler’s EquilibriumSuccessfully evading an attack while wielding a sword recharges steal by 1 second. This effect has a 1 second internal cooldown.
- Hard to CatchBreak stun and refill endurance when you are disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch)
- Endless StaminaThe effects of vigor on you are enhanced by 50%.
- Assassin’s RewardHeal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
- Upper HandGain one initiative when you evade an attack. This effect has a 3 second internal cooldown.
- Don’t StopThe effects of cripple and chill on you are reduced by 50%, meaning your movement is decreased by 25% and 33% respectively, rather than 50% and 66%. If you would become immobilized, you are instead crippled for 4 seconds. This effect can only occur once ev
Trait Details
Acro for Extra Innate Condi Cleanse and Shadow arts for that OP Stealth bonuses, Critical Strikes for HK as it will be Majority of your damage.
III. Stat Specifics & Effects
Primary Stats
- Health 14635 (+2990)
- Vitality 1299 (+299)
- Armor 2064 (+0)
- Toughness 1000 (+0)
- Attack 4010 (+1980)
- Power 2928 (+1928)
- Critical Hit 35% (+35%)
- Precision 1646 (+646)
Secondary Stats
- Critical Damage 78% (+78%)
- Damage 1082 (+5%)
- Defense 1064 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 1180 (+1180)
- Might Duration 45% (+45%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Bowl of Sweet and Spicy Butternut Squash Soup
Duration: 1hr
Power: 100
Ferocity: 70
Experience from Kills: 10%
Power: 100
Ferocity: 70
Experience from Kills: 10%
- (1hr)
- Power: 100
- Ferocity: 70
- Experience from Kills: 10%
Utility Nourishment
Superior Sharpening Stone
Duration: 30min
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
Valkyrie Emblazoned Helm
- Defense: 97
- Power: 60
- Vitality: 43
- Ferocity: 43
Superior Rune of Strength
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Valkyrie Emblazoned Shoulders
- Defense: 97
- Power: 45
- Vitality: 32
- Ferocity: 32
Superior Rune of Strength
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Valkyrie Emblazoned Coat
- Defense: 338
- Power: 134
- Vitality: 96
- Ferocity: 96
Superior Rune of Strength
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Valkyrie Emblazoned Gloves
- Defense: 157
- Power: 45
- Vitality: 32
- Ferocity: 32
Superior Rune of Strength
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Valkyrie Emblazoned Pants
- Defense: 218
- Power: 90
- Vitality: 64
- Ferocity: 64
Superior Rune of Strength
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Valkyrie Emblazoned Boots
- Defense: 157
- Power: 45
- Vitality: 32
- Ferocity: 32
Superior Rune of Strength
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Armor Stat Totals
- Defense 1064
- Power 594
- Might Duration 45%
- Vitality 299
- Ferocity 299
Rune Bonuses
Superior Rune of Strength- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Accessories & Jewels
(Infused)
(Infused)
(Infused)
Accessory Totals
- Power:692
- Precision:466
- Ferocity:466
Weapon Set Sigils
Zojja's Razor
- Weapon Strength: 970-1030
- Power: 125
- Precision: 90
- Ferocity: 90
Zojja's Razor
- Weapon Strength: 970-1030
- Power: 125
- Precision: 90
- Ferocity: 90