Guardian PvE | Dungeon Mace/Focus, Greatsword | Damage DPS Dungeon Guardian
Table of Contents
Summary
Basic Dungeon Build for the Guardian with tons of DPS and Support for your Friends.
I. Weapons and Skills
- Pure Strike½Bash your foe.Range: 130Damage: 336
- Faithful Strike1Hit your foe with a final strike and heal nearby allies.Damage: 470Healing: 463Range: 130
- 0Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
- 0Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
- 0Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
- 0Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
- 0Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
- 0Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
- 0Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
- 0Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
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- 0Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
- 0Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
- 0Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
- 0Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
- 0Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
Weapon and Skill Details
Purging Flames and Wall of Reflection can be changed to Hallowed Ground or Stand your Ground for more stability, Retreat for a extra aegis plus swiftness and Shield of the Avenger for more projectile protection.
Bane Signet can be swapped out if you need three utility skills but you will loose a lot of DPS.
Never be lazy and keep a Skillset through a whole dungeon run. Always swap things in and out depending on the Boss or Trashrun you are encountering!!!
Traits
Zeal
- Zealot’s SpeedCreate a symbol of wrath when you are struck while below the health threshold.
- Wrathful SpiritAegis grants 3 seconds of retaliation when it ends.
- Fiery WrathDamage against burning foes is increased by 7%.
- Zealous ScepterWhile wielding a scepter, gain 10 seconds of might when your justice passive effect triggers.
- Symbolic ExposureSymbols apply 3 seconds vulnerability to foes on each hit.
- Binding JeopardyImmobilizing or blinding a foe also applies 3 seconds of vulnerability to them.
- Zealous BladeGreatsword attacks deal 5% increased damage and heal the guardian. Greatsword skills have a 20% reduced recharge.
- Kindled ZealGain condition damage based on 10% your power attribute.
- Symbolic PowerSymbols have 10% increased damage and have a 33% chance to burn enemies for 1 second.
- Expeditious SpiritSpirit weapons burn foes for 3 seconds when they hit with an attack. Spirit weapon summon and command skills have a 20% reduced recharge.
- Shattered AegisWhen aegis you applied blocks an attack, it damages nearby foes.
- Symbolic AvengerYou deal more damage to enemies standing in your symbols.
Radiance
- Justice is BlindWhen activating Virtue of Justice, nearby foes are blinded
- Inner FireGain fury for 8 seconds when you strike a foe that has 3 or more stacks of burning. This effect has a 10 second cooldown.
- Right-Hand StrengthCritical hit chance with one-handed weapons is increased by 15%. Sword abilities have 20% reduced recharge.
- Healer’s RetributionGain retaliation for 5 seconds when using a heal skill.
- Renewed JusticeVirtue of Justice is renewed when you kill a foe.
- Wrath of JusticeStriking an enemy with justice’s active effect triggers signet of wrath’s active ability.
- Radiant FireGain zealot’s flame when you critically hit an enemy. Burning duration to enemies is increased. Torch abilities recharge 20% faster.
- RetributionGain 10% increased damage while under the effects of retaliation.
- Radiant PowerAttacks against burning foes have a 10% increased chance to critically hit.
- Amplified WrathBurning damage is increased by 15%. Blocking an attack burns the attacker for 2 seconds. This effect has a 1 second internal cooldown.
- Perfect InscriptionsGain light aura for 3 seconds when activating a signet. Signets recharge 20% faster and have 20% increased passive effects.
- Radiant RetaliationRetaliation damage scales from condition damage instead of power.
Virtues
- Inspired VirtueVirtues apply the following boons to allies when activated: Justice: 3 stacks of might for 5 seconds. Resolve: 5 seconds of regeneration. Courage: 5 seconds of protection.
- Unscathed ContenderDeal 20% more damage while under the effects of aegis.
- Retaliatory SubconsciousGain 3 seconds of retaliation and 4 seconds of aegis when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted or inflicted with fear.
- Master of ConsecrationsConsecrations last 20% longer and have 20% reduced recharge.
- Virtue of RetributionGain retaliation for 3 seconds when you activate a virtue. Retaliation you applies lasts 25% longer.
- Supreme JusticeVirtue of Justice causes burning with 3 strikes instead of 5. When activating virtue of justice, burning duration is increased by 1 second.
- Absolute ResolutionActivating virtue of resolve removes 3 conditions from nearby allies. Virtue of Resolve’s passive effect is stronger.
- Glacial HeartCritical hits with hammer chill enemies for 3 seconds. Hammer abilities have 20% reduced recharge.
- Power of the VirtuousDeal 1% extra damage for each boon you have. Virtues recharge 15% faster.
- Permeating WrathVirtue of Justice’s passive effect no longer only burns your target, but also burns the area around your target each time it activates.
- Battle PresenceNearby allies gain virtue of resolve’s passive effect.
- Indomitable CourageActivating virtue of courage breaks stun and grants 3 stacks of stability for 4 seconds to affected allies. Virtue of courage’s passive effect triggers every 30 seconds, down from 40.
Trait Details
Radiance:
If you dont use Bane Signet you might want to swap out VIII for VII.
Virtues:
I can be changed for III if you need a longer reflection uptime.
IV can be changed for V if you need more Condition-Remove.
VII can be changed to VIII if you need more Constant Healing to IX to provide more Stability for your Group.
III. Stat Specifics & Effects
Primary Stats
- Health 16595 (+4950)
- Vitality 1495 (+495)
- Armor 2766 (+495)
- Toughness 1495 (+495)
- Attack 3780 (+1786)
- Power 2736 (+1736)
- Critical Hit 31% (+31%)
- Precision 1566 (+566)
Secondary Stats
- Agony Resistance 75 (+75)
- Critical Damage 42% (+42%)
- Damage 1044 (+5%)
- Defense 1271 (+0)
- Experience from Kills 10% (+10%)
- Ferocity 636 (+636)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Precision: 100
Ferocity: 70
Experience from Kills: 10%
- (30min)
- Precision: 100
- Ferocity: 70
- Experience from Kills: 10%
Utility Nourishment
Armor & Runes
- Defense: 127
- Power: 63
- Toughness: 45
- Vitality: 45
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Agony Resistance: 5
- Defense: 127
- Power: 47
- Toughness: 34
- Vitality: 34
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Agony Resistance: 5
- Defense: 381
- Power: 141
- Toughness: 101
- Vitality: 101
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Agony Resistance: 5
- Defense: 191
- Power: 47
- Toughness: 34
- Vitality: 34
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Agony Resistance: 5
- Defense: 254
- Power: 94
- Toughness: 67
- Vitality: 67
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Agony Resistance: 5
- Defense: 191
- Power: 47
- Toughness: 34
- Vitality: 34
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Agony Resistance: 5
Armor Stat Totals
- Defense 1271
- Power 614
- Ferocity 100
- Toughness 315
- Vitality 315
- Agony Resistance 30
Rune Bonuses
Superior Rune of the Scholar- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Accessories & Jewels
- Agony Resistance: 5
- Agony Resistance: 5
- Agony Resistance: 5
- Agony Resistance: 5
- Agony Resistance: 5
- Agony Resistance: 5
Accessory Totals
- Power:692
- Precision:466
- Ferocity:466
- Agony Resistance:45
Weapon Set Sigils
- Weapon Strength: 940-1060
- Power: 125
- Toughness: 90
- Vitality: 90
- Weapon Strength: 873-927
- Power: 125
- Toughness: 90
- Vitality: 90
Weapon Set I
Sigil of Superior Force+5% damage.
Superior Sigil of the NightOutgoing damage is increased by 10% at night.
- Weapon Strength: 1045-1155
- Power: 251
- Toughness: 179
- Vitality: 179
- Weapon Strength: -
Weapon Set II
Sigil of Superior Force+5% damage.
Upgrade Item Details
Sigil of Night can be changed to another sigil if you are doing daylight dungeons like arah, cm or some fractals. Other alternatives are:
Superior Sigil of Frailty (for daytime Dungeons in general)
Superior Sigil of Undead Slaying (for Arah)
Superior Sigil of Justice (for CM)
Superior Sigil of Icebrood Slaying (for Honor of the Waves)
Superior Sigil of Wrath (for Honor of the Waves)
V. Basic Gameplay
Basically you want to keep a full Symbol uptime with your GS and Mace Rotation to maximize your DPS. Follow the general Rotaion below and you wont have any trouble achieving that. Fill in your Utility skills and Virtues into the Rotation at the right time to support your friends.
Always Rember:
A Guardian may cause a lot of Damage but his main role is to support his teammates!!!
Main Skill Rotation
Notice that you use the Strike auto attack chain after Leap of Faith until Whirling Blades is close to being off cooldown and then use Symbol of Wrath into the Whirling Blades. After you switch back to Mace start a True Strike auto attack chain after putting down the Symbol of Faith until it is off cooldown to put it down again and restart the Rotation.
Also remember to keep Feel my Wrath casted on cooldown in longer fights to enhance your group DPS and recast Virtue of Justice as soon as you kill a mob which will instantly recharge it.