Ranger sPvP | Tournament Longbow, Greatsword | Roamer Darwinism: Survival Of the Fittest
Table of Contents
Summary
A build maximizing synergy between Remorseless procs, and fury gained from survival procs. Also a lot of tools for downed play to make sure you get the rezzes or stomps.
I. Weapons and Skills
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
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- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
Weapon and Skill Details
Damage has generally been increased a lot this patch, so removing yourself from the possibility of damage is really helpful.
Longbow is great at this, as you can attack people from 1500 range. If you are on Khylo, you can literally attack the side points from the clocktower.
Greatsword: 3, Travel.
When an enemy closes in to engage, you have a lot of power in the first few seconds of the fight, by switching your weapons and pets, you get swap sigil bonuses 4 stacks of might, fury, quickness, etc. all sorts of goodies. Combine that with an entangle, summoning birds from the Madking runeset, your pet is gaining lots of might and wailing at an immobilized foe.
Survival skills are generally condi cleanses and stun breakers, Use as required. (quickening zephy also allows you to "hide" an entangle cast by reducing the animation cast time to negligible amounts).
Dogs: Lots of Interrupts to proc Moment of Clarity.
Traits
Wilderness Survival
- Natural VigorIncreases your endurance regeneration by 20%.
- Soften the FallYou take 50% less damage from falling. When you take falling damage create muddy ground.
- Oakheart SalveGain 5s of regeneration when you suffer from bleeding, poison or burning. While under the effects of regeneration you take 5% less damage. This trait has a 10 second internal cooldown.
- Expertise TrainingYour pet gains up to 300 condition damage, based on level and their conditions last 20% longer.
- Companion’s DefenseCombat Only. You and your pet gain 2s of protection when you dodge roll.
- AmbidexterityGain up to 150 condition damage when wielding a torch or dagger. Your torch and dagger skills recharge 20% faster.
- Refined ToxinsWhile you are above 90% health your strikes inflict 6s of poison. While your pet’s health is above 90% its strikes inflict 6s of poison. This trait has a 10 second internal cooldown.
- Shared AnguishIncoming disables (Stun, Taunt, Daze, Knockdown, Knockback, Pull, Sink, Float, Fear or Launch) are transferred to your pet. This trait has a 60 second internal cooldown.
- Bark SkinYou take 33% less damage and your pet takes 50% less damage while your health is above 90%.
- Empathic BondPets take 3 conditions from you every 10 seconds.
- Wilderness KnowledgeSurvival skills have 20% reduced recharge, grant 6s of fury and remove 2 conditions.
- Poison MasterWhen you swap pets your pet’s next attack will inflict 2 stacks of poison for 8 seconds. Your poison damage is increased by 25%.
Marksmanship
- Opening StrikeCause 5 stacks of vulnerability for 5 seconds with your first strike on entering combat.
- EnlargementWhen your health drops below 50%, you cast Signet of the Wild.
- Predator’s InstinctApply 10 seconds of Cripple to foes below 50% when you strike them. This trait has a 30 second internal cooldown.
- Clarion BondCast Call of the Wild when you swap pets. 30 second internal cooldown.
- Alpha TrainingYour pets gains Opening Strike.
- Brutish SealsActivating a signet grants 3 stacks of might for 15 seconds to you and your pet. Your signets gain 20% recharge reduction.
- Steady FocusDeal 10% increased damage when at full endurance.
- Moment of ClarityWhen you interrupt a foe, you and your pets’ next attack deal 50% more damage. Your daze and stun durations are increased by 100%.
- Precise StrikeYour opening strike always critically hits.
- Predator’s OnslaughtYou and your pet deal 10% increased damage to foes affected by disables or movement impairing abilities.
- RemorselessRegain opening strike whenever you gain fury. Your opening strike deals 25% more damage.
- Lead the WindWhile wielding a longbow your attack speed is increased by 10% and your arrows pierce. Longbow and Harpoon gun skills recharge 20% faster.
Beastmastery
- Pack AlphaYour pet gains up to 150 power, precision, toughness and vitality and their skills recharge 20% faster.
- Go For The EyesYour pet gains up to 300 toughness. Your pet’s command [[f2]] ability causes 5s of blindness to foes around it.
- Companion’s MightYour critical hits grant 5s of might to your pet. Critical strikes from your pet’s basic attack cause 6s of bleeding.
- Resounding TimbreYour shouts apply 10s of Regeneration and 10s of Swiftness to nearby allies. You shouts recharge 20% faster.
- Loud WhistleWhile your health is above 90% your pet deals 10% more damage. Your pet swap recharges 20% faster.
- Wilting StrikeYour pet inflicts 4s weakness when you activate its command [[f2]] ability.
- Two-Handed TrainingGreatsword and spear damage is increased by 5% and those skills recharge 20% faster. Greatsword and spear hits have a 50% chance to gain 3s of fury. This trait has a 10 second internal cooldown.
- Natural RegenerationYour pet gains natural health recovery and their healing power is increased by up to 450.
- Pet’s ProwessYour pets move 30 faster and gain up to 300 ferocity.
- Beastly WardenYour pet’s command [f2] ability causes 2s of taunt to foes around it. This trait has a 15 second internal cooldown.
- Zephyr’s SpeedCombat Only. When you swap pets you and your pet gain 3 stacks of might for 15 seconds and 3 seconds of quickness. 15-second internal cooldown.
- Honed AxesGain up to 150 ferocity while wielding an axe in your main hand. Winter’s Bite is now inflicts its effects in an area at your target’s location.
Trait Details
Moment of Clarity: Dogs, Greatsword, Longbow.
Remorseless: All Utility skills, every other pet swap (clarion bond, 30s icd). Critical Hits with Greatsword (including Madking procs) 10s icd.
Companions's Might synergizes with Madking procs.
Pet Swap: Clarion Bond, Zephyr's Speed.
III. Stat Specifics & Effects
Primary Stats
- Health 21522 (+5600)
- Vitality 1560 (+560)
- Armor 2064 (+0)
- Toughness 1000 (+0)
- Attack 3305 (+1225)
- Power 2225 (+1225)
- Critical Hit 54% (+54%)
- Precision 2050 (+1050)
Secondary Stats
- Bleeding Duration 35% (+35%)
- Condition Duration 15% (+15%)
- Critical Damage 37% (+37%)
- Damage 1080 (+0%)
- Defense 1064 (+0)
- Endurance Regeneration 20% (+20%)
- Ferocity 560 (+560)
Boons
Conditions
Control
Fields & Finishers
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Power: 25
- Condition Duration: 5%
- Power: 50
- Bleeding Duration: 15%
- Power: 100
- +20% Bleeding Duration; summon ravens to attack nearby enemies when you activate an elite skill. (Cooldown: 45s)
- Power: 25
- Condition Duration: 5%
- Power: 50
- Bleeding Duration: 15%
- Power: 100
- +20% Bleeding Duration; summon ravens to attack nearby enemies when you activate an elite skill. (Cooldown: 45s)
- Power: 25
- Condition Duration: 5%
- Power: 50
- Bleeding Duration: 15%
- Power: 100
- +20% Bleeding Duration; summon ravens to attack nearby enemies when you activate an elite skill. (Cooldown: 45s)
- Power: 25
- Condition Duration: 5%
- Power: 50
- Bleeding Duration: 15%
- Power: 100
- +20% Bleeding Duration; summon ravens to attack nearby enemies when you activate an elite skill. (Cooldown: 45s)
- Power: 25
- Condition Duration: 5%
- Power: 50
- Bleeding Duration: 15%
- Power: 100
- +20% Bleeding Duration; summon ravens to attack nearby enemies when you activate an elite skill. (Cooldown: 45s)
- Power: 25
- Condition Duration: 5%
- Power: 50
- Bleeding Duration: 15%
- Power: 100
- +20% Bleeding Duration; summon ravens to attack nearby enemies when you activate an elite skill. (Cooldown: 45s)
Rune Stat Totals
- Power 175
- Condition Duration 15%
- Bleeding Duration 35%
Rune Bonuses
Superior Rune of the Mad King- Power: 25
- Condition Duration: 5%
- Power: 50
- Bleeding Duration: 15%
- Power: 100
- +20% Bleeding Duration; summon ravens to attack nearby enemies when you activate an elite skill. (Cooldown: 45s)
Accessories & Jewels
Accessory Totals
- Power:1050
- Precision:1050
- Vitality:560
- Ferocity:560
Weapon Set Sigils
- Weapon Strength: 920-1080
- Weapon Strength: -