Necromancer sPvP | Tournament Dagger/Dagger, Axe/Focus | Roamer Death Shroud Assassin
Table of Contents
Summary
A roamer that is adept at bursting down enemies already engaged by your allies. Further locks down enemies via boon corruption and lots of crowd control. Gets exponentially stronger as the fight goes longer.
Features:
- Huge initial and ramping Vulnerability application (Reaper's Touch, Signet of Spite, and Sigil of Superior Frailty) followed by a high crit chance DS burst with pierce and Vulnerability via Unyielding Blast.
- Ramping Might stacks via Spite minor traits and Signets of Suffering.
- Boon corruption/removal via Signets of Suffering, Spinal Shivers, Unholy Feast, and Path of Corruption.
- Condition transfer via Deathly Swarm, Plague Sending, and Plague Signet.
- Stun Breaks via Plague Signet and Plague (also Stability via Plague)
- Crowd control (Fear, Chill, Cripple, Weakness, and Blind) via Dagger(3/4/5),Unholy Feast, Spinal Shivers, Signet of Spite, DS(2/3/5), Plague(2/3) and Sigil of Superior Hydromancy.
- Survivability and sustain via Life Force generation through Necrotic Chain and Ghastly Claws, Signet of Vampirism plus Life Siphon combo, Signet of the Locust, as well as Valkyrie's Amulet.
- Consistent MS boost via Signet of the Locust
I. Weapons and Skills
- Necrotic StabStrike your foe again.Damage: 235Life force: 2%Range: 130
- Necrotic BiteStrike your foe and gain life force.Damage: 403Life force: 6%Range: 130
- 0Might: 15 s
- 0Might: 15 s
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- 0Might: 15 s
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- 0Might: 15 s
Weapon and Skill Details
Weapons
Dagger
Necrotic Chain: Life Force generation.
Life Siphon: HEAL CHAIN Signet of Vampirism > Life Siphon.
Dark Pact: FINISHING CHAIN after DS burst rotation with Tainted Shackles > Deactivate Death Shroud > weapon swap Freeze via Sigil of Superior Hydromancy > Dark Pact > Necrotic Chain
Deathly Swarm: Blind plus condition transfer.
Enfeebling Blood: Weakness application. Rarely used.
Axe
Rending Claws: Vulnerability application. Used only to break through Block.
Ghastly Claws: INITIATION CHAIN for Vulnerability application and initial burst via Reaper's Touch > Signet of Spite > Ghastly Claws prior to transitioning to DS chain burst.
Unholy Feast: boon corruption and cripple.
Focus
Reaper's Touch: INITIATION CHAIN (see Ghastly Claws).
Spinal Shivers: Chill and boon strip.
Skills
Heal
Signet of Vampirism: HEAL CHAIN (see Life Siphon).
Utilities
Signet of Spite: INTIATION CHAIN (see Ghastly Claws).
Plague Signet: conditions transfer.
Signet of the Locust: MS boost and backup heal skill.
Elite
Plague: Blind and/or Cripple during team fights. Also a stun break and gives Stability. Activate Plague of Darkness when used for res or stomp.
Death Shroud
Death Shroud burst rotation
Life Blast: DS CHAIN after INITIATION CHAIN (see Ghastly Claws) > Activate Death Shroud > Dark Path > Tainted Shackles > Doom > Life Blast x3 (replace with Life Transfer if in team fight) > transition to FINISHING CHAIN (see Dark Pact).
Dark Path: DS CHAIN part of DS burst rotation (see Life Blast). Chills and corrupts boons.
Doom: DS CHAIN part of DS burst rotation (see Life Blast). Fears enemy.
Life Transfer: DS CHAIN part of DS burst rotation (see Life Blast). Generates Life Force.
Tainted Shackles: DS CHAIN part of DS burst rotation (see Life Blast). Torments and ends with Immobilize.
Traits
Spite
- Reaper’s MightShroud skill 1 grants 1 stack of might for 15 seconds.
- Spiteful TalismanReduces focus skill recharges by 20%. Increase damage to foes with no boons by 5%.
- Spiteful RenewalStriking a foe below 25% health consumes a condition from you and heals you when the condition is removed. (ICD 5s)
- Bitter ChillInflicting chill on a foe also inflicts 3 stacks of vulnerability for 8 seconds.
- Death’s EmbraceIncreases damage while downed by 25%. Striking foes below 33% health inflicts 1 stack of vulnerability for 5 seconds.
- Chill of DeathCast the focus skill Spinal Shivers when attacking a foe below 50% health. This trait now benefits from the recharge bonus of Spiteful Talisman.
- Rending ShroudWhile in shroud apply 3 stacks of vulnerability for 10 seconds to foes around you.
- Unholy FervorReduces recharge of axe skills by 20% and deal 10% more damage to vulnerable foes.
- Siphoned PowerStriking a foe below 50% health grants 2 stacks for might for 10 seconds. (1s ICD)
- Signets of SufferingReduces recharge of signet skills by 20%. Signets grant 3 stacks of might for 15 seconds on cast and convert up to 2 boons on affected foes to conditions.
- Close to DeathIncreases 20% damage to enemies below the health threshold (50%).
- Spiteful SpiritEntering shroud casts the axe skill Unholy Feast. This trait benefits from the recharge bonus of Unholy Fervor.
Curses
- Barbed PrecisionCritical hits have a 33% chance to inflict bleeding. The duration of your applied bleeding stacks is increased by 20%.
- Plague SendingWhen you have 3 or more conditions on you your next critical hit casts Plague Signet on your target. This trait benefits from the recharge bonus of Signets of Suffering.
- Chilling DarknessBlinding a foe inflicts chill on them for 2 seconds. 5-second internal cooldown
- Furious DemiseWhen you enter shroud, gain fury for 5 seconds.
- Master of CorruptionReduces recharge of corruption skills by 33% but causes corruption skills to apply additional conditions to you when cast. (Condition applied varies per skill.)
- Path of CorruptionShroud skill 2 converts boons on struck foes to conditions.
- TerrorCauses fear to deal damage per second scaling with your condition damage stat. Damage is increased vs foes that have at least one other condition on them.
- Target the WeakYour critical hit chance is increased by 2% for each condition on your target. Additionally you gain condition damage equal to 13% of your precision.
- Weakening ShroudCritical hits inflict weakness for 5 seconds (10s ICD). When you enter shroud cast Enfeeble on nearby foes (Enfeeble is functionally identical to the dagger skill Enfeebling Blood.)
- Parasitic ContagionYou are healed for 10% of your outgoing condition damage.
- Lingering CurseGain 150 condition damage while wielding a scepter. The base duration of all scepter conditions is increased by 50%.
Soul Reaping
- GluttonyIncrease life force gain from skills by 10%.
- Unyielding BlastShroud skill 1 pierces an inflicts 2 stacks of vulnerability for 10 seconds to targets it hits. Increased number of targets pierced to 5 from 4.
- Soul MarksMark skills are now unblockable and generate 3% life force when triggered.
- Speed of ShadowsIncreases movement speed while in shroud by 25% and decreases recharge of shroud by 30%.
- Last GaspGain Spectral Armor when your health falls below the threshold (50%).
- Spectral MasteryReduces recharge of spectral skills by 20% and increases duration by 50%. Additionally, when you activate a spectral skill you gain 5% life force.
- Vital PersistenceLife force drains 50% slower while in shroud and the recharge of shroud skills is reduced by 15%.
- Fear of DeathFear duration is 50% longer. When you are downed, fear foes around you for 1s.
- Strength of UndeathIncreases maximum life force pool by 15%. While above 50% lifeforce you deal 5% additional damage.
- Foot in the GraveWhen you enter shroud gain 1 stack of stability for 3 seconds and break out of stun.
- Death PerceptionWhile you are in shroud you have an additional 50% chance to critical hit.
- DhuumfireShroud skill 1 inflicts 1 stack of burning for 3 seconds when it hits.
Trait Details
Spite
Minor Traits
Reaper's Might: for Might stacking.
Death's Embrace: synergy with Vulnerability application skills and Sigil of Superior Frailty.
Siphoned Power: for Might stacking. Very useful when assisting a teammate that managed to get an enemy to below 50% health.
Major Traits
Spiteful Talisman: synergy with boon corruption and removal.
Unholy Fervor: Axe damage amplification.
Signets of Suffering: synergy with boon corruption and removal, might stacking, and reduces signet recharge time.
Curses
Minor Traits
Barbed Precision: helps proc Plague Sending.
Furious Demise: guarantees high crit chance in Death Shroud.
Target the Weak: adds a little condition damage and adds even more crit chance.
Major Traits
Plague Sending: transfers corruptions.
Path of Corruption: synergy with boon corruption and removal.
Weakening Shroud: extra crowd control via Weakness. Reduces damage of enemies to both you and your allies. Also reduces Endurance gain resulting in lesser dodging by the enemy. Makes it easier for you and your ally to finish off an enemy.
Soul Reaping
Minor Traits
Gluttony: Life Force generation increase.
Last Gasp: Life Force generation increase and extra survivability.
Strength of the Undead: Life Force pool increase and extra damage while above 50% Life Force.
Major Traits
Unyielding Blast: Vulnerability synergy and piercing attacks.
Vital Persistence: increases chances of remaining in Death Shroud when needed.
Death Perception: bread and butter trait. Ensures maximum damage output during DS CHAIN rotation.
III. Stat Specifics & Effects
Primary Stats
- Health 28212 (+9000)
- Vitality 1900 (+900)
- Armor 1920 (+0)
- Toughness 1000 (+0)
- Attack 3585 (+1604)
- Power 2555 (+1555)
- Critical Hit 4% (+4%)
- Precision 1000 (+0)
Secondary Stats
- Condition Damage 130 (+130)
- Critical Damage 60% (+60%)
- Damage 1030 (+5%)
- Defense 920 (+0)
- Ferocity 900 (+900)
- Might Duration 45% (+45%)
- Movement Speed 25% (+25%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Valkyrie stats for higher Life Force pool. Death Perception will provide crit chance during Death Shroud to simulate Zerker stats.
Might duration increase helps during battles of attrition as well as in team fights.
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Rune Stat Totals
- Power 175
- Might Duration 45%
Rune Bonuses
PvP Rune of Strength- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Accessories & Jewels
Accessory Totals
- Power:1200
- Vitality:900
- Ferocity:900
Weapon Set Sigils
- Weapon Strength: 924-981
- Weapon Strength: 924-981