Guardian PvE | Open World Sword/Focus, Greatsword | Support Meditating Tank
Table of Contents
Summary
A build for keeping the Guardian alive through meditations. Good for PvE but perhaps a little selfish for anything else.
I. Weapons and Skills
- Sword Arc½Slash your foe again.Damage: 269Range: 150
- Sword Wave½Send out a cone attack, striking up to three foes.Damage (3x): 504Range: 300
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
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- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
Weapon and Skill Details
GS is your damage dealer really with Sword and Focus providing support skills and teleporting to target.
Traits
Valor
- Valorous DefenseGain aegis for 5 seconds when you are struck while below 50% health.
- Strength of the FallenLose 1 condition every 10 seconds. Health degenerates 33% more slowly while downed.
- Smiter’s BoonSmite conditions when you use a healing ability.
- Focus MasteryGain 4 seconds of protection when using a focus ability. Focus abilities have a 20% reduced recharge.
- Courageous ReturnVirtue of courage is fully recharged when you revive an ally or when you rally. This effect has a 30 second internal cooldown.
- Stalwart DefenderGain 180 additional toughness while wielding a shield. Shield abilities have 20% reduced recharge.
- Strength in NumbersNearby allies gain up to 150 bonus toughness, based on your effective level. 600 radius.
- Communal DefensesGrant 5 seconds of aegis to allies when you block an attack.
- Might of the ProtectorGain 2 stacks of might for 15 seconds when you block an attack. This ability has a 1 second internal cooldown.
- Altruistic HealingApplying a boon to allies also heals you.
- Monk’s FocusUsing a meditation skill heals you and grants 4 seconds of fury to allies in a radius. Meditation skills have 20% reduced recharge.
- Retributive ArmorGain up to 250 bonus toughness (based on effective level) when blocking an attack. Gain ferocity based on 13% of your current toughness.
Virtues
- Inspired VirtueVirtues apply the following boons to allies when activated: Justice: 3 stacks of might for 5 seconds. Resolve: 5 seconds of regeneration. Courage: 5 seconds of protection.
- Unscathed ContenderDeal 20% more damage while under the effects of aegis.
- Retaliatory SubconsciousGain 3 seconds of retaliation and 4 seconds of aegis when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted or inflicted with fear.
- Master of ConsecrationsConsecrations last 20% longer and have 20% reduced recharge.
- Virtue of RetributionGain retaliation for 3 seconds when you activate a virtue. Retaliation you applies lasts 25% longer.
- Supreme JusticeVirtue of Justice causes burning with 3 strikes instead of 5. When activating virtue of justice, burning duration is increased by 1 second.
- Absolute ResolutionActivating virtue of resolve removes 3 conditions from nearby allies. Virtue of Resolve’s passive effect is stronger.
- Glacial HeartCritical hits with hammer chill enemies for 3 seconds. Hammer abilities have 20% reduced recharge.
- Power of the VirtuousDeal 1% extra damage for each boon you have. Virtues recharge 15% faster.
- Permeating WrathVirtue of Justice’s passive effect no longer only burns your target, but also burns the area around your target each time it activates.
- Battle PresenceNearby allies gain virtue of resolve’s passive effect.
- Indomitable CourageActivating virtue of courage breaks stun and grants 3 stacks of stability for 4 seconds to affected allies. Virtue of courage’s passive effect triggers every 30 seconds, down from 40.
Honor
- Vigorous PrecisionGain 5 seconds of vigor when you deliver a critical hit. This effect has a 10 second internal cooldown.
- Invigorated BulwarkGain increased healing power, each worth up to 50 attribute points (based on effective level) for a period of time each time you block an attack while wielding a mace. Stacks up to 10 times. Mace abilities have 20% reduced recharge.
- Protective ReviverActivate a shield of absorption when you begin reviving an ally (24 second internal cooldown). Upon successful revival, you and each ally gain aegis, protection , and regeneration for 10 seconds.
- Protector’s ImpactCreate a symbol of protection when you take falling damage. You take 50% less damage when falling.
- Selfless Daringhe end of your dodge roll heals nearby allies.
- Honorable StaffBoon duration is increased while wielding a staff. Staff abilities have 20% reduced recharge.
- Pure of HeartAegis heals when it blocks an attack.
- Empowering MightYou and nearby allies gain 5 seconds of might when you land a critical hit.
- Purity of BodyYour virtue of resolve passive effect also regenerates endurance by 15%.
- Pure of VoiceAllies affected by shouts have 1 condition converted into a boon. Shout abilities have their recharge reduced by 20%.
- Writ of PersistenceSymbol s last 2 seconds longer, are larger, and heal allies.
- Force of WillYour vitality is increased by up to 300 points, based on effective level. Healing effectiveness to other allies is increased on a percentage of your vitality. You gain 1% per 100 points of vitality (including base vitality).
Trait Details
These healing traits are not geared for healing allies - just yourself. For this reason I have not tagged this build as a dungeon build.
III. Stat Specifics & Effects
Primary Stats
- Health 15645 (+4000)
- Vitality 1400 (+400)
- Armor 3285 (+1074)
- Toughness 2074 (+1074)
- Attack 2841 (+899)
- Power 1899 (+899)
- Critical Hit 4% (+4%)
- Precision 1000 (+0)
Secondary Stats
- Critical Damage 4% (+4%)
- Damage 942 (+0%)
- Defense 1211 (+0)
- Endurance Regeneration 15% (+15%)
- Experience from Kills 10% (+10%)
- Ferocity 64 (+64)
- Healing Power 1556 (+1556)
- Karma 5% (+5%)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Gain healing power equal to 6% of your vitality
Gain healing power equal to 4% of your toughness
Karma: 5%
- (30min)
- Gain healing power equal to 6% of your vitality
- Gain healing power equal to 4% of your toughness
- Karma: 5%
Utility Nourishment
Healing Power: 100
Ferocity: 5
Experience from Kills: 10%
- (30min)
- Healing Power: 100
- Ferocity: 5
- Experience from Kills: 10%
Armor & Runes
- Defense: 121
- Healing Power: 60
- Power: 43
- Toughness: 43
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
- Defense: 121
- Healing Power: 45
- Power: 32
- Toughness: 32
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
- Defense: 363
- Healing Power: 134
- Power: 96
- Toughness: 96
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
- Defense: 182
- Healing Power: 45
- Power: 32
- Toughness: 32
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
- Defense: 242
- Healing Power: 90
- Power: 64
- Toughness: 64
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
- Defense: 182
- Healing Power: 45
- Power: 32
- Toughness: 32
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
Armor Stat Totals
- Defense 1211
- Toughness 474
- Vitality 100
- Healing Power 419
- Power 299
Rune Bonuses
Superior Rune of the Dolyak- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
Accessories & Jewels
- Healing Power: 25
- Power: 15
- Toughness: 15
- Healing Power: 25
- Power: 15
- Toughness: 15
- Healing Power: 25
- Power: 15
- Toughness: 15
- Healing Power: 25
- Power: 15
- Toughness: 15
- Healing Power: 25
- Power: 15
- Toughness: 15
- Healing Power: 25
- Power: 15
- Toughness: 15
Accessory Totals
- Power:430
- Toughness:430
- Healing Power:630
Weapon Set Sigils
- Weapon Strength: 905-1000
- Healing Power: 120
- Power: 85
- Toughness: 85
- Weapon Strength: 832-883
- Healing Power: 120
- Power: 85
- Toughness: 85
Weapon Set I
Sigil of Superior RestorationGain Health on Killing a Foe.
Sigil of Superior SpeedGain Swiftness (20 seconds) on Killing a Foe.
- Weapon Strength: 995-1100
- Healing Power: 239
- Power: 171
- Toughness: 171
- Weapon Strength: -
Weapon Set II
Sigil of Superior RestorationGain Health on Killing a Foe.
- Weapon Strength: 905-1000
- Healing Power: 120
- Power: 85
- Toughness: 85
- Weapon Strength: 905-1000
- Healing Power: 120
- Power: 85
- Toughness: 85
Water Weapon I
Sigil of Superior RestorationGain Health on Killing a Foe.
Water Weapon II
Sigil of Superior SpeedGain Swiftness (20 seconds) on Killing a Foe.
V. Basic Gameplay
Let's be honest, this is not the build for making enemies drop like flies around you. You can find other excellent builds by other players on this site for that.
However, if you are more defensive minded then this will be right up your street. Every utility slot heals you, including an extra heal on your healing skill.