Elementalist PvE | Dungeon Staff | Damage High DPS Staff
Table of Contents
Summary
Utilizing high dps of staff, and gear and trait setup to kill off the enemy very quickly.
I. Weapons and Skills
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
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- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
Weapon and Skill Details
1. Staff as it gives most DPS of all ele weapon.
2. Cantrip will help us clear condi as traited. Glyph of Elemental can be swap with any other skill as you wish.
3. Signet of Air for mobility.
Traits
Fire Magic
- Empowering FlameGain 150 power while in fire attunement.
- Burning PrecisionCritical hits have a 33% chance to cause 2 seconds of burning. Burning duration is increased by 20%.
- ConjurerGain fire aura for 5 seconds when an ally picks up a conjured weapon; Conjured weapons have 10 more charges.
- Burning FireUse cleansing fire automatically when you have 3 conditions on you.
- SunspotInflict damage at your location when you attune to fire, and gain 3 seconds of fire aura.
- Pyromancer’s TrainingDeal 10% more damage while attuned to fire. Fire abilities have a 33% reduced recharge.
- One with FireFire auras you apply last 33% longer and grant 2 stacks of might for 10 second when applied.
- Power OverwhelmingGain condition damage based on 10% of your total power attribute.
- Burning RageDeal 10% more damage to burning foes.
- Persisting FlamesExecuting blast finishers on fire fields grant 10 seconds of fury. Fire fields last 2 seconds longer. Create a lava font on your position when you go down.
- Pyromancer’s PuissanceEach skill you use while attuned to fire grant you 15 seconds of might. This effect works in combat only.
- Blinding AshesBlind foes for 4 seconds when you burn them. 8 second internal cooldown.
Water Magic
- Soothing MistYou and nearby allies regenerate health while you are attuned to water. Radius 300.
- Soothing IceGain regeneration and frost aura for 4 seconds when critically hit. 20 second internal cooldown.
- Piercing ShardsWhile attuned to water, your spells deal 20% more damage to vulnerable foes. Vulnerability lasts 33% longer.
- Stop, Drop and RollDodge-rolling removes burning and chilled from you and nearby allies.
- Healing RippleHeal nearby allies when attuning to water
- Soothing DisruptionCantrips grant you regeneration and vigor for 6 seconds. Cantrips have 20% reduced recharge.
- Cleansing WaveRemove a condition from you and allies when attuning to water.
- Aquamancer’s TrainingDeal 10% extra damage when your health is above 90%. All water weapon skills have their recharge reduced by 33%.
- Aquatic BenevolenceHealing done to allies is increased by 15%
- Cleansing WaterRemove a condition when granting regeneration to yourself or an ally.
- Powerful AuraWhen you apply an aura to yourself, grant that aura to all nearby allies as well.
- Soothing PowerThe healing effect of soothing mist is increased by 200%.
Arcana
- Arcane FuryGain fury for 2s when you switch attunements.
- Arcane PrecisionSkills have a chance to apply a condition, based on your current attunement, on critical hits.
- Renewing StaminaGain vigor for 5s when you deliver a critical hit. 5 second internal cooldown.
- Arcane AbatementTake less damage from falling. Create a spell when you take falling damage, based on your attunement.
- Elemental AttunementWhen attuning to an element, you and nearby allies gain a boon.
- Arcane ResurrectionYou have increased 10% revive speed. When you revive an ally, you and the revived ally gain an aura based on your attunement.
- Elemental ContingencyGain a boon when you are struck, based on your current attunement
- Final ShieldingCreate an Arcane Shield for 5s when your health drops below the threshold (25s)
- Elemental EnchantmentBoon duration is increased by 10% and attunements recharge 15% faster.
- Evasive ArcaneCreate an attunement-based spell at end of your dodge. Fire: Flame Burst. Water: Cleansing Wave. Air: Blinding Flash. Earth: Shockwave
- Elemental SurgeBased on your current attunement, arcane skills inflict a condition on foes that they hit. Gain 150 more ferocity for 15 seconds when you use an arcane skill. Arcane abilities recharge 20% faster.
- Bountiful PowerDeal 2% more damage for each boon on you.
Trait Details
1. Fire trait to maintain burning on foes and getting more damage. Longer lava font will do most of the damage.
2. Water traits to help us clear condi and heal.
3. Arcana traits to complement the other traits and get boon on attunements switch.
III. Stat Specifics & Effects
Primary Stats
- Health 14505 (+2860)
- Vitality 1286 (+286)
- Armor 2253 (+286)
- Toughness 1286 (+286)
- Attack 3806 (+1640)
- Power 2582 (+1582)
- Critical Hit 53% (+53%)
- Precision 1890 (+890)
Secondary Stats
- Agony Resistance 85 (+85)
- Boon Duration 10% (+10%)
- Burning Duration 35% (+35%)
- Condition Damage 286 (+286)
- Critical Damage 54% (+54%)
- Damage 1224 (+5%)
- Defense 967 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 820 (+820)
- Healing Power 286 (+286)
- Movement Speed 25% (+25%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
High Power, Prec and Ferocity for more damage. Using mostly celestial trinkets to provide other stats a bit.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Power: 100
Precision: 70
Experience from Kills: 10%
- (30min)
- Power: 100
- Precision: 70
- Experience from Kills: 10%
Utility Nourishment
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 77
- Power: 63
- Precision: 45
- Ferocity: 45
- Power: 25
- Burning Duration: 15%
- Power: 50
- 5% chance to cause burning for 1s when hit. (cooldown: 5s)
- Power: 90
- +5% damage against burning targets.
- Agony Resistance: 5
- Defense: 77
- Power: 47
- Precision: 34
- Ferocity: 34
- Power: 25
- Burning Duration: 15%
- Power: 50
- 5% chance to cause burning for 1s when hit. (cooldown: 5s)
- Power: 90
- +5% damage against burning targets.
- Agony Resistance: 5
- Defense: 330
- Power: 141
- Precision: 101
- Ferocity: 101
- Power: 25
- Burning Duration: 15%
- Power: 50
- 5% chance to cause burning for 1s when hit. (cooldown: 5s)
- Power: 90
- +5% damage against burning targets.
- Agony Resistance: 5
- Defense: 140
- Power: 47
- Precision: 34
- Ferocity: 34
- Power: 25
- Burning Duration: 15%
- Power: 50
- 5% chance to cause burning for 1s when hit. (cooldown: 5s)
- Power: 90
- +5% damage against burning targets.
- Agony Resistance: 5
- Defense: 203
- Power: 94
- Precision: 67
- Ferocity: 67
- Power: 25
- Burning Duration: 15%
- Power: 50
- 5% chance to cause burning for 1s when hit. (cooldown: 5s)
- Power: 90
- +5% damage against burning targets.
- Agony Resistance: 5
- Defense: 140
- Power: 47
- Precision: 34
- Ferocity: 34
- Power: 25
- Burning Duration: 15%
- Power: 50
- 5% chance to cause burning for 1s when hit. (cooldown: 5s)
- Power: 90
- +5% damage against burning targets.
- Agony Resistance: 5
Armor Stat Totals
- Defense 967
- Power 604
- Burning Duration 15%
- Precision 315
- Ferocity 315
- Agony Resistance 30
Rune Bonuses
Superior Rune of Flame Legion- Power: 25
- Burning Duration: 15%
- Power: 50
- 5% chance to cause burning for 1s when hit. (cooldown: 5s)
- Power: 90
- +5% damage against burning targets.
Accessories & Jewels
- Agony Resistance: 5
- Agony Resistance: 5
- Agony Resistance: 5
- Agony Resistance: 5
- Agony Resistance: 5
- Agony Resistance: 5
Accessory Totals
- Power:349
- Precision:326
- Toughness:286
- Vitality:286
- Condition Damage:286
- Healing Power:286
- Ferocity:326
- Agony Resistance:45
Weapon Set Sigils
- Weapon Strength: 1034-1166
- Power: 251
- Precision: 179
- Ferocity: 179
- Weapon Strength: -
- Agony Resistance: 5
- Agony Resistance: 5
Weapon Set I
Sigil of Superior Accuracy+7% crit chance.
- Weapon Strength: 950-1050
- Toughness: 125
- Power: 90
- Precision: 90
Water Weapon I
Sigil of Superior Accuracy+7% crit chance.
Upgrade Item Details
Superior Runes of Flame Legion for more power and damage against burning foes.
V. Basic Gameplay
Main Skill Rotation
Just use rotation as shown, and switch to water attunement for healing and condi clear when necessary.