Guardian sPvP | Fun Sword/Torch, Greatsword | Roamer Burst Guard with some burn
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Table of Contents
Summary
This is my pvp set up for my wvw Burst Burn Guard build.
I. Weapons and Skills
- Sword Arc½Slash your foe again.Damage: 269Range: 150
- Sword Wave½Send out a cone attack, striking up to three foes.Damage (3x): 504Range: 300
- 0Fury: 4 sVulnerability: 3 sBurning: 1 s
- 0Fury: 4 sVulnerability: 3 sBurning: 1 s
- 0Fury: 4 sVulnerability: 3 sBurning: 1 s
- 0Fury: 4 sVulnerability: 3 sBurning: 1 s
- Zealot's Fire¾Throw your Zealot's Flame at the targeted foe, damaging them but increasing the skill's recharge time by 50%.Damage: 681x3Burning: 3 s (1179)Range: 1,200
- 0Fury: 4 sVulnerability: 3 sBurning: 1 s
- 0Fury: 4 sVulnerability: 3 sBurning: 1 s
- 0Fury: 4 sVulnerability: 3 sBurning: 1 s
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- 0Fury: 4 sVulnerability: 3 sBurning: 1 s
- 0Fury: 4 sVulnerability: 3 sBurning: 1 s
- 0Fury: 4 sVulnerability: 3 sBurning: 1 s
- 0Fury: 4 sVulnerability: 3 sBurning: 1 s
- 0Fury: 4 sVulnerability: 3 sBurning: 1 s
Traits
Zeal
- Zealot’s SpeedCreate a symbol of wrath when you are struck while below the health threshold.
- Wrathful SpiritAegis grants 3 seconds of retaliation when it ends.
- Fiery WrathDamage against burning foes is increased by 7%.
- Zealous ScepterWhile wielding a scepter, gain 10 seconds of might when your justice passive effect triggers.
- Symbolic ExposureSymbols apply 3 seconds vulnerability to foes on each hit.
- Binding JeopardyImmobilizing or blinding a foe also applies 3 seconds of vulnerability to them.
- Zealous BladeGreatsword attacks deal 5% increased damage and heal the guardian. Greatsword skills have a 20% reduced recharge.
- Kindled ZealGain condition damage based on 10% your power attribute.
- Symbolic PowerSymbols have 10% increased damage and have a 33% chance to burn enemies for 1 second.
- Expeditious SpiritSpirit weapons burn foes for 3 seconds when they hit with an attack. Spirit weapon summon and command skills have a 20% reduced recharge.
- Shattered AegisWhen aegis you applied blocks an attack, it damages nearby foes.
- Symbolic AvengerYou deal more damage to enemies standing in your symbols.
Radiance
- Justice is BlindWhen activating Virtue of Justice, nearby foes are blinded
- Inner FireGain fury for 8 seconds when you strike a foe that has 3 or more stacks of burning. This effect has a 10 second cooldown.
- Right-Hand StrengthCritical hit chance with one-handed weapons is increased by 15%. Sword abilities have 20% reduced recharge.
- Healer’s RetributionGain retaliation for 5 seconds when using a heal skill.
- Renewed JusticeVirtue of Justice is renewed when you kill a foe.
- Wrath of JusticeStriking an enemy with justice’s active effect triggers signet of wrath’s active ability.
- Radiant FireGain zealot’s flame when you critically hit an enemy. Burning duration to enemies is increased. Torch abilities recharge 20% faster.
- RetributionGain 10% increased damage while under the effects of retaliation.
- Radiant PowerAttacks against burning foes have a 10% increased chance to critically hit.
- Amplified WrathBurning damage is increased by 15%. Blocking an attack burns the attacker for 2 seconds. This effect has a 1 second internal cooldown.
- Perfect InscriptionsGain light aura for 3 seconds when activating a signet. Signets recharge 20% faster and have 20% increased passive effects.
- Radiant RetaliationRetaliation damage scales from condition damage instead of power.
Valor
- Valorous DefenseGain aegis for 5 seconds when you are struck while below 50% health.
- Strength of the FallenLose 1 condition every 10 seconds. Health degenerates 33% more slowly while downed.
- Smiter’s BoonSmite conditions when you use a healing ability.
- Focus MasteryGain 4 seconds of protection when using a focus ability. Focus abilities have a 20% reduced recharge.
- Courageous ReturnVirtue of courage is fully recharged when you revive an ally or when you rally. This effect has a 30 second internal cooldown.
- Stalwart DefenderGain 180 additional toughness while wielding a shield. Shield abilities have 20% reduced recharge.
- Strength in NumbersNearby allies gain up to 150 bonus toughness, based on your effective level. 600 radius.
- Communal DefensesGrant 5 seconds of aegis to allies when you block an attack.
- Might of the ProtectorGain 2 stacks of might for 15 seconds when you block an attack. This ability has a 1 second internal cooldown.
- Altruistic HealingApplying a boon to allies also heals you.
- Monk’s FocusUsing a meditation skill heals you and grants 4 seconds of fury to allies in a radius. Meditation skills have 20% reduced recharge.
- Retributive ArmorGain up to 250 bonus toughness (based on effective level) when blocking an attack. Gain ferocity based on 13% of your current toughness.
III. Stat Specifics & Effects
Primary Stats
- Health 18995 (+7350)
- Vitality 1735 (+735)
- Armor 2361 (+150)
- Toughness 1150 (+150)
- Attack 3013 (+1050)
- Power 2050 (+1050)
- Critical Hit 54% (+54%)
- Precision 2050 (+1050)
Secondary Stats
- Burning Duration 20% (+20%)
- Condition Damage 205 (+205)
- Critical Damage 44% (+44%)
- Damage 963 (+0%)
- Defense 1211 (+0)
- Ferocity 660 (+660)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
PvP Rune of the Wurm
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
PvP Rune of the Wurm
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
PvP Rune of the Wurm
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
PvP Rune of the Wurm
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
PvP Rune of the Wurm
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
PvP Rune of the Wurm
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
Rune Stat Totals
- Vitality 175
- Ferocity 100
Rune Bonuses
PvP Rune of the Wurm- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
Accessories & Jewels
Accessory Totals
- Power:1050
- Precision:1050
- Vitality:560
- Ferocity:560
Weapon Set Sigils
PvP Sword
- Weapon Strength: 905-1000
PvP Torch
- Weapon Strength: 789-926