Ranger PvE | Open World Axe/Dagger, Sword/Torch | Damage New Condi Build A/D S/T
Table of Contents
Summary
With this build I reached 32x stacks of bleeds on Risen Giant...
I. Weapons and Skills
- Weapon Strength: 900-1100
- Condition Damage: 125
- Power: 90
- Precision: 90
- Weapon Strength: 970-1030
- Condition Damage: 125
- Power: 90
- Precision: 90
- Weapon Strength: 950-1050
- Condition Damage: 125
- Power: 90
- Precision: 90
- Weapon Strength: 828-972
- Condition Damage: 125
- Power: 90
- Precision: 90
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
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- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
Weapon and Skill Details
Axe Dagger Torch for Condi and Sword for Physical damage(autoattack op) thats for weapons, for Utility I went Heal as one,Rampages as One Elite and Sick Em for Shouts (u get regen/swiftness and reduced CD its traited) and Sharpening stones/Lightning Reflexes for condi removal/Fury. This build is kinda versatile you can do anything with it.
Traits
Beastmastery
- Pack AlphaYour pet gains up to 150 power, precision, toughness and vitality and their skills recharge 20% faster.
- Go For The EyesYour pet gains up to 300 toughness. Your pet’s command [[f2]] ability causes 5s of blindness to foes around it.
- Companion’s MightYour critical hits grant 5s of might to your pet. Critical strikes from your pet’s basic attack cause 6s of bleeding.
- Resounding TimbreYour shouts apply 10s of Regeneration and 10s of Swiftness to nearby allies. You shouts recharge 20% faster.
- Loud WhistleWhile your health is above 90% your pet deals 10% more damage. Your pet swap recharges 20% faster.
- Wilting StrikeYour pet inflicts 4s weakness when you activate its command [[f2]] ability.
- Two-Handed TrainingGreatsword and spear damage is increased by 5% and those skills recharge 20% faster. Greatsword and spear hits have a 50% chance to gain 3s of fury. This trait has a 10 second internal cooldown.
- Natural RegenerationYour pet gains natural health recovery and their healing power is increased by up to 450.
- Pet’s ProwessYour pets move 30 faster and gain up to 300 ferocity.
- Beastly WardenYour pet’s command [f2] ability causes 2s of taunt to foes around it. This trait has a 15 second internal cooldown.
- Zephyr’s SpeedCombat Only. When you swap pets you and your pet gain 3 stacks of might for 15 seconds and 3 seconds of quickness. 15-second internal cooldown.
- Honed AxesGain up to 150 ferocity while wielding an axe in your main hand. Winter’s Bite is now inflicts its effects in an area at your target’s location.
Skirmishing
- Tail WindGain 9s of swiftness by switching your weapons in combat. This trait has a 9 second internal cooldown.
- Sharpened EdgesYou and your pet have a 66% chance to cause 3s of bleeding when you critically strike.
- Primal ReflexesWhen you successfully evade an attack gain 5s of Vigor. This trait has a 8 second internal cooldown.
- Trapper’s ExpertiseBoons and conditions caused by your traps last 60% longer. Your traps recharge 20% faster and your offensive traps cause 2s of cripple.
- Furious GripGain 5s of fury by switching your weapons in combat. This trait has a 9 second internal cooldown.
- SpotterNearby allies gain up to 150 precision.
- Strider’s DefenseYour melee attacks have a 25% chance to destroy projectiles. Your sword skills recharge 20% faster.
- Hunter’s TacticsIncrease your chance to critically strike by 10% when attacking from behind or the side.
- Quick DrawCombat only. Upon swapping weapons, your next ranger weapon skill used has 66% reduced recharge. This trait has a 9 second internal cooldown.
- Light on your FeetAfter dodging your damage and condition duration is increased by 5% for the next 4 seconds. Short bow skills recharge 20% faster and pierce.
- Most Dangerous GameWhile your health is below 50% you gain 5 stacks of might for 3 seconds every second.
Wilderness Survival
- Natural VigorIncreases your endurance regeneration by 20%.
- Soften the FallYou take 50% less damage from falling. When you take falling damage create muddy ground.
- Oakheart SalveGain 5s of regeneration when you suffer from bleeding, poison or burning. While under the effects of regeneration you take 5% less damage. This trait has a 10 second internal cooldown.
- Expertise TrainingYour pet gains up to 300 condition damage, based on level and their conditions last 20% longer.
- Companion’s DefenseCombat Only. You and your pet gain 2s of protection when you dodge roll.
- AmbidexterityGain up to 150 condition damage when wielding a torch or dagger. Your torch and dagger skills recharge 20% faster.
- Refined ToxinsWhile you are above 90% health your strikes inflict 6s of poison. While your pet’s health is above 90% its strikes inflict 6s of poison. This trait has a 10 second internal cooldown.
- Shared AnguishIncoming disables (Stun, Taunt, Daze, Knockdown, Knockback, Pull, Sink, Float, Fear or Launch) are transferred to your pet. This trait has a 60 second internal cooldown.
- Bark SkinYou take 33% less damage and your pet takes 50% less damage while your health is above 90%.
- Empathic BondPets take 3 conditions from you every 10 seconds.
- Wilderness KnowledgeSurvival skills have 20% reduced recharge, grant 6s of fury and remove 2 conditions.
- Poison MasterWhen you swap pets your pet’s next attack will inflict 2 stacks of poison for 8 seconds. Your poison damage is increased by 25%.
III. Stat Specifics & Effects
Primary Stats
- Health 15922 (+0)
- Vitality 1000 (+0)
- Armor 2584 (+466)
- Toughness 1466 (+466)
- Attack 2560 (+495)
- Power 1495 (+495)
- Critical Hit 50% (+50%)
- Precision 1961 (+961)
Secondary Stats
- Agony Resistance 60 (+60)
- Bleeding Duration 45% (+45%)
- Condition Damage 2082 (+2082)
- Condition Duration 40% (+40%)
- Critical Damage 10% (+10%)
- Damage 1065 (+0%)
- Defense 1118 (+0)
- Endurance Regeneration 20% (+20%)
- Experience from Kills 20% (+20%)
- Ferocity 150 (+150)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
2586 armor is more than enough for medium class, 2560 Attack is good even when we condi can do alot of burst damage while in dungeons aside from condi(3200ish with full might stacks), condi duration 40% and bleed duration 45% with this we get 85$ bleed and other condi duration,2082 condi damage (which turns into 2300 after 25x stacks of corruption), 15k hp again is enough, no need more than 50$ crit you be sitting at 70% with Fury which we have alot of it in this build.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
- (30min)
- Condition Duration: 40%
- Condition Damage: 70
- Experience from Kills: 10%
Utility Nourishment
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 102
- Condition Damage: 63
- Power: 45
- Precision: 45
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
- Condition Damage: 5
- Agony Resistance: 5
- Defense: 102
- Condition Damage: 47
- Power: 34
- Precision: 34
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
- Condition Damage: 5
- Agony Resistance: 5
- Defense: 355
- Condition Damage: 141
- Power: 101
- Precision: 101
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
- Condition Damage: 5
- Agony Resistance: 5
- Defense: 165
- Condition Damage: 47
- Power: 34
- Precision: 34
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
- Condition Damage: 5
- Agony Resistance: 5
- Defense: 229
- Condition Damage: 94
- Power: 67
- Precision: 67
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
- Condition Damage: 5
- Agony Resistance: 5
- Defense: 165
- Condition Damage: 47
- Power: 34
- Precision: 34
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
- Condition Damage: 5
- Agony Resistance: 5
Armor Stat Totals
- Defense 1118
- Condition Damage 644
- Bleeding Duration 45%
- Power 315
- Precision 315
- Agony Resistance 30
Rune Bonuses
Superior Rune of the Krait- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
Accessories & Jewels
- Condition Damage: 5
- Agony Resistance: 5
- Condition Damage: 5
- Agony Resistance: 5
- Condition Damage: 5
- Agony Resistance: 5
- Condition Damage: 5
- Agony Resistance: 5
- Condition Damage: 5
- Agony Resistance: 5
- Condition Damage: 5
- Agony Resistance: 5
Accessory Totals
- Precision:466
- Toughness:466
- Condition Damage:722
- Agony Resistance:30
Weapon Set Sigils
- Weapon Strength: 900-1100
- Condition Damage: 125
- Power: 90
- Precision: 90
- Weapon Strength: 970-1030
- Condition Damage: 125
- Power: 90
- Precision: 90
Weapon Set I
Superior Sigil of Bursting+6% Condition Damage
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
- Weapon Strength: 950-1050
- Condition Damage: 125
- Power: 90
- Precision: 90
- Weapon Strength: 828-972
- Condition Damage: 125
- Power: 90
- Precision: 90
Weapon Set II
Sigil of Superior AgonyBleeds you apply last 20% longer.
Superior Sigil of Bursting+6% Condition Damage
Upgrade Item Details
Sinister Gear with Krait runes and Rabid trinkets, for sigils its Bursting/Corruption and Agony/Bursting(u can change agony into Earth Sigil for bleed on crit but duration is more useful imo for stacking high numbers)
V. Basic Gameplay
You wanna pump as much condi damage as possible mostly spam bleed and burn skills and dodge alot
Main Skill Rotation
sick em>buffs>bleeds>switch to sword>aoe burn>leap into fire>buffs>repeat/autoattack