Ranger PvE | Open World Sword/Axe, Longbow | Damage Killer of Dhuum's Crit Ranger with Survivability
Table of Contents
Summary
After months of experimenting and failure after failure, I found this to be the best build for my ranger Killer of Dhuum in PvE, and WvW. It has major Critical Damage, Critical Chance. It also has survivability with Toughness and Vitality that is not to be scoffed at.
This build except for the traits can also be used for a crit thief.
I. Weapons and Skills
- Kick¼Kick your foe, crippling them for a short time.Damage: 202Crippled: 2 sRange: 400Range: 130
- Pounce¾Leap at your foe, striking them. Your pet gains might.Damage: 235Might: 5 sRange: 430
- Monarch's Leap¾Leap back into the fight, crippling your foe.Damage: 336Crippled: 3 sCombo Finisher: LeapRange: 600
- 0Swiftness: Vigor:
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- 0Swiftness: Vigor:
- 0Swiftness: Vigor:
- 0Swiftness: Vigor:
- 0Swiftness: Vigor:
- 0Swiftness: Vigor:
Weapon and Skill Details
I use a variety of weapons. The Longbow, Sword/Axe being my favorite in WvW. Altho, depending on my mood, I switch to Greatsword/Longbow, or Longbow/Shortbow or Greatsword, Axe/Dagger or Axe/Axe etc. It's a very versatile build and can accommodate any weapons but a bow should always be equipped no matter what you use for the alt weapons. You don't really need to change traits for the weapons unless you go permanent Axe on main hand or Greatsword/Bow weapons and then you'd want to change the Skirmishing trait (V) to more crit dmg when having an axe in mainhand and on the Marksmanship traitline there is a trait for more greatsword damage.
And above all, always use cats. They are most effective for the ranger running this build. I prefer to use the Jungle Stalker and the Panther.
II. Traits
Marksmanship
Skirmishing
Wilderness Survival
Nature Magic
Trait Details
These are pretty straight forward except for what I already stated that if you plan to use an Axe or Greatsword as permanent weapons and not changing constantly like I do then change the traits accordingly for more damage from the Axe and Greatsword.
III. Stat Specifics & Effects
Primary Stats
- Health 17132 (+1210)
- Vitality 1037 (+121)
- Armor 2738 (+758)
- Toughness 1674 (+758)
- Attack 2874 (+934)
- Power 1850 (+934)
- Critical Hit 70% (+70%)
- Precision 2243 (+1327)
Secondary Stats
- Boon Duration 10% (+10%)
- Condition Damage 100 (+100)
- Condition Duration 20% (+20%)
- Critical Damage 43% (+43%)
- Damage 1024 (+0%)
- Defense 1064 (+0)
- Experience from Kills 25% (+25%)
- Ferocity 655 (+655)
- Movement Speed 25% (+25%)
- Regeneration Duration 33% (+33%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
When in WvW or PvE, the numbers as far as Toughness, Armor, and Vitality will change. While making this, my Vitality for my ranger in WvW is a little over 17k. And of course certain boons and conditions, area, other players in area will change these.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
66% chance to steal life on critical.
Precision: 70
Experience from Kills: 15%
- (45min)
- 66% chance to steal life on critical.
- Precision: 70
- Experience from Kills: 15%
Utility Nourishment
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain precision equal to 6% of your toughness
- Gain precision equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 97
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
- Defense: 97
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
- Defense: 338
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
- Defense: 157
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
- Defense: 218
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
- Defense: 157
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
Armor Stat Totals
- Defense 1064
- Precision 175
- Ferocity 100
Rune Bonuses
Superior Rune of the Eagle- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
Accessories & Jewels
- Precision: 4
- Precision: 25
- Toughness: 15
- Power: 15
- Precision: 4
- Precision: 25
- Toughness: 15
- Power: 15
- Precision: 25
- Toughness: 15
- Power: 15
- Precision: 25
- Toughness: 15
- Power: 15
Accessory Totals
- Power:494
- Precision:471
- Toughness:478
- Vitality:21
- Ferocity:85
Weapon Set Sigils
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 857-1048
- Power: 120
- Precision: 85
- Ferocity: 85
Weapon Set I
Superior Sigil of PerceptionGain +10 Precision each time you kill a foe. (Max 25 stacks; ends on down.)
Sigil of Superior Accuracy+7% crit chance.
- Weapon Strength: 920-1080
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -
Weapon Set II
Superior Sigil of PerceptionGain +10 Precision each time you kill a foe. (Max 25 stacks; ends on down.)
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
Water Weapon I
Superior Sigil of PerceptionGain +10 Precision each time you kill a foe. (Max 25 stacks; ends on down.)
Water Weapon II
Superior Sigil of PerceptionGain +10 Precision each time you kill a foe. (Max 25 stacks; ends on down.)
Upgrade Item Details
You will always want to use the Maintenance Oil and Omnomberry Ghosts or equivalent on your ranger with this build mainly for the added critical chance and the health steal per crit hit. I will eventually upgrade all accessories to ascended staying with the Power/Precision/Toughness stats with Precision infusions.
V. Basic Gameplay
Basically, if you're in WvW, try to get 25 stacks of perception from the creatures near the spawn points altho this is not mandatory as you will get stacks from killing enemies. Always keep an eye on consumables as these are important and could be considered vital to your survivability. The health steal has kept me alive just enuf to finish off guardians, necros and those classes with very high toughness and vitality. Toughness might eat up the critical damage but life steal is armor ignoring and unavoidable unless shot is blocked of course which is a problem when dealing with Guardians and Warriors and some Engineers. When heading into battle, always always always blast "Rage As One" which with the consumables and stacks of perception will put you over 100% critical chance which means 6.6 times out of 10 hits will steal health with the Omnomberry Ghosts.There is no cooldown with that life steal. Once you've got your target locked then hit "Sic 'em". trust me once you hit this your pet will do more damage than you will and even down fools that are glass cannons. One good thing rangers have going for them is that a majority of ignorant fools think rangers suck or are all glass cannons. These are people that have failed with rangers cuz they don't know how to play the class. Yes, there WAS the ranger bunker build but since Arena Net nerfed it, it no longer is viable.
When dealing with more than a few enemies, hit Barrage to keep the life steal going while smashing these fools that thought they'd get an easy kill off of you. I've been in skirmishes where I was fighting 5+ enemies by myself and was able to stay alive long enuf to take out a few of them before they eventually overwhelm me due to cooldowns.
If you're a ranger and not using Healing Spring you're an idiot. And this is because you need your pet alive. If your pet dies you take all damage that your pet would have took and healing spring heals the fastest and lasts longest and cure conditions than the other ranger heal skills.
Speaking of your pet, if your pet dies and you fail to keep it alive, immediately switch to next pet. Your survivability is not only dependent on your skill but your ability to keep you pet alive. This doesn't mean to use a "tank" pet like a bear cuz you'll only be hurting yourself. The key in defeating your enemy is to have a pet that can deal massive damage to help bring enemy down. Which is why I use the Jungle Stalker and the Panther due to the High Precision they have and that means higher Crit Chance for them.
Other than that, you will need to play the build to get used to it and find your sweet spot so to speak when using the build.
And have confidence. One of the key skills of this build. Confidence. If you're a little sissy and run away from fights and get scared, then don't use this build and forget my name cuz if you run you will be killed plain as that. you can't defend yourself when your cowering and pissing your panties.
To build confidence you could do a multitude of things. Challenge enemies to 1v1 and when they refuse or try to troll you then you know they are scared of you. You could just smash lone enemies to see the power of the build or you could also get the hell away from your mother's nipple once in a while and be a man.
Main Skill Rotation
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