Guardian sPvP | Tournament Staff, Sword/Torch | Team fighter CeleGuard - Support/Fighter (Arena PvP)
Table of Contents
Summary
Introducing the CeleGuard Support/Fighter Build
This build could be considered similar to what cele ele brings to the table. Sustain, Boons, Damage, Burning, Team Support, etc.
Details for this guide is a work in progress.
This build is great for:
- Team support
- Hold a point against (1v1, 1v2) short period of time.
- Condition clearing (Self and Team)
- Massive personal sustain (Thru staff and meditations)
- Damage thru power + conditions (burning)
- Provides FURY for the team
- Boons from using traited virtues (F1, F2, F3) + Staff Might Stacking
- Blinds, Blocks, Dodges, Invuln, Tons of Sustain!
What will counter this build:
- Not rotating / peeling out when being focused with everything on cooldown!
- Miss play when being focused
- For a list of matchups see section "Rules of Engagement"
Quick FAQ
Q. Why do you use a staff for offhand?
A. Staff is a nice support weapon and I like the ability to have swiftness. With celestial the staff will heal 2k+ and boost damage via might stacks.
Q. Why use a sword?
A. I chose the sword for a few reasons. The auto attack has the highest uptime on fire stacking using the passive Virtue of Justice. Has a blind/teleport (can be used offensive/defensive). Projectile blocking with #3. If you want an even more support role then check out the mace variant. Both builds work great, just depends on personal choice I guess.
Q. Isn't this build squishy in the current explosive meta?
A. Yes and No. If you are being focused you can use your healing block (provides burning to anyone attacking) use your Elite Renewed Focus or simply peel and kite. The same is true for most other builds that are being focused. Without a good response you are mostly likely going to end up in downstate. Other than focused bursts this build is has great sustain. 2K Heals from meditations, 2k heal from Virtue of Resolve, Healing Block, Invuln, Blinds, and staff has 2 heals. Orb of Light can equal 1.5k+ heals and empower at 2k heals. This is roughly the same amount of personal healing shoutbow warriors had. Even with the smaller health pool you are still able to sustain well granted you use cooldowns properly.
Guide Video with gameplay:
Mace/Torch Weapon Variant Gameplay Video
Note: Still using same traits, just different weapon set!
My twitch channel
IGNs:
NA - Billionaire.5607
EU - CinCin.6083
I. Weapons and Skills
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- Flash of LightDetonate the orb to heal nearby allies. Orb of Light takes 4 times longer to recharge.Damage: 222Healing: 788Radius: 240Range: 1,200
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
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- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
Weapon and Skill Details
Weapons
Sword
Using the trait II. Right-Hand Strength in Radiance will grant 15% critical chance and reduce the CD of the sword abilities.
- Sword of Wrath (Auto Attack) - The third strike on the sword #1 (Auto Attack) triggers a cone attack which is 3 hits. So all together the auto attack chain will proc the passive Virtue of Justice burn. This helps to provide a HIGH uptime on burning damage. Sword is the best weapon to continually proc the burn from Justice Virtue.
- Flashing Blade - A teleport and blind. You can use this to teleport to a target that is attacking your teammate and provide a blind and close range support. If in a team fight and you are being focused / chased, you can teleport to an enemy on the opposite side (further away) to quickly make a gap between you and the enemy chasing you.
- Zealot's Defense - Destroy projectiles while providing counter-pressure thru magical mid range attack. Block Necromancer's Lich #1 (Grasp) or Ranger's Longbow #2 Rapid Fire.
- Zealot's Flame - Low CD unblockable AOE burn. Activate to provide burst damage and higher burn damage to a single enemy.
- Cleansing Flame - Low CD condition clearing for your team. Provides decent damage if you remain uninterrupted. This is a low CD, being interrupted is fine since a majority of interrupt abilities have a longer CD than cleansing flame.
Staff
- Wave of Wrath - Low Damage AOE range.
- Orb of Light - Low CD pass thru heal. Activate the second part of this skill will trigger close to 1k heal.
- Symbol of Swiftness - Swiftness to help roam, move between map.
- Empower - Group might stacking and heals for 2k with celestial amulet for your team.
- Line of Warding - Area of Denial skill
Heals / Utilities / Elite
Shelter
A blocking heal. This build uses traits that provide additional burns when blocking. Good synergy.
Smite Condition
Low CD condi clear and medium damage. Also great for a quick heal. (2k Heal)
Optional / Personal Choice
You can pick either of these and the build will still work great.
Purging Flames - Additional burn and condition clear on a low cooldown.
I like this one over contemplation of purity b/c you can place it on a downed body for foe stomping cleave or on a downed foe for cleaving. Also great for node control. Drop this on a node that isn't large and force the enemy to eat the damage or get off the point!
Contemplation of Purity
Turn all your conditions into boons, heal (2k), and break stun. If you need the extra stun break then this ability would be a good pick.
Renewed Focus
Invulnerability, 2k heal with meditaion trait, and reset your virtues. This can be used to reset virtues you need ASAP, or to block focus damage!
Variants | Optional Weapon(s)
Mace
If you take mace over sword you will lose out on the constant burn applications that sword auto attack provides. However you will gain a slight adjustment to your sustain/support.
- Mace auto attack provides decent heal when connected
- #2 Small heal / regen uptime
- #3 Block / Protection
Mace Build Variant (Less Burn Damage)
Change Radiance >> Honor. Take Protective Reviver or Invigorated Bulwark, Empowered Might, Force of Will. This build will provide a little extra increase to personal survivability at the cost of burning damage reduction.
Traits
Radiance
- Justice is BlindWhen activating Virtue of Justice, nearby foes are blinded
- Inner FireGain fury for 8 seconds when you strike a foe that has 3 or more stacks of burning. This effect has a 10 second cooldown.
- Right-Hand StrengthCritical hit chance with one-handed weapons is increased by 15%. Sword abilities have 20% reduced recharge.
- Healer’s RetributionGain retaliation for 5 seconds when using a heal skill.
- Renewed JusticeVirtue of Justice is renewed when you kill a foe.
- Wrath of JusticeStriking an enemy with justice’s active effect triggers signet of wrath’s active ability.
- Radiant FireGain zealot’s flame when you critically hit an enemy. Burning duration to enemies is increased. Torch abilities recharge 20% faster.
- RetributionGain 10% increased damage while under the effects of retaliation.
- Radiant PowerAttacks against burning foes have a 10% increased chance to critically hit.
- Amplified WrathBurning damage is increased by 15%. Blocking an attack burns the attacker for 2 seconds. This effect has a 1 second internal cooldown.
- Perfect InscriptionsGain light aura for 3 seconds when activating a signet. Signets recharge 20% faster and have 20% increased passive effects.
- Radiant RetaliationRetaliation damage scales from condition damage instead of power.
Valor
- Valorous DefenseGain aegis for 5 seconds when you are struck while below 50% health.
- Strength of the FallenLose 1 condition every 10 seconds. Health degenerates 33% more slowly while downed.
- Smiter’s BoonSmite conditions when you use a healing ability.
- Focus MasteryGain 4 seconds of protection when using a focus ability. Focus abilities have a 20% reduced recharge.
- Courageous ReturnVirtue of courage is fully recharged when you revive an ally or when you rally. This effect has a 30 second internal cooldown.
- Stalwart DefenderGain 180 additional toughness while wielding a shield. Shield abilities have 20% reduced recharge.
- Strength in NumbersNearby allies gain up to 150 bonus toughness, based on your effective level. 600 radius.
- Communal DefensesGrant 5 seconds of aegis to allies when you block an attack.
- Might of the ProtectorGain 2 stacks of might for 15 seconds when you block an attack. This ability has a 1 second internal cooldown.
- Altruistic HealingApplying a boon to allies also heals you.
- Monk’s FocusUsing a meditation skill heals you and grants 4 seconds of fury to allies in a radius. Meditation skills have 20% reduced recharge.
- Retributive ArmorGain up to 250 bonus toughness (based on effective level) when blocking an attack. Gain ferocity based on 13% of your current toughness.
Virtues
- Inspired VirtueVirtues apply the following boons to allies when activated: Justice: 3 stacks of might for 5 seconds. Resolve: 5 seconds of regeneration. Courage: 5 seconds of protection.
- Unscathed ContenderDeal 20% more damage while under the effects of aegis.
- Retaliatory SubconsciousGain 3 seconds of retaliation and 4 seconds of aegis when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted or inflicted with fear.
- Master of ConsecrationsConsecrations last 20% longer and have 20% reduced recharge.
- Virtue of RetributionGain retaliation for 3 seconds when you activate a virtue. Retaliation you applies lasts 25% longer.
- Supreme JusticeVirtue of Justice causes burning with 3 strikes instead of 5. When activating virtue of justice, burning duration is increased by 1 second.
- Absolute ResolutionActivating virtue of resolve removes 3 conditions from nearby allies. Virtue of Resolve’s passive effect is stronger.
- Glacial HeartCritical hits with hammer chill enemies for 3 seconds. Hammer abilities have 20% reduced recharge.
- Power of the VirtuousDeal 1% extra damage for each boon you have. Virtues recharge 15% faster.
- Permeating WrathVirtue of Justice’s passive effect no longer only burns your target, but also burns the area around your target each time it activates.
- Battle PresenceNearby allies gain virtue of resolve’s passive effect.
- Indomitable CourageActivating virtue of courage breaks stun and grants 3 stacks of stability for 4 seconds to affected allies. Virtue of courage’s passive effect triggers every 30 seconds, down from 40.
Trait Details
Radiance
Radiance is mandatory for the traits that improve our weapon choices and burning damage.
II. Right Hand Strength
Increase critical hit chance and reduce our sword skills.
V. Radiant Fire
Additional Zealot Flame (Torch #4) on a 10 second cooldown. Increase our burning duration and reduce torch skills.
VII. Amplified Wrath
Increases our burning damage, allows our blocks to provide more burning stacks.
Valor
Valor provides superior self sustainability by improving our meditations.
II. Smiter's Boon
Free smite when using a heal. The smite procced makes use from VIII. Monk's Focus. Everytime you use a heal, clear 1 condition and get an extra 2k heal!
V. Strength in Numbers
Become more tanky and improve your team's tankyness as well.
VI. Communal Defenses (Optional +Great with mace/torch variant)
This is a great pickup especially if you take the Mace/Torch weapon variant. The mace #3 block is on a 15 sec cooldown. This trait is on a 15 second cooldown. So everytime you block with mace #3 you grant allies an additional block! More blocks = more burns from Radiance - VII. Amplified Wrath
VIII. Monk's Focus
Improve our meditations! Provide fury to your team, reduce the CD timer, and heal for 2k (with celestial amulet).
Virtues
We take virtues for the additional support it provides.
III. Mastery of Consecrations
Increase the length of purging flames and reduce the cd for a ton of usage.
Note: If you are using "Contemplation of Purity" meditation then change this trait to II. Retaliatory Subconscious for more personal sustain.
V. Absolute Resolution
Additional condition clear for yourself and team.
IX. Indomitable Courage
Stability. If you need to stomp use Virtue of Justice's traited blind (F1) to blind foes in order to secure stomp.
III. Stat Specifics & Effects
Primary Stats
- Health 17245 (+5600)
- Vitality 1560 (+560)
- Armor 2921 (+710)
- Toughness 1710 (+710)
- Attack 2846 (+735)
- Power 1735 (+735)
- Critical Hit 31% (+31%)
- Precision 1560 (+560)
Secondary Stats
- Burning Duration 50% (+50%)
- Condition Damage 560 (+560)
- Critical Damage 37% (+37%)
- Damage 1111 (+0%)
- Defense 1211 (+0)
- Ferocity 560 (+560)
- Healing Power 560 (+560)
Boons
Conditions
Control
Fields & Finishers
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Power: 25
- Burning Duration: 10%
- Power: 50
- 25% chance to gain vigor for 5 seconds when hit. Cooldown: 25 seconds.
- Power: 100
- +20% Burning Duration; 50% chance when struck to cause a fire nova. (Cooldown: 30 seconds)
- Power: 25
- Burning Duration: 10%
- Power: 50
- 25% chance to gain vigor for 5 seconds when hit. Cooldown: 25 seconds.
- Power: 100
- +20% Burning Duration; 50% chance when struck to cause a fire nova. (Cooldown: 30 seconds)
- Power: 25
- Burning Duration: 10%
- Power: 50
- 25% chance to gain vigor for 5 seconds when hit. Cooldown: 25 seconds.
- Power: 100
- +20% Burning Duration; 50% chance when struck to cause a fire nova. (Cooldown: 30 seconds)
- Power: 25
- Burning Duration: 10%
- Power: 50
- 25% chance to gain vigor for 5 seconds when hit. Cooldown: 25 seconds.
- Power: 100
- +20% Burning Duration; 50% chance when struck to cause a fire nova. (Cooldown: 30 seconds)
- Power: 25
- Burning Duration: 10%
- Power: 50
- 25% chance to gain vigor for 5 seconds when hit. Cooldown: 25 seconds.
- Power: 100
- +20% Burning Duration; 50% chance when struck to cause a fire nova. (Cooldown: 30 seconds)
- Power: 25
- Burning Duration: 10%
- Power: 50
- 25% chance to gain vigor for 5 seconds when hit. Cooldown: 25 seconds.
- Power: 100
- +20% Burning Duration; 50% chance when struck to cause a fire nova. (Cooldown: 30 seconds)
Rune Stat Totals
- Power 175
- Burning Duration 30%
Rune Bonuses
PvP Rune of the Baelfire- Power: 25
- Burning Duration: 10%
- Power: 50
- 25% chance to gain vigor for 5 seconds when hit. Cooldown: 25 seconds.
- Power: 100
- +20% Burning Duration; 50% chance when struck to cause a fire nova. (Cooldown: 30 seconds)
Accessories & Jewels
Accessory Totals
- Power:560
- Precision:560
- Toughness:560
- Vitality:560
- Condition Damage:560
- Healing Power:560
- Ferocity:560
Weapon Set Sigils
- Weapon Strength: 985-1111
- Weapon Strength: -