Ranger sPvP | Hot Join Longbow, Shortbow | Roamer Ranger MoC V1.0

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Summary

Hello guys,

 

I have tested several setup with ranger and i found this build to be quiet effective in sPVP.
Based on Moment of Clarity trait.

 

No greatsword nor beastmaster. Sorry


I. Weapons and Skills

PvP Longbow
  • Weapon Strength: 920-1080
PvP
  • Weapon Strength: -
PvP Shortbow
  • Weapon Strength: 905-1000
PvP
  • Weapon Strength: -
PvP
  • Weapon Strength: -
PvP
  • Weapon Strength: -
  • Dazing Screech1 30
    Pet skills. Create a cone of sound, dazing foes.
    Damage: 122Daze: 2 sRange: 280
  • Peck¼
    Peck at your foe.
    Damage: 111Range: 130
  • Harmonic Cry1 40
    Heal yourself and nearby allies.
    Healing: 3,250Radius: 240Range: 1,500
  • Frenzied Attack1 20
    Attack with a pecking frenzy and make your foe vulnerable.
    Damage (3x): 222x2Vulnerability: 10 sRange: 130
  • Long Range Shot¾
    Shoot your foe from long range. The farther the arrow flies, the more damage it does.
    1000+ range: 317500-100 range: 2290-500 range: 176Combo Finisher: Projectile (20% chance)Range: 1,500
    • 0
      Fury: 6 s
    • 0
      Fury: 6 s
  • Rapid Fire5 8
    Fire multiple arrows at your foe.
    Damage (10x): 1,320Vulnerability: 8 sCombo Finisher: Projectile (20% chance)Range: 1,500
    • 0
      Fury: 6 s
    • 0
      Fury: 6 s
  • Hunter's Shot
    Fire an arrow and vanish in stealth. Your pet gains swiftness.
    Damage: 141Stealth: 3 sSwiftness: (pet) 10 sCombo Finisher: ProjectileRange: 1,500
    • 0
      Fury: 6 s
    • 0
      Fury: 6 s
  • Point Blank Shot½ 12
    Push back your foe with a point-blank shot. The closer they are, the farther it pushes them back.
    Damage: 282Knockback: 400Knockback: 500Knockback: 600Combo Finisher: ProjectileRange: 1,500
    • 0
      Fury: 6 s
    • 0
      Fury: 6 s
  • Barrage24
    Barrage the target area with a hail of arrows that cripple.
    Damage (12x): 1,692x12Crippled: 2 sRadius: 240Range: 1,500
    • 0
      Fury: 6 s
    • 0
      Fury: 6 s
  • Troll Unguent½ 20
    Survival. You and your pet regenerate health over time.
    Health per second: 856Duration: 10Fury: 6 s
    • 0
      Fury: 6 s
  • Muddy Terrain ¾ 20
    Survival. Use mud to cripple and immobilize foes.
    Immobilized: 2 s (at creation)Crippled: 2 s (per pulse)Duration: 10Range: 900Fury: 6 s
    • 0
      Fury: 6 s
  • Lightning Reflexes32
    Survival. Evade back with a crack of lightning, dealing damage and gaining vigor.
    Vigor: 10 sDamage: 244Breaks stunFury: 6 s
    • 0
      Fury: 6 s
  • Quickening Zephyr48
    Survival. You and your pet gain quickness and super speed.
    Quickness: 6 sSuper Speed: 6 sFury: 6 s
    • 0
      Fury: 6 s
  • Entangle ¾ 48
    Survival. Entangle your foe. They are immobile until the vines are destroyed.
    Duration: 20Damage: 49Bleeding: 8 s (6800 damage)Immobilized: 1 sRange: 600Fury: 6 s
    • 0
      Fury: 6 s

Weapon and Skill Details

1) No greatsword here 'cause we will use Concussion Shot on short bow with Quick Draw trait.
2) I know moa aren't great pet but they have a good daze enhanced by Rune of the Mesmer and Moment of Clarity
3) All Survival skills with Wilderness Knowlegde is a must have.


Traits

Marksmanship

  • Opening Strike
    Cause 5 stacks of vulnerability for 5 seconds with your first strike on entering combat.
    • Enlargement
      When your health drops below 50%, you cast Signet of the Wild.
    • Predator’s Instinct
      Apply 10 seconds of Cripple to foes below 50% when you strike them. This trait has a 30 second internal cooldown.
    • Clarion Bond
      Cast Call of the Wild when you swap pets. 30 second internal cooldown.
  • Alpha Training
    Your pets gains Opening Strike.
    • Brutish Seals
      Activating a signet grants 3 stacks of might for 15 seconds to you and your pet. Your signets gain 20% recharge reduction.
    • Steady Focus
      Deal 10% increased damage when at full endurance.
    • Moment of Clarity
      When you interrupt a foe, you and your pets’ next attack deal 50% more damage. Your daze and stun durations are increased by 100%.
  • Precise Strike
    Your opening strike always critically hits.
    • Predator’s Onslaught
      You and your pet deal 10% increased damage to foes affected by disables or movement impairing abilities.
    • Remorseless
      Regain opening strike whenever you gain fury. Your opening strike deals 25% more damage.
    • Lead the Wind
      While wielding a longbow your attack speed is increased by 10% and your arrows pierce. Longbow and Harpoon gun skills recharge 20% faster.

Skirmishing

  • Tail Wind
    Gain 9s of swiftness by switching your weapons in combat. This trait has a 9 second internal cooldown.
    • Sharpened Edges
      You and your pet have a 66% chance to cause 3s of bleeding when you critically strike.
    • Primal Reflexes
      When you successfully evade an attack gain 5s of Vigor. This trait has a 8 second internal cooldown.
    • Trapper’s Expertise
      Boons and conditions caused by your traps last 60% longer. Your traps recharge 20% faster and your offensive traps cause 2s of cripple.
  • Furious Grip
    Gain 5s of fury by switching your weapons in combat. This trait has a 9 second internal cooldown.
    • Spotter
      Nearby allies gain up to 150 precision.
    • Strider’s Defense
      Your melee attacks have a 25% chance to destroy projectiles. Your sword skills recharge 20% faster.
    • Hidden Barbs
      Bleeding you cause deals 33% more damage.
  • Hunter’s Tactics
    Increase your chance to critically strike by 10% when attacking from behind or the side.
    • Quick Draw
      Combat only. Upon swapping weapons, your next ranger weapon skill used has 66% reduced recharge. This trait has a 9 second internal cooldown.
    • Light on your Feet
      After dodging your damage and condition duration is increased by 5% for the next 4 seconds. Short bow skills recharge 20% faster and pierce.
    • Most Dangerous Game
      While your health is below 50% you gain 5 stacks of might for 3 seconds every second.

Wilderness Survival

  • Natural Vigor
    Increases your endurance regeneration by 20%.
    • Soften the Fall
      You take 50% less damage from falling. When you take falling damage create muddy ground.
    • Oakheart Salve
      Gain 5s of regeneration when you suffer from bleeding, poison or burning. While under the effects of regeneration you take 5% less damage. This trait has a 10 second internal cooldown.
    • Expertise Training
      Your pet gains up to 300 condition damage, based on level and their conditions last 20% longer.
  • Companion’s Defense
    Combat Only. You and your pet gain 2s of protection when you dodge roll.
    • Ambidexterity
      Gain up to 150 condition damage when wielding a torch or dagger. Your torch and dagger skills recharge 20% faster.
    • Refined Toxins
      While you are above 90% health your strikes inflict 6s of poison. While your pet’s health is above 90% its strikes inflict 6s of poison. This trait has a 10 second internal cooldown.
    • Shared Anguish
      Incoming disables (Stun, Taunt, Daze, Knockdown, Knockback, Pull, Sink, Float, Fear or Launch) are transferred to your pet. This trait has a 60 second internal cooldown.
  • Bark Skin
    You take 33% less damage and your pet takes 50% less damage while your health is above 90%.
    • Empathic Bond
      Pets take 3 conditions from you every 10 seconds.
    • Wilderness Knowledge
      Survival skills have 20% reduced recharge, grant 6s of fury and remove 2 conditions.
    • Poison Master
      When you swap pets your pet’s next attack will inflict 2 stacks of poison for 8 seconds. Your poison damage is increased by 25%.

Trait Details

Marksmanship: You may switch Lead the Wind by Remorseless as long you have Wilderness Knowledge
Skirmishing: The only interesting trait here is Quick Draw. If you go Celestial you can take I/VI/VII
Wilderness Survival: standard traits


III. Stat Specifics & Effects

Primary Stats

  • Health 21522 (+5600)
  • Vitality 1560 (+560)
  • Armor 2064 (+0)
  • Toughness 1000 (+0)
  • Attack 3305 (+1225)
  • Power 2225 (+1225)
  • Critical Hit 66% (+66%)
  • Precision 2300 (+1300)

Secondary Stats

  • Critical Damage 37% (+37%)
  • Damage 1080 (+0%)
  • Daze Duration 33% (+33%)
  • Defense 1064 (+0)
  • Endurance Regeneration 20% (+20%)
  • Ferocity 560 (+560)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

IV. Runes, Sigils, Accessories & Jewels

Armor & Runes

PvP Rune of the Mesmer
  1. Power: 25
  2. Precision: 35
  3. Power: 50
  4. Precision: 65
  5. Power: 100
  6. Daze Duration: 33%
PvP Rune of the Mesmer
  1. Power: 25
  2. Precision: 35
  3. Power: 50
  4. Precision: 65
  5. Power: 100
  6. Daze Duration: 33%
PvP Rune of the Mesmer
  1. Power: 25
  2. Precision: 35
  3. Power: 50
  4. Precision: 65
  5. Power: 100
  6. Daze Duration: 33%
PvP Rune of the Mesmer
  1. Power: 25
  2. Precision: 35
  3. Power: 50
  4. Precision: 65
  5. Power: 100
  6. Daze Duration: 33%
PvP Rune of the Mesmer
  1. Power: 25
  2. Precision: 35
  3. Power: 50
  4. Precision: 65
  5. Power: 100
  6. Daze Duration: 33%
PvP Rune of the Mesmer
  1. Power: 25
  2. Precision: 35
  3. Power: 50
  4. Precision: 65
  5. Power: 100
  6. Daze Duration: 33%

Rune Stat Totals

  • Power 175
  • Precision 100
  • Daze Duration 33%

Rune Bonuses

PvP Rune of the Mesmer
  1. Power: 25
  2. Precision: 35
  3. Power: 50
  4. Precision: 65
  5. Power: 100
  6. Daze Duration: 33%

Accessories & Jewels

Marauder's Amulet
  • Power: 1050
  • Precision: 1050
  • Vitality: 560
  • Ferocity: 560

Accessory Totals

  • Power:1050
  • Precision:1050
  • Vitality:560
  • Ferocity:560

Weapon Set Sigils

PvP Longbow
  • Weapon Strength: 920-1080
PvP
  • Weapon Strength: -

Weapon Set I

PvP Shortbow
  • Weapon Strength: 905-1000
PvP
  • Weapon Strength: -

Weapon Set II

PvP
  • Weapon Strength: -
PvP
  • Weapon Strength: -

Water Weapon I

Water Weapon II

Upgrade Item Details

2 options: Improve Moment of Clarity or have a balanced build.
So i choose Rune of the Mesmer.

 

Otherwise, take Rune of Divinity and the Celestial amulet (change your trait adequally)

 

For Sigil, it's up to you. Sigil of energy is a good one. You can put i on both bow.


V. Basic Gameplay

You have two bow, so keep your distance. Beware of blocking or reflecting skills!


Main Skill Rotation

Troll Unguent½ 20
Survival. You and your pet regenerate health over time.
Health per second: 856Duration: 10Fury: 6 s
Hunter's Shot
Fire an arrow and vanish in stealth. Your pet gains swiftness.
Damage: 141Stealth: 3 sSwiftness: (pet) 10 sCombo Finisher: ProjectileRange: 1,500
Quickening Zephyr48
Survival. You and your pet gain quickness and super speed.
Quickness: 6 sSuper Speed: 6 sFury: 6 s
Rapid Fire5 8
Fire multiple arrows at your foe.
Damage (10x): 1,320Vulnerability: 8 sCombo Finisher: Projectile (20% chance)Range: 1,500
Point Blank Shot½ 12
Push back your foe with a point-blank shot. The closer they are, the farther it pushes them back.
Damage: 282Knockback: 400Knockback: 500Knockback: 600Combo Finisher: ProjectileRange: 1,500
Dazing Screech1 30
Pet skills. Create a cone of sound, dazing foes.
Damage: 122Daze: 2 sRange: 280
Muddy Terrain ¾ 20
Survival. Use mud to cripple and immobilize foes.
Immobilized: 2 s (at creation)Crippled: 2 s (per pulse)Duration: 10Range: 900Fury: 6 s
Concussion Shot¼ 25
Daze your foe with an arrow. Stun them if you hit from behind or from the side.
Damage: 135Daze: 1 sStun: 1 sCombo Finisher: ProjectileRange: 900
Poison Volley¼ 9
Fire a spread of five poison arrows.
Damage (5x): 170x5Poison: 4 s (840 damage)Range: 900
Dazing Screech1 30
Pet skills. Create a cone of sound, dazing foes.
Damage: 122Daze: 2 sRange: 280
Point Blank Shot½ 12
Push back your foe with a point-blank shot. The closer they are, the farther it pushes them back.
Damage: 282Knockback: 400Knockback: 500Knockback: 600Combo Finisher: ProjectileRange: 1,500
Rapid Fire5 8
Fire multiple arrows at your foe.
Damage (10x): 1,320Vulnerability: 8 sCombo Finisher: Projectile (20% chance)Range: 1,500
Long Range Shot¾
Shoot your foe from long range. The farther the arrow flies, the more damage it does.
1000+ range: 317500-100 range: 2290-500 range: 176Combo Finisher: Projectile (20% chance)Range: 1,500

1)So before i start, i launch Troll unguent, it will help to sustain during the fight.

 

2)Hunter's Shot will help you to take position and land your Rapid fire. It's not an obligation to burn your Quickening zephyr but it help to start your burst.

 

3)Then, launch the F2 ability of your pet (daze), switch weapon and use Concussion shot to benefit from the Quickdraw. It will reload in 8sec~. Poison volley to prevent healing or regeneration.

 

4)With your second pet, use the daze-ing cry again.

 

5)Swap to long bow and use Point Blanck Shot (with quick draw). 4sec later it will be back again.

 

Note: Quickdraw will be always up each time you swap your weapon. So use the most important skill each time you switch: Point blanck shot et Concussion shot.


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