Warrior sPvP | Tournament Hammer, Sword/Shield | Team fighter Sword Shield/Hammer Shouts
Table of Contents
Summary
Your main objective is to be in team fights and CC chain targets that your team can burst. Remove conditions and provide heals with your shouts as well as the boons from For Great Justice. Berserkers Stance can be swapped out to your preference (ie. Endure Pain, another shout, or a stability).
I. Weapons and Skills
- Hammer Bash½Bash your foe again.Damage: 333Range: 130
- Hammer Smash½Smash the ground and damage nearby foes.Damage: 444Range: 130
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Weapon and Skill Details
Sword/Shield:
Sword provides more mobility and Savage Leap can be an immobilize which can initiate your CC chain, it also cleanses immobilize. Final Thrust is amazing if you have Intelligence Sigil, you can crit for over 6k damage. Flurry is also another great source of immobilize so your DPS targets can burst (I would only recommend using this when the target is really low or trying to peel off of a fight, initiate it with Savage Leap). Shield Bash stuns long enough for you to switch to hammer and CC chain, it also provides a cleanse for immobilize. Shield Stance is a good block, gives you might and reflects projectiles. NOTE: because you are traited for Endure Pain (Defy Pain) are a certain health threshold, try not to waste Shield Stance when this procs. Intelligence sigil on sword is for the Final Thrust burst, Hydromancy sigil is just in case they stun break out of Earth Shaker so you can hit your Final Thrust.
Hammer:
Hammer does decent amount of damage and the CC chain is strong. After swapping weapon sets initiate your CC chain then swap back to sword/shield for Final Thrust. Earth Shaker also cleanses your immobilize. If you are not starting in sword/shield for your CC chain you can initiate it by using Hammer Shock which will immobilize your target then you CC chain them. Intelligence sigil on hammer does decent damage when you CC chain your target, Battle sigil provides some more might stacking for more damage.
Traits
Tactics
- Determined RevivalGain 400 toughness while reviving an ally.
- Leg SpecialistInflicting cripple on a foe also inflicts immobilize for 1 second (5s ICD)
- Quick BreathingReduces recharge of warhorn skills by 20% and causes warhorn skills to remove 1 condition on affected allies to a boon.
- EmpoweredDeal 1% additional damage for each boon on you.
- Reviver’s MightWhen you successfully revive an ally, nearby allies gain 3 stacks of might for 10 seconds.
- Shrug it OffCast “Shake it Off!” when you have at least 1 condition on you. This trait benefits from the bonuses provided by Vigorous Shouts.
- Burning ArrowsReduces recharge of longbow skills by 20%. Dual Shot inflicts 2 stacks of burning for 1 second.
- Empower AlliesNearby allies gain 150 power (combat only). Reduced radius of this effect to 300.
- Inspiring PresenceMight you apply grants 10 healing power per stack.
- Powerful SynergyWhenever you activate a leap finisher it activates twice.
- Vigorous ShoutsReduces recharge of shout skills by 20%. Shouts heal allies in their radius and grant you 5 adrenaline.
- Phalanx StrengthWhenever you give yourself might you also apply 1 stack of might for 6 seconds to nearby allies.
Discipline
- Versatile RageGain 5 adrenaline when you swap weapons.
- Crack ShotReduces recharge of rifle and harpoon gun weapon skills by 20%. Rifle and harpoon gun shots pierce.
- Warrior’s SprintMove 25% faster while wielding melee weapons. Using a movement skill removes the immobilize condition.
- Vengeful ReturnThe Vengeance downed skill has a 100% chance to rally you if you kill a foe while it is active. When you rally you regain 25% additional health and 100 endurance.
- Fast HandsReduces recharge of weapon swap by 5 seconds.
- Inspiring Battle StandardBanners apply regeneration for 3 seconds every 3 seconds to allies in their radius while they are active.
- Destruction of the EmpoweredDeal 3% additional damage to foes for each boon they have on them.
- Brawler’s RecoveryRemove 1 condition whenever you swap weapons (combat only).
- Versatile PowerGain 2 stacks of might for 10 seconds whenever you swap weapons (combat only). Burst skill recharge is reduced by 15%.
- Merciless HammerReduces recharge of hammer weapon skills by 20%. Hammer skills deal 20% more damage to stunned, dazed, knocked down, or launched foes.
- Heightened FocusStriking a foe below 50% health grants quickness for 4 seconds (15s ICD).
- Burst MasteryBurst skills deal 7% more damage. Regain 3/7/10 adrenaline when using a burst skill based on the amount of adrenaline spent.
Defense
- Thick SkinGain 120 toughness while you are above 90% health.
- Shield MasterReduces recharge on shield skills by 20%. Blocking an attack grants 1 stack of might for 8 seconds. If you block a missile attack you reflect it instead.
- Dogged MarchChill, cripple and immobilize have their duration reduced by 33% when applied to you. Gain regeneration for 3 seconds whenever one of these conditions is applied to you (10s ICD).
- Cull the WeakDeal 5% more damage to weakened foes. Striking a foe without weakness that is below 25% health inflicts weakness on them for 3 seconds.
- Adrenal HealthHeal every 3 seconds based on your current adrenaline level.
- Defy PainCast Endure Pain if you take damage while below 25% health. This trait benefits from the duration bonus provided by Last Stand
- Armored AttackGain power equal to 10% of your toughness.
- Sundering MaceReduces recharge on mace weapon skills by 20%. Mace skills apply 1 stack of vulnerability for 10 seconds whenever they hit a foe that is dazed, launched, knocked down or stunned.
- Spiked ArmorGain 150 toughness while you have retaliation. Suffering a critical hit grants you retaliation for 5 seconds (15s ICD)
- Last StandGain vigor for 6 seconds whenever you activate a stance. Stance durations last 25% longer. If you are affected by a crowd control skill cast Balanced Stance. 45s internal cooldown.
- Cleansing IreGain 1 adrenaline whenever you are hit. Remove 1 condition per bar of adrenaline spent when activating a burst skill.
- Rousing ResilienceGain 1000 toughness for 8 seconds and heal yourself whenever you break out of a stun.
III. Stat Specifics & Effects
Primary Stats
- Health 20962 (+1750)
- Vitality 1175 (+175)
- Armor 3361 (+1150)
- Toughness 2150 (+1150)
- Attack 3311 (+1200)
- Power 2200 (+1200)
- Critical Hit 4% (+4%)
- Precision 1000 (+0)
Secondary Stats
- Critical Damage 37% (+37%)
- Damage 1111 (+0%)
- Defense 1211 (+0)
- Ferocity 560 (+560)
- Healing Power 560 (+560)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
You have 3 sources to clear immobilize. You have 2 sources to immobilize a target. While in combat you should be able to upkeep 10 or more might stacks.
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Rune Stat Totals
- Vitality 175
- Toughness 100
Rune Bonuses
PvP Rune of the Soldier- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Accessories & Jewels
Accessory Totals
- Power:1050
- Toughness:1050
- Healing Power:560
- Ferocity:560
Weapon Set Sigils
- Weapon Strength: 985-1111
- Weapon Strength: -