Elementalist WvW | Large Group Staff | Support Support Elementalist
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Table of Contents
Summary
An ele build that does good damage and can stay alive at key fights. Gives good support. Best stay on the side of the zerg and never go full on with the melee.
I. Weapons and Skills
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
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- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
Traits
Arcana
- Arcane FuryGain fury for 2s when you switch attunements.
- Arcane PrecisionSkills have a chance to apply a condition, based on your current attunement, on critical hits.
- Renewing StaminaGain vigor for 5s when you deliver a critical hit. 5 second internal cooldown.
- Arcane AbatementTake less damage from falling. Create a spell when you take falling damage, based on your attunement.
- Elemental AttunementWhen attuning to an element, you and nearby allies gain a boon.
- Arcane ResurrectionYou have increased 10% revive speed. When you revive an ally, you and the revived ally gain an aura based on your attunement.
- Elemental ContingencyGain a boon when you are struck, based on your current attunement
- Final ShieldingCreate an Arcane Shield for 5s when your health drops below the threshold (25s)
- Elemental EnchantmentBoon duration is increased by 10% and attunements recharge 15% faster.
- Evasive ArcaneCreate an attunement-based spell at end of your dodge. Fire: Flame Burst. Water: Cleansing Wave. Air: Blinding Flash. Earth: Shockwave
- Elemental SurgeBased on your current attunement, arcane skills inflict a condition on foes that they hit. Gain 150 more ferocity for 15 seconds when you use an arcane skill. Arcane abilities recharge 20% faster.
- Bountiful PowerDeal 2% more damage for each boon on you.
Earth Magic
- Stone FleshGain 150 toughness while attuned to earth.
- Earth’s EmbraceGain armor of earth when struck while below 50% health.
- Serrated StonesBleeds you apply last 20% longer; deal 5% more damage to bleeding foes.
- Elemental ShieldingGrant 3 seconds of protection when applying an aura to yourself or an ally.
- Earthen BlastDamage foes and cripple them for 3s when attuning to earth.
- Strength of StoneGain condition damage based on 10% of your toughness attribute.
- Rock SolidGrant 2 seconds of stability to nearby allies when attuning to earth.
- Geomancer’s TrainingYou recover 33% more quickly from chilled, cripple and immobilize. Earth abilities recharge 33% faster.
- Geomancer’s DefenseYou take 10% less damage from foes within 360 range of you.
- Diamond SkinConditions cannot be applied to you when your health is above the threshold (90%)
- Written in StoneMaintain the passive effects of signets when you activate then. Reduces recharge of signets by 20%.
- Stone HeartYou cannot be critically hit while attuned to earth.
Water Magic
- Soothing MistYou and nearby allies regenerate health while you are attuned to water. Radius 300.
- Soothing IceGain regeneration and frost aura for 4 seconds when critically hit. 20 second internal cooldown.
- Piercing ShardsWhile attuned to water, your spells deal 20% more damage to vulnerable foes. Vulnerability lasts 33% longer.
- Stop, Drop and RollDodge-rolling removes burning and chilled from you and nearby allies.
- Healing RippleHeal nearby allies when attuning to water
- Soothing DisruptionCantrips grant you regeneration and vigor for 6 seconds. Cantrips have 20% reduced recharge.
- Cleansing WaveRemove a condition from you and allies when attuning to water.
- Aquamancer’s TrainingDeal 10% extra damage when your health is above 90%. All water weapon skills have their recharge reduced by 33%.
- Aquatic BenevolenceHealing done to allies is increased by 15%
- Cleansing WaterRemove a condition when granting regeneration to yourself or an ally.
- Powerful AuraWhen you apply an aura to yourself, grant that aura to all nearby allies as well.
- Soothing PowerThe healing effect of soothing mist is increased by 200%.
III. Stat Specifics & Effects
Primary Stats
- Health 17015 (+5370)
- Vitality 1537 (+537)
- Armor 2683 (+716)
- Toughness 1716 (+716)
- Attack 3147 (+981)
- Power 1981 (+981)
- Critical Hit 43% (+43%)
- Precision 1822 (+822)
Secondary Stats
- Agony Resistance 10 (+10)
- Boon Duration 10% (+10%)
- Chill Duration (self) -33% (+-33%)
- Condition Damage 432 (+432)
- Cripple Duration (self) -33% (+-33%)
- Critical Damage 60% (+60%)
- DMG Taken from Guards and Lords -2% (+-2%)
- DMG to Guards and Lords 1% (+1%)
- Damage 1166 (+0%)
- Defense 967 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 909 (+909)
- Healing Power 432 (+432)
- Immobilize Duration (self) -33% (+-33%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Plate of Truffle Steak
Duration: 30min
Power: 100
Precision: 70
Experience from Kills: 10%
Power: 100
Precision: 70
Experience from Kills: 10%
- (30min)
- Power: 100
- Precision: 70
- Experience from Kills: 10%
Utility Nourishment
Furious Sharpening Stone
Duration: 30min
Toughness: 100
Ferocity: 10
Experience from Kills: 10%
Toughness: 100
Ferocity: 10
Experience from Kills: 10%
- (30min)
- Toughness: 100
- Ferocity: 10
- Experience from Kills: 10%
Armor & Runes
Zojja's Masque
- Defense: 77
- Power: 63
- Precision: 45
- Ferocity: 45
Superior Rune of the Dolyak
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
Zojja's Epaulets
- Defense: 77
- Power: 47
- Precision: 34
- Ferocity: 34
Superior Rune of the Dolyak
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
Zojja's Doublet
- Defense: 330
- Power: 141
- Precision: 101
- Ferocity: 101
Superior Rune of the Dolyak
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
Zojja's Wristguards
- Defense: 140
- Power: 47
- Precision: 34
- Ferocity: 34
Superior Rune of the Dolyak
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
Zojja's Breeches
- Defense: 203
- Power: 94
- Precision: 67
- Ferocity: 67
Superior Rune of the Dolyak
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
Zojja's Footwear
- Defense: 140
- Power: 47
- Precision: 34
- Ferocity: 34
Superior Rune of the Dolyak
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
Armor Stat Totals
- Defense 967
- Toughness 175
- Vitality 100
- Power 439
- Precision 315
- Ferocity 315
Rune Bonuses
Superior Rune of the Dolyak- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
Accessories & Jewels
Versatile Mighty InfusionOmni Infusion
- Power: 5
- Agony Resistance: 5
(Infused)
Versatile Vital InfusionOmni Infusion
- Vitality: 5
- Agony Resistance: 5
(Infused)
Resilient InfusionDefensive Infusion
- Toughness: 4
(Infused)
Mighty WvW InfusionOffensive Infusion
- Power: 5
- DMG to Guards and Lords: 1%
Precise WvW InfusionOffensive Infusion
- Precision: 5
- DMG Taken from Guards and Lords: -1%
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Accessory Totals
- Power:324
- Precision:319
- Toughness:323
- Vitality:319
- Condition Damage:314
- Healing Power:314
- Ferocity:314
- Agony Resistance:10
- DMG to Guards and Lords:1%
- DMG Taken from Guards and Lords:-2%
Weapon Set Sigils
Wupwup Spire
- Weapon Strength: 1034-1166
- Power: 118
- Precision: 118
- Toughness: 118
- Vitality: 118
- Condition Damage: 118
- Healing Power: 118
- Ferocity: 118
- Weapon Strength: -
Sigil of Superior Battle
You gain 2 stacks of might for 20s when you swap to this weapon while in combat.
Sigil of Superior Bloodlust
You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Weapon Set I
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
Berserker's Trident
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
Sigil of Superior Air
50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)
Water Weapon I
Sigil of Superior Air50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)