Guardian PvE | Dungeon Sword/Torch, Staff | Damage Sano v1.0

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Summary

A sword/torch build I run in just about everywhere in the game, aside some sPvP.


I. Weapons and Skills

Knight's Sword
  • Weapon Strength: 996-1100
  • Toughness: 120
  • Power: 85
  • Precision: 85
Knight's Torch
  • Weapon Strength: 789-926
  • Toughness: 120
  • Power: 85
  • Precision: 85
Soldier's Staff
  • Weapon Strength: 985-1111
  • Power: 239
  • Toughness: 171
  • Vitality: 171
  • Weapon Strength: -
Knight's Spear
  • Weapon Strength: 996-1100
  • Toughness: 120
  • Power: 85
  • Precision: 85
Soldier's Trident
  • Weapon Strength: 905-1000
  • Power: 120
  • Toughness: 85
  • Vitality: 85
  • Virtue of Justice25
    Virtue. Burn foes with every fifth attack.
    Activate: You and your allies inflict burning on the next attack.
    Burning: 2 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)Blind: 3 s
  • Virtue of Resolve50
    Virtue. Regenerates health.
    Activate: Heal yourself and nearby allies.
    Passive Regeneration: 3 sHealing: 84
  • Virtue of Courage75
    Virtue. Grants aegis every 40 seconds.
    Activate: Grant aegis to yourself and nearby allies.
    Aegis: 5 s
  • Sword of Wrath½
    Slash your foe once.
    Damage: 296Range: 150
    • Sword Arc½
      Slash your foe again.
      Damage: 269Range: 150
    • Sword Wave½
      Send out a cone attack, striking up to three foes.
      Damage (3x): 504Range: 300
  • Flashing Blade10
    Teleport to your target, striking them and blinding nearby foes.
    Damage: 67Blind: 3 sRange: 600Vulnerability: 5 s
    • 0
    • 0
  • Zealot's Defense½ 15
    Block ranged attacks while casting magical projectiles.
    Damage (8x): 888Duration: 3Range: 600
    • 0
    • 0
  • Zealot's Flame15
    Set yourself alight, periodically burning up to three nearby foes.
    Duration: 3Burning: 6 s (786)Number of Targets: 3Radius: 180Unblockable: 180
    • Zealot's Fire¾
      Throw your Zealot's Flame at the targeted foe, damaging them but increasing the skill's recharge time by 50%.
      Damage: 681x3Burning: 3 s (1179)Range: 1,200
    • 0
  • Cleansing Flame15
    Breathe magical flames that damage foes and cure conditions on allies.
    Damage (10x): 1,000Range: 400
    • 0
    • 0
  • Signet of Resolve1 40
    Signet Passive: Cures a condition every ten seconds.
    Signet Active: Heal yourself.
    Healing: 8.150
    • 0
  • Bane Signet¾ 40
    Signet Passive: Improved power.
    Signet Active: Knock down and damage your foe.
    Signet Passive: 180 PowerDamage: 244Knockdown: 2 sRange: 1,200
    • 0
  • "Hold the Line!"35
    Shout. Grant protection and regeneration to allies.
    Protection: 4 sRegeneration: 6 s (780 health)Range: 600
    • 0
  • Hallowed Ground 1 80
    Consecration. Consecrate the ground around you, granting stability to allies inside.
    x11Stability: 10 sDuration: 10Combo Field: FireRange: 900
    • 0
  • Renewed Focus2 90
    Focus, making yourself invulnerable and recharging your virtues.
    Duration: 3
    • 0

Weapon and Skill Details

In Fractals, swap staff with Scepter/Shield.


II. Traits

Adept Master Grandmaster

III. Stat Specifics & Effects

Primary Stats

  • Health 15565 (+3920)
  • Vitality 1308 (+392)
  • Armor 3174 (+1047)
  • Toughness 1963 (+1047)
  • Attack 3186 (+1307)
  • Power 2122 (+1206)
  • Critical Hit 49% (+49%)
  • Precision 1935 (+1019)

Secondary Stats

  • Agony Resistance 40 (+40)
  • Condition Damage 300 (+300)
  • Condition Duration 10% (+10%)
  • Critical Damage 31% (+31%)
  • Damage 1064 (+10%)
  • Defense 1211 (+0)
  • Experience from Kills 20% (+20%)
  • Ferocity 470 (+470)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Plate of Orrian Steak Frittes
Duration: 30min
Power: 100
Vitality: 70
Experience from Kills: 10%
  • (30min)
  • Power: 100
  • Vitality: 70
  • Experience from Kills: 10%

Utility Nourishment

Master Maintenance Oil
Duration: 30min
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
  • (30min)
  • Gain precision equal to 6% of your toughness
  • Gain precision equal to 4% of your vitality
  • Experience from Kills: 10%

Armor & Runes

Dredge Helm
  • Defense: 121
Superior Rune of the Dolyak
  1. Toughness: 25
  2. Vitality: 35
  3. Toughness: 50
  4. Vitality: 65
  5. Toughness: 100
  6. Regenerate health every second.
Ascalonian Pauldrons
  • Defense: 121
Superior Rune of the Dolyak
  1. Toughness: 25
  2. Vitality: 35
  3. Toughness: 50
  4. Vitality: 65
  5. Toughness: 100
  6. Regenerate health every second.
Ascalonian Breastplate
  • Defense: 363
Superior Rune of the Dolyak
  1. Toughness: 25
  2. Vitality: 35
  3. Toughness: 50
  4. Vitality: 65
  5. Toughness: 100
  6. Regenerate health every second.
Ascalonian Gauntlets
  • Defense: 182
Superior Rune of the Dolyak
  1. Toughness: 25
  2. Vitality: 35
  3. Toughness: 50
  4. Vitality: 65
  5. Toughness: 100
  6. Regenerate health every second.
Ascalonian Legguards
  • Defense: 242
Superior Rune of the Dolyak
  1. Toughness: 25
  2. Vitality: 35
  3. Toughness: 50
  4. Vitality: 65
  5. Toughness: 100
  6. Regenerate health every second.
Ascalonian Greaves
  • Defense: 182
Superior Rune of the Dolyak
  1. Toughness: 25
  2. Vitality: 35
  3. Toughness: 50
  4. Vitality: 65
  5. Toughness: 100
  6. Regenerate health every second.

Armor Stat Totals

  • Defense 1211
  • Toughness 175
  • Vitality 100

Rune Bonuses

Superior Rune of the Dolyak
  1. Toughness: 25
  2. Vitality: 35
  3. Toughness: 50
  4. Vitality: 65
  5. Toughness: 100
  6. Regenerate health every second.

Accessories & Jewels

Thackeray Family CrestDefensive Slot
  • Power: 157
  • Toughness: 108
  • Vitality: 108
Versatile Simple InfusionOmni Infusion
  • Agony Resistance: 5
Koss on KossDefensive Slot
  • Power: 63
  • Toughness: 40
  • Vitality: 40
(Infused)
Versatile Simple InfusionOmni Infusion
  • Agony Resistance: 5
Ring of Red Death (Infused)Offensive Slot
  • Power: 126
  • Precision: 85
  • Ferocity: 85
  • Agony Resistance: 5
(Infused)
Versatile Simple InfusionOmni Infusion
  • Agony Resistance: 5
Crystalline Band (Infused)Defensive Slot
  • Power: 126
  • Precision: 85
  • Ferocity: 85
  • Agony Resistance: 5
(Infused)
Versatile Simple InfusionOmni Infusion
  • Agony Resistance: 5
Durmand's PenDefensive Slot
  • Power: 110
  • Toughness: 74
  • Vitality: 74
Versatile Simple InfusionOmni Infusion
  • Agony Resistance: 5
Warmaster's Family HeirloomDefensive Slot
  • Toughness: 110
  • Power: 74
  • Precision: 74
Versatile Simple InfusionOmni Infusion
  • Agony Resistance: 5

Accessory Totals

  • Power:656
  • Toughness:332
  • Vitality:222
  • Precision:244
  • Ferocity:170
  • Agony Resistance:40

Weapon Set Sigils

Knight's Sword
  • Weapon Strength: 996-1100
  • Toughness: 120
  • Power: 85
  • Precision: 85
Knight's Torch
  • Weapon Strength: 789-926
  • Toughness: 120
  • Power: 85
  • Precision: 85
Sigil of Superior Force
+5% damage.
Sigil of Rage
10% chance on critical hit to apply quickness for 3 seconds. (This effect cannot trigger more than once every 30s)

Weapon Set I

Sigil of Superior Force

+5% damage.

Sigil of Rage

10% chance on critical hit to apply quickness for 3 seconds. (This effect cannot trigger more than once every 30s)

Soldier's Staff
  • Weapon Strength: 985-1111
  • Power: 239
  • Toughness: 171
  • Vitality: 171
  • Weapon Strength: -
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Weapon Set II

Sigil of Superior Energy

You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Knight's Spear
  • Weapon Strength: 996-1100
  • Toughness: 120
  • Power: 85
  • Precision: 85
Soldier's Trident
  • Weapon Strength: 905-1000
  • Power: 120
  • Toughness: 85
  • Vitality: 85
Sigil of Superior Force
+5% damage.
Sigil of Superior Force
+5% damage.

Water Weapon I

Sigil of Superior Force

+5% damage.

Water Weapon II

Sigil of Superior Force

+5% damage.


V. Basic Gameplay


Main Skill Rotation

Zealot's Flame15
Set yourself alight, periodically burning up to three nearby foes.
Duration: 3Burning: 6 s (786)Number of Targets: 3Radius: 180Unblockable: 180
Zealot's Fire¾
Throw your Zealot's Flame at the targeted foe, damaging them but increasing the skill's recharge time by 50%.
Damage: 681x3Burning: 3 s (1179)Range: 1,200
Flashing Blade10
Teleport to your target, striking them and blinding nearby foes.
Damage: 67Blind: 3 sRange: 600Vulnerability: 5 s
Sword of Wrath½
Slash your foe once.
Damage: 296Range: 150
Sword Arc½
Slash your foe again.
Damage: 269Range: 150
Sword Wave½
Send out a cone attack, striking up to three foes.
Damage (3x): 504Range: 300
Zealot's Defense½ 15
Block ranged attacks while casting magical projectiles.
Damage (8x): 888Duration: 3Range: 600
Cleansing Flame15
Breathe magical flames that damage foes and cure conditions on allies.
Damage (10x): 1,000Range: 400

Basic attacks or Zealot's Defense should prot. Sigil of Rage for quickness. Use cleansing flames when it does.


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