Guardian WvW | Small Group Sword/Torch, Greatsword | Roamer Burst Burn Guard
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Table of Contents
Summary
This is a build I have been running in pvp and wvw.
I. Weapons and Skills
- Sword Arc½Slash your foe again.Damage: 269Range: 150
- Sword Wave½Send out a cone attack, striking up to three foes.Damage (3x): 504Range: 300
- 0Fury: 4 sVulnerability: 3 sBurning: 1 s
- 0Fury: 4 sVulnerability: 3 sBurning: 1 s
- 0Fury: 4 sVulnerability: 3 sBurning: 1 s
- 0Fury: 4 sVulnerability: 3 sBurning: 1 s
- Zealot's Fire¾Throw your Zealot's Flame at the targeted foe, damaging them but increasing the skill's recharge time by 50%.Damage: 681x3Burning: 3 s (1179)Range: 1,200
- 0Fury: 4 sVulnerability: 3 sBurning: 1 s
- 0Fury: 4 sVulnerability: 3 sBurning: 1 s
- 0Fury: 4 sVulnerability: 3 sBurning: 1 s
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- 0Fury: 4 sVulnerability: 3 sBurning: 1 s
- 0Fury: 4 sVulnerability: 3 sBurning: 1 s
- 0Fury: 4 sVulnerability: 3 sBurning: 1 s
- 0Fury: 4 sVulnerability: 3 sBurning: 1 s
- 0Fury: 4 sVulnerability: 3 sBurning: 1 s
Traits
Zeal
- Zealot’s SpeedCreate a symbol of wrath when you are struck while below the health threshold.
- Wrathful SpiritAegis grants 3 seconds of retaliation when it ends.
- Fiery WrathDamage against burning foes is increased by 7%.
- Zealous ScepterWhile wielding a scepter, gain 10 seconds of might when your justice passive effect triggers.
- Symbolic ExposureSymbols apply 3 seconds vulnerability to foes on each hit.
- Binding JeopardyImmobilizing or blinding a foe also applies 3 seconds of vulnerability to them.
- Zealous BladeGreatsword attacks deal 5% increased damage and heal the guardian. Greatsword skills have a 20% reduced recharge.
- Kindled ZealGain condition damage based on 10% your power attribute.
- Symbolic PowerSymbols have 10% increased damage and have a 33% chance to burn enemies for 1 second.
- Expeditious SpiritSpirit weapons burn foes for 3 seconds when they hit with an attack. Spirit weapon summon and command skills have a 20% reduced recharge.
- Shattered AegisWhen aegis you applied blocks an attack, it damages nearby foes.
- Symbolic AvengerYou deal more damage to enemies standing in your symbols.
Valor
- Valorous DefenseGain aegis for 5 seconds when you are struck while below 50% health.
- Strength of the FallenLose 1 condition every 10 seconds. Health degenerates 33% more slowly while downed.
- Smiter’s BoonSmite conditions when you use a healing ability.
- Focus MasteryGain 4 seconds of protection when using a focus ability. Focus abilities have a 20% reduced recharge.
- Courageous ReturnVirtue of courage is fully recharged when you revive an ally or when you rally. This effect has a 30 second internal cooldown.
- Stalwart DefenderGain 180 additional toughness while wielding a shield. Shield abilities have 20% reduced recharge.
- Strength in NumbersNearby allies gain up to 150 bonus toughness, based on your effective level. 600 radius.
- Communal DefensesGrant 5 seconds of aegis to allies when you block an attack.
- Might of the ProtectorGain 2 stacks of might for 15 seconds when you block an attack. This ability has a 1 second internal cooldown.
- Altruistic HealingApplying a boon to allies also heals you.
- Monk’s FocusUsing a meditation skill heals you and grants 4 seconds of fury to allies in a radius. Meditation skills have 20% reduced recharge.
- Retributive ArmorGain up to 250 bonus toughness (based on effective level) when blocking an attack. Gain ferocity based on 13% of your current toughness.
Radiance
- Justice is BlindWhen activating Virtue of Justice, nearby foes are blinded
- Inner FireGain fury for 8 seconds when you strike a foe that has 3 or more stacks of burning. This effect has a 10 second cooldown.
- Right-Hand StrengthCritical hit chance with one-handed weapons is increased by 15%. Sword abilities have 20% reduced recharge.
- Healer’s RetributionGain retaliation for 5 seconds when using a heal skill.
- Renewed JusticeVirtue of Justice is renewed when you kill a foe.
- Wrath of JusticeStriking an enemy with justice’s active effect triggers signet of wrath’s active ability.
- Radiant FireGain zealot’s flame when you critically hit an enemy. Burning duration to enemies is increased. Torch abilities recharge 20% faster.
- RetributionGain 10% increased damage while under the effects of retaliation.
- Radiant PowerAttacks against burning foes have a 10% increased chance to critically hit.
- Amplified WrathBurning damage is increased by 15%. Blocking an attack burns the attacker for 2 seconds. This effect has a 1 second internal cooldown.
- Perfect InscriptionsGain light aura for 3 seconds when activating a signet. Signets recharge 20% faster and have 20% increased passive effects.
- Radiant RetaliationRetaliation damage scales from condition damage instead of power.
III. Stat Specifics & Effects
Primary Stats
- Health 14455 (+2810)
- Vitality 1281 (+281)
- Armor 2990 (+719)
- Toughness 1719 (+719)
- Attack 3268 (+1257)
- Power 2257 (+1257)
- Critical Hit 50% (+50%)
- Precision 1965 (+965)
Secondary Stats
- Burning Duration 20% (+20%)
- Condition Damage 226 (+226)
- Critical Damage 60% (+60%)
- DMG Taken from Guards and Lords -14% (+-14%)
- Damage 1011 (+0%)
- Defense 1271 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 908 (+908)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Mango Pie
Duration: 30min
Gain 85 health every second
Vitality: 70
Experience from Kills: 10%
Gain 85 health every second
Vitality: 70
Experience from Kills: 10%
- (30min)
- Gain 85 health every second
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Furious Sharpening Stone
Duration: 30min
Toughness: 100
Ferocity: 10
Experience from Kills: 10%
Toughness: 100
Ferocity: 10
Experience from Kills: 10%
- (30min)
- Toughness: 100
- Ferocity: 10
- Experience from Kills: 10%
Armor & Runes
Beigarth's Visor
- Defense: 127
- Toughness: 63
- Power: 45
- Precision: 45
Superior Rune of the Wurm
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Beigarth's Pauldrons
- Defense: 127
- Toughness: 47
- Power: 34
- Precision: 34
Superior Rune of the Wurm
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Beigarth's Breastplate
- Defense: 381
- Toughness: 141
- Power: 101
- Precision: 101
Superior Rune of the Wurm
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Beigarth's Warfists
- Defense: 191
- Toughness: 47
- Power: 34
- Precision: 34
Superior Rune of the Wurm
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Beigarth's Tassets
- Defense: 254
- Toughness: 94
- Power: 67
- Precision: 67
Superior Rune of the Wurm
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Beigarth's Greaves
- Defense: 191
- Toughness: 47
- Power: 34
- Precision: 34
Superior Rune of the Wurm
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Armor Stat Totals
- Defense 1271
- Vitality 175
- Ferocity 100
- Toughness 469
- Power 315
- Precision 315
- DMG Taken from Guards and Lords -6%
Rune Bonuses
Superior Rune of the Wurm- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
Accessories & Jewels
Precise WvW InfusionOffensive Infusion
- Precision: 5
- DMG Taken from Guards and Lords: -1%
(Infused)
Precise WvW InfusionOffensive Infusion
- Precision: 5
- DMG Taken from Guards and Lords: -1%
(Infused)
Precise WvW InfusionOffensive Infusion
- Precision: 5
- DMG Taken from Guards and Lords: -1%
(Infused)
Precise WvW InfusionOffensive Infusion
- Precision: 5
- DMG Taken from Guards and Lords: -1%
Precise WvW InfusionOffensive Infusion
- Precision: 5
- DMG Taken from Guards and Lords: -1%
Precise WvW InfusionOffensive Infusion
- Precision: 5
- DMG Taken from Guards and Lords: -1%
Accessory Totals
- Power:692
- Precision:460
- Ferocity:466
- Vitality:36
- DMG Taken from Guards and Lords:-6%
Weapon Set Sigils
Zojja's Blade
- Weapon Strength: 950-1050
- Power: 125
- Precision: 90
- Ferocity: 90
Zojja's Brazier
- Weapon Strength: 828-972
- Power: 125
- Precision: 90
- Ferocity: 90
Sigil of Superior Air
50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)
Precise WvW InfusionOffensive Infusion
- Precision: 5
- DMG Taken from Guards and Lords: -1%
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Precise WvW InfusionOffensive Infusion
- Precision: 5
- DMG Taken from Guards and Lords: -1%
Weapon Set I
Sigil of Superior Air50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)
Sigil of Superior Fire50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Zojja's Claymore
- Weapon Strength: 1045-1155
- Power: 251
- Precision: 179
- Ferocity: 179
- Weapon Strength: -
Sigil of Superior Air
50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)
Precise WvW InfusionOffensive Infusion
- Precision: 5
- DMG Taken from Guards and Lords: -1%
Precise WvW InfusionOffensive Infusion
- Precision: 5
- DMG Taken from Guards and Lords: -1%
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Weapon Set II
Sigil of Superior Air50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)
V. Basic Gameplay
Main Skill Rotation
By the time sw3 ends Zealots flame should have proc just. If the enemy is still standing after your sword/torch combos swap to gs and continue rotation.