Guardian sPvP | Fun Greatsword, Sword/Focus | Roamer Big Damage Roamer

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Summary

Pros >
Very High Single Target or Aoe Damage
Can 100 to 0 glass cannons in a single burst
Vigor is all ways up
Very fun to play

 

Cons>
You too are a glass cannon.
Heavy bunker classes may cause problems 1v1
You cannot hold a point to save your life.


I. Weapons and Skills

PvP Greatsword
  • Weapon Strength: 995-1100
PvP
  • Weapon Strength: -
PvP Sword
  • Weapon Strength: 996-1100
PvP Focus
  • Weapon Strength: 832-883
PvP
  • Weapon Strength: -
PvP
  • Weapon Strength: -
  • Virtue of Justice23¾
    Virtue. Burn foes with every fifth attack.
    Activate: You and your allies inflict burning on the next attack.
    Burning: 2 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)Blind: 3 s
  • Virtue of Resolve47½
    Virtue. Regenerates health.
    Activate: Heal yourself and nearby allies.
    Passive Regeneration: 3 sHealing: 84
  • Virtue of Courage71½
    Virtue. Grants aegis every 40 seconds.
    Activate: Grant aegis to yourself and nearby allies.
    Aegis: 5 s
  • Strike½
    Strike your foe.
    Damage: 296Range: 130
    • Vengeful Strike½
      Strike your foe again.
      Damage: 296Range: 130
    • Wrathful Strike½
      Attack with a final, powerful strike that applies might for each foe you strike.
      Damage: 443Might: 5 sRange: 130
  • Whirling Wrath¾ 10
    Spin in place and swing your greatsword while hurling powerful projectiles.
    Damage (9x): 1,251Combo Finisher: WhirlRange: 600
    • 0
    • 0
  • Leap of Faith½ 15
    Leap at your foe. On hit, blind nearby foes.
    Might: 5 sBlind: 3 sCombo Finisher: LeapRange: 600Vulnerability: 5 s
    • 0
    • 0
  • Symbol of Wrath¼ 20
    Symbol. Pierce the ground with a mystic symbol that damages and burns foes while granting retaliation to allies.
    Damage (5x): 925x5Retaliation: 1 sCombo Field: Light
    • 0
    • 0
  • Binding Blade¾ 30
    Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
    Damage: 369Duration: 10Maximum leash range: 600Combo Finisher: Whirl
    • Pull¾
      Pull your foes to you.
      Leash Range: 600Range: 900
    • 0
  • Shelter30
    Block attacks while healing.
    Healing: 4,555Duration: 2
    • 0
  • Smite Condition¼ 16
    Meditation. Cure a condition and damage nearby foes. More damage if a condition is cured.
    Damage with no conditions: 207Damage with condition: 463
    • 0
  • Judge's Intervention36
    Meditation. Teleport to your target and burn nearby foes.
    Burning: 3 s (984 damage)Damage: 122Breaks stunRange: 1,200
    • 0
  • Contemplation of Purity48
    Meditation. Convert the conditions you are suffering from into boons.
    Breaks stun
    • 0
  • Renewed Focus2 90
    Focus, making yourself invulnerable and recharging your virtues.
    Duration: 3
    • 0

Weapon and Skill Details

Sword
1. Sword of Wrath skill chain: You will use this if your initial burst doesn't drop the target.
2. Flashing Blade: You will use this to set up burst when Judge's Intervention is on cool-down.
3. Zealot's Defense: Your main single target damage skill; Bulk of your burst damage. Can also be use to draw out dodges for you GS burst combo, will block projectiles.
4.Ray of Judgement: Situational uses. Will remove 1 condition and will add 3 stacks of vulnerability.
5. Shield of Wrath: Bread and Butter if used correctly for offense. The game this skill will do is godly.

 

Great Sword
1.Strike Skill chain: Will be used to finish targets that are low.
2.Whirling Wrath: You main AOE burst damage skill used correctly with Shield of wrath will do a lot of damage to a group.
3.Leap of Faith: Use to blind for Vuln. stacks and to set up whirling wrath when Judge's Intervention is on cool down.
4. Symbol of Wrath: Use for extra damage after whirling wrath and/or to get retaliation.
5. Binding Blade: Another way to set up your burst combos. Can also be used as CC.

 

Utilites
1. Shelter: Best guard heal period. Can be interrupted only by fear, and unblock-able stuns.
2. Smite Condition: Being used with the Focused Mind trait will not stop your burst so you can use it while using you burst skills for more damage. Works best if you get blinded on your burst.
3.Judge's Intervention: The best way to get your full burst combo to land. Most of the time they will never see it coming.
4. Contemplation of Purity: I choose this over Stand your ground because if you try to stomp you will most likely get cleaved down. If you have to secure a stomp use Virtue of Courage.
5. Renewed Focus: You will sometimes have to pop all of your virtues to stay alive. This will help you stay alive a little longer.


II. Traits

Adept Master Grandmaster

Trait Details

Radiance
VI Blind Exposure - This trait will add extra damage to your burst when using Virtue of Justice.
X Powerful Blades - This trait will add extra damage to your single target burst.
XI Right Handed Strength - This trait will make your single target burst crit more when you need it to.

 

Valor
I Meditation Mastery - Reduces your burst skill cool-downs.
X Focused Mind - This is how your get all your damage to land together, the ability to use smite condition mid burst makes this trait well worth it.
XII Monk's Focus - This trait adds a bit more survival-ability.

 

Honor
Minor Vigorous Precision - You have have permanent vigor with this trait and the amount of crit this build has.

 

Virtues
Minor Inspired Virtue - The might stacks will add to your overall burst damage. Regeneration and protection for add sustainability.


III. Stat Specifics & Effects

Primary Stats

  • Health 12925 (+1280)
  • Vitality 1044 (+128)
  • Armor 2505 (+378)
  • Toughness 1294 (+378)
  • Attack 3294 (+1278)
  • Power 2194 (+1278)
  • Critical Hit 61% (+61%)
  • Precision 2194 (+1278)

Secondary Stats

  • Boon Duration 5% (+5%)
  • Condition Damage 378 (+378)
  • Critical Damage 85% (+85%)
  • Damage 1100 (+0%)
  • Defense 1211 (+0)
  • Ferocity 1278 (+1278)
  • Healing Power 128 (+128)
  • Virtue Recharge Rate 5% (+5%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Stat and Effect Details

Decent HP and Armor
The build gets it's damage from critical damage.


IV. Runes, Sigils, Accessories & Jewels

Armor & Runes

PvP Rune of Divinity
  1. +8 to all stats
  2. +10 to all stats
  3. +12 to all stats
  4. +14 to all stats
  5. +16 to all stats
  6. +18 to all stats
PvP Rune of Divinity
  1. +8 to all stats
  2. +10 to all stats
  3. +12 to all stats
  4. +14 to all stats
  5. +16 to all stats
  6. +18 to all stats
PvP Rune of Divinity
  1. +8 to all stats
  2. +10 to all stats
  3. +12 to all stats
  4. +14 to all stats
  5. +16 to all stats
  6. +18 to all stats
PvP Rune of Divinity
  1. +8 to all stats
  2. +10 to all stats
  3. +12 to all stats
  4. +14 to all stats
  5. +16 to all stats
  6. +18 to all stats
PvP Rune of Divinity
  1. +8 to all stats
  2. +10 to all stats
  3. +12 to all stats
  4. +14 to all stats
  5. +16 to all stats
  6. +18 to all stats
PvP Rune of Divinity
  1. +8 to all stats
  2. +10 to all stats
  3. +12 to all stats
  4. +14 to all stats
  5. +16 to all stats
  6. +18 to all stats

Rune Stat Totals

  • Power 78
  • Precision 78
  • Toughness 78
  • Vitality 78
  • Condition Damage 78
  • Healing Power 78
  • Ferocity 78

Rune Bonuses

PvP Rune of Divinity
  1. +8 to all stats
  2. +10 to all stats
  3. +12 to all stats
  4. +14 to all stats
  5. +16 to all stats
  6. +18 to all stats

Accessories & Jewels

Berserker's Amulet
  • Power: 1200
  • Precision: 900
  • Ferocity: 900
delete
  • Power: 0
  • Precision: 0
  • Ferocity: 0
  • Vitality: 0

Accessory Totals

  • Power:1200
  • Precision:900
  • Ferocity:900
  • Vitality:0

Weapon Set Sigils

PvP Greatsword
  • Weapon Strength: 995-1100
PvP
  • Weapon Strength: -
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

Weapon Set I

Sigil of Superior Fire

50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

PvP Sword
  • Weapon Strength: 996-1100
PvP Focus
  • Weapon Strength: 832-883
Sigil of Superior Air
50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)
Sigil of Superior Bloodlust
You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)

Weapon Set II

Sigil of Superior Air

50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)

Sigil of Superior Bloodlust

You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)

PvP
  • Weapon Strength: -
PvP
  • Weapon Strength: -

Water Weapon I

Water Weapon II

Upgrade Item Details

Great Sword
Sigil of superior fire : Adds extra damage to AOE burst when it procs.

 

Sword and Focus
Sigil of superior air : Adds extra damage to single target burst when it procs.
Sigil of superior bloodlust : More stacks = more damage = more kills = more fun = profit.

 

Runes
Runes of Divinity : You can also use Ogre, this build is based off of critical damage and the more you have the better.


V. Basic Gameplay

I play this build like a glass cannon should be played get in do your burst and get out. This build having very high damage potential you should just be able to kill and move on.


Main Skill Rotation

Shield of Wrath45
Create a shield to block the next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
Damage: 756Duration: 4Combo Finisher: Blast
Virtue of Justice23¾
Virtue. Burn foes with every fifth attack.
Activate: You and your allies inflict burning on the next attack.
Burning: 2 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)Blind: 3 s
Zealot's Defense½ 15
Block ranged attacks while casting magical projectiles.
Damage (8x): 888Duration: 3Range: 600
Judge's Intervention36
Meditation. Teleport to your target and burn nearby foes.
Burning: 3 s (984 damage)Damage: 122Breaks stunRange: 1,200
Smite Condition¼ 16
Meditation. Cure a condition and damage nearby foes. More damage if a condition is cured.
Damage with no conditions: 207Damage with condition: 463
Sword of Wrath½
Slash your foe once.
Damage: 296Range: 150

This combo will drop any glass cannon from 100 to 0. Wait 2.5 - 3 seconds after using shield of wrath. The goal is to get all your damage to land at the same time for a giant spike of damage.


AoE Burst Combo

Shield of Wrath45
Create a shield to block the next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
Damage: 756Duration: 4Combo Finisher: Blast
Virtue of Justice23¾
Virtue. Burn foes with every fifth attack.
Activate: You and your allies inflict burning on the next attack.
Burning: 2 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)Blind: 3 s
Whirling Wrath¾ 10
Spin in place and swing your greatsword while hurling powerful projectiles.
Damage (9x): 1,251Combo Finisher: WhirlRange: 600
Judge's Intervention36
Meditation. Teleport to your target and burn nearby foes.
Burning: 3 s (984 damage)Damage: 122Breaks stunRange: 1,200
Smite Condition¼ 16
Meditation. Cure a condition and damage nearby foes. More damage if a condition is cured.
Damage with no conditions: 207Damage with condition: 463
Strike½
Strike your foe.
Damage: 296Range: 130

Same as above; can do high damage to capture points with a lot of people on them.


Small single target damage burst combo

Flashing Blade10
Teleport to your target, striking them and blinding nearby foes.
Damage: 67Blind: 3 sRange: 600Vulnerability: 5 s
Zealot's Defense½ 15
Block ranged attacks while casting magical projectiles.
Damage (8x): 888Duration: 3Range: 600
Smite Condition¼ 16
Meditation. Cure a condition and damage nearby foes. More damage if a condition is cured.
Damage with no conditions: 207Damage with condition: 463
Sword of Wrath½
Slash your foe once.
Damage: 296Range: 150

Use this combo when your big burst is on cool-down. The blind will add extra damage to your attacks.


Small AoE damage burst combo

Symbol of Wrath¼ 20
Symbol. Pierce the ground with a mystic symbol that damages and burns foes while granting retaliation to allies.
Damage (5x): 925x5Retaliation: 1 sCombo Field: Light
Leap of Faith½ 15
Leap at your foe. On hit, blind nearby foes.
Might: 5 sBlind: 3 sCombo Finisher: LeapRange: 600Vulnerability: 5 s
Whirling Wrath¾ 10
Spin in place and swing your greatsword while hurling powerful projectiles.
Damage (9x): 1,251Combo Finisher: WhirlRange: 600
Smite Condition¼ 16
Meditation. Cure a condition and damage nearby foes. More damage if a condition is cured.
Damage with no conditions: 207Damage with condition: 463
Strike½
Strike your foe.
Damage: 296Range: 130

Use this combo when your big burst is on cool-down. The blind will add extra damage to your attacks. Retaliation will help with survival.


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