Ranger PvE | Fun Greatsword, Shortbow | Damage Dodgy Ranger
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Table of Contents
Summary
Through fury almost always opening strike. Further lots of bleeds and poison and some power too. High vitality because of medium armor. A hybrid condi/power build strictly for fun. This is all theorycrafting and untested. Please comment.
I. Weapons and Skills
- Slice½Slice your foe.Damage: 203Range: 150
- Power Stab¾Stab your foe and evade attacks.Damage: 240Range: 130
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- Crippling Throw¾Throw your greatsword, crippling your foe.Damage: 369Crippled: 5 sCombo Finisher: ProjectileRange: 600
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
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- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
Traits
Skirmishing
- Tail WindGain 9s of swiftness by switching your weapons in combat. This trait has a 9 second internal cooldown.
- Sharpened EdgesYou and your pet have a 66% chance to cause 3s of bleeding when you critically strike.
- Primal ReflexesWhen you successfully evade an attack gain 5s of Vigor. This trait has a 8 second internal cooldown.
- Trapper’s ExpertiseBoons and conditions caused by your traps last 60% longer. Your traps recharge 20% faster and your offensive traps cause 2s of cripple.
- Furious GripGain 5s of fury by switching your weapons in combat. This trait has a 9 second internal cooldown.
- SpotterNearby allies gain up to 150 precision.
- Strider’s DefenseYour melee attacks have a 25% chance to destroy projectiles. Your sword skills recharge 20% faster.
- Hunter’s TacticsIncrease your chance to critically strike by 10% when attacking from behind or the side.
- Quick DrawCombat only. Upon swapping weapons, your next ranger weapon skill used has 66% reduced recharge. This trait has a 9 second internal cooldown.
- Light on your FeetAfter dodging your damage and condition duration is increased by 5% for the next 4 seconds. Short bow skills recharge 20% faster and pierce.
- Most Dangerous GameWhile your health is below 50% you gain 5 stacks of might for 3 seconds every second.
Wilderness Survival
- Natural VigorIncreases your endurance regeneration by 20%.
- Soften the FallYou take 50% less damage from falling. When you take falling damage create muddy ground.
- Oakheart SalveGain 5s of regeneration when you suffer from bleeding, poison or burning. While under the effects of regeneration you take 5% less damage. This trait has a 10 second internal cooldown.
- Expertise TrainingYour pet gains up to 300 condition damage, based on level and their conditions last 20% longer.
- Companion’s DefenseCombat Only. You and your pet gain 2s of protection when you dodge roll.
- AmbidexterityGain up to 150 condition damage when wielding a torch or dagger. Your torch and dagger skills recharge 20% faster.
- Refined ToxinsWhile you are above 90% health your strikes inflict 6s of poison. While your pet’s health is above 90% its strikes inflict 6s of poison. This trait has a 10 second internal cooldown.
- Shared AnguishIncoming disables (Stun, Taunt, Daze, Knockdown, Knockback, Pull, Sink, Float, Fear or Launch) are transferred to your pet. This trait has a 60 second internal cooldown.
- Bark SkinYou take 33% less damage and your pet takes 50% less damage while your health is above 90%.
- Empathic BondPets take 3 conditions from you every 10 seconds.
- Wilderness KnowledgeSurvival skills have 20% reduced recharge, grant 6s of fury and remove 2 conditions.
- Poison MasterWhen you swap pets your pet’s next attack will inflict 2 stacks of poison for 8 seconds. Your poison damage is increased by 25%.
Marksmanship
- Opening StrikeCause 5 stacks of vulnerability for 5 seconds with your first strike on entering combat.
- EnlargementWhen your health drops below 50%, you cast Signet of the Wild.
- Predator’s InstinctApply 10 seconds of Cripple to foes below 50% when you strike them. This trait has a 30 second internal cooldown.
- Clarion BondCast Call of the Wild when you swap pets. 30 second internal cooldown.
- Alpha TrainingYour pets gains Opening Strike.
- Brutish SealsActivating a signet grants 3 stacks of might for 15 seconds to you and your pet. Your signets gain 20% recharge reduction.
- Steady FocusDeal 10% increased damage when at full endurance.
- Moment of ClarityWhen you interrupt a foe, you and your pets’ next attack deal 50% more damage. Your daze and stun durations are increased by 100%.
- Precise StrikeYour opening strike always critically hits.
- Predator’s OnslaughtYou and your pet deal 10% increased damage to foes affected by disables or movement impairing abilities.
- RemorselessRegain opening strike whenever you gain fury. Your opening strike deals 25% more damage.
- Lead the WindWhile wielding a longbow your attack speed is increased by 10% and your arrows pierce. Longbow and Harpoon gun skills recharge 20% faster.
III. Stat Specifics & Effects
Primary Stats
- Health 24922 (+9000)
- Vitality 1900 (+900)
- Armor 2064 (+0)
- Toughness 1000 (+0)
- Attack 3068 (+968)
- Power 1968 (+968)
- Critical Hit 4% (+4%)
- Precision 1000 (+0)
Secondary Stats
- Bleeding Duration 20% (+20%)
- Condition Damage 1049 (+1049)
- Critical Damage 23% (+23%)
- Damage 1100 (+0%)
- Defense 1064 (+0)
- Endurance Regeneration 20% (+20%)
- Ferocity 346 (+346)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Duration:
Utility Nourishment
Duration:
Armor & Runes
Carrion Emblazoned Helm
- Defense: 97
- Condition Damage: 60
- Power: 43
- Vitality: 43
Superior Rune of Evasion
- Ferocity: 25
- When executing a dodge roll, you gain 3 seconds of swiftness. (Cooldown: 10s)
- Ferocity: 50
- When executing a dodge roll, you gain 3 seconds of fury. (Cooldown: 10s)
- Ferocity: 100
- When executing a dodge roll, deal a crippling strike to nearby enemies. (Cooldown: 10s)
Carrion Emblazoned Shoulders
- Defense: 97
- Condition Damage: 45
- Power: 32
- Vitality: 32
Superior Rune of Evasion
- Ferocity: 25
- When executing a dodge roll, you gain 3 seconds of swiftness. (Cooldown: 10s)
- Ferocity: 50
- When executing a dodge roll, you gain 3 seconds of fury. (Cooldown: 10s)
- Ferocity: 100
- When executing a dodge roll, deal a crippling strike to nearby enemies. (Cooldown: 10s)
Carrion Emblazoned Coat
- Defense: 338
- Condition Damage: 134
- Power: 96
- Vitality: 96
Superior Rune of Evasion
- Ferocity: 25
- When executing a dodge roll, you gain 3 seconds of swiftness. (Cooldown: 10s)
- Ferocity: 50
- When executing a dodge roll, you gain 3 seconds of fury. (Cooldown: 10s)
- Ferocity: 100
- When executing a dodge roll, deal a crippling strike to nearby enemies. (Cooldown: 10s)
Carrion Emblazoned Gloves
- Defense: 157
- Condition Damage: 45
- Power: 32
- Vitality: 32
Superior Rune of Evasion
- Ferocity: 25
- When executing a dodge roll, you gain 3 seconds of swiftness. (Cooldown: 10s)
- Ferocity: 50
- When executing a dodge roll, you gain 3 seconds of fury. (Cooldown: 10s)
- Ferocity: 100
- When executing a dodge roll, deal a crippling strike to nearby enemies. (Cooldown: 10s)
Carrion Emblazoned Pants
- Defense: 218
- Condition Damage: 90
- Power: 64
- Vitality: 64
Superior Rune of Evasion
- Ferocity: 25
- When executing a dodge roll, you gain 3 seconds of swiftness. (Cooldown: 10s)
- Ferocity: 50
- When executing a dodge roll, you gain 3 seconds of fury. (Cooldown: 10s)
- Ferocity: 100
- When executing a dodge roll, deal a crippling strike to nearby enemies. (Cooldown: 10s)
Carrion Emblazoned Boots
- Defense: 157
- Condition Damage: 45
- Power: 32
- Vitality: 32
Superior Rune of Evasion
- Ferocity: 25
- When executing a dodge roll, you gain 3 seconds of swiftness. (Cooldown: 10s)
- Ferocity: 50
- When executing a dodge roll, you gain 3 seconds of fury. (Cooldown: 10s)
- Ferocity: 100
- When executing a dodge roll, deal a crippling strike to nearby enemies. (Cooldown: 10s)
Armor Stat Totals
- Defense 1064
- Ferocity 175
- Condition Damage 419
- Power 299
- Vitality 299
Rune Bonuses
Superior Rune of Evasion- Ferocity: 25
- When executing a dodge roll, you gain 3 seconds of swiftness. (Cooldown: 10s)
- Ferocity: 50
- When executing a dodge roll, you gain 3 seconds of fury. (Cooldown: 10s)
- Ferocity: 100
- When executing a dodge roll, deal a crippling strike to nearby enemies. (Cooldown: 10s)
Accessories & Jewels
Carrion Jewel
- Condition Damage: 25
- Power: 15
- Vitality: 15
(Infused)
Carrion Jewel
- Condition Damage: 25
- Power: 15
- Vitality: 15
(Infused)
Carrion Jewel
- Condition Damage: 25
- Power: 15
- Vitality: 15
(Infused)
Carrion Jewel
- Condition Damage: 25
- Power: 15
- Vitality: 15
Carrion Jewel
- Condition Damage: 25
- Power: 15
- Vitality: 15
Carrion Jewel
- Condition Damage: 25
- Power: 15
- Vitality: 15
Accessory Totals
- Power:430
- Vitality:430
- Condition Damage:630
Weapon Set Sigils
Valkyrie Greatsword
- Weapon Strength: 995-1100
- Power: 239
- Vitality: 171
- Ferocity: 171
- Weapon Strength: -
Sigil of Stamina
Your endurance is refilled each time you kill a foe.
Sigil of Superior Agony
Bleeds you apply last 20% longer.
Weapon Set I
Sigil of StaminaYour endurance is refilled each time you kill a foe.
Valkyrie Shortbow
- Weapon Strength: 905-1000
- Power: 239
- Vitality: 171
- Ferocity: 171
- Weapon Strength: -
Sigil of Stamina
Your endurance is refilled each time you kill a foe.
Sigil of Superior Agony
Bleeds you apply last 20% longer.
Weapon Set II
Sigil of StaminaYour endurance is refilled each time you kill a foe.
Valkyrie Harpoon Gun
- Weapon Strength: 905-1000
- Power: 120
- Vitality: 85
- Ferocity: 85
Valkyrie Spear
- Weapon Strength: 905-1000
- Power: 120
- Vitality: 85
- Ferocity: 85
Sigil of Superior Agony
Bleeds you apply last 20% longer.
Sigil of Superior Bloodlust
You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Water Weapon I
Sigil of Superior AgonyBleeds you apply last 20% longer.
Water Weapon II
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)