Engineer PvE | Dungeon Pistol/Shield | Damage Conditions & Guns
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Table of Contents
Summary
An Engineer build featuring Conditions primarily, but with considerable help from Turrets and the Elixir Gun.
I. Weapons and Skills
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- Magnetic InversionRelease the magnetic field to push back nearby foes.Damage: 76Knockback: 300Combo Finisher: Blast
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- Throw Shield¾Throw your charged shield. Dazes foes it hits on the way out and back.Daze: 1 sDamage: 151Combo Finisher: ProjectileRange: 900
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- Cleansing Burst15Overcharge your healing turret, supplying a burst of healing that cures 2 conditions.Healing: 2,520Regeneration: 5 sCombo Field: WaterRadius: 480Regeneration: 6 s
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- Automatic Fire30Overcharge your rifle turret to fire a burst of bleeding shots.Rate of fire increase: 50%Bleeding: 3 s (128 damage)Duration: 5
- Explosive Rockets20Overcharge your turret to fire explosive rockets.Damage: 1,270Knockdown: 2 sBurning: 3 s (984 damage)Rocket range: 1,200Rate of fire: 4 sRadius: 240Duration: 7
- Overcharge Supply CrateOvercharge supply crate's turrets.
Traits
Firearms
- SharpershooterYour critical hits have a 33% chance to cause 4s of bleeding.
- Chemical RoundsYour pistol skills have 50% increased condition duration.
- Heavy Armor ExploitYour critical hits have a 50% chance to grant you 3s of swiftness and cause 3s of vulnerability.
- High CaliberYou have a 10% increased chance to critically strike nearby foes.
- Hematic FocusYou have a 10% increased chance to critically strike foes affected by bleeding.
- Pinpoint DistributionYou gain 10% of your precision attribute as condition damage.
- Skilled MarksmanYou attack 10% faster with rifle or harpoon gun and those skills recharge 20% faster.
- No ScopeYour critical hits on nearby foes have a 100% chance to grant you 4s of fury. This trait has a 10 second internal cooldown.
- Serrated SteelBleeding you apply lasts 33% longer.
- JuggernautGain a stack of might for 15s and a stack of stability for 3s every 3 seconds while using the Flamethrower.
- Modified AmmunitionDeal 2% additional damage per condition on your foe.
- Incendiary PowderYour critical hits inflict 4s of burning. Burning you apply lasts 33% longer. This trait has a 10 second internal cooldown.
Alchemy
- Hidden FlaskDrink an elixir B when struck while below 75% health.
- Protection InjectionGain 3s of protection when you are disabled. This trait has a 5 second internal cooldown.
- Health InsuranceWhile using Med Kit your outgoing healing to others is increased by 15%.
- TransmuteIncoming conditions have a 100% chance of being converted into a boon. This trait has a 15 second internal cooldown.
- Inversion EnzymeElixir Gun abilities which remove conditions now convert them into boons instead.
- Self-regulating DefensesWhen struck below 25% health you consume an Elixir S.
- Backpack RegeneratorWhile using a kit you passively recover health.
- Alchemical TincturesElixirs remove a condition from affected allies. Boons you apply last 20% longer.
- HGHElixirs grant 2 stacks of might for 20s, have 20% reduced recharge, and have 20% increased duration.
- Stimulant SupplierDrop a stim pack when you use a heal skill. This trait has a 10 second internal cooldown.
- Iron BloodedIncoming damage is reduced by 2% for every boon on you.
Inventions
- Cleansing SynergyWhen you use a healing skill you emit a cleansing pulse to nearby allies, removing a damaging condition from them. This trait has a 10 second internal cooldown.
- Over ShieldShield skills recharge 20% faster and grant 4s of protection to nearby allies.
- Automated Medical ResponseAll heal skills recharge when struck while you are below the health threshold.
- Autodefense Bomb DispenserDrop a smoke bomb when you are disabled. This trait has a 30 second internal cooldown.
- Heal ResonatorWhen you use a healing skill you grant 6s of regeneration to nearby allies.
- Experimental TurretsTurrets apply boons to allies around them every 10 seconds.
- Soothing DetonationWhen you combo a blast finisher nearby allies are healed.
- Mecha LegsYour movement speed is increased by 25%. The duration of cripple, chill and immobilize on you is reduced by 33%.
- Energy AmplifierWhile under the effects of regeneration you gain up to 250 Healing power.
- Advanced TurretsTurrets receive 33% less damage. Turrets reflect missiles for 4s after created.
- Bunker DownWhen you critically hit create a mine and a med pack at your location. This trait has a 2 second internal cooldown.
- Medical Dispersion FieldYou heal nearby allies for 20% of whatever you heal yourself.
III. Stat Specifics & Effects
Primary Stats
- Health 23212 (+7290)
- Vitality 1729 (+729)
- Armor 2793 (+729)
- Toughness 1729 (+729)
- Attack 2139 (+170)
- Power 1170 (+170)
- Critical Hit 15% (+15%)
- Precision 1240 (+240)
Secondary Stats
- Bleeding Duration 53% (+53%)
- Boon Duration 20% (+20%)
- Chill Duration (self) -33% (+-33%)
- Condition Damage 1781 (+1781)
- Condition Duration 10% (+10%)
- Confusion Duration 30% (+30%)
- Confusion Duration 30% (+30%)
- Cripple Duration (self) -33% (+-33%)
- Damage 969 (+0%)
- Defense 1064 (+0)
- Experience from Kills 20% (+20%)
- Immobilize Duration (self) -33% (+-33%)
- Movement Speed 25% (+25%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Bowl of Truffle Risotto
Duration: 30min
Condition Damage: 100
Precision: 70
Experience from Kills: 10%
Condition Damage: 100
Precision: 70
Experience from Kills: 10%
- (30min)
- Condition Damage: 100
- Precision: 70
- Experience from Kills: 10%
Utility Nourishment
Toxic Focusing Crystal
Duration: 30min
Condition Damage: 100
Condition Duration: 10%
Experience from Kills: 10%
Condition Damage: 100
Condition Duration: 10%
Experience from Kills: 10%
- (30min)
- Condition Damage: 100
- Condition Duration: 10%
- Experience from Kills: 10%
Armor & Runes
Dire Emblazoned Helm
- Defense: 97
- Condition Damage: 60
- Toughness: 43
- Vitality: 43
Superior Rune of Perplexity
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
Dire Emblazoned Shoulders
- Defense: 97
- Condition Damage: 45
- Toughness: 32
- Vitality: 32
Superior Rune of Perplexity
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
Dire Emblazoned Coat
- Defense: 338
- Condition Damage: 134
- Toughness: 96
- Vitality: 96
Superior Rune of Perplexity
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
Dire Emblazoned Gloves
- Defense: 157
- Condition Damage: 45
- Toughness: 32
- Vitality: 32
Superior Rune of Perplexity
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
Dire Emblazoned Pants
- Defense: 218
- Condition Damage: 90
- Toughness: 64
- Vitality: 64
Superior Rune of Perplexity
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
Dire Emblazoned Boots
- Defense: 157
- Condition Damage: 45
- Toughness: 32
- Vitality: 32
Superior Rune of Perplexity
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
Armor Stat Totals
- Defense 1064
- Condition Damage 594
- Confusion Duration 30%
- Toughness 299
- Vitality 299
Rune Bonuses
Superior Rune of Perplexity- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
Accessories & Jewels
Dire Jewel
- Condition Damage: 25
- Toughness: 15
- Vitality: 15
(Infused)
Dire Jewel
- Condition Damage: 25
- Toughness: 15
- Vitality: 15
(Infused)
Dire Jewel
- Condition Damage: 25
- Toughness: 15
- Vitality: 15
(Infused)
Dire Jewel
- Condition Damage: 25
- Toughness: 15
- Vitality: 15
Dire Jewel
- Condition Damage: 25
- Toughness: 15
- Vitality: 15
Dire Jewel
- Condition Damage: 25
- Toughness: 15
- Vitality: 15
Accessory Totals
- Toughness:430
- Vitality:430
- Condition Damage:630
Weapon Set Sigils
Sinister Pistol
- Weapon Strength: 876-1029
- Condition Damage: 120
- Power: 85
- Precision: 85
Sinister Shield
- Weapon Strength: 806-909
- Condition Damage: 120
- Power: 85
- Precision: 85
Sigil of Superior Restoration
Gain Health on Killing a Foe.
Sigil of Superior Agony
Bleeds you apply last 20% longer.
Weapon Set I
Sigil of Superior RestorationGain Health on Killing a Foe.
Sigil of Superior AgonyBleeds you apply last 20% longer.
Sinister Harpoon Gun
- Weapon Strength: 905-1000
- Condition Damage: 120
- Power: 85
- Precision: 85
Sigil of Superior Restoration
Gain Health on Killing a Foe.
Water Weapon I
Sigil of Superior RestorationGain Health on Killing a Foe.
V. Basic Gameplay
Pistol and Shield offer a variety of conditions which you can switch with Pistol and Pistol if you prefer.
The Turrets offer nice support with shielding.