Thief WvW | Fun Pistol/Dagger, Dagger/Pistol | Roamer Condition Thief Walking AIDS build
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Table of Contents
Summary
Full Dire + Torment runes
Fun to play but very efficient in party or solo, easily turned into sort of venom share build with few clicks if needed.
Dagger/Pistol is second defensive set for disengage and escape but Shadow Shot - swap weapons - Shadow Strike is LOL also Basilisk + Skale V. activate then Hide in Shadows (wait for it to be half cast) and then shadow step on enemy, you get Needle Trap (Immobilization, Poison, Bleeding) on enemy + Torment and you get more bleeding with Vital shot that you unload and then you Steal - it adds Confusion and more poison and then you do another unload of vital shot and get more bleeding - dodge add more bleeding with caltrops...many other funny combos that you should discover on your own
I. Weapons and Skills
Dire Pistol
- Weapon Strength: 876-1029
- Condition Damage: 120
- Toughness: 85
- Vitality: 85
Dire Dagger
- Weapon Strength: 924-981
- Condition Damage: 120
- Toughness: 85
- Vitality: 85
Dire Dagger
- Weapon Strength: 924-981
- Condition Damage: 120
- Toughness: 85
- Vitality: 85
Dire Pistol
- Weapon Strength: 876-1029
- Condition Damage: 120
- Toughness: 85
- Vitality: 85
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- Shadow ReturnReturn to your starting location and cure three conditions.Break stunRange: 1,200
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Traits
Shadow Arts
- Merciful AmbushStealth yourself and your target for 3 seconds when reviving an ally. You revive allies 10% faster.
- Last RefugeUse Blinding Powder when you are struck while below 25% health.
- Concealed DefeatCreate a Smoke Screen when downed. Deception abilities recharge 20% faster.
- Shadow’s EmbraceRemove 1 condition every 3 seconds while in stealth.
- Meld with ShadowsStealth from your abilities last 1 second longer.
- Shadow ProtectorWhen you grant stealth to an ally, they gain 3 seconds of regeneration.
- Hidden ThiefGain stealth for 2 seconds when stealing from an enemy (automatically affected by Meld with Shadows).
- Leeching VenomsSiphon life from your foes when triggering a venom. This can only occur once per strike. Gain 2 stacks of might for 20 seconds when activating a venom.
- Resilience of ShadowsStealth effects that you apply reduce incoming attack damage by 25%.
- Cloaked in ShadowGaining stealth blinds nearby foes for 5 seconds. Release a blinding powder when take falling damage. You take 50% less damage from falling.
- Shadow’s RejuvenationRegenerate health and initiative while in stealth
- Venomous AuraWhen you use a venom skill, you apply the effect to all nearby allies as well. Venom recharges are reduced by 20%.
Trickery
- KleptomaniacStealing gives you 2 initiative.
- UncatchableLeave behind Caltrops when you dodge.
- Flanking StrikesGain haste when attacking a foe from behind or the side.
- Thrill of the CrimeWhen you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
- PreparednessIncrease maximum initiative by 3
- Bountiful TheftStealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
- TricksterReduce recharge on tricks. Tricks remove 1 condition when used.
- Pressure StrikingEnemies you interrupt are inflicted with 3 stacks of torment for 5 seconds.
- Lead AttacksIncreases 1% damage per initiative. Steal recharges 15% faster.
- Quick PocketsGain 3 initiative when swapping weapons while in combat.
- Sleight of HandDaze enemies for 1 second when stealing. Steal’s recharge is reduced by 20%.
- Bewildering AmbushStealing also applies 5 stacks of confusion for 5 seconds.
Deadly Arts
- Serpent’s TouchStealing inflicts 2 stacks of poison for 10 seconds. Your attacks while in the downed state apply 2 seconds of poison.
- Dagger TrainingDagger attacks have a 33% chance to poison enemies for 2 seconds.
- MugDeal damage and gain life when stealing. This attack cannot critically hit enemies.
- Trappers RespiteDrop a needle trap when you use a healing skill. 30 second icd
- Lotus PoisonWeaken targets for 4 seconds when you poison them.
- Deadly TrapperTraps apply vulnerability to enemies and grant you might. Trap recharges are reduced.
- Panic StrikeStriking a foe that is below the health threshold immobilizes them for 2.5 seconds. This trait has a 20 second internal cooldown.
- Revealed TrainingGain up to 200 extra power while you are revealed, based on current level.
- Exposed WeaknessDeal 10% more damage if your target has a condition.
- Potent PoisonPoison you apply has a 33% increased duration and deals 33% more damage.
- ImprovisationOne random skill category is immediate recharged when you steal. You can use stolen items twice.
- ExecutionerDeal 20% extra damage when your target is below the health threshold.
III. Stat Specifics & Effects
Primary Stats
- Health 14775 (+3130)
- Vitality 1313 (+313)
- Armor 1410 (+313)
- Toughness 1313 (+313)
- Attack 2005 (+0)
- Power 1000 (+0)
- Critical Hit 4% (+4%)
- Precision 1000 (+0)
Secondary Stats
- Bleeding Duration 20% (+20%)
- Condition Damage 640 (+640)
- Condition Duration 60% (+60%)
- Damage 1005 (+0%)
- Defense 97 (+0)
- Experience from Kills 20% (+20%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Rare Veggie Pizza
Duration: 30min
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
- (30min)
- Condition Duration: 40%
- Condition Damage: 70
- Experience from Kills: 10%
Utility Nourishment
Toxic Focusing Crystal
Duration: 30min
Condition Damage: 100
Condition Duration: 10%
Experience from Kills: 10%
Condition Damage: 100
Condition Duration: 10%
Experience from Kills: 10%
- (30min)
- Condition Damage: 100
- Condition Duration: 10%
- Experience from Kills: 10%
Armor & Runes
Dire Emblazoned Helm
- Defense: 97
- Condition Damage: 60
- Toughness: 43
- Vitality: 43
Superior Rune of Tormenting
- Condition Damage: 25
- Torment Duration: 10%
- Condition Damage: 50
- Torment Duration: 15%
- Condition Damage: 100
- +20% Torment Duration; when you use a heal skill, apply two stacks of torment to nearby foes. (Cooldown: 20 seconds)
Superior Rune of Tormenting
- Condition Damage: 25
- Torment Duration: 10%
- Condition Damage: 50
- Torment Duration: 15%
- Condition Damage: 100
- +20% Torment Duration; when you use a heal skill, apply two stacks of torment to nearby foes. (Cooldown: 20 seconds)
Superior Rune of Tormenting
- Condition Damage: 25
- Torment Duration: 10%
- Condition Damage: 50
- Torment Duration: 15%
- Condition Damage: 100
- +20% Torment Duration; when you use a heal skill, apply two stacks of torment to nearby foes. (Cooldown: 20 seconds)
Superior Rune of Tormenting
- Condition Damage: 25
- Torment Duration: 10%
- Condition Damage: 50
- Torment Duration: 15%
- Condition Damage: 100
- +20% Torment Duration; when you use a heal skill, apply two stacks of torment to nearby foes. (Cooldown: 20 seconds)
Superior Rune of Tormenting
- Condition Damage: 25
- Torment Duration: 10%
- Condition Damage: 50
- Torment Duration: 15%
- Condition Damage: 100
- +20% Torment Duration; when you use a heal skill, apply two stacks of torment to nearby foes. (Cooldown: 20 seconds)
Superior Rune of Tormenting
- Condition Damage: 25
- Torment Duration: 10%
- Condition Damage: 50
- Torment Duration: 15%
- Condition Damage: 100
- +20% Torment Duration; when you use a heal skill, apply two stacks of torment to nearby foes. (Cooldown: 20 seconds)
Armor Stat Totals
- Defense 97
- Condition Damage 85
- Toughness 43
- Vitality 43
Rune Bonuses
Superior Rune of Tormenting- Condition Damage: 25
Accessories & Jewels
Dire Jewel
- Condition Damage: 25
- Toughness: 15
- Vitality: 15
(Infused)
Dire Jewel
- Condition Damage: 25
- Toughness: 15
- Vitality: 15
(Infused)
Dire Jewel
- Condition Damage: 25
- Toughness: 15
- Vitality: 15
(Infused)
Dire Jewel
- Condition Damage: 25
- Toughness: 15
- Vitality: 15
Dire Jewel
- Condition Damage: 25
- Toughness: 15
- Vitality: 15
Dire Jewel
- Condition Damage: 25
- Toughness: 15
- Vitality: 15
Accessory Totals
- Toughness:100
- Vitality:100
- Condition Damage:145
Weapon Set Sigils
Dire Pistol
- Weapon Strength: 876-1029
- Condition Damage: 120
- Toughness: 85
- Vitality: 85
Dire Dagger
- Weapon Strength: 924-981
- Condition Damage: 120
- Toughness: 85
- Vitality: 85