Necromancer PvE | Dungeon Scepter/Dagger, Staff | Damage Ultimate ConditionMancer
Table of Contents
Summary
First off, if you want to see a video I made covering the build, click this link below
If you don't want to worry about the video, I'll write a brief summary.
Fist off, this build is the ultimate combination of what I have learned from other people's research, along with my own experiences in making the condionmancer, not only viable, but extremely effective. This build will cover exactly what this build can do. And in the end, I hope you all have fun with the build, that's what the game is for, after all.
Let's get started. First, the weapons. For conditions, SCEPTER/DAGGER, always. No excuses. Yes, I can see a focus working, but you want to transfer your conditions to the target with the DEATHLY SWARM ability from the dagger 4 skill. Off hand, you should use the STAFF. Provides excellent support and conditions, along with removal/transfer for added bonus.
SIGILS: I use a SUPERIOR SIGIL OF CORRUPTION on the SCEPTER, which increases your condi damage after each kill with a max cap of 25. With epidemic and your AOE's, you will have zero problems killing EVERYTHING!!!
On the Dagger, you should use a SIGIL OF ACCURACY. It increases you precision just enough that you should be criting more often, therefore, stacking bleeding more often.
On the staff, it's really up for grabs... if you want to add force, go for it. I prefer the SIGIL OF GEOMANCY because when you switch weapons, you just get a free stack of bleeding the target, so it keeps your up-time on your conditions despite not casting a spell. But hey, if you don't like it, it's your character. Feel free to switch anything.
Now let's cover the Skills:
HEALING: CONSUME CONDITIONS - Not only is this extremely effective at removal, but it's extremely important to the build. If you get overwhelmed by the amount of conditions on you, you can just reset everything and gain health from it, it's really a good skill to have.
SKILL SLOT 6: WELL OF DARKNESS - I use well of darkness because of two traits that happen to buff the hell out of this thing. Chilling Darkness and Bitter Chill combined make this skill ridiculous. Every time it pulses, enemies are blinded. Every time they are blinded, they are chilled. Every time they are chilled, they are inflicted with vulnerability. Every time they are inflicted with vulnerability, all of your conditions do more damage
SKILL SLOT 7: BLOOD IS POWER - BLOOD IS POWER is the "burst" ability of the condimancer. Because of the master of corruption skill, you inflict self bleeding and self torment. Along with 8 stacks of might, this burst is kinda ridiculous. But I'll get into that later. Follow BLOOD IS POWER up with DEATHLY SWARM to DEVASTATE!!!!! your enemies.
SKILL SLOT 8: EPIDEMIC - This is the second most important ability. I could go into detail of how crazy this skill is, but I'll sum it up right here, this guide is already long enough. BASICALLY, you (and your team) focus all of their conditions on one target. Your aoe's will already be doing damage to surrounding targets, but only focus on 1 guy. The, hit EPIDEMIC, and every single shred of damage that your conditions will be doing to him, will be send to five adjacent enemies. So your damage per second will be multiplied by the number of targets affected, so you don't even have to worry about other people
ELITE SLOT: PLAGUE - Just a good skill to have. With the cooldown from MASTER OF CORRUPTION, along with the buffs from Chilling Darkness and Bitter Chill, the 2 ability becomes ridiculously strong.
GEAR AND ACCESORIES:
Everything Rabid... Nuff said.
THE BURST:
I cover it in the video, but when you fight, you will start by stacking conditions on the target, with 1, 2, and 5. When you want to burst, lay down a well of darkness, follow with blood is power,deathly swarm, and finish with feast of corruption ENJOY!
I. Weapons and Skills
- Rending CurseBleed your foe.Damage: 118Bleeding: 4.5 s (170 damage)Range: 900
- Putrid CursePoison your foe.Damage: 168Bleeding: 4.5 s (170 damage)Poison: 6 s (336 damage)Range: 900
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Traits
Curses
- Barbed PrecisionCritical hits have a 33% chance to inflict bleeding. The duration of your applied bleeding stacks is increased by 20%.
- Plague SendingWhen you have 3 or more conditions on you your next critical hit casts Plague Signet on your target. This trait benefits from the recharge bonus of Signets of Suffering.
- Chilling DarknessBlinding a foe inflicts chill on them for 2 seconds. 5-second internal cooldown
- Furious DemiseWhen you enter shroud, gain fury for 5 seconds.
- Master of CorruptionReduces recharge of corruption skills by 33% but causes corruption skills to apply additional conditions to you when cast. (Condition applied varies per skill.)
- Path of CorruptionShroud skill 2 converts boons on struck foes to conditions.
- TerrorCauses fear to deal damage per second scaling with your condition damage stat. Damage is increased vs foes that have at least one other condition on them.
- Target the WeakYour critical hit chance is increased by 2% for each condition on your target. Additionally you gain condition damage equal to 13% of your precision.
- Weakening ShroudCritical hits inflict weakness for 5 seconds (10s ICD). When you enter shroud cast Enfeeble on nearby foes (Enfeeble is functionally identical to the dagger skill Enfeebling Blood.)
- Parasitic ContagionYou are healed for 10% of your outgoing condition damage.
- Lingering CurseGain 150 condition damage while wielding a scepter. The base duration of all scepter conditions is increased by 50%.
Spite
- Reaper’s MightShroud skill 1 grants 1 stack of might for 15 seconds.
- Spiteful TalismanReduces focus skill recharges by 20%. Increase damage to foes with no boons by 5%.
- Spiteful RenewalStriking a foe below 25% health consumes a condition from you and heals you when the condition is removed. (ICD 5s)
- Bitter ChillInflicting chill on a foe also inflicts 3 stacks of vulnerability for 8 seconds.
- Death’s EmbraceIncreases damage while downed by 25%. Striking foes below 33% health inflicts 1 stack of vulnerability for 5 seconds.
- Chill of DeathCast the focus skill Spinal Shivers when attacking a foe below 50% health. This trait now benefits from the recharge bonus of Spiteful Talisman.
- Rending ShroudWhile in shroud apply 3 stacks of vulnerability for 10 seconds to foes around you.
- Unholy FervorReduces recharge of axe skills by 20% and deal 10% more damage to vulnerable foes.
- Siphoned PowerStriking a foe below 50% health grants 2 stacks for might for 10 seconds. (1s ICD)
- Signets of SufferingReduces recharge of signet skills by 20%. Signets grant 3 stacks of might for 15 seconds on cast and convert up to 2 boons on affected foes to conditions.
- Close to DeathIncreases 20% damage to enemies below the health threshold (50%).
- Spiteful SpiritEntering shroud casts the axe skill Unholy Feast. This trait benefits from the recharge bonus of Unholy Fervor.
Death Magic
- Armored ShroudGain 180 toughness while in death shroud.
- Flesh of the MasterMinions have 50% increased health. Gain 20 bonus toughness for each minion you control.
- Shrouded RemovalRemove a condition when you enter shroud and every 3 seconds that you remain in shroud.
- Putrid DefensePoisoned foes deal 10% less damage to you.
- Soul ComprehensionYour passive life-force generation from nearby deaths is increased by 20%
- Necromantic CorruptionIncreases minion damage by 25%. Every 10 seconds your minions will take one condition from you. Minions transfer conditions when they hit with attacks (this can only occur once every 10 seconds per minion).
- Reaper’s ProtectionIf you are inflicted by a crowd control effect you inflict fear for 2 seconds on nearby foes (60s ICD).
- Deadly StrengthGain power equal to 7% of your toughness. If you are in shroud this value is doubled.
- Beyond the VeilWhen you exit shroud you and all your minions gain protection for 3 seconds.
- Death NovaMinions explode when they die in a cloud of poison. This effect also occurs if you are downed. When you kill a foe summon a jagged horror (this effect can only occur once every 15 seconds).
- Corrupter’s FervorWhenever you apply a condition to a foe gain a stack of Corrupter’s Fervor for 8 seconds which grants 30 toughness and 2% reduced incoming condition damage per stack (maximum 10 stacks).
- Unholy SanctuaryHeal every second while you are in shroud. If you would take fatal damage and you have at least 10% lifeforce you enter shroud instead (30s ICD).
III. Stat Specifics & Effects
Primary Stats
- Health 19212 (+0)
- Vitality 1000 (+0)
- Armor 2717 (+797)
- Toughness 1797 (+797)
- Attack 2144 (+148)
- Power 1148 (+148)
- Critical Hit 60% (+60%)
- Precision 2025 (+1025)
Secondary Stats
- Agony Resistance 30 (+30)
- Bleeding Duration 20% (+20%)
- Condition Damage 2005 (+2005)
- Damage 996 (+0%)
- Defense 920 (+0)
- Experience from Kills 10% (+10%)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Damage: 100
Precision: 70
Experience from Kills: 10%
- (30min)
- Condition Damage: 100
- Precision: 70
- Experience from Kills: 10%
Utility Nourishment
Armor & Runes
- Defense: 73
- Condition Damage: 60
- Precision: 43
- Toughness: 43
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
- Defense: 73
- Condition Damage: 45
- Precision: 32
- Toughness: 32
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
- Defense: 314
- Condition Damage: 134
- Precision: 96
- Toughness: 96
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
- Defense: 133
- Condition Damage: 45
- Precision: 32
- Toughness: 32
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
- Defense: 194
- Condition Damage: 90
- Precision: 64
- Toughness: 64
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
- Defense: 133
- Condition Damage: 45
- Precision: 32
- Toughness: 32
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
Armor Stat Totals
- Defense 920
- Condition Damage 569
- Bleeding Duration 20%
- Precision 299
- Toughness 299
Rune Bonuses
Superior Rune of the Afflicted- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
Accessories & Jewels
- Precision: 5
- Agony Resistance: 5
- Precision: 5
- Agony Resistance: 5
- Precision: 5
- Agony Resistance: 5
- Toughness: 5
- Agony Resistance: 5
- Precision: 5
- Agony Resistance: 5
- Toughness: 5
- Agony Resistance: 5
Accessory Totals
- Precision:486
- Toughness:328
- Condition Damage:692
- Power:148
- Agony Resistance:30
Weapon Set Sigils
- Weapon Strength: 895-1010
- Condition Damage: 120
- Precision: 85
- Toughness: 85
- Weapon Strength: 924-981
- Condition Damage: 120
- Precision: 85
- Toughness: 85
Weapon Set I
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Sigil of Superior Accuracy+7% crit chance.
- Weapon Strength: 985-1111
- Condition Damage: 239
- Precision: 171
- Toughness: 171
- Weapon Strength: -
Weapon Set II
Sigil of Superior GeomancyYou bleed nearby foes for 10s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
- Weapon Strength: 905-1000
- Condition Damage: 120
- Precision: 85
- Toughness: 85
- Weapon Strength: 905-1000
- Condition Damage: 120
- Precision: 85
- Toughness: 85
Water Weapon I
Sigil of Superior Force+5% damage.
Water Weapon II
Sigil of Superior Accuracy+7% crit chance.
V. Basic Gameplay
Main Skill Rotation
Let me start by saying this is the "BURST" that this build provides. Activate this whenever you want something to die. You should always auto attack and use 2 + 5 regularly, to stack conditions to that the burst does more damage. When in doubt, the more conditions, the better. Because of our skills and traits, when we gain toughness, which we do by adding conditions, we gain power, which boosts the damage of FEAST OF CORRUPTION (3). When we activate BLOOD IS POWER (8), we gain stacks of might, which boosts our condition damage and power. When the enemy reaches 50% health, they take more damage and our conditions do more damage... everything is designed to kill the enemy by buffing our conditions the more damage they do. So, when in doubt, the more conditions, the better.