Guardian PvE | Dungeon Mace/Shield, Staff | Support HealingStream
100% (4) Approval
4 Votes - 1900 Views
Table of Contents
Summary
Maximises healing throughput for dungeon runs.
I. Weapons and Skills
- Pure Strike½Bash your foe.Range: 130Damage: 336
- Faithful Strike1Hit your foe with a final strike and heal nearby allies.Damage: 470Healing: 463Range: 130
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- Detonate Shield of AbsorptionDetonate the dome to heal nearby allies.Healing: 1,360
- 0Retaliation: 5 s
-
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
Traits
Honor
- Vigorous PrecisionGain 5 seconds of vigor when you deliver a critical hit. This effect has a 10 second internal cooldown.
- Invigorated BulwarkGain increased healing power, each worth up to 50 attribute points (based on effective level) for a period of time each time you block an attack while wielding a mace. Stacks up to 10 times. Mace abilities have 20% reduced recharge.
- Protective ReviverActivate a shield of absorption when you begin reviving an ally (24 second internal cooldown). Upon successful revival, you and each ally gain aegis, protection , and regeneration for 10 seconds.
- Protector’s ImpactCreate a symbol of protection when you take falling damage. You take 50% less damage when falling.
- Selfless Daringhe end of your dodge roll heals nearby allies.
- Honorable StaffBoon duration is increased while wielding a staff. Staff abilities have 20% reduced recharge.
- Pure of HeartAegis heals when it blocks an attack.
- Empowering MightYou and nearby allies gain 5 seconds of might when you land a critical hit.
- Purity of BodyYour virtue of resolve passive effect also regenerates endurance by 15%.
- Pure of VoiceAllies affected by shouts have 1 condition converted into a boon. Shout abilities have their recharge reduced by 20%.
- Writ of PersistenceSymbol s last 2 seconds longer, are larger, and heal allies.
- Force of WillYour vitality is increased by up to 300 points, based on effective level. Healing effectiveness to other allies is increased on a percentage of your vitality. You gain 1% per 100 points of vitality (including base vitality).
Virtues
- Inspired VirtueVirtues apply the following boons to allies when activated: Justice: 3 stacks of might for 5 seconds. Resolve: 5 seconds of regeneration. Courage: 5 seconds of protection.
- Unscathed ContenderDeal 20% more damage while under the effects of aegis.
- Retaliatory SubconsciousGain 3 seconds of retaliation and 4 seconds of aegis when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted or inflicted with fear.
- Master of ConsecrationsConsecrations last 20% longer and have 20% reduced recharge.
- Virtue of RetributionGain retaliation for 3 seconds when you activate a virtue. Retaliation you applies lasts 25% longer.
- Supreme JusticeVirtue of Justice causes burning with 3 strikes instead of 5. When activating virtue of justice, burning duration is increased by 1 second.
- Absolute ResolutionActivating virtue of resolve removes 3 conditions from nearby allies. Virtue of Resolve’s passive effect is stronger.
- Glacial HeartCritical hits with hammer chill enemies for 3 seconds. Hammer abilities have 20% reduced recharge.
- Power of the VirtuousDeal 1% extra damage for each boon you have. Virtues recharge 15% faster.
- Permeating WrathVirtue of Justice’s passive effect no longer only burns your target, but also burns the area around your target each time it activates.
- Battle PresenceNearby allies gain virtue of resolve’s passive effect.
- Indomitable CourageActivating virtue of courage breaks stun and grants 3 stacks of stability for 4 seconds to affected allies. Virtue of courage’s passive effect triggers every 30 seconds, down from 40.
Valor
- Valorous DefenseGain aegis for 5 seconds when you are struck while below 50% health.
- Strength of the FallenLose 1 condition every 10 seconds. Health degenerates 33% more slowly while downed.
- Smiter’s BoonSmite conditions when you use a healing ability.
- Focus MasteryGain 4 seconds of protection when using a focus ability. Focus abilities have a 20% reduced recharge.
- Courageous ReturnVirtue of courage is fully recharged when you revive an ally or when you rally. This effect has a 30 second internal cooldown.
- Stalwart DefenderGain 180 additional toughness while wielding a shield. Shield abilities have 20% reduced recharge.
- Strength in NumbersNearby allies gain up to 150 bonus toughness, based on your effective level. 600 radius.
- Communal DefensesGrant 5 seconds of aegis to allies when you block an attack.
- Might of the ProtectorGain 2 stacks of might for 15 seconds when you block an attack. This ability has a 1 second internal cooldown.
- Altruistic HealingApplying a boon to allies also heals you.
- Monk’s FocusUsing a meditation skill heals you and grants 4 seconds of fury to allies in a radius. Meditation skills have 20% reduced recharge.
- Retributive ArmorGain up to 250 bonus toughness (based on effective level) when blocking an attack. Gain ferocity based on 13% of your current toughness.
III. Stat Specifics & Effects
Primary Stats
- Health 11645 (+0)
- Vitality 1000 (+0)
- Armor 3412 (+1141)
- Toughness 2141 (+1141)
- Attack 2968 (+961)
- Power 1961 (+961)
- Critical Hit 4% (+4%)
- Precision 1000 (+0)
Secondary Stats
- Agony Resistance 85 (+85)
- Boon Duration 15% (+15%)
- Critical Damage 6% (+6%)
- Damage 1007 (+0%)
- Defense 1271 (+0)
- Endurance Regeneration 15% (+15%)
- Experience from Kills 10% (+10%)
- Ferocity 90 (+90)
- Healing Power 2052 (+2052)
- Karma 5% (+5%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Bowl of Saffron-Mango Ice Cream
Duration: 30min
Gain healing power equal to 6% of your vitality
Gain healing power equal to 4% of your toughness
Karma: 5%
Gain healing power equal to 6% of your vitality
Gain healing power equal to 4% of your toughness
Karma: 5%
- (30min)
- Gain healing power equal to 6% of your vitality
- Gain healing power equal to 4% of your toughness
- Karma: 5%
Utility Nourishment
Furious Tuning Crystal
Duration: 30min
Healing Power: 100
Ferocity: 5
Experience from Kills: 10%
Healing Power: 100
Ferocity: 5
Experience from Kills: 10%
- (30min)
- Healing Power: 100
- Ferocity: 5
- Experience from Kills: 10%
Armor & Runes
Tateos's Visor
- Defense: 127
- Healing Power: 63
- Power: 45
- Toughness: 45
Superior Rune of the Monk
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
Healing InfusionDefensive Infusion
- Healing Power: 5
- Agony Resistance: 5
Tateos's Pauldrons
- Defense: 127
- Healing Power: 47
- Power: 34
- Toughness: 34
Superior Rune of the Monk
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
Healing InfusionDefensive Infusion
- Healing Power: 5
- Agony Resistance: 5
Tateos's Breastplate
- Defense: 381
- Healing Power: 141
- Power: 101
- Toughness: 101
Superior Rune of the Monk
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
Healing InfusionDefensive Infusion
- Healing Power: 5
- Agony Resistance: 5
Tateos's Warfists
- Defense: 191
- Healing Power: 47
- Power: 34
- Toughness: 34
Superior Rune of the Monk
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
Healing InfusionDefensive Infusion
- Healing Power: 5
- Agony Resistance: 5
Tateos's Tassets
- Defense: 254
- Healing Power: 94
- Power: 67
- Toughness: 67
Superior Rune of the Monk
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
Healing InfusionDefensive Infusion
- Healing Power: 5
- Agony Resistance: 5
Tateos's Greaves
- Defense: 191
- Healing Power: 47
- Power: 34
- Toughness: 34
Superior Rune of the Monk
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
Healing InfusionDefensive Infusion
- Healing Power: 5
- Agony Resistance: 5
Armor Stat Totals
- Defense 1271
- Healing Power 644
- Boon Duration 15%
- Power 315
- Toughness 315
- Agony Resistance 30
Rune Bonuses
Superior Rune of the Monk- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
Accessories & Jewels
Versatile Healing InfusionOmni Infusion
- Healing Power: 5
- Agony Resistance: 5
(Infused)
Versatile Healing InfusionOmni Infusion
- Healing Power: 5
- Agony Resistance: 5
(Infused)
Versatile Healing InfusionOmni Infusion
- Healing Power: 5
- Agony Resistance: 5
(Infused)
Versatile Healing InfusionOmni Infusion
- Healing Power: 5
- Agony Resistance: 5
Versatile Healing InfusionOmni Infusion
- Healing Power: 5
- Agony Resistance: 5
Versatile Healing InfusionOmni Infusion
- Healing Power: 5
- Agony Resistance: 5
Accessory Totals
- Power:466
- Toughness:466
- Healing Power:722
- Agony Resistance:45
Weapon Set Sigils
Theodosus's Flanged Mace
- Weapon Strength: 940-1060
- Healing Power: 125
- Power: 90
- Toughness: 90
Theodosus's Bastion
- Weapon Strength: 846-954
- Healing Power: 125
- Power: 90
- Toughness: 90
Weapon Defense: 64
Sigil of Superior Benevolence
Gain a charge of .5% additional healing effectiveness each time a foe is killed. Max 25 stacks; ends on down.
Versatile Healing InfusionOmni Infusion
- Healing Power: 5
- Agony Resistance: 5
Superior Sigil of Renewal
Heal Nearby Allies on Weapon Swap
Versatile Healing InfusionOmni Infusion
- Healing Power: 5
- Agony Resistance: 5
Weapon Set I
Sigil of Superior BenevolenceGain a charge of .5% additional healing effectiveness each time a foe is killed. Max 25 stacks; ends on down.
Superior Sigil of RenewalHeal Nearby Allies on Weapon Swap
Theodosus's Spire
- Weapon Strength: 1034-1166
- Healing Power: 251
- Power: 179
- Toughness: 179
- Weapon Strength: -
Sigil of Superior Benevolence
Gain a charge of .5% additional healing effectiveness each time a foe is killed. Max 25 stacks; ends on down.
Versatile Healing InfusionOmni Infusion
- Healing Power: 5
- Agony Resistance: 5
Versatile Healing InfusionOmni Infusion
- Healing Power: 5
- Agony Resistance: 5
Superior Sigil of Renewal
Heal Nearby Allies on Weapon Swap
Weapon Set II
Sigil of Superior BenevolenceGain a charge of .5% additional healing effectiveness each time a foe is killed. Max 25 stacks; ends on down.
Theodosus's Impaler
- Weapon Strength: 950-1050
- Healing Power: 125
- Power: 90
- Toughness: 90
Theodosus's Trident
- Weapon Strength: 950-1050
- Healing Power: 125
- Power: 90
- Toughness: 90
Sigil of Superior Benevolence
Gain a charge of .5% additional healing effectiveness each time a foe is killed. Max 25 stacks; ends on down.
Versatile Healing InfusionOmni Infusion
- Healing Power: 5
- Agony Resistance: 5
Versatile Healing InfusionOmni Infusion
- Healing Power: 5
- Agony Resistance: 5
Sigil of Superior Benevolence
Gain a charge of .5% additional healing effectiveness each time a foe is killed. Max 25 stacks; ends on down.
Versatile Healing InfusionOmni Infusion
- Healing Power: 5
- Agony Resistance: 5
Versatile Healing InfusionOmni Infusion
- Healing Power: 5
- Agony Resistance: 5
Water Weapon I
Sigil of Superior BenevolenceGain a charge of .5% additional healing effectiveness each time a foe is killed. Max 25 stacks; ends on down.
Water Weapon II
Sigil of Superior BenevolenceGain a charge of .5% additional healing effectiveness each time a foe is killed. Max 25 stacks; ends on down.