Elementalist PvE | Open World Dagger/Focus | Control Elemantalist eggblocker (post 23.06)
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Table of Contents
Summary
Elemantalist eggblocker (post 23.06)
NOTE: build designed for solo egg/aoe/husk blocking not for dps stack!
Example of recorded runs
https://www.youtube....isper000/videos
I. Weapons and Skills
Traits
Earth Magic
- Stone FleshGain 150 toughness while attuned to earth.
- Earth’s EmbraceGain armor of earth when struck while below 50% health.
- Serrated StonesBleeds you apply last 20% longer; deal 5% more damage to bleeding foes.
- Elemental ShieldingGrant 3 seconds of protection when applying an aura to yourself or an ally.
- Earthen BlastDamage foes and cripple them for 3s when attuning to earth.
- Strength of StoneGain condition damage based on 10% of your toughness attribute.
- Rock SolidGrant 2 seconds of stability to nearby allies when attuning to earth.
- Geomancer’s TrainingYou recover 33% more quickly from chilled, cripple and immobilize. Earth abilities recharge 33% faster.
- Geomancer’s DefenseYou take 10% less damage from foes within 360 range of you.
- Diamond SkinConditions cannot be applied to you when your health is above the threshold (90%)
- Written in StoneMaintain the passive effects of signets when you activate then. Reduces recharge of signets by 20%.
- Stone HeartYou cannot be critically hit while attuned to earth.
Water Magic
- Soothing MistYou and nearby allies regenerate health while you are attuned to water. Radius 300.
- Soothing IceGain regeneration and frost aura for 4 seconds when critically hit. 20 second internal cooldown.
- Piercing ShardsWhile attuned to water, your spells deal 20% more damage to vulnerable foes. Vulnerability lasts 33% longer.
- Stop, Drop and RollDodge-rolling removes burning and chilled from you and nearby allies.
- Healing RippleHeal nearby allies when attuning to water
- Soothing DisruptionCantrips grant you regeneration and vigor for 6 seconds. Cantrips have 20% reduced recharge.
- Cleansing WaveRemove a condition from you and allies when attuning to water.
- Aquamancer’s TrainingDeal 10% extra damage when your health is above 90%. All water weapon skills have their recharge reduced by 33%.
- Aquatic BenevolenceHealing done to allies is increased by 15%
- Cleansing WaterRemove a condition when granting regeneration to yourself or an ally.
- Powerful AuraWhen you apply an aura to yourself, grant that aura to all nearby allies as well.
- Soothing PowerThe healing effect of soothing mist is increased by 200%.
Air Magic
- Zephyr's SpeedMove 25% faster when attuned to air.
- Zephyr’s BoonAuras grant fury and swiftness for 5s when applied.
- One with AirGain 3 seconds of superspeed when attuning to air.
- Ferocious WindsGain ferocity based on 7% of your precision.
- Electric DischargeStrike your target with a bolt of lightning when attuning to air.
- InscriptionGrant a boon associated with your current attunement when you cast a glyph. Glyph ability recharges are reduced by 20%.
- Aeromancer’s TrainingGain 190 precision while attuned to air. Recharge of air weapon abilities are reduced by 33%.
- Tempest DefenseSurround yourself with a shocking aura for 4 seconds when disabled. Deal 20% increased damage to stunned or knocked down foes.
- Weak SpotYou have a 60% chance to cause 5 seconds of vulnerability to enemies when you critically hit them.
- Bolt to the HeartDeal 20% more damage to enemies whose health is below 50%.
- Fresh AirRecharge air attunement when you critically hit an enemy.
- Lightning RodDisabling an enemy causes them to be struck by a lightning bolt.
III. Stat Specifics & Effects
Primary Stats
- Health 23545 (+11900)
- Vitality 2190 (+1190)
- Armor 2865 (+945)
- Toughness 1945 (+945)
- Attack 3270 (+1291)
- Power 2291 (+1291)
- Critical Hit 4% (+4%)
- Precision 1000 (+0)
Secondary Stats
- Chill Duration (self) -33% (+-33%)
- Cripple Duration (self) -33% (+-33%)
- Damage 979 (+0%)
- Defense 920 (+0)
- Immobilize Duration (self) -33% (+-33%)
- Movement Speed 25% (+25%)
- Swiftness Duration 30% (+30%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Duration:
Utility Nourishment
Duration:
Armor & Runes
Soldier's Exalted Masque
- Defense: 73
- Power: 60
- Toughness: 43
- Vitality: 43
Superior Rune of Speed
- Vitality: 25
- Swiftness Duration: 10%
- Vitality: 50
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Swiftness Duration; +25% Movement Speed
Soldier's Exalted Mantle
- Defense: 73
- Power: 45
- Toughness: 32
- Vitality: 32
Superior Rune of Speed
- Vitality: 25
- Swiftness Duration: 10%
- Vitality: 50
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Swiftness Duration; +25% Movement Speed
Soldier's Exalted Coat
- Defense: 314
- Power: 134
- Toughness: 96
- Vitality: 96
Superior Rune of Speed
- Vitality: 25
- Swiftness Duration: 10%
- Vitality: 50
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Swiftness Duration; +25% Movement Speed
Soldier's Exalted Gloves
- Defense: 133
- Power: 45
- Toughness: 32
- Vitality: 32
Superior Rune of Speed
- Vitality: 25
- Swiftness Duration: 10%
- Vitality: 50
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Swiftness Duration; +25% Movement Speed
Soldier's Exalted Pants
- Defense: 194
- Power: 90
- Toughness: 64
- Vitality: 64
Superior Rune of Speed
- Vitality: 25
- Swiftness Duration: 10%
- Vitality: 50
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Swiftness Duration; +25% Movement Speed
Soldier's Exalted Boots
- Defense: 133
- Power: 45
- Toughness: 32
- Vitality: 32
Superior Rune of Speed
- Vitality: 25
- Swiftness Duration: 10%
- Vitality: 50
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Swiftness Duration; +25% Movement Speed
Armor Stat Totals
- Defense 920
- Vitality 474
- Swiftness Duration 30%
- Movement Speed 25%
- Power 419
- Toughness 299
Rune Bonuses
Superior Rune of Speed- Vitality: 25
- Swiftness Duration: 10%
- Vitality: 50
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Swiftness Duration; +25% Movement Speed
Accessories & Jewels
(Infused)
(Infused)
(Infused)
Accessory Totals
- Power:692
- Toughness:466
- Vitality:466
Weapon Set Sigils
Tonn's Razor
- Weapon Strength: 970-1030
- Vitality: 125
- Power: 90
- Toughness: 90
Tonn's Artifact
- Weapon Strength: 873-927
- Vitality: 125
- Power: 90
- Toughness: 90
Weapon Set I
- Weapon Strength: -