Guardian sPvP | Tournament Mace/Focus, Greatsword | Team fighter Who Needs Shelter?
Table of Contents
Summary
Couldn't think of a creative name for this build.
Anyways, with all the changes to meditations way back, meditations are currently by far the most powerful skills in the guardian arsenal. June 28th Path also increased damage across the board, making my prior hybrid damage support guardian build obsolete (staff, sword/focus).
This build now slides over towards the offensive side of the spectrum, replacing staff with GS. The mace is mostly because I like to use my Super Adventure box Mace skin, and the 3 skill on mace actually can hit for significant amounts of damage.
The objective of this build is basically to be a Support-Bruiser.
I. Weapons and Skills
- Pure Strike½Bash your foe.Range: 130Damage: 336
- Faithful Strike1Hit your foe with a final strike and heal nearby allies.Damage: 470Healing: 463Range: 130
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
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- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
Weapon and Skill Details
Greatsword: Good Damage, Good Mobility.
Mace/Focus: Mace, because super adventure box mace skin is a flail. Focus: Blast finisher on 5, and can use to get stomps or objective caps.
Heal: Shelter can be interrupted (via unblockable interrupts), causing you to burn your entire heal on nothing. Litany of Wrath, when traited can give a burst 7k+ heal, and is only 1/4 sec cast time.
Smite Condition: Lots of damage and condi cleanse. Short CD. Heals as well.
Judge's Intervention: Mobility, damage. Stun Break.
Purging Flames: Fire Field. Condi Cleanse.
Renewing Focus: Meditation, recharges your virtues.
Traits
Valor
- Valorous DefenseGain aegis for 5 seconds when you are struck while below 50% health.
- Strength of the FallenLose 1 condition every 10 seconds. Health degenerates 33% more slowly while downed.
- Smiter’s BoonSmite conditions when you use a healing ability.
- Focus MasteryGain 4 seconds of protection when using a focus ability. Focus abilities have a 20% reduced recharge.
- Courageous ReturnVirtue of courage is fully recharged when you revive an ally or when you rally. This effect has a 30 second internal cooldown.
- Stalwart DefenderGain 180 additional toughness while wielding a shield. Shield abilities have 20% reduced recharge.
- Strength in NumbersNearby allies gain up to 150 bonus toughness, based on your effective level. 600 radius.
- Communal DefensesGrant 5 seconds of aegis to allies when you block an attack.
- Might of the ProtectorGain 2 stacks of might for 15 seconds when you block an attack. This ability has a 1 second internal cooldown.
- Altruistic HealingApplying a boon to allies also heals you.
- Monk’s FocusUsing a meditation skill heals you and grants 4 seconds of fury to allies in a radius. Meditation skills have 20% reduced recharge.
- Retributive ArmorGain up to 250 bonus toughness (based on effective level) when blocking an attack. Gain ferocity based on 13% of your current toughness.
Virtues
- Inspired VirtueVirtues apply the following boons to allies when activated: Justice: 3 stacks of might for 5 seconds. Resolve: 5 seconds of regeneration. Courage: 5 seconds of protection.
- Unscathed ContenderDeal 20% more damage while under the effects of aegis.
- Retaliatory SubconsciousGain 3 seconds of retaliation and 4 seconds of aegis when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted or inflicted with fear.
- Master of ConsecrationsConsecrations last 20% longer and have 20% reduced recharge.
- Virtue of RetributionGain retaliation for 3 seconds when you activate a virtue. Retaliation you applies lasts 25% longer.
- Supreme JusticeVirtue of Justice causes burning with 3 strikes instead of 5. When activating virtue of justice, burning duration is increased by 1 second.
- Absolute ResolutionActivating virtue of resolve removes 3 conditions from nearby allies. Virtue of Resolve’s passive effect is stronger.
- Glacial HeartCritical hits with hammer chill enemies for 3 seconds. Hammer abilities have 20% reduced recharge.
- Power of the VirtuousDeal 1% extra damage for each boon you have. Virtues recharge 15% faster.
- Permeating WrathVirtue of Justice’s passive effect no longer only burns your target, but also burns the area around your target each time it activates.
- Battle PresenceNearby allies gain virtue of resolve’s passive effect.
- Indomitable CourageActivating virtue of courage breaks stun and grants 3 stacks of stability for 4 seconds to affected allies. Virtue of courage’s passive effect triggers every 30 seconds, down from 40.
Honor
- Vigorous PrecisionGain 5 seconds of vigor when you deliver a critical hit. This effect has a 10 second internal cooldown.
- Invigorated BulwarkGain increased healing power, each worth up to 50 attribute points (based on effective level) for a period of time each time you block an attack while wielding a mace. Stacks up to 10 times. Mace abilities have 20% reduced recharge.
- Protective ReviverActivate a shield of absorption when you begin reviving an ally (24 second internal cooldown). Upon successful revival, you and each ally gain aegis, protection , and regeneration for 10 seconds.
- Protector’s ImpactCreate a symbol of protection when you take falling damage. You take 50% less damage when falling.
- Selfless Daringhe end of your dodge roll heals nearby allies.
- Honorable StaffBoon duration is increased while wielding a staff. Staff abilities have 20% reduced recharge.
- Pure of HeartAegis heals when it blocks an attack.
- Empowering MightYou and nearby allies gain 5 seconds of might when you land a critical hit.
- Purity of BodyYour virtue of resolve passive effect also regenerates endurance by 15%.
- Pure of VoiceAllies affected by shouts have 1 condition converted into a boon. Shout abilities have their recharge reduced by 20%.
- Writ of PersistenceSymbol s last 2 seconds longer, are larger, and heal allies.
- Force of WillYour vitality is increased by up to 300 points, based on effective level. Healing effectiveness to other allies is increased on a percentage of your vitality. You gain 1% per 100 points of vitality (including base vitality).
Trait Details
Valor
II: Additional Heal/CondiCleanse/Damage. REALLY GOOD.
VI: Communal Defenses, we have 2 sources of blocks + aegis. Synergy with Honor V. Can be substituted with V.
VIII: Makes the build work. Mandatory.
Virtues
III: Purging Flames.
V: Condi cleanse
IX: Stability access.
Honor Can be swapped for a damage line.
II: Good for reviving allies.
V: Could be swapped for VI.
IX: SO MUCH HEALTH. Maybe swap for VIII
III. Stat Specifics & Effects
Primary Stats
- Health 20245 (+8600)
- Vitality 1860 (+860)
- Armor 2211 (+0)
- Toughness 1000 (+0)
- Attack 3172 (+1225)
- Power 2225 (+1225)
- Critical Hit 60% (+60%)
- Precision 2175 (+1175)
Secondary Stats
- Critical Damage 37% (+37%)
- Damage 947 (+0%)
- Defense 1211 (+0)
- Endurance Regeneration 15% (+15%)
- Ferocity 560 (+560)
- Swiftness Duration 30% (+30%)
Boons
Conditions
Control
Fields & Finishers
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
Rune Stat Totals
- Power 175
- Swiftness Duration 30%
- Precision 125
Rune Bonuses
PvP Rune of the Pack- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
Accessories & Jewels
Accessory Totals
- Power:1050
- Precision:1050
- Vitality:560
- Ferocity:560
Weapon Set Sigils
- Weapon Strength: 895-1010
- Weapon Strength: 832-883