Mesmer PvE | Open World Sword/Torch, Scepter/Focus | Damage Stealth Reflection
Table of Contents
Summary
maintain stealth and reflection almost all the time, while chaining shatters, conditions, and high balanced damage.
useful in WvW scouting, EotM zerg support, dungeon stacking, and open world PvE exploration and world bosses.
I. Weapons and Skills
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 789-926
- Condition Damage: 120
- Power: 85
- Precision: 85
- Weapon Strength: 895-1010
- Condition Damage: 120
- Power: 85
- Precision: 85
- Weapon Strength: 832-883
- Power: 120
- Precision: 85
- Ferocity: 85
- Mind Gash½Gash your foe to make them vulnerable.Damage: 202Vulnerability: 5 sRange: 130
- Mind Spike½Stab your foe and rip a boon off of them. This skill does an additional 50% damage to targets with no boons.Damage: 280Range: 130
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- SwapSwap locations with your clone. Immobilize nearby foes.Immobilized: 2 sCombo Finisher: LeapRange: 600
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Weapon and Skill Details
Blurred Frenzy grants reflection. Pop stealth and keep burning up. Utilities maximize use of stealth boons, shatter fuel, and reflection traits. For dungeons swap out blink for feedback when needed.
Traits
Dueling
- Critical InfusionGain vigor for 5s when you critical hit.
- Phantasmal FuryYour phantasms gain 10 seconds of fury every 10 seconds.
- Desperate DecoyCast Decoy when you are struck while below 50% health. This trait benefits from the recharge bonus provided by Master of Manipulation.
- Duelist DisciplinePistol skills recharge 25% of their full recharge when you interrupt a foe. Pistol attacks from you and your illusions have a 33% chance to inflict 1 stacks of bleeding for 5 seconds.
- Sharper ImagesYour illusions inflict 1 stack of bleeding for 5s when they critical hit.
- Blinding DissipationWhenever you use a shatter skill you blind foes around you for 3 seconds.
- Evasive MirrorWhenever you successfully evade an attack, gain a projectile reflecting barrier for 1.5 seconds (1.5s ICD).
- Fencer’s FinesseReduces recharge of sword skills by 20%. Whenever you or an illusion hits with a sword attack you gain a stack of Fencer’s Finesse that gives 15 ferocity for 6 seconds (maximum 10 stacks).
- Confusing CombatantsYou and your illusions inflict 1 stack of confusion for 3 seconds on critical hit (33% chance).
- Harmonious MantrasMantra skills can be activated 3 times before needing to be channeled again. Whenever you use a mantra skill gain a stack of Harmonious Mantras for 10 seconds which increases your damage by 4% per stack (maximum 5 stacks).
- MistrustWhenever you interrupt a foe inflict 2 stacks of confusion for 6 seconds to foes in a radius around your target.
- Deceptive EvasionWhenever you use a dodge roll you create a clone.
Chaos
- Metaphysical RejuvenationGain regeneration for 10s when you are struck while below 75% health (15s ICD).
- Descent into MadnessTake 50% less falling damage. Cast Chaos Storm when you take falling damage. This trait benefits from the recharge bonus provided by Chaotic Dampening.
- Illusionary DefenseEach active illusion you control reduces incoming damage to you by 3%.
- Master of ManipulationReduces recharge of Manipulation skills by 20%. Gain Mirror for 2 seconds whenever you activate a Manipulation skill.
- Illusionary MembraneGain protection for 3 seconds whenever you gain regeneration (15s ICD)
- Mirror of AnguishIf you are inflicted by a crowd control effect you inflict the same effect on your opponent (60s ICD).
- Chaotic TransferenceGain condition damage equal to 10% of your toughness.
- Chaotic DampeningWhen you gain Chaos Armor you also gain protection for 5 seconds. While you have Chaos Armor your staff and trident skills recharge by 2.5% of their full recharge every second.
- Chaotic PersistenceEach unique boon on you increases the duration of your outgoing condition and boon duration by 3%.
- Chaotic InterruptionWhenever you interrupt a foe you inflict immobilize on them for 2 seconds and gain 5 stacks of might for 10 seconds. Additionally you inflict a second random condition on your foe and apply a second random boon to yourself. Removed might as an option for t
- Prismatic UnderstandingStealth applied by your mesmer skills lasts 50% longer. Additionally every second you are stealthed you randomly gain aegis, might, protection, regeneration or swiftness.
- Bountiful DisillusionmentWhenever you use a shatter skill you gain 1 stack of stability for 5s. Based on the shatter used allies around you can gain Might, Vigor, Fury or Regeneration.
Illusions
- Illusionary RetributionAll shatter skills inflict 1 stack of confusion for 3 seconds when they hit.
- Compounding PowerDeal 3% increased damage and gain 50 condition damage for each illusion you control.
- Persistence of MemoryWhen a phantasm shatters all phantasm skills have their recharge reduced by 2 seconds.
- The PledgeTorch skills remove 1 condition from you when activated. While you are stealthed torch skills recharge 1.5% of their maximum recharge every second.
- Illusionist’s CelerityReduce recharge on illusion-summoning skills by 20%
- Shattered StrengthGain 1 stack of might for 10 seconds per illusion when you use a shatter skill.
- Phantasmal HastePhantasms attack skill recharge is reduced by 20%, causing them to attack more often.
- Maim the DisillusionedShatter skills inflict 1 stack of torment for 6 seconds on foes they hit.
- Master of MisdirectionConfusion you inflict lasts 33% longer. Reduces recharge on shatter skills by 15%.
- IneptitudeInflict 1 stack of confusion for 4 seconds whenever you blind a foe. Whenever you successfully block or evade an attack your attacker is blinded for 3 seconds (10s ICD per foe).
- Master of FragmentationEnhances the effect of shatter skills. Mind Wrack has a 10% increased critical hit chance. Cry of Frustration inflicts cripple for 3 seconds on struck foes. Diversion hits up to 5 targets. Distortion reflects projectiles.
- Malicious SorceryReduces recharge of scepter skills by 20%. Increases attack speed by 15% while wielding a scepter.
Trait Details
Torch is your condi management. all evades and manipulation skills grant reflection. Illusions mid tier can be swapped for more might or more torment.
For WvW drop illusions for inspiration and trait for healing shatters and super speed glamors.
III. Stat Specifics & Effects
Primary Stats
- Health 15922 (+0)
- Vitality 1000 (+0)
- Armor 1960 (+40)
- Toughness 1040 (+40)
- Attack 3188 (+1225)
- Power 2225 (+1225)
- Critical Hit 54% (+54%)
- Precision 2060 (+1060)
Secondary Stats
- Burning Duration 20% (+20%)
- Condition Damage 984 (+984)
- Condition Duration 40% (+40%)
- Critical Damage 25% (+25%)
- Damage 963 (+0%)
- Defense 920 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 384 (+384)
- Swiftness Duration 30% (+30%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
zerk armor keeps your crit rating up along with heavy damage. sinister trinkets support your main focus and ramp up your natrual conditions with this weapon set.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
- (30min)
- Condition Duration: 40%
- Condition Damage: 70
- Experience from Kills: 10%
Utility Nourishment
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 73
- Power: 60
- Precision: 43
- Ferocity: 43
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Defense: 73
- Power: 45
- Precision: 32
- Ferocity: 32
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Defense: 314
- Power: 134
- Precision: 96
- Ferocity: 96
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Defense: 133
- Power: 45
- Precision: 32
- Ferocity: 32
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Defense: 194
- Power: 90
- Precision: 64
- Ferocity: 64
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Defense: 133
- Power: 45
- Precision: 32
- Ferocity: 32
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
Armor Stat Totals
- Defense 920
- Power 594
- Swiftness Duration 30%
- Precision 424
- Ferocity 299
Rune Bonuses
Superior Rune of the Pack- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
Accessories & Jewels
Accessory Totals
- Power:426
- Precision:466
- Condition Damage:692
- Toughness:40
Weapon Set Sigils
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 789-926
- Condition Damage: 120
- Power: 85
- Precision: 85