Guardian PvE | Open World Scepter/Torch, Staff | Damage Condition guardian for TTwurm
100% (6) Approval
6 Votes - 2547 Views
Table of Contents
Summary
Condition guardian for TTwurm
NOTE: build designed for solo husk killing not for dps stack!
I. Weapons and Skills
- 0Burning: 1 sVulnerability: 3 sRetaliation: 5 s
- 0Burning: 1 sVulnerability: 3 sRetaliation: 5 s
- 0Burning: 1 sVulnerability: 3 sRetaliation: 5 s
- 0Burning: 1 sVulnerability: 3 sRetaliation: 5 s
- 0Burning: 1 sVulnerability: 3 sRetaliation: 5 s
- 0Burning: 1 sVulnerability: 3 sRetaliation: 5 s
- Zealot's Fire¾Throw your Zealot's Flame at the targeted foe, damaging them but increasing the skill's recharge time by 50%.Damage: 681x3Burning: 3 s (1179)Range: 1,200
- 0Burning: 1 sVulnerability: 3 sRetaliation: 5 s
- 0Burning: 1 sVulnerability: 3 sRetaliation: 5 s
- 0Burning: 1 sVulnerability: 3 sRetaliation: 5 s
-
- 0Burning: 1 sVulnerability: 3 sRetaliation: 5 s
- Command (Sword)8Spirit weapon. Command the Sword of Justice to strike its location and damage nearby foes. This destroys the sword.Damage: 2,308Range: 1,200Burning: 3 s
- 0Burning: 1 sVulnerability: 3 sRetaliation: 5 s
- 0Burning: 1 sVulnerability: 3 sRetaliation: 5 s
- 0Burning: 1 sVulnerability: 3 sRetaliation: 5 s
Traits
Zeal
- Zealot’s SpeedCreate a symbol of wrath when you are struck while below the health threshold.
- Wrathful SpiritAegis grants 3 seconds of retaliation when it ends.
- Fiery WrathDamage against burning foes is increased by 7%.
- Zealous ScepterWhile wielding a scepter, gain 10 seconds of might when your justice passive effect triggers.
- Symbolic ExposureSymbols apply 3 seconds vulnerability to foes on each hit.
- Binding JeopardyImmobilizing or blinding a foe also applies 3 seconds of vulnerability to them.
- Zealous BladeGreatsword attacks deal 5% increased damage and heal the guardian. Greatsword skills have a 20% reduced recharge.
- Kindled ZealGain condition damage based on 10% your power attribute.
- Symbolic PowerSymbols have 10% increased damage and have a 33% chance to burn enemies for 1 second.
- Expeditious SpiritSpirit weapons burn foes for 3 seconds when they hit with an attack. Spirit weapon summon and command skills have a 20% reduced recharge.
- Shattered AegisWhen aegis you applied blocks an attack, it damages nearby foes.
- Symbolic AvengerYou deal more damage to enemies standing in your symbols.
Radiance
- Justice is BlindWhen activating Virtue of Justice, nearby foes are blinded
- Inner FireGain fury for 8 seconds when you strike a foe that has 3 or more stacks of burning. This effect has a 10 second cooldown.
- Right-Hand StrengthCritical hit chance with one-handed weapons is increased by 15%. Sword abilities have 20% reduced recharge.
- Healer’s RetributionGain retaliation for 5 seconds when using a heal skill.
- Renewed JusticeVirtue of Justice is renewed when you kill a foe.
- Wrath of JusticeStriking an enemy with justice’s active effect triggers signet of wrath’s active ability.
- Radiant FireGain zealot’s flame when you critically hit an enemy. Burning duration to enemies is increased. Torch abilities recharge 20% faster.
- RetributionGain 10% increased damage while under the effects of retaliation.
- Radiant PowerAttacks against burning foes have a 10% increased chance to critically hit.
- Amplified WrathBurning damage is increased by 15%. Blocking an attack burns the attacker for 2 seconds. This effect has a 1 second internal cooldown.
- Perfect InscriptionsGain light aura for 3 seconds when activating a signet. Signets recharge 20% faster and have 20% increased passive effects.
- Radiant RetaliationRetaliation damage scales from condition damage instead of power.
Virtues
- Inspired VirtueVirtues apply the following boons to allies when activated: Justice: 3 stacks of might for 5 seconds. Resolve: 5 seconds of regeneration. Courage: 5 seconds of protection.
- Unscathed ContenderDeal 20% more damage while under the effects of aegis.
- Retaliatory SubconsciousGain 3 seconds of retaliation and 4 seconds of aegis when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted or inflicted with fear.
- Master of ConsecrationsConsecrations last 20% longer and have 20% reduced recharge.
- Virtue of RetributionGain retaliation for 3 seconds when you activate a virtue. Retaliation you applies lasts 25% longer.
- Supreme JusticeVirtue of Justice causes burning with 3 strikes instead of 5. When activating virtue of justice, burning duration is increased by 1 second.
- Absolute ResolutionActivating virtue of resolve removes 3 conditions from nearby allies. Virtue of Resolve’s passive effect is stronger.
- Glacial HeartCritical hits with hammer chill enemies for 3 seconds. Hammer abilities have 20% reduced recharge.
- Power of the VirtuousDeal 1% extra damage for each boon you have. Virtues recharge 15% faster.
- Permeating WrathVirtue of Justice’s passive effect no longer only burns your target, but also burns the area around your target each time it activates.
- Battle PresenceNearby allies gain virtue of resolve’s passive effect.
- Indomitable CourageActivating virtue of courage breaks stun and grants 3 stacks of stability for 4 seconds to affected allies. Virtue of courage’s passive effect triggers every 30 seconds, down from 40.
III. Stat Specifics & Effects
Primary Stats
- Health 11645 (+0)
- Vitality 1000 (+0)
- Armor 3146 (+935)
- Toughness 1935 (+935)
- Attack 1968 (+0)
- Power 1000 (+0)
- Critical Hit 53% (+53%)
- Precision 2035 (+1035)
Secondary Stats
- Bleeding Duration 45% (+45%)
- Burning Duration 20% (+20%)
- Condition Damage 1776 (+1776)
- Condition Duration 50% (+50%)
- Damage 968 (+0%)
- Defense 1211 (+0)
- Experience from Kills 20% (+20%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Rare Veggie Pizza
Duration: 30min
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
- (30min)
- Condition Duration: 40%
- Condition Damage: 70
- Experience from Kills: 10%
Utility Nourishment
Toxic Maintenance Oil
Duration: 30min
Precision: 100
Condition Duration: 10%
Experience from Kills: 10%
Precision: 100
Condition Duration: 10%
Experience from Kills: 10%
- (30min)
- Precision: 100
- Condition Duration: 10%
- Experience from Kills: 10%
Armor & Runes
Rabid Draconic Helm
- Defense: 121
- Condition Damage: 60
- Precision: 43
- Toughness: 43
Superior Rune of the Krait
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
Rabid Draconic Pauldrons
- Defense: 121
- Condition Damage: 45
- Precision: 32
- Toughness: 32
Superior Rune of the Krait
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
Rabid Draconic Coat
- Defense: 363
- Condition Damage: 134
- Precision: 96
- Toughness: 96
Superior Rune of the Krait
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
Rabid Draconic Gauntlets
- Defense: 182
- Condition Damage: 45
- Precision: 32
- Toughness: 32
Superior Rune of the Krait
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
Rabid Draconic Legs
- Defense: 242
- Condition Damage: 90
- Precision: 64
- Toughness: 64
Superior Rune of the Krait
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
Rabid Draconic Boots
- Defense: 182
- Condition Damage: 45
- Precision: 32
- Toughness: 32
Superior Rune of the Krait
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
Armor Stat Totals
- Defense 1211
- Condition Damage 594
- Bleeding Duration 45%
- Precision 299
- Toughness 299
Rune Bonuses
Superior Rune of the Krait- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
Accessories & Jewels
(Infused)
(Infused)
(Infused)
Accessory Totals
- Precision:466
- Toughness:466
- Condition Damage:692
Weapon Set Sigils
Rabid Scepter
- Weapon Strength: 895-1010
- Condition Damage: 120
- Precision: 85
- Toughness: 85
Rabid Torch
- Weapon Strength: 789-926
- Condition Damage: 120
- Precision: 85
- Toughness: 85