Mesmer sPvP | Tournament Scepter/Torch, Staff | Roamer Obfuscate. Disorient. Confuse!
Table of Contents
Summary
With the recent changes to the game. It finally feels like conditions are powerful on my Mesmer. I have tested many, many different trait combinations in the past. It always felt like conditions on Mesmer just fell short. Now with the new changes to the game I have used some of my previous testing knowledge to create this build. It definitely feels like the most survivable and damaging condition build I have ever used on the class. Although it is still early on with the new changes I have tested several builds and this one feels best so far for conditions.
I. Weapons and Skills
- Ether Blast½Shoot a second bolt of energy at your target.Damage: 168Range: 900
- Ether Clone1Clone. Shoot out a third bolt of energy that confuses your target. Summon a clone that casts Ether Bolt.Damage: 252Range: 900
- Counterspell½Shoot out a bolt that blinds foes in a line.Blind: 5 sDamage: 34Range: 900
- 0
- 0
- 0
- 0
- 0
- 0
- 0
-
- 0
- 0
- 0
- 0
- 0
Weapon and Skill Details
Although you could probably have a good spec using pistol I like having the torch skills for the invisibility. I went with Mirror Images on this instead of stealth wall because I haven't really needed the additional stealth. Also Mirror images works great for applying fast conditions via shatters or getting extra time on Distortion.
Traits
Chaos
- Metaphysical RejuvenationGain regeneration for 10s when you are struck while below 75% health (15s ICD).
- Descent into MadnessTake 50% less falling damage. Cast Chaos Storm when you take falling damage. This trait benefits from the recharge bonus provided by Chaotic Dampening.
- Illusionary DefenseEach active illusion you control reduces incoming damage to you by 3%.
- Master of ManipulationReduces recharge of Manipulation skills by 20%. Gain Mirror for 2 seconds whenever you activate a Manipulation skill.
- Illusionary MembraneGain protection for 3 seconds whenever you gain regeneration (15s ICD)
- Mirror of AnguishIf you are inflicted by a crowd control effect you inflict the same effect on your opponent (60s ICD).
- Chaotic TransferenceGain condition damage equal to 10% of your toughness.
- Chaotic DampeningWhen you gain Chaos Armor you also gain protection for 5 seconds. While you have Chaos Armor your staff and trident skills recharge by 2.5% of their full recharge every second.
- Chaotic PersistenceEach unique boon on you increases the duration of your outgoing condition and boon duration by 3%.
- Chaotic InterruptionWhenever you interrupt a foe you inflict immobilize on them for 2 seconds and gain 5 stacks of might for 10 seconds. Additionally you inflict a second random condition on your foe and apply a second random boon to yourself. Removed might as an option for t
- Prismatic UnderstandingStealth applied by your mesmer skills lasts 50% longer. Additionally every second you are stealthed you randomly gain aegis, might, protection, regeneration or swiftness.
- Bountiful DisillusionmentWhenever you use a shatter skill you gain 1 stack of stability for 5s. Based on the shatter used allies around you can gain Might, Vigor, Fury or Regeneration.
Illusions
- Illusionary RetributionAll shatter skills inflict 1 stack of confusion for 3 seconds when they hit.
- Compounding PowerDeal 3% increased damage and gain 50 condition damage for each illusion you control.
- Persistence of MemoryWhen a phantasm shatters all phantasm skills have their recharge reduced by 2 seconds.
- The PledgeTorch skills remove 1 condition from you when activated. While you are stealthed torch skills recharge 1.5% of their maximum recharge every second.
- Illusionist’s CelerityReduce recharge on illusion-summoning skills by 20%
- Shattered StrengthGain 1 stack of might for 10 seconds per illusion when you use a shatter skill.
- Phantasmal HastePhantasms attack skill recharge is reduced by 20%, causing them to attack more often.
- Maim the DisillusionedShatter skills inflict 1 stack of torment for 6 seconds on foes they hit.
- Master of MisdirectionConfusion you inflict lasts 33% longer. Reduces recharge on shatter skills by 15%.
- IneptitudeInflict 1 stack of confusion for 4 seconds whenever you blind a foe. Whenever you successfully block or evade an attack your attacker is blinded for 3 seconds (10s ICD per foe).
- Master of FragmentationEnhances the effect of shatter skills. Mind Wrack has a 10% increased critical hit chance. Cry of Frustration inflicts cripple for 3 seconds on struck foes. Diversion hits up to 5 targets. Distortion reflects projectiles.
- Malicious SorceryReduces recharge of scepter skills by 20%. Increases attack speed by 15% while wielding a scepter.
Dueling
- Critical InfusionGain vigor for 5s when you critical hit.
- Phantasmal FuryYour phantasms gain 10 seconds of fury every 10 seconds.
- Desperate DecoyCast Decoy when you are struck while below 50% health. This trait benefits from the recharge bonus provided by Master of Manipulation.
- Duelist DisciplinePistol skills recharge 25% of their full recharge when you interrupt a foe. Pistol attacks from you and your illusions have a 33% chance to inflict 1 stacks of bleeding for 5 seconds.
- Sharper ImagesYour illusions inflict 1 stack of bleeding for 5s when they critical hit.
- Blinding DissipationWhenever you use a shatter skill you blind foes around you for 3 seconds.
- Evasive MirrorWhenever you successfully evade an attack, gain a projectile reflecting barrier for 1.5 seconds (1.5s ICD).
- Fencer’s FinesseReduces recharge of sword skills by 20%. Whenever you or an illusion hits with a sword attack you gain a stack of Fencer’s Finesse that gives 15 ferocity for 6 seconds (maximum 10 stacks).
- Confusing CombatantsYou and your illusions inflict 1 stack of confusion for 3 seconds on critical hit (33% chance).
- Harmonious MantrasMantra skills can be activated 3 times before needing to be channeled again. Whenever you use a mantra skill gain a stack of Harmonious Mantras for 10 seconds which increases your damage by 4% per stack (maximum 5 stacks).
- MistrustWhenever you interrupt a foe inflict 2 stacks of confusion for 6 seconds to foes in a radius around your target.
- Deceptive EvasionWhenever you use a dodge roll you create a clone.
Trait Details
Master of Manipulation, although I really wish they would have taken out Descent into Madness with the changes. I'm not sure why because the skill is useless to me and seems to always have been. If they took that trait out we might have a better option in Chaos tier 1. Chaotic Transference for the extra condition damage and stacking toughness with rune of the undead. Prismatic Understanding for the added time to all your stealth skills and the boons. I haven't tried this without Prismatic yet, but I just think the survivability is too good to pass on. Maim the Disillusioned is a bread and butter trait for this spec. Ineptitude foradding more confusion combined with the constant blinds. Phantasmal Fury is great for the crit and the triggering of burning sigil. Blinding Dissipation is pretty powerful since you will be constantly shattering. With the last trait in dueling I originally tested Mistrust for the added confusion. But creating a clone on every dodge is just too good to pass up in so many ways. I really wish they would add this as a passive mesmer ability and remove Descent into Madness so we could have more creative specs.
III. Stat Specifics & Effects
Primary Stats
- Health 15922 (+0)
- Vitality 1000 (+0)
- Armor 2920 (+1000)
- Toughness 2000 (+1000)
- Attack 1968 (+0)
- Power 1000 (+0)
- Critical Hit 47% (+47%)
- Precision 1900 (+900)
Secondary Stats
- Condition Damage 1776 (+1776)
- Damage 968 (+0%)
- Defense 920 (+0)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Not much to say here, you are going to blind, confuse, torment and burn enemies over and over. The toughness and added stealth from the spec adds a lot of survivability which is much needed with the recent damage buffs to the game.
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Rune Stat Totals
- Condition Damage 175
- Toughness 100
Rune Bonuses
PvP Rune of the Undead- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Accessories & Jewels
Accessory Totals
- Precision:900
- Toughness:900
- Condition Damage:1200
Weapon Set Sigils
- Weapon Strength: 895-1010
- Weapon Strength: 789-926