Elementalist PvE | Fun Dagger/Dagger | Damage Glyph Master
Table of Contents
Summary
A build to make the most of Glyphs.
Choose your attunement to suit your situation and trigger the extra boons of your choice:
5 x Extra Healing or
5 x Extra Might or
5 x Extra Swiftness or
5 x Extra Protection.
I. Weapons and Skills
Weapon and Skill Details
You are dealing conditions and using the Glyphs to enhance them.
What the Glyphs do is secondary to their bonuses.
Switch to Water to get some much needed healing, or power through by switching to Fire. Use Air to sweep through an area at uncatchable speed or switch to Earth to make a stand with Protection.
Traits
Earth Magic
- Stone FleshGain 150 toughness while attuned to earth.
- Earth’s EmbraceGain armor of earth when struck while below 50% health.
- Serrated StonesBleeds you apply last 20% longer; deal 5% more damage to bleeding foes.
- Elemental ShieldingGrant 3 seconds of protection when applying an aura to yourself or an ally.
- Earthen BlastDamage foes and cripple them for 3s when attuning to earth.
- Strength of StoneGain condition damage based on 10% of your toughness attribute.
- Rock SolidGrant 2 seconds of stability to nearby allies when attuning to earth.
- Geomancer’s TrainingYou recover 33% more quickly from chilled, cripple and immobilize. Earth abilities recharge 33% faster.
- Geomancer’s DefenseYou take 10% less damage from foes within 360 range of you.
- Diamond SkinConditions cannot be applied to you when your health is above the threshold (90%)
- Written in StoneMaintain the passive effects of signets when you activate then. Reduces recharge of signets by 20%.
- Stone HeartYou cannot be critically hit while attuned to earth.
Air Magic
- Zephyr's SpeedMove 25% faster when attuned to air.
- Zephyr’s BoonAuras grant fury and swiftness for 5s when applied.
- One with AirGain 3 seconds of superspeed when attuning to air.
- Ferocious WindsGain ferocity based on 7% of your precision.
- Electric DischargeStrike your target with a bolt of lightning when attuning to air.
- InscriptionGrant a boon associated with your current attunement when you cast a glyph. Glyph ability recharges are reduced by 20%.
- Aeromancer’s TrainingGain 190 precision while attuned to air. Recharge of air weapon abilities are reduced by 33%.
- Tempest DefenseSurround yourself with a shocking aura for 4 seconds when disabled. Deal 20% increased damage to stunned or knocked down foes.
- Weak SpotYou have a 60% chance to cause 5 seconds of vulnerability to enemies when you critically hit them.
- Bolt to the HeartDeal 20% more damage to enemies whose health is below 50%.
- Fresh AirRecharge air attunement when you critically hit an enemy.
- Lightning RodDisabling an enemy causes them to be struck by a lightning bolt.
Fire Magic
- Empowering FlameGain 150 power while in fire attunement.
- Burning PrecisionCritical hits have a 33% chance to cause 2 seconds of burning. Burning duration is increased by 20%.
- ConjurerGain fire aura for 5 seconds when an ally picks up a conjured weapon; Conjured weapons have 10 more charges.
- Burning FireUse cleansing fire automatically when you have 3 conditions on you.
- SunspotInflict damage at your location when you attune to fire, and gain 3 seconds of fire aura.
- Pyromancer’s TrainingDeal 10% more damage while attuned to fire. Fire abilities have a 33% reduced recharge.
- One with FireFire auras you apply last 33% longer and grant 2 stacks of might for 10 second when applied.
- Power OverwhelmingGain condition damage based on 10% of your total power attribute.
- Burning RageDeal 10% more damage to burning foes.
- Persisting FlamesExecuting blast finishers on fire fields grant 10 seconds of fury. Fire fields last 2 seconds longer. Create a lava font on your position when you go down.
- Pyromancer’s PuissanceEach skill you use while attuned to fire grant you 15 seconds of might. This effect works in combat only.
- Blinding AshesBlind foes for 4 seconds when you burn them. 8 second internal cooldown.
Trait Details
Stand close in Earth to receive less damage, stability and immunity to Crits.
All the while gaining Protection via the Glyphs.
Switch to Air to cause Lightning Rod on a disabled foe.
All the while moving at a pace that cannot be caught via the Glyphs.
Switch to Fire to gain Might and Power when burning foes.
All the while adding a ton of more might via the Glyphs.
III. Stat Specifics & Effects
Primary Stats
- Health 20635 (+8990)
- Vitality 1899 (+899)
- Armor 2319 (+399)
- Toughness 1399 (+399)
- Attack 2731 (+750)
- Power 1750 (+750)
- Critical Hit 7% (+7%)
- Precision 1070 (+70)
Secondary Stats
- Condition Damage 1909 (+1909)
- Condition Duration 10% (+10%)
- Damage 981 (+0%)
- Defense 920 (+0)
- Experience from Kills 20% (+20%)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Damage: 100
Precision: 70
Experience from Kills: 10%
- (30min)
- Condition Damage: 100
- Precision: 70
- Experience from Kills: 10%
Utility Nourishment
Condition Damage: 100
Condition Duration: 10%
Experience from Kills: 10%
- (30min)
- Condition Damage: 100
- Condition Duration: 10%
- Experience from Kills: 10%
Armor & Runes
- Defense: 73
- Condition Damage: 60
- Toughness: 43
- Vitality: 43
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Defense: 73
- Condition Damage: 45
- Toughness: 32
- Vitality: 32
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Defense: 314
- Condition Damage: 134
- Toughness: 96
- Vitality: 96
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Defense: 133
- Condition Damage: 45
- Toughness: 32
- Vitality: 32
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Defense: 194
- Condition Damage: 90
- Toughness: 64
- Vitality: 64
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Defense: 133
- Condition Damage: 45
- Toughness: 32
- Vitality: 32
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Armor Stat Totals
- Defense 920
- Condition Damage 594
- Toughness 399
- Vitality 299
Rune Bonuses
Superior Rune of the Undead- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Accessories & Jewels
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
Accessory Totals
- Power:430
- Vitality:430
- Condition Damage:630
Weapon Set Sigils
- Weapon Strength: 924-981
- Condition Damage: 120
- Power: 85
- Vitality: 85
- Weapon Strength: 924-981
- Condition Damage: 120
- Power: 85
- Vitality: 85
Weapon Set I
Sigil of Superior RestorationGain Health on Killing a Foe.
Sigil of Superior SpeedGain Swiftness (20 seconds) on Killing a Foe.
- Weapon Strength: 905-1000
- Condition Damage: 120
- Power: 85
- Vitality: 85
Water Weapon I
V. Basic Gameplay
Which attunement you are in is completely subject to your situation.
This is a fun build, especially for those who don't want to be constantly running what ever other Ele is running.