Necromancer WvW | Large Group Staff, Scepter/Dagger | Assaulter Condimancer
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Table of Contents
Summary
Simple condiguide for medium-sized wvw-groups.
I. Weapons and Skills
Traits
Spite
- Reaper’s MightShroud skill 1 grants 1 stack of might for 15 seconds.
- Spiteful TalismanReduces focus skill recharges by 20%. Increase damage to foes with no boons by 5%.
- Spiteful RenewalStriking a foe below 25% health consumes a condition from you and heals you when the condition is removed. (ICD 5s)
- Bitter ChillInflicting chill on a foe also inflicts 3 stacks of vulnerability for 8 seconds.
- Death’s EmbraceIncreases damage while downed by 25%. Striking foes below 33% health inflicts 1 stack of vulnerability for 5 seconds.
- Chill of DeathCast the focus skill Spinal Shivers when attacking a foe below 50% health. This trait now benefits from the recharge bonus of Spiteful Talisman.
- Rending ShroudWhile in shroud apply 3 stacks of vulnerability for 10 seconds to foes around you.
- Unholy FervorReduces recharge of axe skills by 20% and deal 10% more damage to vulnerable foes.
- Siphoned PowerStriking a foe below 50% health grants 2 stacks for might for 10 seconds. (1s ICD)
- Signets of SufferingReduces recharge of signet skills by 20%. Signets grant 3 stacks of might for 15 seconds on cast and convert up to 2 boons on affected foes to conditions.
- Close to DeathIncreases 20% damage to enemies below the health threshold (50%).
- Spiteful SpiritEntering shroud casts the axe skill Unholy Feast. This trait benefits from the recharge bonus of Unholy Fervor.
Curses
- Barbed PrecisionCritical hits have a 33% chance to inflict bleeding. The duration of your applied bleeding stacks is increased by 20%.
- Plague SendingWhen you have 3 or more conditions on you your next critical hit casts Plague Signet on your target. This trait benefits from the recharge bonus of Signets of Suffering.
- Chilling DarknessBlinding a foe inflicts chill on them for 2 seconds. 5-second internal cooldown
- Furious DemiseWhen you enter shroud, gain fury for 5 seconds.
- Master of CorruptionReduces recharge of corruption skills by 33% but causes corruption skills to apply additional conditions to you when cast. (Condition applied varies per skill.)
- Path of CorruptionShroud skill 2 converts boons on struck foes to conditions.
- TerrorCauses fear to deal damage per second scaling with your condition damage stat. Damage is increased vs foes that have at least one other condition on them.
- Target the WeakYour critical hit chance is increased by 2% for each condition on your target. Additionally you gain condition damage equal to 13% of your precision.
- Weakening ShroudCritical hits inflict weakness for 5 seconds (10s ICD). When you enter shroud cast Enfeeble on nearby foes (Enfeeble is functionally identical to the dagger skill Enfeebling Blood.)
- Parasitic ContagionYou are healed for 10% of your outgoing condition damage.
- Lingering CurseGain 150 condition damage while wielding a scepter. The base duration of all scepter conditions is increased by 50%.
Soul Reaping
- GluttonyIncrease life force gain from skills by 10%.
- Unyielding BlastShroud skill 1 pierces an inflicts 2 stacks of vulnerability for 10 seconds to targets it hits. Increased number of targets pierced to 5 from 4.
- Soul MarksMark skills are now unblockable and generate 3% life force when triggered.
- Speed of ShadowsIncreases movement speed while in shroud by 25% and decreases recharge of shroud by 30%.
- Last GaspGain Spectral Armor when your health falls below the threshold (50%).
- Spectral MasteryReduces recharge of spectral skills by 20% and increases duration by 50%. Additionally, when you activate a spectral skill you gain 5% life force.
- Vital PersistenceLife force drains 50% slower while in shroud and the recharge of shroud skills is reduced by 15%.
- Fear of DeathFear duration is 50% longer. When you are downed, fear foes around you for 1s.
- Strength of UndeathIncreases maximum life force pool by 15%. While above 50% lifeforce you deal 5% additional damage.
- Foot in the GraveWhen you enter shroud gain 1 stack of stability for 3 seconds and break out of stun.
- Death PerceptionWhile you are in shroud you have an additional 50% chance to critical hit.
- DhuumfireShroud skill 1 inflicts 1 stack of burning for 3 seconds when it hits.
III. Stat Specifics & Effects
Primary Stats
- Health 24842 (+5630)
- Vitality 1563 (+563)
- Armor 2820 (+853)
- Toughness 1853 (+853)
- Attack 2480 (+314)
- Power 1314 (+314)
- Critical Hit 34% (+34%)
- Precision 1629 (+629)
Secondary Stats
- Condition Damage 1687 (+1687)
- Condition Duration 10% (+10%)
- Critical Damage 20% (+20%)
- DMG Taken from Guards and Lords -14% (+-14%)
- Damage 1166 (+0%)
- Defense 967 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 314 (+314)
- Healing Power 314 (+314)
- Torment Duration 45% (+45%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Bowl of Orrian Truffle Soup
Duration: 30min
Condition Damage: 100
Vitality: 70
Experience from Kills: 10%
Condition Damage: 100
Vitality: 70
Experience from Kills: 10%
- (30min)
- Condition Damage: 100
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Master Tuning Crystal
Duration: 30min
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
Ferratus's Masque
- Defense: 77
- Condition Damage: 63
- Precision: 45
- Toughness: 45
Superior Rune of Tormenting
- Condition Damage: 25
- Torment Duration: 10%
- Condition Damage: 50
- Torment Duration: 15%
- Condition Damage: 100
- +20% Torment Duration; when you use a heal skill, apply two stacks of torment to nearby foes. (Cooldown: 20 seconds)
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Ferratus's Epaulets
- Defense: 77
- Condition Damage: 47
- Precision: 34
- Toughness: 34
Superior Rune of Tormenting
- Condition Damage: 25
- Torment Duration: 10%
- Condition Damage: 50
- Torment Duration: 15%
- Condition Damage: 100
- +20% Torment Duration; when you use a heal skill, apply two stacks of torment to nearby foes. (Cooldown: 20 seconds)
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Ferratus's Doublet
- Defense: 330
- Condition Damage: 141
- Precision: 101
- Toughness: 101
Superior Rune of Tormenting
- Condition Damage: 25
- Torment Duration: 10%
- Condition Damage: 50
- Torment Duration: 15%
- Condition Damage: 100
- +20% Torment Duration; when you use a heal skill, apply two stacks of torment to nearby foes. (Cooldown: 20 seconds)
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Ferratus's Wristguards
- Defense: 140
- Condition Damage: 47
- Precision: 34
- Toughness: 34
Superior Rune of Tormenting
- Condition Damage: 25
- Torment Duration: 10%
- Condition Damage: 50
- Torment Duration: 15%
- Condition Damage: 100
- +20% Torment Duration; when you use a heal skill, apply two stacks of torment to nearby foes. (Cooldown: 20 seconds)
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Ferratus's Breeches
- Defense: 203
- Condition Damage: 94
- Precision: 67
- Toughness: 67
Superior Rune of Tormenting
- Condition Damage: 25
- Torment Duration: 10%
- Condition Damage: 50
- Torment Duration: 15%
- Condition Damage: 100
- +20% Torment Duration; when you use a heal skill, apply two stacks of torment to nearby foes. (Cooldown: 20 seconds)
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Ferratus's Footwear
- Defense: 140
- Condition Damage: 47
- Precision: 34
- Toughness: 34
Superior Rune of Tormenting
- Condition Damage: 25
- Torment Duration: 10%
- Condition Damage: 50
- Torment Duration: 15%
- Condition Damage: 100
- +20% Torment Duration; when you use a heal skill, apply two stacks of torment to nearby foes. (Cooldown: 20 seconds)
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Armor Stat Totals
- Defense 967
- Condition Damage 614
- Torment Duration 45%
- Precision 315
- Toughness 345
- DMG Taken from Guards and Lords -6%
Rune Bonuses
Superior Rune of Tormenting- Condition Damage: 25
- Torment Duration: 10%
- Condition Damage: 50
- Torment Duration: 15%
- Condition Damage: 100
- +20% Torment Duration; when you use a heal skill, apply two stacks of torment to nearby foes. (Cooldown: 20 seconds)
Accessories & Jewels
Malign WvW InfusionOffensive Infusion
- Condition Damage: 5
- DMG Taken from Guards and Lords: -1%
(Infused)
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
(Infused)
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
(Infused)
Malign WvW InfusionOffensive Infusion
- Condition Damage: 5
- DMG Taken from Guards and Lords: -1%
Malign WvW InfusionOffensive Infusion
- Condition Damage: 5
- DMG Taken from Guards and Lords: -1%
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Accessory Totals
- Power:314
- Precision:314
- Toughness:329
- Vitality:314
- Condition Damage:329
- Healing Power:314
- Ferocity:314
- DMG Taken from Guards and Lords:-6%
Weapon Set Sigils
Mathilde's Spire
- Weapon Strength: 1034-1166
- Condition Damage: 251
- Toughness: 179
- Vitality: 179
- Weapon Strength: -
Superior Sigil of Malice
+10% Condition Duration
Malign WvW InfusionOffensive Infusion
- Condition Damage: 5
- DMG Taken from Guards and Lords: -1%
Malign WvW InfusionOffensive Infusion
- Condition Damage: 5
- DMG Taken from Guards and Lords: -1%
Sigil of Minor Corruption
You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Weapon Set I
Superior Sigil of Malice+10% Condition Duration
Leftpaw's Wand
- Weapon Strength: 940-1060
- Toughness: 125
- Condition Damage: 90
- Healing Power: 90
Leftpaw's Razor
- Weapon Strength: 970-1030
- Toughness: 125
- Condition Damage: 90
- Healing Power: 90
Superior Sigil of Torment
50% chance on critical hit: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5 Seconds)
Malign WvW InfusionOffensive Infusion
- Condition Damage: 5
- DMG Taken from Guards and Lords: -1%
Sigil of Minor Corruption
You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Malign WvW InfusionOffensive Infusion
- Condition Damage: 5
- DMG Taken from Guards and Lords: -1%
Weapon Set II
Superior Sigil of Torment50% chance on critical hit: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5 Seconds)
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Leftpaw's Impaler
- Weapon Strength: 950-1050
- Toughness: 125
- Condition Damage: 90
- Healing Power: 90
Leftpaw's Trident
- Weapon Strength: 950-1050
- Toughness: 125
- Condition Damage: 90
- Healing Power: 90
Sigil of Minor Corruption
You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Superior Sigil of Bursting
+6% Condition Damage
Water Weapon I
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Water Weapon II
Superior Sigil of Bursting+6% Condition Damage