Thief sPvP | Fun Dagger/Dagger, Sword/Pistol | Team fighter Dagger poisonus +stealth
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Table of Contents
Summary
See and volte guys!
I. Weapons and Skills
- Wild StrikeStrike your foe again. Gain endurance with a successful strike.Damage: 286Endurance gain: 10Range: 130
- Lotus Strike¼Strike your foe and inflict poison.Damage: 286Poison: 4 s (336 damage)Range: 130
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Traits
Trickery
- KleptomaniacStealing gives you 2 initiative.
- UncatchableLeave behind Caltrops when you dodge.
- Flanking StrikesGain haste when attacking a foe from behind or the side.
- Thrill of the CrimeWhen you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
- PreparednessIncrease maximum initiative by 3
- Bountiful TheftStealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
- TricksterReduce recharge on tricks. Tricks remove 1 condition when used.
- Pressure StrikingEnemies you interrupt are inflicted with 3 stacks of torment for 5 seconds.
- Lead AttacksIncreases 1% damage per initiative. Steal recharges 15% faster.
- Quick PocketsGain 3 initiative when swapping weapons while in combat.
- Sleight of HandDaze enemies for 1 second when stealing. Steal’s recharge is reduced by 20%.
- Bewildering AmbushStealing also applies 5 stacks of confusion for 5 seconds.
Shadow Arts
- Merciful AmbushStealth yourself and your target for 3 seconds when reviving an ally. You revive allies 10% faster.
- Last RefugeUse Blinding Powder when you are struck while below 25% health.
- Concealed DefeatCreate a Smoke Screen when downed. Deception abilities recharge 20% faster.
- Shadow’s EmbraceRemove 1 condition every 3 seconds while in stealth.
- Meld with ShadowsStealth from your abilities last 1 second longer.
- Shadow ProtectorWhen you grant stealth to an ally, they gain 3 seconds of regeneration.
- Hidden ThiefGain stealth for 2 seconds when stealing from an enemy (automatically affected by Meld with Shadows).
- Leeching VenomsSiphon life from your foes when triggering a venom. This can only occur once per strike. Gain 2 stacks of might for 20 seconds when activating a venom.
- Resilience of ShadowsStealth effects that you apply reduce incoming attack damage by 25%.
- Cloaked in ShadowGaining stealth blinds nearby foes for 5 seconds. Release a blinding powder when take falling damage. You take 50% less damage from falling.
- Shadow’s RejuvenationRegenerate health and initiative while in stealth
- Venomous AuraWhen you use a venom skill, you apply the effect to all nearby allies as well. Venom recharges are reduced by 20%.
Acrobatics
- Expeditious DodgerGain 4 seconds of swiftness upon dodging.
- Fleet ShadowMove 50% faster while in stealth
- Vigorous RecoveryGain vigor for 7 seconds when using a healing skill.
- Pain ResponseGain regeneration for 10 seconds and remove damaging conditions when struck while below 75% health.
- Feline GraceGain 4 seconds of vigor upon successfully evading an attack. This effect has a 1 second internal cooldown.
- Guarded InitiationRemove vulnerability, weakness and slow from yourself when striking an enemy while above the 90% health threshold.
- Swindler’s EquilibriumSuccessfully evading an attack while wielding a sword recharges steal by 1 second. This effect has a 1 second internal cooldown.
- Hard to CatchBreak stun and refill endurance when you are disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch)
- Endless StaminaThe effects of vigor on you are enhanced by 50%.
- Assassin’s RewardHeal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
- Upper HandGain one initiative when you evade an attack. This effect has a 3 second internal cooldown.
- Don’t StopThe effects of cripple and chill on you are reduced by 50%, meaning your movement is decreased by 25% and 33% respectively, rather than 50% and 66%. If you would become immobilized, you are instead crippled for 4 seconds. This effect can only occur once ev
III. Stat Specifics & Effects
Primary Stats
- Health 17245 (+5600)
- Vitality 1560 (+560)
- Armor 2624 (+560)
- Toughness 1560 (+560)
- Attack 2541 (+560)
- Power 1560 (+560)
- Critical Hit 39% (+39%)
- Precision 1735 (+735)
Secondary Stats
- Condition Damage 660 (+660)
- Critical Damage 37% (+37%)
- Damage 981 (+0%)
- Defense 1064 (+0)
- Ferocity 560 (+560)
- Healing Power 560 (+560)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
PvP Rune of the Thief
- Precision: 25
- Condition Damage: 35
- Precision: 50
- Condition Damage: 65
- Precision: 100
- When striking a foe from behind or the side, gain +10% damage.
PvP Rune of the Thief
- Precision: 25
- Condition Damage: 35
- Precision: 50
- Condition Damage: 65
- Precision: 100
- When striking a foe from behind or the side, gain +10% damage.
PvP Rune of the Thief
- Precision: 25
- Condition Damage: 35
- Precision: 50
- Condition Damage: 65
- Precision: 100
- When striking a foe from behind or the side, gain +10% damage.
PvP Rune of the Thief
- Precision: 25
- Condition Damage: 35
- Precision: 50
- Condition Damage: 65
- Precision: 100
- When striking a foe from behind or the side, gain +10% damage.
PvP Rune of the Thief
- Precision: 25
- Condition Damage: 35
- Precision: 50
- Condition Damage: 65
- Precision: 100
- When striking a foe from behind or the side, gain +10% damage.
PvP Rune of the Thief
- Precision: 25
- Condition Damage: 35
- Precision: 50
- Condition Damage: 65
- Precision: 100
- When striking a foe from behind or the side, gain +10% damage.
Rune Stat Totals
- Precision 175
- Condition Damage 100
Rune Bonuses
PvP Rune of the Thief- Precision: 25
- Condition Damage: 35
- Precision: 50
- Condition Damage: 65
- Precision: 100
- When striking a foe from behind or the side, gain +10% damage.
Accessories & Jewels
Accessory Totals
- Power:560
- Precision:560
- Toughness:560
- Vitality:560
- Condition Damage:560
- Healing Power:560
- Ferocity:560
Weapon Set Sigils
PvP Dagger
- Weapon Strength: 924-981
PvP Dagger
- Weapon Strength: 924-981