Ranger PvE | Open World Axe/Axe, Axe/Torch | Damage Pyromaniac Forest Ranger
Table of Contents
Summary
Best Ranger damage, tons of conditions, fire fields, whirl and projectile finishers, traps.
I. Weapons and Skills
- Weapon Strength: 857-1048
- Condition Damage: 120
- Power: 85
- Precision: 85
- Weapon Strength: 857-1048
- Precision: 120
- Power: 85
- Condition Damage: 85
- Weapon Strength: 857-1048
- Condition Damage: 120
- Power: 85
- Precision: 85
- Weapon Strength: 789-926
- Condition Damage: 120
- Power: 85
- Precision: 85
Weapon and Skill Details
Axe IMO is best ranger weapon all things considered. Hits multiple enemies with #1 and #2. Splitblade is a powerful bleed and projectile finisher and quick cooldown. Winter's Bite is great utility to for chill and weakness and combines well with Predator's Onslaught trait.
Axe off-hand offers great damage. #4 is 2-hit pull. #5 is awesome whirl finisher, multiple targets, vulnerability and retaliation, 12-hit monster.
Torch provides the burn. #4 is one-target burn, while #5 creates fire field for both main and off-hand axes.
Traps can also create more conditions and fields to combo off of. Healing Spring is also a water field.
Traits
Beastmastery
- Pack AlphaYour pet gains up to 150 power, precision, toughness and vitality and their skills recharge 20% faster.
- Go For The EyesYour pet gains up to 300 toughness. Your pet’s command [[f2]] ability causes 5s of blindness to foes around it.
- Companion’s MightYour critical hits grant 5s of might to your pet. Critical strikes from your pet’s basic attack cause 6s of bleeding.
- Resounding TimbreYour shouts apply 10s of Regeneration and 10s of Swiftness to nearby allies. You shouts recharge 20% faster.
- Loud WhistleWhile your health is above 90% your pet deals 10% more damage. Your pet swap recharges 20% faster.
- Wilting StrikeYour pet inflicts 4s weakness when you activate its command [[f2]] ability.
- Two-Handed TrainingGreatsword and spear damage is increased by 5% and those skills recharge 20% faster. Greatsword and spear hits have a 50% chance to gain 3s of fury. This trait has a 10 second internal cooldown.
- Natural RegenerationYour pet gains natural health recovery and their healing power is increased by up to 450.
- Pet’s ProwessYour pets move 30 faster and gain up to 300 ferocity.
- Beastly WardenYour pet’s command [f2] ability causes 2s of taunt to foes around it. This trait has a 15 second internal cooldown.
- Zephyr’s SpeedCombat Only. When you swap pets you and your pet gain 3 stacks of might for 15 seconds and 3 seconds of quickness. 15-second internal cooldown.
- Honed AxesGain up to 150 ferocity while wielding an axe in your main hand. Winter’s Bite is now inflicts its effects in an area at your target’s location.
Marksmanship
- Opening StrikeCause 5 stacks of vulnerability for 5 seconds with your first strike on entering combat.
- EnlargementWhen your health drops below 50%, you cast Signet of the Wild.
- Predator’s InstinctApply 10 seconds of Cripple to foes below 50% when you strike them. This trait has a 30 second internal cooldown.
- Clarion BondCast Call of the Wild when you swap pets. 30 second internal cooldown.
- Alpha TrainingYour pets gains Opening Strike.
- Brutish SealsActivating a signet grants 3 stacks of might for 15 seconds to you and your pet. Your signets gain 20% recharge reduction.
- Steady FocusDeal 10% increased damage when at full endurance.
- Moment of ClarityWhen you interrupt a foe, you and your pets’ next attack deal 50% more damage. Your daze and stun durations are increased by 100%.
- Precise StrikeYour opening strike always critically hits.
- Predator’s OnslaughtYou and your pet deal 10% increased damage to foes affected by disables or movement impairing abilities.
- RemorselessRegain opening strike whenever you gain fury. Your opening strike deals 25% more damage.
- Lead the WindWhile wielding a longbow your attack speed is increased by 10% and your arrows pierce. Longbow and Harpoon gun skills recharge 20% faster.
Skirmishing
- Tail WindGain 9s of swiftness by switching your weapons in combat. This trait has a 9 second internal cooldown.
- Sharpened EdgesYou and your pet have a 66% chance to cause 3s of bleeding when you critically strike.
- Primal ReflexesWhen you successfully evade an attack gain 5s of Vigor. This trait has a 8 second internal cooldown.
- Trapper’s ExpertiseBoons and conditions caused by your traps last 60% longer. Your traps recharge 20% faster and your offensive traps cause 2s of cripple.
- Furious GripGain 5s of fury by switching your weapons in combat. This trait has a 9 second internal cooldown.
- SpotterNearby allies gain up to 150 precision.
- Strider’s DefenseYour melee attacks have a 25% chance to destroy projectiles. Your sword skills recharge 20% faster.
- Hunter’s TacticsIncrease your chance to critically strike by 10% when attacking from behind or the side.
- Quick DrawCombat only. Upon swapping weapons, your next ranger weapon skill used has 66% reduced recharge. This trait has a 9 second internal cooldown.
- Light on your FeetAfter dodging your damage and condition duration is increased by 5% for the next 4 seconds. Short bow skills recharge 20% faster and pierce.
- Most Dangerous GameWhile your health is below 50% you gain 5 stacks of might for 3 seconds every second.
Trait Details
Basically maximize condition damage and critical hit chance.
III. Stat Specifics & Effects
Primary Stats
- Health 15922 (+0)
- Vitality 1000 (+0)
- Armor 2064 (+0)
- Toughness 1000 (+0)
- Attack 2947 (+899)
- Power 1899 (+899)
- Critical Hit 52% (+52%)
- Precision 2004 (+1004)
Secondary Stats
- Burning Duration 45% (+45%)
- Condition Damage 1629 (+1629)
- Condition Duration 20% (+20%)
- Critical Damage 10% (+10%)
- Damage 1048 (+0%)
- Defense 1064 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 150 (+150)
- Movement Speed 25% (+25%)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Damage: 100
Precision: 70
Experience from Kills: 10%
- (30min)
- Condition Damage: 100
- Precision: 70
- Experience from Kills: 10%
Utility Nourishment
Condition Damage: 100
Condition Duration: 10%
Experience from Kills: 10%
- (30min)
- Condition Damage: 100
- Condition Duration: 10%
- Experience from Kills: 10%
Armor & Runes
- Defense: 97
- Condition Damage: 60
- Power: 43
- Precision: 43
- Condition Damage: 25
- Burning Duration: 10%
- Condition Damage: 50
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- Condition Damage: 100
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
- Defense: 97
- Condition Damage: 45
- Power: 32
- Precision: 32
- Condition Damage: 25
- Burning Duration: 10%
- Condition Damage: 50
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- Condition Damage: 100
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
- Defense: 338
- Condition Damage: 134
- Power: 96
- Precision: 96
- Condition Damage: 25
- Burning Duration: 10%
- Condition Damage: 50
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- Condition Damage: 100
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
- Defense: 157
- Condition Damage: 45
- Power: 32
- Precision: 32
- Condition Damage: 25
- Burning Duration: 10%
- Condition Damage: 50
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- Condition Damage: 100
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
- Defense: 218
- Condition Damage: 90
- Power: 64
- Precision: 64
- Condition Damage: 25
- Burning Duration: 10%
- Condition Damage: 50
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- Condition Damage: 100
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
- Defense: 157
- Condition Damage: 45
- Power: 32
- Precision: 32
- Condition Damage: 25
- Burning Duration: 10%
- Condition Damage: 50
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- Condition Damage: 100
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
Armor Stat Totals
- Defense 1064
- Condition Damage 594
- Burning Duration 45%
- Power 299
- Precision 299
Rune Bonuses
Superior Rune of Balthazar- Condition Damage: 25
- Burning Duration: 10%
- Condition Damage: 50
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- Condition Damage: 100
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
Accessories & Jewels
- Condition Damage: 25
- Power: 15
- Precision: 15
- Condition Damage: 25
- Power: 15
- Precision: 15
- Condition Damage: 25
- Power: 15
- Precision: 15
- Condition Damage: 25
- Power: 15
- Precision: 15
- Condition Damage: 25
- Power: 15
- Precision: 15
- Condition Damage: 25
- Power: 15
- Precision: 15
Accessory Totals
- Power:430
- Precision:430
- Condition Damage:630
Weapon Set Sigils
- Weapon Strength: 857-1048
- Condition Damage: 120
- Power: 85
- Precision: 85
- Weapon Strength: 857-1048
- Precision: 120
- Power: 85
- Condition Damage: 85
Weapon Set I
Sigil of Superior Fire50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Superior Sigil of Malice+10% Condition Duration
- Weapon Strength: 857-1048
- Condition Damage: 120
- Power: 85
- Precision: 85
- Weapon Strength: 789-926
- Condition Damage: 120
- Power: 85
- Precision: 85
Weapon Set II
Sigil of Superior Fire50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Sigil of Superior GeomancyYou bleed nearby foes for 10s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Upgrade Item Details
Sinister to maximize condition damage and precision.
V. Basic Gameplay
Start with fire field from torch #5 and flame trap. Then switch to off-hand axe for whirl finisher. Axe #1, 2, and 4 for projectile finishers.
Main Skill Rotation
As you approach the enemy from a distance, Splitblade and pet F2 simultaneously, Throw Torch, then auto-attack until you're next to them. Bonfire to put up fire field, Splitblade again if up. Then swap weapon and Whirling Defense while field is still up. If enemy still standing, more Splitblade and auto-attack.