Necromancer PvE | Open World Staff, Scepter/Dagger | Damage Arctics Condi Build
Table of Contents
Summary
Work in Progress (Not Complete Yet)
This build is comprised of a build my freind gave me and another guid I found online. Therefore I do not take credit for its contents
I. Weapons and Skills
- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
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- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
Weapon and Skill Details
Coming Soon!
Traits
Spite
- Reaper’s MightShroud skill 1 grants 1 stack of might for 15 seconds.
- Spiteful TalismanReduces focus skill recharges by 20%. Increase damage to foes with no boons by 5%.
- Spiteful RenewalStriking a foe below 25% health consumes a condition from you and heals you when the condition is removed. (ICD 5s)
- Bitter ChillInflicting chill on a foe also inflicts 3 stacks of vulnerability for 8 seconds.
- Death’s EmbraceIncreases damage while downed by 25%. Striking foes below 33% health inflicts 1 stack of vulnerability for 5 seconds.
- Chill of DeathCast the focus skill Spinal Shivers when attacking a foe below 50% health. This trait now benefits from the recharge bonus of Spiteful Talisman.
- Rending ShroudWhile in shroud apply 3 stacks of vulnerability for 10 seconds to foes around you.
- Unholy FervorReduces recharge of axe skills by 20% and deal 10% more damage to vulnerable foes.
- Siphoned PowerStriking a foe below 50% health grants 2 stacks for might for 10 seconds. (1s ICD)
- Signets of SufferingReduces recharge of signet skills by 20%. Signets grant 3 stacks of might for 15 seconds on cast and convert up to 2 boons on affected foes to conditions.
- Close to DeathIncreases 20% damage to enemies below the health threshold (50%).
- Spiteful SpiritEntering shroud casts the axe skill Unholy Feast. This trait benefits from the recharge bonus of Unholy Fervor.
Curses
- Barbed PrecisionCritical hits have a 33% chance to inflict bleeding. The duration of your applied bleeding stacks is increased by 20%.
- Plague SendingWhen you have 3 or more conditions on you your next critical hit casts Plague Signet on your target. This trait benefits from the recharge bonus of Signets of Suffering.
- Chilling DarknessBlinding a foe inflicts chill on them for 2 seconds. 5-second internal cooldown
- Furious DemiseWhen you enter shroud, gain fury for 5 seconds.
- Master of CorruptionReduces recharge of corruption skills by 33% but causes corruption skills to apply additional conditions to you when cast. (Condition applied varies per skill.)
- Path of CorruptionShroud skill 2 converts boons on struck foes to conditions.
- TerrorCauses fear to deal damage per second scaling with your condition damage stat. Damage is increased vs foes that have at least one other condition on them.
- Target the WeakYour critical hit chance is increased by 2% for each condition on your target. Additionally you gain condition damage equal to 13% of your precision.
- Weakening ShroudCritical hits inflict weakness for 5 seconds (10s ICD). When you enter shroud cast Enfeeble on nearby foes (Enfeeble is functionally identical to the dagger skill Enfeebling Blood.)
- Parasitic ContagionYou are healed for 10% of your outgoing condition damage.
- Lingering CurseGain 150 condition damage while wielding a scepter. The base duration of all scepter conditions is increased by 50%.
Soul Reaping
- GluttonyIncrease life force gain from skills by 10%.
- Unyielding BlastShroud skill 1 pierces an inflicts 2 stacks of vulnerability for 10 seconds to targets it hits. Increased number of targets pierced to 5 from 4.
- Soul MarksMark skills are now unblockable and generate 3% life force when triggered.
- Speed of ShadowsIncreases movement speed while in shroud by 25% and decreases recharge of shroud by 30%.
- Last GaspGain Spectral Armor when your health falls below the threshold (50%).
- Spectral MasteryReduces recharge of spectral skills by 20% and increases duration by 50%. Additionally, when you activate a spectral skill you gain 5% life force.
- Vital PersistenceLife force drains 50% slower while in shroud and the recharge of shroud skills is reduced by 15%.
- Fear of DeathFear duration is 50% longer. When you are downed, fear foes around you for 1s.
- Strength of UndeathIncreases maximum life force pool by 15%. While above 50% lifeforce you deal 5% additional damage.
- Foot in the GraveWhen you enter shroud gain 1 stack of stability for 3 seconds and break out of stun.
- Death PerceptionWhile you are in shroud you have an additional 50% chance to critical hit.
- DhuumfireShroud skill 1 inflicts 1 stack of burning for 3 seconds when it hits.
Trait Details
Coming Soon!
Seems that i cannot Edit a mistake i made,
1. in the spite line, the "Signet of Suffering" should be replaced with "close to death"
2. In the curses line, "Tremor" should be replaced with "Master of Corruption"
III. Stat Specifics & Effects
Primary Stats
- Health 28192 (+8980)
- Vitality 1898 (+898)
- Armor 2856 (+936)
- Toughness 1936 (+936)
- Attack 2111 (+0)
- Power 1000 (+0)
- Critical Hit 9% (+9%)
- Precision 1108 (+108)
Secondary Stats
- Agony Resistance 30 (+30)
- Bleeding Duration 30% (+30%)
- Condition Damage 1988 (+1988)
- Condition Duration 10% (+10%)
- Damage 1111 (+0%)
- Defense 920 (+0)
- Experience from Kills 20% (+20%)
- Poison Duration 15% (+15%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Coming Soon!
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Damage: 100
Vitality: 70
Experience from Kills: 10%
- (30min)
- Condition Damage: 100
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 73
- Condition Damage: 60
- Toughness: 43
- Vitality: 43
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
- Defense: 73
- Condition Damage: 45
- Toughness: 32
- Vitality: 32
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
- Defense: 314
- Condition Damage: 134
- Toughness: 96
- Vitality: 96
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
- Defense: 133
- Condition Damage: 45
- Toughness: 32
- Vitality: 32
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
- Defense: 194
- Condition Damage: 90
- Toughness: 64
- Vitality: 64
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
- Defense: 133
- Condition Damage: 45
- Toughness: 32
- Vitality: 32
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
Armor Stat Totals
- Defense 920
- Condition Damage 594
- Bleeding Duration 30%
- Poison Duration 15%
- Toughness 299
- Vitality 299
Rune Bonuses
Superior Rune of the Afflicted- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
Accessories & Jewels
- Condition Damage: 5
- Agony Resistance: 5
- Condition Damage: 5
- Agony Resistance: 5
- Condition Damage: 5
- Agony Resistance: 5
- Condition Damage: 5
- Agony Resistance: 5
- Condition Damage: 5
- Agony Resistance: 5
- Condition Damage: 5
- Agony Resistance: 5
Accessory Totals
- Precision:108
- Toughness:466
- Vitality:358
- Condition Damage:722
- Agony Resistance:30
Weapon Set Sigils
- Weapon Strength: 985-1111
- Condition Damage: 239
- Toughness: 171
- Vitality: 171
- Weapon Strength: -
Weapon Set I
Superior Sigil of Malice+10% Condition Duration
- Weapon Strength: 895-1010
- Condition Damage: 120
- Toughness: 85
- Vitality: 85
- Weapon Strength: 924-981
- Condition Damage: 120
- Toughness: 85
- Vitality: 85
Weapon Set II
Superior Sigil of Torment50% chance on critical hit: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5 Seconds)
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
- Weapon Strength: 905-1000
- Condition Damage: 120
- Toughness: 85
- Vitality: 85
- Weapon Strength: 905-1000
- Condition Damage: 120
- Toughness: 85
- Vitality: 85
Water Weapon I
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Water Weapon II
Superior Sigil of Malice+10% Condition Duration
Upgrade Item Details
Coming Soon!
V. Basic Gameplay
Coming Soon!
Main Skill Rotation
Coming Soon!