Engineer PvE | Dungeon Pistol/Pistol | Damage Ultimate Flame Juggernaut
Table of Contents
Summary
This is the engineer build for the unkillable flamethrower wielding juggernaut. Do over 100k damage on dungeon bosses, stand toe to toe with the toughest monsters, and have passive regeneration and healing better than any support character.
I. Weapons and Skills
Weapon and Skill Details
Double pistols. The weapon could also be a rifle, what is imprtant is Knight's stats and the Blood and Strength sigils. These sigils activate even when using weapon kits. Flamethrower strikes anywhere between 3 to 8 times a second depending on potion use. That guarantees massive might stacking and lifestealing.
Traits
Firearms
- SharpershooterYour critical hits have a 33% chance to cause 4s of bleeding.
- Chemical RoundsYour pistol skills have 50% increased condition duration.
- Heavy Armor ExploitYour critical hits have a 50% chance to grant you 3s of swiftness and cause 3s of vulnerability.
- High CaliberYou have a 10% increased chance to critically strike nearby foes.
- Hematic FocusYou have a 10% increased chance to critically strike foes affected by bleeding.
- Pinpoint DistributionYou gain 10% of your precision attribute as condition damage.
- Skilled MarksmanYou attack 10% faster with rifle or harpoon gun and those skills recharge 20% faster.
- No ScopeYour critical hits on nearby foes have a 100% chance to grant you 4s of fury. This trait has a 10 second internal cooldown.
- Serrated SteelBleeding you apply lasts 33% longer.
- JuggernautGain a stack of might for 15s and a stack of stability for 3s every 3 seconds while using the Flamethrower.
- Modified AmmunitionDeal 2% additional damage per condition on your foe.
- Incendiary PowderYour critical hits inflict 4s of burning. Burning you apply lasts 33% longer. This trait has a 10 second internal cooldown.
Alchemy
- Hidden FlaskDrink an elixir B when struck while below 75% health.
- Protection InjectionGain 3s of protection when you are disabled. This trait has a 5 second internal cooldown.
- Health InsuranceWhile using Med Kit your outgoing healing to others is increased by 15%.
- TransmuteIncoming conditions have a 100% chance of being converted into a boon. This trait has a 15 second internal cooldown.
- Inversion EnzymeElixir Gun abilities which remove conditions now convert them into boons instead.
- Self-regulating DefensesWhen struck below 25% health you consume an Elixir S.
- Backpack RegeneratorWhile using a kit you passively recover health.
- Alchemical TincturesElixirs remove a condition from affected allies. Boons you apply last 20% longer.
- HGHElixirs grant 2 stacks of might for 20s, have 20% reduced recharge, and have 20% increased duration.
- Stimulant SupplierDrop a stim pack when you use a heal skill. This trait has a 10 second internal cooldown.
- Iron BloodedIncoming damage is reduced by 2% for every boon on you.
Inventions
- Cleansing SynergyWhen you use a healing skill you emit a cleansing pulse to nearby allies, removing a damaging condition from them. This trait has a 10 second internal cooldown.
- Over ShieldShield skills recharge 20% faster and grant 4s of protection to nearby allies.
- Automated Medical ResponseAll heal skills recharge when struck while you are below the health threshold.
- Autodefense Bomb DispenserDrop a smoke bomb when you are disabled. This trait has a 30 second internal cooldown.
- Heal ResonatorWhen you use a healing skill you grant 6s of regeneration to nearby allies.
- Experimental TurretsTurrets apply boons to allies around them every 10 seconds.
- Soothing DetonationWhen you combo a blast finisher nearby allies are healed.
- Mecha LegsYour movement speed is increased by 25%. The duration of cripple, chill and immobilize on you is reduced by 33%.
- Energy AmplifierWhile under the effects of regeneration you gain up to 250 Healing power.
- Advanced TurretsTurrets receive 33% less damage. Turrets reflect missiles for 4s after created.
- Bunker DownWhen you critically hit create a mine and a med pack at your location. This trait has a 2 second internal cooldown.
- Medical Dispersion FieldYou heal nearby allies for 20% of whatever you heal yourself.
Trait Details
Firearms: Massive crits, might stacking, and stability
Alchemy: Condition removal, more might, and more passive healing
Invemtions: More healing, speed boost
In total, massive might stacks, high crits, and continuous stability and speed boost.
III. Stat Specifics & Effects
Primary Stats
- Health 15922 (+0)
- Vitality 1000 (+0)
- Armor 3303 (+1239)
- Toughness 2239 (+1239)
- Attack 3337 (+1308)
- Power 2308 (+1308)
- Critical Hit 50% (+50%)
- Precision 1969 (+969)
Secondary Stats
- Bleeding Duration 33% (+33%)
- Boon Duration 20% (+20%)
- Chill Duration (self) -33% (+-33%)
- Condition Damage 190 (+190)
- Cripple Duration (self) -33% (+-33%)
- Critical Damage 6% (+6%)
- Damage 1029 (+0%)
- Defense 1064 (+0)
- Experience from Kills 25% (+25%)
- Ferocity 90 (+90)
- Immobilize Duration (self) -33% (+-33%)
- Movement Speed 25% (+25%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
3.3k Attack and armor!
50% crit chance!
Stack might up to the maximum almost immediately!
Do 100k Crits with flamethrower!
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
66% chance to steal life on critical.
Precision: 70
Experience from Kills: 15%
- (45min)
- 66% chance to steal life on critical.
- Precision: 70
- Experience from Kills: 15%
Utility Nourishment
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 97
- Toughness: 60
- Power: 43
- Precision: 43
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 97
- Toughness: 45
- Power: 32
- Precision: 32
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 338
- Toughness: 134
- Power: 96
- Precision: 96
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 157
- Toughness: 45
- Power: 32
- Precision: 32
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 218
- Toughness: 90
- Power: 64
- Precision: 64
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 157
- Toughness: 45
- Power: 32
- Precision: 32
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
Armor Stat Totals
- Defense 1064
- Power 474
- Toughness 519
- Precision 299
Rune Bonuses
Superior Rune of the Fighter- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
Accessories & Jewels
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
Accessory Totals
- Power:490
- Precision:430
- Toughness:480
- Ferocity:90
Weapon Set Sigils
- Weapon Strength: 876-1029
- Toughness: 120
- Power: 85
- Precision: 85
- Weapon Strength: 876-1029
- Toughness: 120
- Power: 85
- Precision: 85
Weapon Set I
Sigil of Superior Strength60% chance to apply might for 10s on critical. (Cooldown 1 second)
Sigil of Superior Blood50% chance to life steal on critical.
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
Water Weapon I
Sigil of Superior Strength60% chance to apply might for 10s on critical. (Cooldown 1 second)
Upgrade Item Details
Power Precision toughness
Add to power using toughness
Add to Might
Add to condition damage based on a massive 3.3k Power!!!
Steal life happens once every 5 seconds, but for greater crit chance go for accuracy, or straight up power, choose bloodlust
V. Basic Gameplay
Switch to flamethrower and go to town on enemies.
If you are even close to breaking a sweat, down a couple potions and watch every enemy die!!!
Get groups clumped up in front of you and kill them all at once at zero range!
Main Skill Rotation
Very very easy!!!
Flamethrower 1 that's it!
On a boss battle, drink a couple potions first, then flamethrower 1
If facing multiple mobs, blast a blinding powder, then potions, then flamethrwer 1.
So simple, yet still the greatest build in the game for engineer.
If you use this build make sure totell people that Derenek showed you how!