Ranger sPvP | Hot Join Longbow, Shortbow | Roamer Ranger MoC V1.0
Table of Contents
Summary
Hello guys,
I have tested several setup with ranger and i found this build to be quiet effective in sPVP.
Based on Moment of Clarity trait.
No greatsword nor beastmaster. Sorry
I. Weapons and Skills
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
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- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
Weapon and Skill Details
1) No greatsword here 'cause we will use Concussion Shot on short bow with Quick Draw trait.
2) I know moa aren't great pet but they have a good daze enhanced by Rune of the Mesmer and Moment of Clarity
3) All Survival skills with Wilderness Knowlegde is a must have.
Traits
Marksmanship
- Opening StrikeCause 5 stacks of vulnerability for 5 seconds with your first strike on entering combat.
- EnlargementWhen your health drops below 50%, you cast Signet of the Wild.
- Predator’s InstinctApply 10 seconds of Cripple to foes below 50% when you strike them. This trait has a 30 second internal cooldown.
- Clarion BondCast Call of the Wild when you swap pets. 30 second internal cooldown.
- Alpha TrainingYour pets gains Opening Strike.
- Brutish SealsActivating a signet grants 3 stacks of might for 15 seconds to you and your pet. Your signets gain 20% recharge reduction.
- Steady FocusDeal 10% increased damage when at full endurance.
- Moment of ClarityWhen you interrupt a foe, you and your pets’ next attack deal 50% more damage. Your daze and stun durations are increased by 100%.
- Precise StrikeYour opening strike always critically hits.
- Predator’s OnslaughtYou and your pet deal 10% increased damage to foes affected by disables or movement impairing abilities.
- RemorselessRegain opening strike whenever you gain fury. Your opening strike deals 25% more damage.
- Lead the WindWhile wielding a longbow your attack speed is increased by 10% and your arrows pierce. Longbow and Harpoon gun skills recharge 20% faster.
Skirmishing
- Tail WindGain 9s of swiftness by switching your weapons in combat. This trait has a 9 second internal cooldown.
- Sharpened EdgesYou and your pet have a 66% chance to cause 3s of bleeding when you critically strike.
- Primal ReflexesWhen you successfully evade an attack gain 5s of Vigor. This trait has a 8 second internal cooldown.
- Trapper’s ExpertiseBoons and conditions caused by your traps last 60% longer. Your traps recharge 20% faster and your offensive traps cause 2s of cripple.
- Furious GripGain 5s of fury by switching your weapons in combat. This trait has a 9 second internal cooldown.
- SpotterNearby allies gain up to 150 precision.
- Strider’s DefenseYour melee attacks have a 25% chance to destroy projectiles. Your sword skills recharge 20% faster.
- Hunter’s TacticsIncrease your chance to critically strike by 10% when attacking from behind or the side.
- Quick DrawCombat only. Upon swapping weapons, your next ranger weapon skill used has 66% reduced recharge. This trait has a 9 second internal cooldown.
- Light on your FeetAfter dodging your damage and condition duration is increased by 5% for the next 4 seconds. Short bow skills recharge 20% faster and pierce.
- Most Dangerous GameWhile your health is below 50% you gain 5 stacks of might for 3 seconds every second.
Wilderness Survival
- Natural VigorIncreases your endurance regeneration by 20%.
- Soften the FallYou take 50% less damage from falling. When you take falling damage create muddy ground.
- Oakheart SalveGain 5s of regeneration when you suffer from bleeding, poison or burning. While under the effects of regeneration you take 5% less damage. This trait has a 10 second internal cooldown.
- Expertise TrainingYour pet gains up to 300 condition damage, based on level and their conditions last 20% longer.
- Companion’s DefenseCombat Only. You and your pet gain 2s of protection when you dodge roll.
- AmbidexterityGain up to 150 condition damage when wielding a torch or dagger. Your torch and dagger skills recharge 20% faster.
- Refined ToxinsWhile you are above 90% health your strikes inflict 6s of poison. While your pet’s health is above 90% its strikes inflict 6s of poison. This trait has a 10 second internal cooldown.
- Shared AnguishIncoming disables (Stun, Taunt, Daze, Knockdown, Knockback, Pull, Sink, Float, Fear or Launch) are transferred to your pet. This trait has a 60 second internal cooldown.
- Bark SkinYou take 33% less damage and your pet takes 50% less damage while your health is above 90%.
- Empathic BondPets take 3 conditions from you every 10 seconds.
- Wilderness KnowledgeSurvival skills have 20% reduced recharge, grant 6s of fury and remove 2 conditions.
- Poison MasterWhen you swap pets your pet’s next attack will inflict 2 stacks of poison for 8 seconds. Your poison damage is increased by 25%.
Trait Details
Marksmanship: You may switch Lead the Wind by Remorseless as long you have Wilderness Knowledge
Skirmishing: The only interesting trait here is Quick Draw. If you go Celestial you can take I/VI/VII
Wilderness Survival: standard traits
III. Stat Specifics & Effects
Primary Stats
- Health 21522 (+5600)
- Vitality 1560 (+560)
- Armor 2064 (+0)
- Toughness 1000 (+0)
- Attack 3305 (+1225)
- Power 2225 (+1225)
- Critical Hit 66% (+66%)
- Precision 2300 (+1300)
Secondary Stats
- Critical Damage 37% (+37%)
- Damage 1080 (+0%)
- Daze Duration 33% (+33%)
- Defense 1064 (+0)
- Endurance Regeneration 20% (+20%)
- Ferocity 560 (+560)
Boons
Conditions
Control
Fields & Finishers
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Power: 25
- Precision: 35
- Power: 50
- Precision: 65
- Power: 100
- Daze Duration: 33%
- Power: 25
- Precision: 35
- Power: 50
- Precision: 65
- Power: 100
- Daze Duration: 33%
- Power: 25
- Precision: 35
- Power: 50
- Precision: 65
- Power: 100
- Daze Duration: 33%
- Power: 25
- Precision: 35
- Power: 50
- Precision: 65
- Power: 100
- Daze Duration: 33%
- Power: 25
- Precision: 35
- Power: 50
- Precision: 65
- Power: 100
- Daze Duration: 33%
- Power: 25
- Precision: 35
- Power: 50
- Precision: 65
- Power: 100
- Daze Duration: 33%
Rune Stat Totals
- Power 175
- Precision 100
- Daze Duration 33%
Rune Bonuses
PvP Rune of the Mesmer- Power: 25
- Precision: 35
- Power: 50
- Precision: 65
- Power: 100
- Daze Duration: 33%
Accessories & Jewels
Accessory Totals
- Power:1050
- Precision:1050
- Vitality:560
- Ferocity:560
Weapon Set Sigils
- Weapon Strength: 920-1080
- Weapon Strength: -
Weapon Set I
Upgrade Item Details
2 options: Improve Moment of Clarity or have a balanced build.
So i choose Rune of the Mesmer.
Otherwise, take Rune of Divinity and the Celestial amulet (change your trait adequally)
For Sigil, it's up to you. Sigil of energy is a good one. You can put i on both bow.
V. Basic Gameplay
You have two bow, so keep your distance. Beware of blocking or reflecting skills!
Main Skill Rotation
1)So before i start, i launch Troll unguent, it will help to sustain during the fight.
2)Hunter's Shot will help you to take position and land your Rapid fire. It's not an obligation to burn your Quickening zephyr but it help to start your burst.
3)Then, launch the F2 ability of your pet (daze), switch weapon and use Concussion shot to benefit from the Quickdraw. It will reload in 8sec~. Poison volley to prevent healing or regeneration.
4)With your second pet, use the daze-ing cry again.
5)Swap to long bow and use Point Blanck Shot (with quick draw). 4sec later it will be back again.
Note: Quickdraw will be always up each time you swap your weapon. So use the most important skill each time you switch: Point blanck shot et Concussion shot.