Ranger WvW | Large Group Longbow, Greatsword | Assaulter 【ME】战场射生兽长弓游侠培训资料

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Summary

射生兽长弓游侠概述
定位:对位先手元素,持续点杀,合理团控,适当团队回复
走位:纵向和车头齐平站位,横向与本方车头水平线游走,危险时后撤归团。
打法:着重点杀敌团先手元素,打团时合理给出弓4.弓5.宠物嘲讽。
按照濒死.掉队.残血的顺序持续点杀目标


I. Weapons and Skills

Berserker's Longbow
  • Weapon Strength: 920-1080
  • Power: 239
  • Precision: 171
  • Ferocity: 171
  • Weapon Strength: -
Cleric's Greatsword
  • Weapon Strength: 995-1100
  • Healing Power: 239
  • Power: 171
  • Toughness: 171
  • Weapon Strength: -
Berserker's Harpoon Gun
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Spear
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
  • Enfeebling Roar36
    Pet skills. Roar fiercely, weakening nearby foes.
    Weakness: 10 sRange: 600
  • Bite½ 20
    Bite your foe and gain regeneration.
    Damage: 185Regeneration: 10 sRange: 130
  • Slash½
    Slash your foe with your claws.
    Damage: 111Range: 130
  • Defy Pain45
    You take no damage for the next few seconds.
    Range: 1,200
  • Long Range Shot¾
    Shoot your foe from long range. The farther the arrow flies, the more damage it does.
    1000+ range: 317500-100 range: 2290-500 range: 176Combo Finisher: Projectile (20% chance)Range: 1,500
    • 0
      Might: 15 sRegeneration: 10 sSwiftness: 10 s
    • 0
      Might: 15 sRegeneration: 10 sSwiftness: 10 s
  • Rapid Fire5 8
    Fire multiple arrows at your foe.
    Damage (10x): 1,320Vulnerability: 8 sCombo Finisher: Projectile (20% chance)Range: 1,500
    • 0
      Might: 15 sRegeneration: 10 sSwiftness: 10 s
    • 0
      Might: 15 sRegeneration: 10 sSwiftness: 10 s
  • Hunter's Shot
    Fire an arrow and vanish in stealth. Your pet gains swiftness.
    Damage: 141Stealth: 3 sSwiftness: (pet) 10 sCombo Finisher: ProjectileRange: 1,500
    • 0
      Might: 15 sRegeneration: 10 sSwiftness: 10 s
    • 0
      Might: 15 sRegeneration: 10 sSwiftness: 10 s
  • Point Blank Shot½ 12
    Push back your foe with a point-blank shot. The closer they are, the farther it pushes them back.
    Damage: 282Knockback: 400Knockback: 500Knockback: 600Combo Finisher: ProjectileRange: 1,500
    • 0
      Might: 15 sRegeneration: 10 sSwiftness: 10 s
    • 0
      Might: 15 sRegeneration: 10 sSwiftness: 10 s
  • Barrage24
    Barrage the target area with a hail of arrows that cripple.
    Damage (12x): 1,692x12Crippled: 2 sRadius: 240Range: 1,500
    • 0
      Might: 15 sRegeneration: 10 sSwiftness: 10 s
    • 0
      Might: 15 sRegeneration: 10 sSwiftness: 10 s
  • "We Heal as One!"½ 16
    Shout. Heal yourself and your pet.
    Healing: 6,520Regeneration: 10 sSwiftness: 10 s
    • 0
      Might: 15 sRegeneration: 10 sSwiftness: 10 s
  • "Guard" 1 12
    Shout. Your pet will aggressively protect the target area.
    Duration: 180Range: 1,200Regeneration: 10 sSwiftness: 10 s
    • 0
      Might: 15 sRegeneration: 10 sSwiftness: 10 s
  • Signet of the Wild½ 48
    Signet Passive: Grants health regeneration to you and your pet.
    Signet Active: Your pet grows larger, dealing more damage and gaining stability.
    Passive effect: 62 healx5Stability: 8 sEnlarged: 8 s Damage Increase: 25%Movement Speed Increase: 50%Duration: 8Might: 15 s
    • 0
      Might: 15 sRegeneration: 10 sSwiftness: 10 s
  • Signet of Stone64
    Signet Passive: Improves toughness for you and your pet.
    Signet Active: Your pet takes no damage from attacks.
    Duration: 6Might: 15 s
    • 0
      Might: 15 sRegeneration: 10 sSwiftness: 10 s
  • “Strength of the Pack!”1 48
    Shout. Rampage with your pet, gaining stability, fury, and swiftness. You and your pet also grant might to each other when you attack.
    x3Stability: 3 s (per pulse)Fury: 20 sSwiftness: 20 sDuration: 20Regeneration: 10 sSwiftness: 10 s
    • 0
      Might: 15 sRegeneration: 10 sSwiftness: 10 s

Weapon and Skill Details

生存环境堪忧时“给我守住”换为“快保护我”达到双无敌效果

 

战场宠物,黑白双雄。


Traits

Marksmanship

  • Opening Strike
    Cause 5 stacks of vulnerability for 5 seconds with your first strike on entering combat.
    • Enlargement
      When your health drops below 50%, you cast Signet of the Wild.
    • Predator’s Instinct
      Apply 10 seconds of Cripple to foes below 50% when you strike them. This trait has a 30 second internal cooldown.
    • Clarion Bond
      Cast Call of the Wild when you swap pets. 30 second internal cooldown.
  • Alpha Training
    Your pets gains Opening Strike.
    • Brutish Seals
      Activating a signet grants 3 stacks of might for 15 seconds to you and your pet. Your signets gain 20% recharge reduction.
    • Steady Focus
      Deal 10% increased damage when at full endurance.
    • Moment of Clarity
      When you interrupt a foe, you and your pets’ next attack deal 50% more damage. Your daze and stun durations are increased by 100%.
  • Precise Strike
    Your opening strike always critically hits.
    • Predator’s Onslaught
      You and your pet deal 10% increased damage to foes affected by disables or movement impairing abilities.
    • Remorseless
      Regain opening strike whenever you gain fury. Your opening strike deals 25% more damage.
    • Lead the Wind
      While wielding a longbow your attack speed is increased by 10% and your arrows pierce. Longbow and Harpoon gun skills recharge 20% faster.

Wilderness Survival

  • Natural Vigor
    Increases your endurance regeneration by 20%.
    • Soften the Fall
      You take 50% less damage from falling. When you take falling damage create muddy ground.
    • Oakheart Salve
      Gain 5s of regeneration when you suffer from bleeding, poison or burning. While under the effects of regeneration you take 5% less damage. This trait has a 10 second internal cooldown.
    • Expertise Training
      Your pet gains up to 300 condition damage, based on level and their conditions last 20% longer.
  • Companion’s Defense
    Combat Only. You and your pet gain 2s of protection when you dodge roll.
    • Ambidexterity
      Gain up to 150 condition damage when wielding a torch or dagger. Your torch and dagger skills recharge 20% faster.
    • Refined Toxins
      While you are above 90% health your strikes inflict 6s of poison. While your pet’s health is above 90% its strikes inflict 6s of poison. This trait has a 10 second internal cooldown.
    • Shared Anguish
      Incoming disables (Stun, Taunt, Daze, Knockdown, Knockback, Pull, Sink, Float, Fear or Launch) are transferred to your pet. This trait has a 60 second internal cooldown.
  • Bark Skin
    You take 33% less damage and your pet takes 50% less damage while your health is above 90%.
    • Empathic Bond
      Pets take 3 conditions from you every 10 seconds.
    • Wilderness Knowledge
      Survival skills have 20% reduced recharge, grant 6s of fury and remove 2 conditions.
    • Poison Master
      When you swap pets your pet’s next attack will inflict 2 stacks of poison for 8 seconds. Your poison damage is increased by 25%.

Beastmastery

  • Pack Alpha
    Your pet gains up to 150 power, precision, toughness and vitality and their skills recharge 20% faster.
    • Go For The Eyes
      Your pet gains up to 300 toughness. Your pet’s command [[f2]] ability causes 5s of blindness to foes around it.
    • Companion’s Might
      Your critical hits grant 5s of might to your pet. Critical strikes from your pet’s basic attack cause 6s of bleeding.
    • Resounding Timbre
      Your shouts apply 10s of Regeneration and 10s of Swiftness to nearby allies. You shouts recharge 20% faster.
  • Loud Whistle
    While your health is above 90% your pet deals 10% more damage. Your pet swap recharges 20% faster.
    • Wilting Strike
      Your pet inflicts 4s weakness when you activate its command [[f2]] ability.
    • Two-Handed Training
      Greatsword and spear damage is increased by 5% and those skills recharge 20% faster. Greatsword and spear hits have a 50% chance to gain 3s of fury. This trait has a 10 second internal cooldown.
    • Natural Regeneration
      Your pet gains natural health recovery and their healing power is increased by up to 450.
  • Pet’s Prowess
    Your pets move 30 faster and gain up to 300 ferocity.
    • Beastly Warden
      Your pet’s command [f2] ability causes 2s of taunt to foes around it. This trait has a 15 second internal cooldown.
    • Zephyr’s Speed
      Combat Only. When you swap pets you and your pet gain 3 stacks of might for 15 seconds and 3 seconds of quickness. 15-second internal cooldown.
    • Honed Axes
      Gain up to 150 ferocity while wielding an axe in your main hand. Winter’s Bite is now inflicts its effects in an area at your target’s location.

Trait Details

本BUILD中文链接
build解析
射手:
体形剧增(因为后面的蛮力封印,内置CD由60减到36,性价比在本build内超过野性号角)
蛮力封印(定位需要持续点杀突前目标,双保护类纹章减CD性价比较高)
顺风动势(长弓游侠绑定特性)
生存:
橡芯药膏(症状得再生不是主要需求,核心是有再生减伤百分之五,两个短战吼基本可以持续再生附体)
分担痛苦(比其他两个靠谱)
树皮护身(这个固定特性,在短战吼造再生的状态下,意义非凡,保持九成血量不是奢望)
情谊相连(持续在一线点杀目标的解症手段之一)
兽王:
嘹亮回响(本build核心特性,意义在于续航能力非凡,走位得当也能提供可观团队恩赐)
双手训练(比其他两个靠谱)
蛮兽坚守(配合“给我守住”使用可以增加一手病症团控)

 

 


III. Stat Specifics & Effects

Primary Stats

  • Health 18372 (+2450)
  • Vitality 1245 (+245)
  • Armor 2643 (+579)
  • Toughness 1579 (+579)
  • Attack 3302 (+1222)
  • Power 2222 (+1222)
  • Critical Hit 42% (+42%)
  • Precision 1790 (+790)

Secondary Stats

  • Condition Duration (self) -40% (+-40%)
  • Critical Damage 42% (+42%)
  • DMG Taken from Guards and Lords -5% (+-5%)
  • Damage 1080 (+0%)
  • Defense 1064 (+0)
  • Endurance Regeneration 20% (+20%)
  • Experience from Kills 20% (+20%)
  • Ferocity 633 (+633)
  • Healing Power 429 (+429)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Stat and Effect Details

血量18000左右,护甲2600左右,治疗量:500左右
伤害3300左右,暴击率40左右,暴击伤害600左右

 

整个面板属性类似天界~


IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Bowl of Lemongrass Poultry Soup
Duration: 30min
Condition Duration (self): -40%
Vitality: 70
Experience from Kills: 10%
  • (30min)
  • Condition Duration (self): -40%
  • Vitality: 70
  • Experience from Kills: 10%

Utility Nourishment

Master Maintenance Oil
Duration: 30min
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
  • (30min)
  • Gain precision equal to 6% of your toughness
  • Gain precision equal to 4% of your vitality
  • Experience from Kills: 10%

Armor & Runes

Cleric's Emblazoned Helm
  • Defense: 97
  • Healing Power: 60
  • Power: 43
  • Toughness: 43
Superior Rune of the Soldier
  1. Vitality: 25
  2. Toughness: 35
  3. Vitality: 50
  4. Toughness: 65
  5. Vitality: 100
  6. Shouts remove a condition from each affected ally.
Cleric's Emblazoned Shoulders
  • Defense: 97
  • Healing Power: 45
  • Power: 32
  • Toughness: 32
Superior Rune of the Soldier
  1. Vitality: 25
  2. Toughness: 35
  3. Vitality: 50
  4. Toughness: 65
  5. Vitality: 100
  6. Shouts remove a condition from each affected ally.
Cleric's Emblazoned Coat
  • Defense: 338
  • Healing Power: 134
  • Power: 96
  • Toughness: 96
Superior Rune of the Soldier
  1. Vitality: 25
  2. Toughness: 35
  3. Vitality: 50
  4. Toughness: 65
  5. Vitality: 100
  6. Shouts remove a condition from each affected ally.
Cleric's Emblazoned Gloves
  • Defense: 157
  • Healing Power: 45
  • Power: 32
  • Toughness: 32
Superior Rune of the Soldier
  1. Vitality: 25
  2. Toughness: 35
  3. Vitality: 50
  4. Toughness: 65
  5. Vitality: 100
  6. Shouts remove a condition from each affected ally.
Cleric's Emblazoned Pants
  • Defense: 218
  • Healing Power: 90
  • Power: 64
  • Toughness: 64
Superior Rune of the Soldier
  1. Vitality: 25
  2. Toughness: 35
  3. Vitality: 50
  4. Toughness: 65
  5. Vitality: 100
  6. Shouts remove a condition from each affected ally.
Cleric's Emblazoned Boots
  • Defense: 157
  • Healing Power: 45
  • Power: 32
  • Toughness: 32
Superior Rune of the Soldier
  1. Vitality: 25
  2. Toughness: 35
  3. Vitality: 50
  4. Toughness: 65
  5. Vitality: 100
  6. Shouts remove a condition from each affected ally.

Armor Stat Totals

  • Defense 1064
  • Vitality 175
  • Toughness 399
  • Healing Power 419
  • Power 299

Rune Bonuses

Superior Rune of the Soldier
  1. Vitality: 25
  2. Toughness: 35
  3. Vitality: 50
  4. Toughness: 65
  5. Vitality: 100
  6. Shouts remove a condition from each affected ally.

Accessories & Jewels

Mark of the Tethyos HousesOffensive Slot
  • Power: 157
  • Precision: 108
  • Ferocity: 108
Precise WvW InfusionOffensive Infusion
  • Precision: 5
  • DMG Taken from Guards and Lords: -1%
Berserker's Back
  • Power: 30
  • Precision: 21
  • Ferocity: 21
(Infused)
Berserker's Jewel
  • Power: 25
  • Precision: 15
  • Ferocity: 15
Ring of Red DeathOffensive Slot
  • Power: 126
  • Precision: 85
  • Ferocity: 85
(Infused)
Precise WvW InfusionOffensive Infusion
  • Precision: 5
  • DMG Taken from Guards and Lords: -1%
Crystalline BandDefensive Slot
  • Power: 126
  • Precision: 85
  • Ferocity: 85
(Infused)
Healing WvW InfusionDefensive Infusion
  • Healing Power: 5
  • DMG Taken from Guards and Lords: -1%
Althea's AshesOffensive Slot
  • Power: 110
  • Precision: 74
  • Ferocity: 74
Precise WvW InfusionOffensive Infusion
  • Precision: 5
  • DMG Taken from Guards and Lords: -1%
Magister's Field JournalDefensive Slot
  • Power: 110
  • Precision: 74
  • Ferocity: 74
Healing WvW InfusionDefensive Infusion
  • Healing Power: 5
  • DMG Taken from Guards and Lords: -1%

Accessory Totals

  • Power:684
  • Precision:477
  • Ferocity:462
  • DMG Taken from Guards and Lords:-5%
  • Healing Power:10

Weapon Set Sigils

Berserker's Longbow
  • Weapon Strength: 920-1080
  • Power: 239
  • Precision: 171
  • Ferocity: 171
  • Weapon Strength: -
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Sigil of Superior Air
50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)

Weapon Set I

Sigil of Superior Fire

50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

Cleric's Greatsword
  • Weapon Strength: 995-1100
  • Healing Power: 239
  • Power: 171
  • Toughness: 171
  • Weapon Strength: -
Sigil of Superior Bloodlust
You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Weapon Set II

Sigil of Superior Bloodlust

You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)

Berserker's Harpoon Gun
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Spear
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Sigil of Superior Bloodlust
You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Sigil of Rage
10% chance on critical hit to apply quickness for 3 seconds. (This effect cannot trigger more than once every 30s)

Water Weapon I

Sigil of Superior Bloodlust

You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)

Water Weapon II

Sigil of Rage

10% chance on critical hit to apply quickness for 3 seconds. (This effect cannot trigger more than once every 30s)

Upgrade Item Details

食物:团队鸟汤 通用:精准大师油
护甲:威坚治套+士兵符文
散件:威精爆套
法印:暴击套(空气 火焰)生存套(嗜血 能量)
面板属性均衡,如有微调需求可按照(武器,食物,散件,护甲)的顺序微调
本build为战场团队游侠,搭建时请使用橙色特异装备,不要耗费过多精力财力


V. Basic Gameplay

6.26大改后,战场形式大改,在战力差距不大的情况下,一两波结束战斗的局面越来越少,aoe伤害的偶然性使得极端build的使用成为双刃剑,另一方面游侠长弓特性的绑定穿透5个目标,使得游侠爆发间隔加大,续航能力继续加强。
本BUILD核心构建思维,改造游侠为一专多能续航能力卓越的团队角色
所谓一专:持续对位元素,持续点杀序列目标
所谓多能:弓4.5.F1的合理团控 ,平均每10秒一次的战吼提供团队恩赐和解症

 

万金油游侠基本打法:
上场就盯住敌团突前元素输出,压制到不敢先手控制。
根据指挥官集火指令给出弓5
判断敌团进场点使用“给我守住”+F1嘲讽制造群体病症控制
敌团进场给出弓4
输出时,点杀绑定群攻之力,弓5绑定野性文章,不要吝啬技能。
在防守上,根据血条可频繁使用“给我守住”抬血和加速,由于500加的治疗力,通信治疗可回复9000血左右
记住当你使用磐石纹章的时候,就是你切大剑护身+飞跃撤场的时候,调整输出距离保证续航和生存
根据ME组队原则,DJ+DC+SL组两输出,万金油游侠进组完全没有问题


Main Skill Rotation


VI. build制作和维护

ME现急需游侠队长,持续维护改进战场build,本build由二把刀游侠BOB制作,不喜勿用。


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