Ranger PvE | Open World Sword/Torch, Shortbow | Damage Condition Melee
Table of Contents
Summary
A Melee Ranger build for those wanting to use Conditions as their primary damage.
I. Weapons and Skills
- Kick¼Kick your foe, crippling them for a short time.Damage: 202Crippled: 2 sRange: 400Range: 130
- Pounce¾Leap at your foe, striking them. Your pet gains might.Damage: 235Might: 5 sRange: 430
- Monarch's Leap¾Leap back into the fight, crippling your foe.Damage: 336Crippled: 3 sCombo Finisher: LeapRange: 600
- 0Might: 15 sFury: 6 s
- 0Might: 15 sFury: 6 s
- 0Might: 15 sFury: 6 s
- 0Might: 15 sFury: 6 s
- 0Might: 15 sFury: 6 s
- 0Might: 15 sFury: 6 s
- 0Might: 15 sFury: 6 s
-
- 0Might: 15 sFury: 6 s
- 0Might: 15 sFury: 6 s
- 0Might: 15 sFury: 6 s
- 0Might: 15 sFury: 6 s
- 0Might: 15 sFury: 6 s
Weapon and Skill Details
This build has flair written all over it!
You might not ordinarily want to start with something like a Sword and Torch, but the animations are gorgeous and will add Poison and Burning to the Bleeding of your utility skills.
Switch to Short Bow when you need a bit of range.
Traits
Skirmishing
- Tail WindGain 9s of swiftness by switching your weapons in combat. This trait has a 9 second internal cooldown.
- Sharpened EdgesYou and your pet have a 66% chance to cause 3s of bleeding when you critically strike.
- Primal ReflexesWhen you successfully evade an attack gain 5s of Vigor. This trait has a 8 second internal cooldown.
- Trapper’s ExpertiseBoons and conditions caused by your traps last 60% longer. Your traps recharge 20% faster and your offensive traps cause 2s of cripple.
- Furious GripGain 5s of fury by switching your weapons in combat. This trait has a 9 second internal cooldown.
- SpotterNearby allies gain up to 150 precision.
- Strider’s DefenseYour melee attacks have a 25% chance to destroy projectiles. Your sword skills recharge 20% faster.
- Hunter’s TacticsIncrease your chance to critically strike by 10% when attacking from behind or the side.
- Quick DrawCombat only. Upon swapping weapons, your next ranger weapon skill used has 66% reduced recharge. This trait has a 9 second internal cooldown.
- Light on your FeetAfter dodging your damage and condition duration is increased by 5% for the next 4 seconds. Short bow skills recharge 20% faster and pierce.
- Most Dangerous GameWhile your health is below 50% you gain 5 stacks of might for 3 seconds every second.
Wilderness Survival
- Natural VigorIncreases your endurance regeneration by 20%.
- Soften the FallYou take 50% less damage from falling. When you take falling damage create muddy ground.
- Oakheart SalveGain 5s of regeneration when you suffer from bleeding, poison or burning. While under the effects of regeneration you take 5% less damage. This trait has a 10 second internal cooldown.
- Expertise TrainingYour pet gains up to 300 condition damage, based on level and their conditions last 20% longer.
- Companion’s DefenseCombat Only. You and your pet gain 2s of protection when you dodge roll.
- AmbidexterityGain up to 150 condition damage when wielding a torch or dagger. Your torch and dagger skills recharge 20% faster.
- Refined ToxinsWhile you are above 90% health your strikes inflict 6s of poison. While your pet’s health is above 90% its strikes inflict 6s of poison. This trait has a 10 second internal cooldown.
- Shared AnguishIncoming disables (Stun, Taunt, Daze, Knockdown, Knockback, Pull, Sink, Float, Fear or Launch) are transferred to your pet. This trait has a 60 second internal cooldown.
- Bark SkinYou take 33% less damage and your pet takes 50% less damage while your health is above 90%.
- Empathic BondPets take 3 conditions from you every 10 seconds.
- Wilderness KnowledgeSurvival skills have 20% reduced recharge, grant 6s of fury and remove 2 conditions.
- Poison MasterWhen you swap pets your pet’s next attack will inflict 2 stacks of poison for 8 seconds. Your poison damage is increased by 25%.
Marksmanship
- Opening StrikeCause 5 stacks of vulnerability for 5 seconds with your first strike on entering combat.
- EnlargementWhen your health drops below 50%, you cast Signet of the Wild.
- Predator’s InstinctApply 10 seconds of Cripple to foes below 50% when you strike them. This trait has a 30 second internal cooldown.
- Clarion BondCast Call of the Wild when you swap pets. 30 second internal cooldown.
- Alpha TrainingYour pets gains Opening Strike.
- Brutish SealsActivating a signet grants 3 stacks of might for 15 seconds to you and your pet. Your signets gain 20% recharge reduction.
- Steady FocusDeal 10% increased damage when at full endurance.
- Moment of ClarityWhen you interrupt a foe, you and your pets’ next attack deal 50% more damage. Your daze and stun durations are increased by 100%.
- Precise StrikeYour opening strike always critically hits.
- Predator’s OnslaughtYou and your pet deal 10% increased damage to foes affected by disables or movement impairing abilities.
- RemorselessRegain opening strike whenever you gain fury. Your opening strike deals 25% more damage.
- Lead the WindWhile wielding a longbow your attack speed is increased by 10% and your arrows pierce. Longbow and Harpoon gun skills recharge 20% faster.
Trait Details
Swapping weapons will give you the swiftness that you are missing from your signet.
Opening Strike is always Critical and is renewed with Fury which is always triggered with QZ.
III. Stat Specifics & Effects
Primary Stats
- Health 21722 (+5800)
- Vitality 1580 (+580)
- Armor 2363 (+299)
- Toughness 1299 (+299)
- Attack 2563 (+600)
- Power 1600 (+600)
- Critical Hit 23% (+23%)
- Precision 1389 (+389)
Secondary Stats
- Bleeding Duration 45% (+45%)
- Boon Duration 10% (+10%)
- Condition Damage 1814 (+1814)
- Damage 963 (+0%)
- Defense 1064 (+0)
- Endurance Regeneration 20% (+20%)
- Experience from Kills 20% (+20%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
The Armour Runes will ensure that your Elite Skill triggers a couple of the Conditions that are not currently highlighted!
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Damage: 100
Vitality: 70
Experience from Kills: 10%
- (30min)
- Condition Damage: 100
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Boon Duration: 10%
Condition Damage: 100
Experience from Kills: 10%
- (30min)
- Boon Duration: 10%
- Condition Damage: 100
- Experience from Kills: 10%
Armor & Runes
- Defense: 97
- Condition Damage: 60
- Precision: 43
- Toughness: 43
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
- Defense: 97
- Condition Damage: 45
- Precision: 32
- Toughness: 32
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
- Defense: 338
- Condition Damage: 134
- Precision: 96
- Toughness: 96
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
- Defense: 157
- Condition Damage: 45
- Precision: 32
- Toughness: 32
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
- Defense: 218
- Condition Damage: 90
- Precision: 64
- Toughness: 64
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
- Defense: 157
- Condition Damage: 45
- Precision: 32
- Toughness: 32
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
Armor Stat Totals
- Defense 1064
- Condition Damage 594
- Bleeding Duration 45%
- Precision 299
- Toughness 299
Rune Bonuses
Superior Rune of the Krait- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
Accessories & Jewels
- Condition Damage: 25
- Power: 15
- Precision: 15
- Condition Damage: 25
- Power: 15
- Precision: 15
- Condition Damage: 25
- Power: 15
- Precision: 15
- Condition Damage: 25
- Power: 15
- Precision: 15
- Condition Damage: 25
- Power: 15
- Precision: 15
- Condition Damage: 25
- Power: 15
- Precision: 15
Accessory Totals
- Power:430
- Vitality:340
- Condition Damage:630
- Precision:90
Weapon Set Sigils
- Weapon Strength: 905-1000
- Condition Damage: 120
- Power: 85
- Vitality: 85
- Weapon Strength: 789-926
- Condition Damage: 120
- Power: 85
- Vitality: 85
Weapon Set I
Sigil of Superior RestorationGain Health on Killing a Foe.
Sigil of Superior GeomancyYou bleed nearby foes for 10s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
- Weapon Strength: 905-1000
- Condition Damage: 239
- Power: 171
- Vitality: 171
- Weapon Strength: -
Weapon Set II
Sigil of Superior RestorationGain Health on Killing a Foe.
- Weapon Strength: 905-1000
- Condition Damage: 120
- Power: 85
- Vitality: 85
- Weapon Strength: 905-1000
- Condition Damage: 120
- Power: 85
- Vitality: 85
Water Weapon I
Sigil of Superior RestorationGain Health on Killing a Foe.
Water Weapon II
Sigil of Superior GeomancyYou bleed nearby foes for 10s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Upgrade Item Details
Bleeding, Torment and Poison are added when Elite Skill is used.
V. Basic Gameplay
You have Healing and 4 Condition Removals.
You have at least 15k Burning, 20k Bleeding, 2k Poison and some Torment.
Added to this, your pet can either add more Conditions, or like my choice, can Blind the enemy too.