Guardian WvW | Large Group Staff, Greatsword | Defender 【ME】战场英荣美大剑守护培训资料
Table of Contents
Summary
英荣美大剑守护概述
定位:保护中后排职业,吸引敌团火力点偏移为本方中后排创造更优越的输出环境,需要较强的抗冲击能力和生存能力
走位:均势不进场,横向拉扯走位,敌团进场打防守反击策略,优势做小进场,时刻注意保护中后排和逐渐压制敌团输出环境。
I. Weapons and Skills
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- Flash of LightDetonate the orb to heal nearby allies. Orb of Light takes 4 times longer to recharge.Damage: 222Healing: 788Radius: 240Range: 1,200
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
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- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
Weapon and Skill Details
打传统车头团带净化火焰,打类狼群团带反射墙。
面临高DPS团队,生存环境恶劣时,精英技能可换为无敌冥想技能
Traits
Valor
- Valorous DefenseGain aegis for 5 seconds when you are struck while below 50% health.
- Strength of the FallenLose 1 condition every 10 seconds. Health degenerates 33% more slowly while downed.
- Smiter’s BoonSmite conditions when you use a healing ability.
- Focus MasteryGain 4 seconds of protection when using a focus ability. Focus abilities have a 20% reduced recharge.
- Courageous ReturnVirtue of courage is fully recharged when you revive an ally or when you rally. This effect has a 30 second internal cooldown.
- Stalwart DefenderGain 180 additional toughness while wielding a shield. Shield abilities have 20% reduced recharge.
- Strength in NumbersNearby allies gain up to 150 bonus toughness, based on your effective level. 600 radius.
- Communal DefensesGrant 5 seconds of aegis to allies when you block an attack.
- Might of the ProtectorGain 2 stacks of might for 15 seconds when you block an attack. This ability has a 1 second internal cooldown.
- Altruistic HealingApplying a boon to allies also heals you.
- Monk’s FocusUsing a meditation skill heals you and grants 4 seconds of fury to allies in a radius. Meditation skills have 20% reduced recharge.
- Retributive ArmorGain up to 250 bonus toughness (based on effective level) when blocking an attack. Gain ferocity based on 13% of your current toughness.
Honor
- Vigorous PrecisionGain 5 seconds of vigor when you deliver a critical hit. This effect has a 10 second internal cooldown.
- Invigorated BulwarkGain increased healing power, each worth up to 50 attribute points (based on effective level) for a period of time each time you block an attack while wielding a mace. Stacks up to 10 times. Mace abilities have 20% reduced recharge.
- Protective ReviverActivate a shield of absorption when you begin reviving an ally (24 second internal cooldown). Upon successful revival, you and each ally gain aegis, protection , and regeneration for 10 seconds.
- Protector’s ImpactCreate a symbol of protection when you take falling damage. You take 50% less damage when falling.
- Selfless Daringhe end of your dodge roll heals nearby allies.
- Honorable StaffBoon duration is increased while wielding a staff. Staff abilities have 20% reduced recharge.
- Pure of HeartAegis heals when it blocks an attack.
- Empowering MightYou and nearby allies gain 5 seconds of might when you land a critical hit.
- Purity of BodyYour virtue of resolve passive effect also regenerates endurance by 15%.
- Pure of VoiceAllies affected by shouts have 1 condition converted into a boon. Shout abilities have their recharge reduced by 20%.
- Writ of PersistenceSymbol s last 2 seconds longer, are larger, and heal allies.
- Force of WillYour vitality is increased by up to 300 points, based on effective level. Healing effectiveness to other allies is increased on a percentage of your vitality. You gain 1% per 100 points of vitality (including base vitality).
Virtues
- Inspired VirtueVirtues apply the following boons to allies when activated: Justice: 3 stacks of might for 5 seconds. Resolve: 5 seconds of regeneration. Courage: 5 seconds of protection.
- Unscathed ContenderDeal 20% more damage while under the effects of aegis.
- Retaliatory SubconsciousGain 3 seconds of retaliation and 4 seconds of aegis when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted or inflicted with fear.
- Master of ConsecrationsConsecrations last 20% longer and have 20% reduced recharge.
- Virtue of RetributionGain retaliation for 3 seconds when you activate a virtue. Retaliation you applies lasts 25% longer.
- Supreme JusticeVirtue of Justice causes burning with 3 strikes instead of 5. When activating virtue of justice, burning duration is increased by 1 second.
- Absolute ResolutionActivating virtue of resolve removes 3 conditions from nearby allies. Virtue of Resolve’s passive effect is stronger.
- Glacial HeartCritical hits with hammer chill enemies for 3 seconds. Hammer abilities have 20% reduced recharge.
- Power of the VirtuousDeal 1% extra damage for each boon you have. Virtues recharge 15% faster.
- Permeating WrathVirtue of Justice’s passive effect no longer only burns your target, but also burns the area around your target each time it activates.
- Battle PresenceNearby allies gain virtue of resolve’s passive effect.
- Indomitable CourageActivating virtue of courage breaks stun and grants 3 stacks of stability for 4 seconds to affected allies. Virtue of courage’s passive effect triggers every 30 seconds, down from 40.
Trait Details
III. Stat Specifics & Effects
Primary Stats
- Health 17525 (+5880)
- Vitality 1588 (+588)
- Armor 3318 (+1107)
- Toughness 2107 (+1107)
- Attack 3451 (+1340)
- Power 2340 (+1340)
- Critical Hit 4% (+4%)
- Precision 1000 (+0)
Secondary Stats
- Condition Duration (self) -65% (+-65%)
- DMG Taken from Guards and Lords -3% (+-3%)
- DMG to Guards and Lords 2% (+2%)
- Damage 1111 (+0%)
- Defense 1211 (+0)
- Endurance Regeneration 15% (+15%)
- Experience from Kills 20% (+20%)
- Healing Power 663 (+663)
- Stun Duration (self) -25% (+-25%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
血量19000左右,护甲3300左右,治疗量:500左右
伤害3500左右
注意务必要有400+的治疗量!
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Duration (self): -40%
Vitality: 70
Experience from Kills: 10%
- (30min)
- Condition Duration (self): -40%
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 121
- Power: 60
- Toughness: 43
- Vitality: 43
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
- Defense: 121
- Power: 45
- Toughness: 32
- Vitality: 32
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
- Defense: 363
- Power: 134
- Toughness: 96
- Vitality: 96
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
- Defense: 182
- Power: 45
- Toughness: 32
- Vitality: 32
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
- Defense: 242
- Power: 90
- Toughness: 64
- Vitality: 64
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
- Defense: 182
- Power: 45
- Toughness: 32
- Vitality: 32
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
Armor Stat Totals
- Defense 1211
- Toughness 474
- Vitality 334
- Condition Duration (self) -25%
- Stun Duration (self) -25%
- Power 419
Rune Bonuses
Superior Rune of Melandru- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
Accessories & Jewels
- Healing Power: 5
- DMG Taken from Guards and Lords: -1%
- Power: 25
- Toughness: 15
- Vitality: 15
- Healing Power: 5
- DMG Taken from Guards and Lords: -1%
- Power: 5
- DMG to Guards and Lords: 1%
- Healing Power: 5
- DMG Taken from Guards and Lords: -1%
- Power: 5
- DMG to Guards and Lords: 1%
Accessory Totals
- Power:563
- Toughness:462
- Healing Power:424
- Vitality:184
- DMG Taken from Guards and Lords:-3%
- DMG to Guards and Lords:2%
Weapon Set Sigils
- Weapon Strength: 985-1111
- Healing Power: 239
- Power: 171
- Toughness: 171
- Weapon Strength: -
Weapon Set I
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
- Weapon Strength: 995-1100
- Power: 239
- Toughness: 171
- Vitality: 171
- Weapon Strength: -
Weapon Set II
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
- Weapon Strength: 905-1000
- Power: 120
- Toughness: 85
- Vitality: 85
- Weapon Strength: 905-1000
- Power: 120
- Toughness: 85
- Vitality: 85
Water Weapon I
Sigil of Rage10% chance on critical hit to apply quickness for 3 seconds. (This effect cannot trigger more than once every 30s)
Water Weapon II
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Upgrade Item Details
食物:团队鸟汤 通用:大师磨刀石
护甲:威坚体套+梅兰朵符文
散件:威坚治+威坚体
法印:急速爆发套(能量 狂怒)生存套(能量 嗜血)
如有微调需求可按照(武器,食物,散件,护甲)的顺序微调
V. Basic Gameplay
6.26版本大改后,战士逐渐退出了传统的车头行列,加上一系列特性微调,圣盾类战场守护逐渐走向主流配置。战场走位上,ME要求纯守护抱团走位的打法,就是希望利用多圣盾和多稳固提高小车头的生存和灵活。
圣盾大剑守护的基本打法
非爆发时段常驻法杖,
使用杖2技能一阶段每三秒一轮的AOE伤害,注意点选地方车头人员释放杖2(切剑前务必点选天空取消目标),这个动作的意义在于廉价AOE破除对面守护的圣盾
指挥发出指令画圈,法杖2...
指挥发出指令AOE集火,法杖3+净化火焰+法杖2...
优势局面杖4叠威能,前行到600位置平A+法杖2,逼迫敌方车头进场
劣势局面杖4恢复一波,待敌方车头进场
抗压:
准确判断敌方车头进场位置和方向,
施放稳固一(大剑),杖5给在敌团进场点上
按照指挥官指令翻滚躲避第一波近战集火硬控,利用走位规避敌团爆发类AOE技能的第二波跟进输出,马上紧跟剑5技能两段连拉,消除敌团一部分人的稳固,开急速(怒气冲天)飞跃到可拉拽目标上一套剑4.2。
打完马上切法杖平A+杖2,注意此时如果杖4CD未到可瞬爆杖2法球进行团补,过渡武器技能CD。
撤退战吼在血线下10000的情况下就要使用!
注意要点:
均势不进场,创造安全的外围输出环境
耐心打多轮,逐步压制敌团走位和输出空间
确保手握一次翻滚,生存优先于输出!
全体守护务必抱团走位,500治疗量意味着,这一团人集体一次翻滚就是2000+回复量,还有多圣盾和多稳固机制触发。
附近倒地第一时间拉人,注意自身血线下三分之一就离开换其他人拉,守护特性有【守护复苏】强化。
一定要明确自身的战场定位,不要做职责以外的事情(压尸体,杀掉队的,追外围)
Main Skill Rotation
大致技能推演
VI. build制作和维护
本build由【ME】守护队长 天魔 携全体主力守护持续维护!感谢~~