Mesmer WvW | Large Group Staff, Scepter/Focus | Support Interupt-Support
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Table of Contents
Summary
Worked it up from what I've seem commanders call from us Mesmers.
I. Weapons and Skills
Weapon and Skill Details
Null Field will switched in and out with Portal. Mass Invis will also switch out with Time Warp for open world battles.
Traits
Domination
- Illusion of VulnerabilityInterrupting a foe inflicts 3 stacks of vulnerability for 5 seconds.
- Confounding SuggestionsIncreases daze and stun duration on foes by 25%. When you would daze a foe, you stun them instead (5s ICD).
- Empowered IllusionsYour illusions deal 15% more damage.
- Rendering ShatterShatter skills inflict 1 stack of vulnerability for 8 seconds on foes they hit.
- DazzlingDazing a foe inflicts 5 stacks of vulnerability for 8 seconds.
- Shattered ConcentrationShatter skills remove 1 boon from foes they hit.
- Furious InterruptionGain quickness for 3 seconds whenever you interrupt a foe (5s ICD).
- FragilityDeal 0.5% more damage to foes for each stack of vulnerability on them.
- Imagined BurdenReduces recharge of Greatsword skills by 20%. Gain 2 stacks of might for 5 seconds whenever you or an illusion uses Spacial Surge. All of your other greatsword skills inflict cripple for 2s when they hit.
- Mental AnguishShatter skills deal 15% more damage. This bonus damage is doubled on foes that are not activating skills.
- Power BlockInterrupting a foe inflicts damage and causes weakness for 5s. Additionally if the interrupted skill has a recharge time greater than 0 it is put on a 15 second recharge.
Dueling
- Critical InfusionGain vigor for 5s when you critical hit.
- Phantasmal FuryYour phantasms gain 10 seconds of fury every 10 seconds.
- Desperate DecoyCast Decoy when you are struck while below 50% health. This trait benefits from the recharge bonus provided by Master of Manipulation.
- Duelist DisciplinePistol skills recharge 25% of their full recharge when you interrupt a foe. Pistol attacks from you and your illusions have a 33% chance to inflict 1 stacks of bleeding for 5 seconds.
- Sharper ImagesYour illusions inflict 1 stack of bleeding for 5s when they critical hit.
- Blinding DissipationWhenever you use a shatter skill you blind foes around you for 3 seconds.
- Evasive MirrorWhenever you successfully evade an attack, gain a projectile reflecting barrier for 1.5 seconds (1.5s ICD).
- Fencer’s FinesseReduces recharge of sword skills by 20%. Whenever you or an illusion hits with a sword attack you gain a stack of Fencer’s Finesse that gives 15 ferocity for 6 seconds (maximum 10 stacks).
- Confusing CombatantsYou and your illusions inflict 1 stack of confusion for 3 seconds on critical hit (33% chance).
- Harmonious MantrasMantra skills can be activated 3 times before needing to be channeled again. Whenever you use a mantra skill gain a stack of Harmonious Mantras for 10 seconds which increases your damage by 4% per stack (maximum 5 stacks).
- MistrustWhenever you interrupt a foe inflict 2 stacks of confusion for 6 seconds to foes in a radius around your target.
- Deceptive EvasionWhenever you use a dodge roll you create a clone.
Chaos
- Metaphysical RejuvenationGain regeneration for 10s when you are struck while below 75% health (15s ICD).
- Descent into MadnessTake 50% less falling damage. Cast Chaos Storm when you take falling damage. This trait benefits from the recharge bonus provided by Chaotic Dampening.
- Illusionary DefenseEach active illusion you control reduces incoming damage to you by 3%.
- Master of ManipulationReduces recharge of Manipulation skills by 20%. Gain Mirror for 2 seconds whenever you activate a Manipulation skill.
- Illusionary MembraneGain protection for 3 seconds whenever you gain regeneration (15s ICD)
- Mirror of AnguishIf you are inflicted by a crowd control effect you inflict the same effect on your opponent (60s ICD).
- Chaotic TransferenceGain condition damage equal to 10% of your toughness.
- Chaotic DampeningWhen you gain Chaos Armor you also gain protection for 5 seconds. While you have Chaos Armor your staff and trident skills recharge by 2.5% of their full recharge every second.
- Chaotic PersistenceEach unique boon on you increases the duration of your outgoing condition and boon duration by 3%.
- Chaotic InterruptionWhenever you interrupt a foe you inflict immobilize on them for 2 seconds and gain 5 stacks of might for 10 seconds. Additionally you inflict a second random condition on your foe and apply a second random boon to yourself. Removed might as an option for t
- Prismatic UnderstandingStealth applied by your mesmer skills lasts 50% longer. Additionally every second you are stealthed you randomly gain aegis, might, protection, regeneration or swiftness.
- Bountiful DisillusionmentWhenever you use a shatter skill you gain 1 stack of stability for 5s. Based on the shatter used allies around you can gain Might, Vigor, Fury or Regeneration.
Trait Details
Some Errors on the actual traits.
Dueling- Desperate Decoy is now just Decoy.
III. Stat Specifics & Effects
Primary Stats
- Health 18902 (+2980)
- Vitality 1298 (+298)
- Armor 2146 (+226)
- Toughness 1226 (+226)
- Attack 3498 (+1387)
- Power 2387 (+1387)
- Critical Hit 38% (+38%)
- Precision 1707 (+707)
Secondary Stats
- Agony Resistance 10 (+10)
- Boon Duration 15% (+15%)
- Condition Damage 36 (+36)
- Condition Duration 10% (+10%)
- Critical Damage 51% (+51%)
- DMG Taken from Guards and Lords -1% (+-1%)
- DMG to Guards and Lords 2% (+2%)
- Damage 1111 (+0%)
- Defense 920 (+0)
- Ferocity 779 (+779)
- Healing Power 36 (+36)
- Movement Speed 25% (+25%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Duration:
Utility Nourishment
Duration:
Armor & Runes
Berserker's Exalted Masque
- Defense: 73
- Power: 60
- Precision: 43
- Ferocity: 43
Superior Rune of the Traveler
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
Berserker's Exalted Mantle
- Defense: 73
- Power: 45
- Precision: 32
- Ferocity: 32
Superior Rune of the Traveler
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
Berserker's Exalted Coat
- Defense: 314
- Power: 134
- Precision: 96
- Ferocity: 96
Superior Rune of the Traveler
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
Berserker's Exalted Gloves
- Defense: 133
- Power: 45
- Precision: 32
- Ferocity: 32
Superior Rune of the Traveler
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
Berserker's Exalted Pants
- Defense: 194
- Power: 90
- Precision: 64
- Ferocity: 64
Superior Rune of the Traveler
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
Berserker's Exalted Boots
- Defense: 133
- Power: 45
- Precision: 32
- Ferocity: 32
Superior Rune of the Traveler
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
Armor Stat Totals
- Defense 920
- Power 453
- Precision 335
- Toughness 36
- Vitality 36
- Condition Damage 36
- Healing Power 36
- Ferocity 335
- Boon Duration 15%
- Condition Duration 10%
- Movement Speed 25%
Rune Bonuses
Superior Rune of the Traveler- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
Accessories & Jewels
Soldier's Jewel
- Power: 25
- Toughness: 15
- Vitality: 15
(Infused)
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
(Infused)
Vital InfusionDefensive Infusion
- Vitality: 5
- Agony Resistance: 5
(Infused)
Mighty WvW InfusionOffensive Infusion
- Power: 5
- DMG to Guards and Lords: 1%
Mighty WvW InfusionOffensive Infusion
- Power: 5
- DMG to Guards and Lords: 1%
Versatile Mighty InfusionOmni Infusion
- Power: 5
- Agony Resistance: 5
Accessory Totals
- Power:695
- Toughness:190
- Vitality:262
- Precision:201
- Ferocity:273
- DMG Taken from Guards and Lords:-1%
- Agony Resistance:10
- DMG to Guards and Lords:2%
Weapon Set Sigils
Berserker's Staff
- Weapon Strength: 985-1111
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -
Sigil of Superior Blood
50% chance to life steal on critical.
Sigil of Superior Water
30% chance to Heal nearby allies on hit. (This effect cannot trigger more than once every 5s)
Weapon Set I
Sigil of Superior Blood50% chance to life steal on critical.
Berserker's Scepter
- Weapon Strength: 895-1010
- Power: 120
- Precision: 85
- Ferocity: 85
Berserker's Focus
- Weapon Strength: 832-883
- Power: 120
- Precision: 85
- Ferocity: 85
Sigil of Superior Blood
50% chance to life steal on critical.
Sigil of Superior Water
30% chance to Heal nearby allies on hit. (This effect cannot trigger more than once every 5s)
Weapon Set II
Sigil of Superior Blood50% chance to life steal on critical.
Sigil of Superior Water30% chance to Heal nearby allies on hit. (This effect cannot trigger more than once every 5s)