Guardian PvE | Fun Greatsword, Scepter/Torch | Damage Guardian GS/Sc&Torch 1st try burn&crit
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Table of Contents
Summary
Simple fire Guardian with high crit. Melee and ranged combo, trying to test scepter...
I. Weapons and Skills
- Vengeful Strike½Strike your foe again.Damage: 296Range: 130
- Wrathful Strike½Attack with a final, powerful strike that applies might for each foe you strike.Damage: 443Might: 5 sRange: 130
- 0Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
- 0Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
- 0Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
- 0Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
- 0Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
- 0Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
- Pull¾Pull your foes to you.Leash Range: 600Range: 900
- 0Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
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- 0Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
- 0Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
- 0Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
- 0Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
- 0Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
Traits
Zeal
- Zealot’s SpeedCreate a symbol of wrath when you are struck while below the health threshold.
- Wrathful SpiritAegis grants 3 seconds of retaliation when it ends.
- Fiery WrathDamage against burning foes is increased by 7%.
- Zealous ScepterWhile wielding a scepter, gain 10 seconds of might when your justice passive effect triggers.
- Symbolic ExposureSymbols apply 3 seconds vulnerability to foes on each hit.
- Binding JeopardyImmobilizing or blinding a foe also applies 3 seconds of vulnerability to them.
- Zealous BladeGreatsword attacks deal 5% increased damage and heal the guardian. Greatsword skills have a 20% reduced recharge.
- Kindled ZealGain condition damage based on 10% your power attribute.
- Symbolic PowerSymbols have 10% increased damage and have a 33% chance to burn enemies for 1 second.
- Expeditious SpiritSpirit weapons burn foes for 3 seconds when they hit with an attack. Spirit weapon summon and command skills have a 20% reduced recharge.
- Shattered AegisWhen aegis you applied blocks an attack, it damages nearby foes.
- Symbolic AvengerYou deal more damage to enemies standing in your symbols.
Radiance
- Justice is BlindWhen activating Virtue of Justice, nearby foes are blinded
- Inner FireGain fury for 8 seconds when you strike a foe that has 3 or more stacks of burning. This effect has a 10 second cooldown.
- Right-Hand StrengthCritical hit chance with one-handed weapons is increased by 15%. Sword abilities have 20% reduced recharge.
- Healer’s RetributionGain retaliation for 5 seconds when using a heal skill.
- Renewed JusticeVirtue of Justice is renewed when you kill a foe.
- Wrath of JusticeStriking an enemy with justice’s active effect triggers signet of wrath’s active ability.
- Radiant FireGain zealot’s flame when you critically hit an enemy. Burning duration to enemies is increased. Torch abilities recharge 20% faster.
- RetributionGain 10% increased damage while under the effects of retaliation.
- Radiant PowerAttacks against burning foes have a 10% increased chance to critically hit.
- Amplified WrathBurning damage is increased by 15%. Blocking an attack burns the attacker for 2 seconds. This effect has a 1 second internal cooldown.
- Perfect InscriptionsGain light aura for 3 seconds when activating a signet. Signets recharge 20% faster and have 20% increased passive effects.
- Radiant RetaliationRetaliation damage scales from condition damage instead of power.
Virtues
- Inspired VirtueVirtues apply the following boons to allies when activated: Justice: 3 stacks of might for 5 seconds. Resolve: 5 seconds of regeneration. Courage: 5 seconds of protection.
- Unscathed ContenderDeal 20% more damage while under the effects of aegis.
- Retaliatory SubconsciousGain 3 seconds of retaliation and 4 seconds of aegis when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted or inflicted with fear.
- Master of ConsecrationsConsecrations last 20% longer and have 20% reduced recharge.
- Virtue of RetributionGain retaliation for 3 seconds when you activate a virtue. Retaliation you applies lasts 25% longer.
- Supreme JusticeVirtue of Justice causes burning with 3 strikes instead of 5. When activating virtue of justice, burning duration is increased by 1 second.
- Absolute ResolutionActivating virtue of resolve removes 3 conditions from nearby allies. Virtue of Resolve’s passive effect is stronger.
- Glacial HeartCritical hits with hammer chill enemies for 3 seconds. Hammer abilities have 20% reduced recharge.
- Power of the VirtuousDeal 1% extra damage for each boon you have. Virtues recharge 15% faster.
- Permeating WrathVirtue of Justice’s passive effect no longer only burns your target, but also burns the area around your target each time it activates.
- Battle PresenceNearby allies gain virtue of resolve’s passive effect.
- Indomitable CourageActivating virtue of courage breaks stun and grants 3 stacks of stability for 4 seconds to affected allies. Virtue of courage’s passive effect triggers every 30 seconds, down from 40.
III. Stat Specifics & Effects
Primary Stats
- Health 14635 (+2990)
- Vitality 1299 (+299)
- Armor 2600 (+389)
- Toughness 1389 (+389)
- Attack 3543 (+1443)
- Power 2443 (+1443)
- Critical Hit 48% (+48%)
- Precision 1926 (+926)
Secondary Stats
- Burning Duration 20% (+20%)
- Critical Damage 34% (+34%)
- Damage 1100 (+0%)
- Defense 1211 (+0)
- Ferocity 511 (+511)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Duration:
Utility Nourishment
Duration:
Armor & Runes
Soldier's Draconic Helm
- Defense: 121
- Power: 60
- Toughness: 43
- Vitality: 43
Superior Rune of the Mesmer
- Power: 25
- Precision: 35
- Power: 50
- Precision: 65
- Power: 100
- Daze Duration: 33%
Soldier's Draconic Pauldrons
- Defense: 121
- Power: 45
- Toughness: 32
- Vitality: 32
Superior Rune of the Mesmer
- Power: 25
- Precision: 35
- Power: 50
- Precision: 65
- Power: 100
- Daze Duration: 33%
Soldier's Draconic Coat
- Defense: 363
- Power: 134
- Toughness: 96
- Vitality: 96
Superior Rune of the Mesmer
- Power: 25
- Precision: 35
- Power: 50
- Precision: 65
- Power: 100
- Daze Duration: 33%
Soldier's Draconic Gauntlets
- Defense: 182
- Power: 45
- Toughness: 32
- Vitality: 32
Superior Rune of the Mesmer
- Power: 25
- Precision: 35
- Power: 50
- Precision: 65
- Power: 100
- Daze Duration: 33%
Soldier's Draconic Legs
- Defense: 242
- Power: 90
- Toughness: 64
- Vitality: 64
Superior Rune of the Mesmer
- Power: 25
- Precision: 35
- Power: 50
- Precision: 65
- Power: 100
- Daze Duration: 33%
Soldier's Draconic Boots
- Defense: 182
- Power: 45
- Toughness: 32
- Vitality: 32
Superior Rune of the Eagle
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
Armor Stat Totals
- Defense 1211
- Power 594
- Precision 125
- Toughness 299
- Vitality 299
Rune Bonuses
Superior Rune of the Mesmer- Power: 25
- Precision: 35
- Power: 50
- Precision: 65
- Power: 100
- Precision: 25
Accessories & Jewels
Knight's Jewel
- Precision: 25
- Toughness: 15
- Power: 15
(Infused)
Knight's Jewel
- Precision: 25
- Toughness: 15
- Power: 15
(Infused)
Knight's Jewel
- Precision: 25
- Toughness: 15
- Power: 15
(Infused)
Knight's Jewel
- Precision: 25
- Toughness: 15
- Power: 15
Knight's Jewel
- Precision: 25
- Toughness: 15
- Power: 15
Knight's Jewel
- Precision: 25
- Toughness: 15
- Power: 15
Accessory Totals
- Power:430
- Precision:630
- Ferocity:340
- Toughness:90
Weapon Set Sigils
Berserker's Greatsword
- Weapon Strength: 995-1100
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Sigil of Superior Blood
50% chance to life steal on critical.
Weapon Set I
Sigil of Superior Fire50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Berserker's Scepter
- Weapon Strength: 895-1010
- Power: 120
- Precision: 85
- Ferocity: 85
Berserker's Torch
- Weapon Strength: 789-926
- Power: 120
- Precision: 85
- Ferocity: 85
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Sigil of Superior Blood
50% chance to life steal on critical.
Weapon Set II
Sigil of Superior Fire50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Sigil of Superior Blood50% chance to life steal on critical.
Berserker's Spear
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
Berserker's Trident
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Water Weapon I
Sigil of Superior Fire50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Water Weapon II
Sigil of Superior Fire50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)