Warrior PvE | Dungeon Axe/Mace, Greatsword | Damage Guerrero de Mazmorra Speed Run (spanish)

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Summary

Me gustaría dejar en claro que todo lo que se expondrá, son en base a mis experiencias con la profesión y lo que he aprendido de distintos amigos y guilds que se dedican al speed run dungeon.
Otra cosa importante es que la guía se enfocará a los aspectos básicos de la profesión en el contexto de Speed Run Dungeon. No se hablará de builds para solear dungeons o de otro contexto en general.


I. Weapons and Skills

Zojja's Reaver
  • Weapon Strength: 900-1110
  • Power: 125
  • Precision: 90
  • Ferocity: 90
Zojja's Flanged Mace
  • Weapon Strength: 940-1060
  • Power: 125
  • Precision: 90
  • Ferocity: 90
Zojja's Claymore
  • Weapon Strength: 1045-1155
  • Power: 251
  • Precision: 179
  • Ferocity: 179
  • Weapon Strength: -
Zojja's Impaler
  • Weapon Strength: 950-1050
  • Power: 125
  • Precision: 90
  • Ferocity: 90
Zojja's Harpoon Gun
  • Weapon Strength: 950-1050
  • Power: 125
  • Precision: 90
  • Ferocity: 90
  • Eviscerate8
    Burst. Leap at your foe with a devastating attack. Effect increases with adrenaline level.
    Level 1 damage: 487Level 2 damage: 609 Level 3 damage: 731 Combo Finisher: LeapRange: 300
  • Chop¼
    Chop your foe.
    Damage: 227Range: 130
    • Double Chop
      Chop your foe twice.
      Damage (2x): 480Range: 130
    • Triple Chop
      Deliver three final chops to your foe.
      Damage (3x): 1,158Range: 130
  • Cyclone Axe½ 6
    Spin around and attack all nearby foes.
    Damage (2x): 236x4Vulnerability: 8 sCombo Finisher: WhirlRange: 130
    • 0
    • 0
  • Throw Axe¼ 10
    Throw an axe that cripples foes.
    Damage: 225Crippled: 4 sCombo Finisher: ProjectileRange: 900
    • 0
    • 0
  • Crushing Blow¾ 15
    Crush your opponent's armor, leaving them vulnerable.
    x4Vulnerability: 10 sDamage: 336Range: 130
    • 0
    • 0
  • Tremor½ 25
    Send a wave toward your foe that knocks down foes in a line.
    Damage: 269Knockdown: 2 sCombo Finisher: ProjectileRange: 1,200
    • 0
    • 0
  • Healing Signet16
    Signet Passive: Grants regeneration.
    Signet Active: Heal yourself and gain resistance.
    Healing: 3,320Resistance: 6 s
    • 0
  • Signet of Fury¼ 24
    Signet Passive: Improves precision.
    Signet Active: Gain adrenaline.
    Passive effect: 180 precisionAdrenaline: 30
    • 0
    • 0
    • 0
  • Battle Standard2 240
    Banner. Place a battle standard that revives fallen allies and grants fury, might, and stability to allies.
    Stability: 3 sFury: 3 sMight: 10 sEffective radius: 600Combo Finisher: Blast
    • 0

Weapon and Skill Details

Mandoble: Pasarás el 95% de la batalla atacando con esta,ya que la mayor parte de tu build está enfocada en esta arma, y el cien filos será tu mejor golpe a la hora de hacer daño, además para que mantengas el might a tope en la party, es necesario que pegues críticos con la mandoble, gracias a la combinación de los traits mandoble eficaz y fuerza de falange.

 

Hacha/Maza: Armas secundarias dentro de batalla del Guerrero, sirve como detonante de la rotación del guerrero, aplicando 18 de vulnerabilidad por 8 segundos (4 de maza + 2 de hacha) además de tener un stun (5 de maza) que siempre tiene que usarse con sumo cuidado y sólo cuando se necesite quitar desafiantes al enemigo, recuerda que para esto tienes que avisar que quitaras uno, para coordinar bien las habilidades de tu party.

 

Cuerno de Guerra: Arma secundaría sumamente importante, ya que fuera de batalla será tu arma principal de descarga (blast) con la habilidad 5 y también la de dar velocidad a la party con la habilidad 4.

 

Arco largo: Se usará para usar la habilidad 3 que sirve como blast y algunas veces para dar campo de fuego usando tu sello de furia + el F1 de arco.

 

Sello de curación: este sello gracias al trait "maestría de sello" quedará con un CD de 16 segundos, por lo cual lo usaras cada vez que puedas para así también ganar el buff de "precisión de sellos" (que lo dá el mismo trait) por 1 minuto (se acomula hasta 5 veces). Ahora eres aún más genial cuando calculas bien el CD del sello y lo tienes listo para antes de una batalla para así otorgar 5 de poder a la party sin perder los bonificadores de precisión de sellos.

 

Sello de furía: Gracias al trait "maestría de sello" quedará con un CD de 20 segundos, también lo usaras cada vez que puedas para ganar el buff de "precisión de sellos" pero este es sumamente importante que lo tengas listo antes de una batalla con un jefe, ya que este es el que te dará 30 de adrenalina para así ganar el bonificador del F1 en fase 3 y tener 20% más de daño en los siguientes 8 segundos.

 

Estandartes de Fortaleza y Disciplina: Regla número 1 de los estandartes, NUNCA dejarlos cerca de la batalla!, ya que muchas veces entorpece el tompar los arcos de hielo de los Elementalistas, asi que es mejor dejarlos apartados de la batalla. Sirven como blast asi que es mejor colocalos en un campo un campo de fuego pero sin olvidar la regla número 1. Lo otro es que no debes dejarlos botados después de terminar una batalla, así que designa a 1 persona (casi siempre al Guardían para que lleve uno y tu llevas otro. Como consejo, pon los estandartes en el camino que sigue después de matar al jefe, para que así no se te olvide recogerlo.

 

Estandarte de Batalla: usualmente llamado "war banner" (no me preguntes por qué)se usa para revivir aliados que esten abatidos, así que avisa cuando lo estés conjurando para que los Elementalistas no usen su forma mística y/o para que el Ladrón no se mueva (o si se mueva) de su posición. También se usa al principio de batallas contra estructuras donde no puedas pegar golpes críticos y se vea complicado generar might, como por ej: el carro de los dragas se path 3 y los los jefes de TA up and forward


Traits

Strength

  • Reckless Dodge
    Deal damage to foes at the end of your dodge roll.
    • Death from Above
      Falling damage reduced by 50%. When you take falling damage launch foes away from your point of impact.
    • Restorative Strength
      Gain 5 stacks of might for 6 seconds when you use a healing skill.
    • Peak Performance
      Reduces the recharge of Physical skills by 20%. Physical skills deal 10% more damage for each bar of adrenaline you have accrued.
  • Building Momentum
    Burst skills restore 15 endurance if they hit.
    • Body Blow
      Stuns, dazes, knockbacks and knockdowns inflict weakness for 3 seconds and 2 stacks of bleeding for 6 seconds.
    • Forceful Greatsword
      Reduces the recharge of Greatsword and spear skills by 20% and increases damage of greatsword and spear skills by 10%. Additionally when you land a critical hit with these weapons you gain 1 stack of might for 5 seconds.
    • Great Fortitude
      Gain vitality equal to 10% of your power.
  • Stick and Move
    Deal 10% more damage while your endurance is not full. Adept
    • Berserker’s Power
      Gain a 10/15/20% damage boost for 8 seconds after using a burst skill based on how much adrenaline was spent.
    • Distracting Strikes
      Interrupts inflict 4 stacks of confusion for 8 seconds.
    • Axe Mastery
      Recharge on axe skills is reduced by 20% and gain 150 ferocity for each axe you are wielding. When you critical hit with an axe you gain 2 additional adrenaline.

Arms

  • Precise Strikes
    Your critical hits have a 33% chance to inflict 1 stack of bleeding for 4 seconds.
    • Berserker’s Fury
      Gain 2 adrenaline every 3 seconds while in combat. Striking a foe below 25% health grants fury for 5 seconds (can only trigger once every 10 seconds).
    • Signet Mastery
      Reduces recharge on signet skills by 20%. When you activate a signet gain a stacking 100 precision buff for 1 minute (maximum 5 stacks). Striking a foe below 50% health activates Signet of Might.
    • Opportunist
      Immobilizing a target grants fury for 5 seconds (10s ICD).
  • Rending Strikes
    Your critical hits have a 33% chance to inflict 1 stack of vulnerability for 8 seconds.
    • Unuspecting Foe
      Gain 50% increased critical hit chance against stunned foes.
    • Deep Strike
      Fury you apply also gives 150 condition damage.
    • Blademaster
      Reduces recharge on sword skills by 20%. Sword skills have a 20% increased critical hit chance against bleeding foes.
  • Bloodlust
    Deal 5% additional damage to bleeding foes. Bleeding you inflict lasts 33% longer.
    • Burst Precision
      Burst skills have a 100% critical hit chance.
    • Furious
      Gain 1 additional adrenaline when you critical hit. Additionally, you gain 8 seconds of Furious Surge whenever you critical hit which increases condition damage by 10 per stack (maximum 25 stacks).
    • Dual Wielding
      Increases attack speed by 15% while wielding a sword, axe or mace in your offhand.

Tactics

  • Determined Revival
    Gain 400 toughness while reviving an ally.
    • Leg Specialist
      Inflicting cripple on a foe also inflicts immobilize for 1 second (5s ICD)
    • Quick Breathing
      Reduces recharge of warhorn skills by 20% and causes warhorn skills to remove 1 condition on affected allies to a boon.
    • Empowered
      Deal 1% additional damage for each boon on you.
  • Reviver’s Might
    When you successfully revive an ally, nearby allies gain 3 stacks of might for 10 seconds.
    • Shrug it Off
      Cast “Shake it Off!” when you have at least 1 condition on you. This trait benefits from the bonuses provided by Vigorous Shouts.
    • Burning Arrows
      Reduces recharge of longbow skills by 20%. Dual Shot inflicts 2 stacks of burning for 1 second.
    • Empower Allies
      Nearby allies gain 150 power (combat only). Reduced radius of this effect to 300.
  • Inspiring Presence
    Might you apply grants 10 healing power per stack.
    • Powerful Synergy
      Whenever you activate a leap finisher it activates twice.
    • Vigorous Shouts
      Reduces recharge of shout skills by 20%. Shouts heal allies in their radius and grant you 5 adrenaline.
    • Phalanx Strength
      Whenever you give yourself might you also apply 1 stack of might for 6 seconds to nearby allies.

Trait Details

Los Traits estan enfocados en dos puntos; 1) mantener a tope el DPS personal y 2) mantener el might de la party. Así que prácticamente no se cambiarán los traits casi bajo ni una circunstancia, el único trait que se puede considerar cambiable es "Empoderado" (III de Tácticas) cuando peleas contra el elemental de alquitrán en Arah path 1, por "Especialista mutilador de piernas" (I de Tácticas). Además de eso no hay mucho que decir de las traits ya que sólo básta con leerlas.


III. Stat Specifics & Effects

Primary Stats

  • Health 19212 (+0)
  • Vitality 1000 (+0)
  • Armor 2271 (+0)
  • Toughness 1000 (+0)
  • Attack 3945 (+1860)
  • Power 2806 (+1806)
  • Critical Hit 65% (+65%)
  • Precision 2271 (+1271)

Secondary Stats

  • Agony Resistance 75 (+75)
  • Critical Damage 64% (+64%)
  • Damage 1139 (+5%)
  • Defense 1271 (+0)
  • Experience from Kills 20% (+20%)
  • Ferocity 961 (+961)
  • Might Duration 45% (+45%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Stat and Effect Details

Como anteriormente indiqué, tu principal tarea en mantener con 25 de might a la party, pero tambien el Guerrero aplica 18 de vulnerabilidad al enemigo.
Furia no te faltará nunca, ya que la ganarás cada vez que uses el F1 de tu mandoble (siempre con 30 de adrenalina).
Otra de tus tareas es dar celeridad a tu party en las trash run, con el 4 del cuerno de guerra.


IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Plate of Truffle Steak
Duration: 30min
Power: 100
Precision: 70
Experience from Kills: 10%
  • (30min)
  • Power: 100
  • Precision: 70
  • Experience from Kills: 10%

Utility Nourishment

Powerful Potion of Undead Slaying
Duration: 1hr
+10% damage vs undead
-10% damage from undead
Experience from Kills: 10%
  • (1hr)
  • +10% damage vs undead
  • -10% damage from undead
  • Experience from Kills: 10%

Armor & Runes

Zojja's Visor
  • Defense: 127
  • Power: 63
  • Precision: 45
  • Ferocity: 45
Superior Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.
Versatile Precise InfusionOmni Infusion
  • Precision: 5
  • Agony Resistance: 5
Zojja's Pauldrons
  • Defense: 127
  • Power: 47
  • Precision: 34
  • Ferocity: 34
Superior Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.
Versatile Precise InfusionOmni Infusion
  • Precision: 5
  • Agony Resistance: 5
Zojja's Breastplate
  • Defense: 381
  • Power: 141
  • Precision: 101
  • Ferocity: 101
Superior Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.
Versatile Precise InfusionOmni Infusion
  • Precision: 5
  • Agony Resistance: 5
Zojja's Warfists
  • Defense: 191
  • Power: 47
  • Precision: 34
  • Ferocity: 34
Superior Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.
Versatile Precise InfusionOmni Infusion
  • Precision: 5
  • Agony Resistance: 5
Zojja's Tassets
  • Defense: 254
  • Power: 94
  • Precision: 67
  • Ferocity: 67
Superior Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.
Versatile Precise InfusionOmni Infusion
  • Precision: 5
  • Agony Resistance: 5
Zojja's Greaves
  • Defense: 191
  • Power: 47
  • Precision: 34
  • Ferocity: 34
Superior Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.
Versatile Precise InfusionOmni Infusion
  • Precision: 5
  • Agony Resistance: 5

Armor Stat Totals

  • Defense 1271
  • Power 614
  • Might Duration 45%
  • Precision 345
  • Ferocity 315
  • Agony Resistance 30

Rune Bonuses

Superior Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.

Accessories & Jewels

Mark of the Tethyos HousesOffensive Slot
  • Power: 157
  • Precision: 108
  • Ferocity: 108
Versatile Precise InfusionOmni Infusion
  • Precision: 5
  • Agony Resistance: 5
Berserker's Back (Infused)Offensive Slot
  • Power: 63
  • Precision: 40
  • Ferocity: 40
  • Agony Resistance: 5
(Infused)
Versatile Precise InfusionOmni Infusion
  • Precision: 5
  • Agony Resistance: 5
Ring of Red Death (Infused)Offensive Slot
  • Power: 126
  • Precision: 85
  • Ferocity: 85
  • Agony Resistance: 5
(Infused)
Versatile Precise InfusionOmni Infusion
  • Precision: 5
  • Agony Resistance: 5
Crystalline Band (Infused)Defensive Slot
  • Power: 126
  • Precision: 85
  • Ferocity: 85
  • Agony Resistance: 5
(Infused)
Versatile Precise InfusionOmni Infusion
  • Precision: 5
  • Agony Resistance: 5
Althea's AshesOffensive Slot
  • Power: 110
  • Precision: 74
  • Ferocity: 74
Versatile Precise InfusionOmni Infusion
  • Precision: 5
  • Agony Resistance: 5
Magister's Field JournalDefensive Slot
  • Power: 110
  • Precision: 74
  • Ferocity: 74
Versatile Precise InfusionOmni Infusion
  • Precision: 5
  • Agony Resistance: 5

Accessory Totals

  • Power:692
  • Precision:496
  • Ferocity:466
  • Agony Resistance:45

Weapon Set Sigils

Zojja's Reaver
  • Weapon Strength: 900-1110
  • Power: 125
  • Precision: 90
  • Ferocity: 90
Zojja's Flanged Mace
  • Weapon Strength: 940-1060
  • Power: 125
  • Precision: 90
  • Ferocity: 90
Superior Sigil of the Night
Outgoing damage is increased by 10% at night.
Sigil of Superior Force
+5% damage.

Weapon Set I

Superior Sigil of the Night

Outgoing damage is increased by 10% at night.

Sigil of Superior Force

+5% damage.

Zojja's Claymore
  • Weapon Strength: 1045-1155
  • Power: 251
  • Precision: 179
  • Ferocity: 179
  • Weapon Strength: -
Superior Sigil of the Night
Outgoing damage is increased by 10% at night.
Sigil of Superior Force
+5% damage.

Weapon Set II

Superior Sigil of the Night

Outgoing damage is increased by 10% at night.

Zojja's Impaler
  • Weapon Strength: 950-1050
  • Power: 125
  • Precision: 90
  • Ferocity: 90
Zojja's Harpoon Gun
  • Weapon Strength: 950-1050
  • Power: 125
  • Precision: 90
  • Ferocity: 90
Superior Sigil of Icebrood Slaying
+10% Damage vs. Icebrood.
Superior Sigil of Serpent Slaying
+10% Damage vs. Krait.

Water Weapon I

Superior Sigil of Icebrood Slaying

+10% Damage vs. Icebrood.

Water Weapon II

Superior Sigil of Serpent Slaying

+10% Damage vs. Krait.

Upgrade Item Details

Armadura: con stat Berserker |potencia/precisión/ferocidad| Lo óptimo sería que fuese ascendido, pero exótico también es bueno ya que la diferencia no es mucho.
La armadura llevarán las runas de Fortaleza ya que se debe mantener el might de la party, y esta runa nos permite aumentar la duracíon de está bonificación en un 45%, además de que cuando recibas un golpe generarás might, el cual también se lo darás a la party. Esta runa también nos dará 175 de Potencia y un bonificador de 5% cuando estemos bajo los efecto de might.

 

Armas: Berserker, lo ópito es Ascendido, ya que en este aspecto si hay diferencia con las armas Exóticas. Lo ideal es que tengas como mínimo 2 mandobles con tu Guerrero, una con los sellos de Fuerza/Noche, y la otra mandoble con los sellos de Fuerza/X (depende de la mazmorra ej: sello de proscrito, progélie, muertos vivientes, fragilidad, etc.) También mínimo 2 hachas, una con sello de Noche y otra puede ser con los sellos de las mazmorras, aunque también una excelente opción es el sello de fuego. En la maza se usa sello de Fuerza al igual que el cuerno, ya que muchas veces por blastear algo, quedas en combate y es mejor quedar preparado. en la espada va sello de energía, ya que no se usa en speed run para combates, sólo para trash run (moverte rápido). Las armas acuáticas se recomienda sello contra la progélie y fuerza (o krait) ya que para lo único que se ocupa, es HOTW path 2 y 3, y un fractal bajo el agua.

 

Accesorios, Anillos y Espaldar: Berserker Full ascendidos sí o sí, ya que aquí la diferencia es mucha. La pieza más difícil de conseguir es el espaldar, ya que es una de las más caras.

 

Pociones: Las que usualmente se usan son Pociones de la Masacre Poderosas de; Progélie, Hijos de Svanir, Proscritos, Elementales, Muertos Vivientes, Inquisa, Grawl, Draga, Corte de la pesadilla, Legión de la llama y Ejercito de Scarlet.

 

Comidas: Platos filetes de esparragos (+80 de potencia, +60 de precisión ). Esté también puede usar Empanadillas fritas doradas (+20% de duración de bendición, 33% de ganar poder por cada crítico) siempre que este use runas de erudito, o no sepa muy bien su rotación.


V. Basic Gameplay

El Rol del Guerrero es principalmente, mantener el might a tope (25) y usar de forma apropiada sus bonificaciones a la Party (banners, empoderar aliados) además de aportar con un mediano DPS a la hora de la batalla.
Por esto es que considero al Guerrero LA profesión básica para aprender a hacer mazmorras con partys organizadas, ya que dentro de las 4 profesiónes META, Este es el que más vitalidad y armadura tiene, por lo que te ayudará a aprender mejor las mecánicas de las dungeons y no solo recibir un golpe e irte al piso como sucede con las demás profesiones. Ademas es la que menos responsabilidad tiene en la party. Por asi decirlo, cualquier error que cometa el Guerrero no pondrá en riesgo a la party, en la mayoría de las veces solo se notará en una decaida de DPS (a no ser que todos estén abatidos y se necesite el divino Estandarte de batalla).


Main Skill Rotation

Signet of Fury¼ 24
Signet Passive: Improves precision.
Signet Active: Gain adrenaline.
Passive effect: 180 precisionAdrenaline: 30
Crushing Blow¾ 15
Crush your opponent's armor, leaving them vulnerable.
x4Vulnerability: 10 sDamage: 336Range: 130
Cyclone Axe½ 6
Spin around and attack all nearby foes.
Damage (2x): 236x4Vulnerability: 8 sCombo Finisher: WhirlRange: 130
Arcing Slice¾ 8
Burst. Strike your foe with an uppercut and gain fury.
Damage: 480Level 1 adrenaline: 3 sLevel 2 adrenaline: 6 sLevel 3 adrenaline: 9 sRange: 150
Hundred Blades
Repeatedly strike multiple foes. The last strike does extra damage.
Damage (8x): 1,624Final strike damage: 406Range: 130
Whirlwind Attack¼ 8
Whirl in a target's direction, slashing foes along your path.
Damage: 259Combo Finisher: WhirlRange: 450
Bladetrail¾ 12
Throw your greatsword at your foe so that it returns to you, crippling foes along the way.
Damage: 277Crippled: 4 sCombo Finisher: ProjectileRange: 900
Rush2 16
Charge and strike your foe.
Damage: 628Range: 1,200
Greatsword Swing½
Slash your foe.
Damage: 259Vulnerability: 8 sRange: 130
Greatsword Slice½
Slice your foe.
Damage: 259Vulnerability: 8 sRange: 130
Brutal Strike½
Hit your foe with a final brutal strike.
Damage: 333Range: 130
Arcing Slice¾ 8
Burst. Strike your foe with an uppercut and gain fury.
Damage: 480Level 1 adrenaline: 3 sLevel 2 adrenaline: 6 sLevel 3 adrenaline: 9 sRange: 150
Hundred Blades
Repeatedly strike multiple foes. The last strike does extra damage.
Damage (8x): 1,624Final strike damage: 406Range: 130
Whirlwind Attack¼ 8
Whirl in a target's direction, slashing foes along your path.
Damage: 259Combo Finisher: WhirlRange: 450
Greatsword Swing½
Slash your foe.
Damage: 259Vulnerability: 8 sRange: 130
Greatsword Slice½
Slice your foe.
Damage: 259Vulnerability: 8 sRange: 130
Brutal Strike½
Hit your foe with a final brutal strike.
Damage: 333Range: 130
Arcing Slice¾ 8
Burst. Strike your foe with an uppercut and gain fury.
Damage: 480Level 1 adrenaline: 3 sLevel 2 adrenaline: 6 sLevel 3 adrenaline: 9 sRange: 150

[*] Recuerda usar el esquivar siempre en dirección al enemigo ya que este hace un daño considerable.
[*] Siempre usar el F1 con 30 de adrenalina, si haces bien la rotación, la barra de adrenalina debería estar llena cada 8 segundos.
[*] Usar el 4 del mandoble siempre que el jefe NO esté contra una muralla.
[*] si ves que antes de la batalla hubo un buen blasteo de might, trata de tomar un arco de hielo al comienzo, de lo contrario, tómalo después de usar el 5 de la mandoble en tu rotación

 


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