Ranger PvE | Fun Greatsword, Shortbow | Damage Dodgy Ranger

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Summary

Through fury almost always opening strike. Further lots of bleeds and poison and some power too. High vitality because of medium armor. A hybrid condi/power build strictly for fun. This is all theorycrafting and untested. Please comment.


I. Weapons and Skills

Valkyrie Greatsword
  • Weapon Strength: 995-1100
  • Power: 239
  • Vitality: 171
  • Ferocity: 171
  • Weapon Strength: -
Valkyrie Shortbow
  • Weapon Strength: 905-1000
  • Power: 239
  • Vitality: 171
  • Ferocity: 171
  • Weapon Strength: -
Valkyrie Harpoon Gun
  • Weapon Strength: 905-1000
  • Power: 120
  • Vitality: 85
  • Ferocity: 85
Valkyrie Spear
  • Weapon Strength: 905-1000
  • Power: 120
  • Vitality: 85
  • Ferocity: 85
  • Rending Pounce2 30
    Pet skills. Leap at a foe and make them bleed.
    Damage (2x): 244x2Bleeding: 20 s (1700 damage)Combo Finisher: LeapRange: 600
  • Slash½
    Slash at your foe, leaving them vulnerable.
    Damage: 129Vulnerability: 5 sRange: 130
  • Bite½ 8
    Bite your foe for heavy damage.
    Damage: 259Range: 130
  • Maul½ 20
    Slash a foe multiple times and make them bleed.
    Damage: 74Range: 130
  • Slash½
    Slash your foe.
    Damage: 203Range: 150
    • Slice½
      Slice your foe.
      Damage: 203Range: 150
    • Power Stab¾
      Stab your foe and evade attacks.
      Damage: 240Range: 130
  • Maul¾ 6
    Bleed your foe multiple times with a mauling strike.
    Damage: 296x3Vulnerability: 8 sRange: 150
    • 0
      Fury: 6 s
    • 0
      Fury: 6 s
  • Swoop12
    Run and leap at your foe, hitting them and nearby foes.
    Damage: 517Combo Finisher: LeapRange: 1,100
    • 0
      Fury: 6 s
    • 0
      Fury: 6 s
  • Counterattack3 15
    Block and counter an attack with a kick that pushes foes back.
    Damage: 480Knockback: 300
    • Crippling Throw¾
      Throw your greatsword, crippling your foe.
      Damage: 369Crippled: 5 sCombo Finisher: ProjectileRange: 600
    • 0
      Fury: 6 s
  • Hilt Bash½ 25
    Daze your foe with a hilt bash. Stun them if you hit from behind. Your pet's next attack does 50% more damage.
    Damage: 185Daze: 1 sStun: 1 sRange: 300
    • 0
      Fury: 6 s
    • 0
      Fury: 6 s
  • Troll Unguent½ 20
    Survival. You and your pet regenerate health over time.
    Health per second: 856Duration: 10Fury: 6 s
    • 0
      Fury: 6 s
  • Lightning Reflexes32
    Survival. Evade back with a crack of lightning, dealing damage and gaining vigor.
    Vigor: 10 sDamage: 244Breaks stunFury: 6 s
    • 0
      Fury: 6 s
  • Sharpening Stone36
    Survival. Bleed foes with your next five attacks.
    Bleeding: 6 s (255 damage)Duration: 30Fury: 6 s
    • 0
      Fury: 6 s
  • Muddy Terrain ¾ 20
    Survival. Use mud to cripple and immobilize foes.
    Immobilized: 2 s (at creation)Crippled: 2 s (per pulse)Duration: 10Range: 900Fury: 6 s
    • 0
      Fury: 6 s
  • Entangle ¾ 48
    Survival. Entangle your foe. They are immobile until the vines are destroyed.
    Duration: 20Damage: 49Bleeding: 8 s (6800 damage)Immobilized: 1 sRange: 600Fury: 6 s
    • 0
      Fury: 6 s

Traits

Skirmishing

  • Tail Wind
    Gain 9s of swiftness by switching your weapons in combat. This trait has a 9 second internal cooldown.
    • Sharpened Edges
      You and your pet have a 66% chance to cause 3s of bleeding when you critically strike.
    • Primal Reflexes
      When you successfully evade an attack gain 5s of Vigor. This trait has a 8 second internal cooldown.
    • Trapper’s Expertise
      Boons and conditions caused by your traps last 60% longer. Your traps recharge 20% faster and your offensive traps cause 2s of cripple.
  • Furious Grip
    Gain 5s of fury by switching your weapons in combat. This trait has a 9 second internal cooldown.
    • Spotter
      Nearby allies gain up to 150 precision.
    • Strider’s Defense
      Your melee attacks have a 25% chance to destroy projectiles. Your sword skills recharge 20% faster.
    • Hidden Barbs
      Bleeding you cause deals 33% more damage.
  • Hunter’s Tactics
    Increase your chance to critically strike by 10% when attacking from behind or the side.
    • Quick Draw
      Combat only. Upon swapping weapons, your next ranger weapon skill used has 66% reduced recharge. This trait has a 9 second internal cooldown.
    • Light on your Feet
      After dodging your damage and condition duration is increased by 5% for the next 4 seconds. Short bow skills recharge 20% faster and pierce.
    • Most Dangerous Game
      While your health is below 50% you gain 5 stacks of might for 3 seconds every second.

Wilderness Survival

  • Natural Vigor
    Increases your endurance regeneration by 20%.
    • Soften the Fall
      You take 50% less damage from falling. When you take falling damage create muddy ground.
    • Oakheart Salve
      Gain 5s of regeneration when you suffer from bleeding, poison or burning. While under the effects of regeneration you take 5% less damage. This trait has a 10 second internal cooldown.
    • Expertise Training
      Your pet gains up to 300 condition damage, based on level and their conditions last 20% longer.
  • Companion’s Defense
    Combat Only. You and your pet gain 2s of protection when you dodge roll.
    • Ambidexterity
      Gain up to 150 condition damage when wielding a torch or dagger. Your torch and dagger skills recharge 20% faster.
    • Refined Toxins
      While you are above 90% health your strikes inflict 6s of poison. While your pet’s health is above 90% its strikes inflict 6s of poison. This trait has a 10 second internal cooldown.
    • Shared Anguish
      Incoming disables (Stun, Taunt, Daze, Knockdown, Knockback, Pull, Sink, Float, Fear or Launch) are transferred to your pet. This trait has a 60 second internal cooldown.
  • Bark Skin
    You take 33% less damage and your pet takes 50% less damage while your health is above 90%.
    • Empathic Bond
      Pets take 3 conditions from you every 10 seconds.
    • Wilderness Knowledge
      Survival skills have 20% reduced recharge, grant 6s of fury and remove 2 conditions.
    • Poison Master
      When you swap pets your pet’s next attack will inflict 2 stacks of poison for 8 seconds. Your poison damage is increased by 25%.

Marksmanship

  • Opening Strike
    Cause 5 stacks of vulnerability for 5 seconds with your first strike on entering combat.
    • Enlargement
      When your health drops below 50%, you cast Signet of the Wild.
    • Predator’s Instinct
      Apply 10 seconds of Cripple to foes below 50% when you strike them. This trait has a 30 second internal cooldown.
    • Clarion Bond
      Cast Call of the Wild when you swap pets. 30 second internal cooldown.
  • Alpha Training
    Your pets gains Opening Strike.
    • Brutish Seals
      Activating a signet grants 3 stacks of might for 15 seconds to you and your pet. Your signets gain 20% recharge reduction.
    • Steady Focus
      Deal 10% increased damage when at full endurance.
    • Moment of Clarity
      When you interrupt a foe, you and your pets’ next attack deal 50% more damage. Your daze and stun durations are increased by 100%.
  • Precise Strike
    Your opening strike always critically hits.
    • Predator’s Onslaught
      You and your pet deal 10% increased damage to foes affected by disables or movement impairing abilities.
    • Remorseless
      Regain opening strike whenever you gain fury. Your opening strike deals 25% more damage.
    • Lead the Wind
      While wielding a longbow your attack speed is increased by 10% and your arrows pierce. Longbow and Harpoon gun skills recharge 20% faster.

III. Stat Specifics & Effects

Primary Stats

  • Health 24922 (+9000)
  • Vitality 1900 (+900)
  • Armor 2064 (+0)
  • Toughness 1000 (+0)
  • Attack 3068 (+968)
  • Power 1968 (+968)
  • Critical Hit 4% (+4%)
  • Precision 1000 (+0)

Secondary Stats

  • Bleeding Duration 20% (+20%)
  • Condition Damage 1049 (+1049)
  • Critical Damage 23% (+23%)
  • Damage 1100 (+0%)
  • Defense 1064 (+0)
  • Endurance Regeneration 20% (+20%)
  • Ferocity 346 (+346)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Duration:

Utility Nourishment

Duration:

Armor & Runes

Carrion Emblazoned Helm
  • Defense: 97
  • Condition Damage: 60
  • Power: 43
  • Vitality: 43
Superior Rune of Evasion
  1. Ferocity: 25
  2. When executing a dodge roll, you gain 3 seconds of swiftness. (Cooldown: 10s)
  3. Ferocity: 50
  4. When executing a dodge roll, you gain 3 seconds of fury. (Cooldown: 10s)
  5. Ferocity: 100
  6. When executing a dodge roll, deal a crippling strike to nearby enemies. (Cooldown: 10s)
Carrion Emblazoned Shoulders
  • Defense: 97
  • Condition Damage: 45
  • Power: 32
  • Vitality: 32
Superior Rune of Evasion
  1. Ferocity: 25
  2. When executing a dodge roll, you gain 3 seconds of swiftness. (Cooldown: 10s)
  3. Ferocity: 50
  4. When executing a dodge roll, you gain 3 seconds of fury. (Cooldown: 10s)
  5. Ferocity: 100
  6. When executing a dodge roll, deal a crippling strike to nearby enemies. (Cooldown: 10s)
Carrion Emblazoned Coat
  • Defense: 338
  • Condition Damage: 134
  • Power: 96
  • Vitality: 96
Superior Rune of Evasion
  1. Ferocity: 25
  2. When executing a dodge roll, you gain 3 seconds of swiftness. (Cooldown: 10s)
  3. Ferocity: 50
  4. When executing a dodge roll, you gain 3 seconds of fury. (Cooldown: 10s)
  5. Ferocity: 100
  6. When executing a dodge roll, deal a crippling strike to nearby enemies. (Cooldown: 10s)
Carrion Emblazoned Gloves
  • Defense: 157
  • Condition Damage: 45
  • Power: 32
  • Vitality: 32
Superior Rune of Evasion
  1. Ferocity: 25
  2. When executing a dodge roll, you gain 3 seconds of swiftness. (Cooldown: 10s)
  3. Ferocity: 50
  4. When executing a dodge roll, you gain 3 seconds of fury. (Cooldown: 10s)
  5. Ferocity: 100
  6. When executing a dodge roll, deal a crippling strike to nearby enemies. (Cooldown: 10s)
Carrion Emblazoned Pants
  • Defense: 218
  • Condition Damage: 90
  • Power: 64
  • Vitality: 64
Superior Rune of Evasion
  1. Ferocity: 25
  2. When executing a dodge roll, you gain 3 seconds of swiftness. (Cooldown: 10s)
  3. Ferocity: 50
  4. When executing a dodge roll, you gain 3 seconds of fury. (Cooldown: 10s)
  5. Ferocity: 100
  6. When executing a dodge roll, deal a crippling strike to nearby enemies. (Cooldown: 10s)
Carrion Emblazoned Boots
  • Defense: 157
  • Condition Damage: 45
  • Power: 32
  • Vitality: 32
Superior Rune of Evasion
  1. Ferocity: 25
  2. When executing a dodge roll, you gain 3 seconds of swiftness. (Cooldown: 10s)
  3. Ferocity: 50
  4. When executing a dodge roll, you gain 3 seconds of fury. (Cooldown: 10s)
  5. Ferocity: 100
  6. When executing a dodge roll, deal a crippling strike to nearby enemies. (Cooldown: 10s)

Armor Stat Totals

  • Defense 1064
  • Ferocity 175
  • Condition Damage 419
  • Power 299
  • Vitality 299

Rune Bonuses

Superior Rune of Evasion
  1. Ferocity: 25
  2. When executing a dodge roll, you gain 3 seconds of swiftness. (Cooldown: 10s)
  3. Ferocity: 50
  4. When executing a dodge roll, you gain 3 seconds of fury. (Cooldown: 10s)
  5. Ferocity: 100
  6. When executing a dodge roll, deal a crippling strike to nearby enemies. (Cooldown: 10s)

Accessories & Jewels

Carrion Amulet
  • Condition Damage: 120
  • Power: 85
  • Vitality: 85
Carrion Jewel
  • Condition Damage: 25
  • Power: 15
  • Vitality: 15
Carrion Back
  • Condition Damage: 30
  • Power: 21
  • Vitality: 21
(Infused)
Carrion Jewel
  • Condition Damage: 25
  • Power: 15
  • Vitality: 15
Carrion Ring
  • Condition Damage: 90
  • Power: 64
  • Vitality: 64
(Infused)
Carrion Jewel
  • Condition Damage: 25
  • Power: 15
  • Vitality: 15
Carrion Ring
  • Condition Damage: 90
  • Power: 64
  • Vitality: 64
(Infused)
Carrion Jewel
  • Condition Damage: 25
  • Power: 15
  • Vitality: 15
Carrion Earring
  • Condition Damage: 75
  • Power: 53
  • Vitality: 53
Carrion Jewel
  • Condition Damage: 25
  • Power: 15
  • Vitality: 15
Carrion Earring
  • Condition Damage: 75
  • Power: 53
  • Vitality: 53
Carrion Jewel
  • Condition Damage: 25
  • Power: 15
  • Vitality: 15

Accessory Totals

  • Power:430
  • Vitality:430
  • Condition Damage:630

Weapon Set Sigils

Valkyrie Greatsword
  • Weapon Strength: 995-1100
  • Power: 239
  • Vitality: 171
  • Ferocity: 171
  • Weapon Strength: -
Sigil of Stamina
Your endurance is refilled each time you kill a foe.
Sigil of Superior Agony
Bleeds you apply last 20% longer.

Weapon Set I

Sigil of Stamina

Your endurance is refilled each time you kill a foe.

Valkyrie Shortbow
  • Weapon Strength: 905-1000
  • Power: 239
  • Vitality: 171
  • Ferocity: 171
  • Weapon Strength: -
Sigil of Stamina
Your endurance is refilled each time you kill a foe.
Sigil of Superior Agony
Bleeds you apply last 20% longer.

Weapon Set II

Sigil of Stamina

Your endurance is refilled each time you kill a foe.

Valkyrie Harpoon Gun
  • Weapon Strength: 905-1000
  • Power: 120
  • Vitality: 85
  • Ferocity: 85
Valkyrie Spear
  • Weapon Strength: 905-1000
  • Power: 120
  • Vitality: 85
  • Ferocity: 85
Sigil of Superior Agony
Bleeds you apply last 20% longer.
Sigil of Superior Bloodlust
You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)

Water Weapon I

Sigil of Superior Agony

Bleeds you apply last 20% longer.

Water Weapon II

Sigil of Superior Bloodlust

You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)


V. Basic Gameplay

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