Engineer WvW | Small Group Rifle | Roamer 【ME】GVG炸金工三包工程培训资料

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Summary

炸金工三包工程概述:

 

定位:gank组衔接位

 

要求:
1.参与gank组狙杀越境目标
2.合理供给场域
3.帮助团队回复


I. Weapons and Skills

Berserker's Rifle
  • Weapon Strength: 986-1205
  • Power: 239
  • Precision: 171
  • Ferocity: 171
  • Weapon Strength: -
Berserker's Harpoon Gun
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
  • Regenerating Mist17¾
    Tool belt. Release a mist of healing liquid to regenerate nearby allies.
    x2Regeneration: 3 s (780 health)Range: 480Combo Field: WaterVigor: 2 s
    • Detonate Healing Turret
      Detonate your healing turret.
      Combo Finisher: Blast
  • Healing Mist29¾
    Tool belt. Vent a healing mist, granting regeneration to yourself and allies.
    Regeneration: 10 s (1300 health)Radius: 240Break StunVigor: 2 s
    • 0
      Vigor: 2 sSwiftness: 20 s
  • Throw Wrench½ 14½
    Tool belt. Throw your wrench so that it returns to you, striking foes each way. Repair any turrets that the wrench hits.
    Damage: 244Combo Finisher: ProjectileRange: 900Vigor: 2 s
    • 0
      Vigor: 2 sSwiftness: 20 s
  • Toss Elixir S42½
    Tool belt. Toss Elixir S, either making allies grow and granting them stability, or granting them stealth.
    Stability: 4 sStealth: 4 sRadius: 180Range: 900Vigor: 2 s
    • 0
      Vigor: 2 sSwiftness: 20 s
  • Orbital Strike
    Tool belt. Call down energy from the sky to blast an area.
    Vigor: 2 s
    • 0
  • Hip Shot¾
    Deliver a quick rifle shot from the hip that pierces targets.
    Damage: 251Range: 1,200
    • 0
      Vigor: 2 sSwiftness: 20 s
    • 0
      Vigor: 2 sSwiftness: 20 s
  • Net Shot10
    Immobilize foes with a net shot.
    Immobilized: 2Range: 1,200
    • 0
      Vigor: 2 sSwiftness: 20 s
    • 0
      Vigor: 2 sSwiftness: 20 s
  • Blunderbuss½ 10
    Fire a cloud of shrapnel that causes more damage the closer you are to foes.
    Damage at 100 distance: 618Damage at 400 distance: 386x4Bleeding at 100 distance: 680 damage (4s)Bleeding at 400 distance: 170 dmg (4s)Range: 700
    • 0
      Vigor: 2 sSwiftness: 20 s
    • 0
      Vigor: 2 sSwiftness: 20 s
  • Overcharged Shot15
    Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
    Damage: 579Foe launch distance: 450Self knockback distance: 300Range: 600
    • 0
      Vigor: 2 sSwiftness: 20 s
    • 0
      Vigor: 2 sSwiftness: 20 s
  • Jump Shot¼ 20
    Blast the ground, damaging nearby foes and leaping to your target.
    Leap damage: 348Landing damage: 696x3Vulnerability: 7 sRadius: 240Combo Finisher: LeapRange: 800
    • 0
      Vigor: 2 sSwiftness: 20 s
    • 0
      Vigor: 2 sSwiftness: 20 s
  • Healing Turret ½ 20
    Turret. Deploys a turret that heals you briefly, then regenerates you and your allies.
    Healing: 2,520Regeneration: 3 s (Cast every 3 seconds)Radius: 480
    • Cleansing Burst15
      Overcharge your healing turret, supplying a burst of healing that cures 2 conditions.
      Healing: 2,520Regeneration: 5 sCombo Field: WaterRadius: 480
  • Elixir Gun
    Weapon kit. Arm yourself with an elixir gun that replaces your weapon skills.
    Swiftness: 20 s
    • 0
      Vigor: 2 sSwiftness: 20 s
  • Tool Kit
    Weapon kit. Equip a kit that gives you a variety of tools.
    Swiftness: 20 s
    • 0
      Vigor: 2 sSwiftness: 20 s
  • Elixir S48
    Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
    Duration: 4Breaks stun
    • 0
      Vigor: 2 sSwiftness: 20 s
  • Mortar ½ 120
    Device kit. Build a stationary mortar that you or your allies can fire.
    Duration: 120Range: 1,400Swiftness: 20 s
    • 0
      Vigor: 2 sSwiftness: 20 s

Weapon and Skill Details

武器选择说明:
步枪射程远,弹道快可以有效作为伤害填充。有空气火焰存在一旦暴击双触发很容易配合幻术做到一次小的伤害压制

 

技能组合说明:
治疗塔群体恢复,群体再生,也是工程少有的解症状技能,在GVG中主要的解的症状为定身,冰冻和燃烧。只要工程能跑有一口气工程就能有回复完整,重置自我状态的能力。
药剂枪作为工程在PVP中曾经的BUG一般背包,在现在大秒杀时代依旧是攻防一体的背包。
1.药剂枪的1技能自带的虚弱技能可以有效限制幻术对队友的爆发(输出距离为900)。

2.药剂枪2为药剂类型技能,作用于友方与敌方,与幻术法杖1一样的作用机制,作用于友方为迅捷,配合炼金特性中最后两 个特性还有解症状加威能的双重作用(能有效保证输出时遇到的致盲和冰冻)

3.药剂枪3看似很短伤害低,但是是一个很有效的保护车头撤退的技能。高脉冲式的解症状能力能有有效的解除车头最大的敌人——定身!

4.药剂枪4作为一个位移,但是也是爆炸终结技能,配合炸水十分有效!并且有着极多攻击次数,压制尸体和对付进场贴 脸的盗贼有着十分高的伤害。并且也是为药剂系列技能集合着位移,组合技能,爆发,脱离,解除症状,增加威能的多合一能力(主力技能不解释)

 


5.药剂枪5 看似只是一个简单的群体治疗能力一般的技能。但是由于脉冲式的触发机制,和自带与特性中解除症状(对自己一般用不到)的能力,配合药剂枪3有着可怕的解症状能力。并且配合守护和战士的跳跃组合技能,能提供车头光明光环,提高车头输出(易伤和威能增加的伤害基本一样,还有多人的反弹能够有效的遏制元素的火协调下的输出时间)。由于能够以脉冲方式解症状,配合团队车头的进退场,能够保证车头进场的顺利和退场的顺畅。

 


工具包被众人一致认为工程最恶心的背包技能有着控制,反制近战,爆发,防御一体的能力
1.工具包1一般时间没用,但是被贼贴住但是没被石化,没治疗的情况下,能够“大力造奇迹”。

 

2.工具包2反击盗贼的最好武器,致残能够让贼的输出断档。贼的匕首距离短,工程的自我加速和减速能力往往让盗贼看得到摸不到。

 

3.工具包3与其叫撬棍,不如说是水管。奇高的伤害系数加成,和困惑加成,只要打中就是一个惊喜。

 

4.工具包4远程职业的格挡,相当于战士的盾牌5,退场神技。俗话说“巧妇难为无米之炊”,工程就是这样的这样一个职业,只要技能还有那就还有生的希望。但是工程的容错率低,容易同类技能重复使用,盾牌4的长时间格挡,是一个很好的拖延CD的能力,可能就是那一秒的水塔就拯救的工程的生命。

 

5.工具包5控制技能,激战2中少有的能造成敌方位移的技能附带0.5S的倒地,能够配合集火,也可以反击敌方幻术的爆发,幻术需要先出分身,再粉碎,然而往往在GVG中幻术需要先用隐身绕后再爆发,所以在粉碎时候不一定有隐身,工具包5能够打断幻术的爆发流程。并且在敌方车头撤退的时候偷袭(由于车头撤退时候一般身上没有圣盾和稳固反而可以稳稳的拉回来)。

 

S药剂作为工程的无敌,其实并不很特别,反而S药剂的腰带技能,隐身药剂有着奇效,插人,拉人,救人,帮助队友先手,帮助队友撤退都有的奇效。

 


迫击炮工程彻底重做的背包,赋予了工程有着死灵的法池的限制效果和游侠的远程能力
1.迫击炮1填充技能,强制的投掷物终结技能。配合迫击炮其他技能,组合技能能力爆炸。

 

2.迫击炮2大范围中毒,毒领域配合腰带的空轨炮的爆炸能提供群体虚弱,可以限制远程的伤害。

 

3.迫击炮3大范围的冰冻,能够有效牵制对方车头的机动能力,由于是脉冲机制,就算敌方守护战吼解了一次,马上会再次挂上,等于是一个除非免疫症状,不然就是一个无法解除的症状。

 

4.迫击炮4大范围目盲,和迫击炮3一样的作用机制。主要的作用是针对敌方战士进场,如果没有狂战士姿态,就请战士大锤吃瘪。

 

5.迫击炮5大范围回血,水领域,并且是药剂技能,受到炼金系特性加成。长时间的大范围恢复在配合药剂枪5连续铺场,可以做到帮助车头的快速重新进入战场。

 


Traits

Explosives

  • Evasive Powder Keg
    Create a bomb when you dodge.
    • Grenadier
      Increases your throw velocity of grenades by 100%. Increases the blast radius of grenades by 60.
    • Explosive Descent
      You take 50% decreased damage from falling. When you take fall damage release a barrage of grenades.
    • Glass Cannon
      Deal 5% increased damage while above 90% health
  • Steel-Packed Powder
    Your explosions cause 5s of vulnerability.
    • Aim-assisted Rocket
      You have a 33% chance when striking a foe to target them for a seeker rocket. This trait has a 10 second internal cooldown.
    • Shaped Charge
      You deal 5% increased damage to foes affected by vulnerability.
    • Short Fuse
      Your bombs explode faster and bomb skills recharge 20% faster.
  • Explosive Powder
    Explosions deal 10% more damage. Your turrets explode, dealing damage and knocking back nearby foes when destroyed.
    • Siege Rounds
      Orbital Strike comes down an additional time one second after the first strike. Mortar Kit ability effects last 40% longer.
    • Shrapnel
      Your explosions have a 15% chance to cause 12s of bleeding and 2s of cripple.
    • Thermobaric Detonation
      Evasive Powder Keg is now a blast finisher.

Alchemy

  • Hidden Flask
    Drink an elixir B when struck while below 75% health.
    • Invigorating Speed
      When you gain swiftness you also gain 6s of vigor. This trait has a 5 second internal cooldown.
    • Protection Injection
      Gain 3s of protection when you are disabled. This trait has a 5 second internal cooldown.
    • Health Insurance
      While using Med Kit your outgoing healing to others is increased by 15%.
  • Transmute
    Incoming conditions have a 100% chance of being converted into a boon. This trait has a 15 second internal cooldown.
    • Inversion Enzyme
      Elixir Gun abilities which remove conditions now convert them into boons instead.
    • Self-regulating Defenses
      When struck below 25% health you consume an Elixir S.
    • Backpack Regenerator
      While using a kit you passively recover health.
  • Alchemical Tinctures
    Elixirs remove a condition from affected allies. Boons you apply last 20% longer.
    • HGH
      Elixirs grant 2 stacks of might for 20s, have 20% reduced recharge, and have 20% increased duration.
    • Stimulant Supplier
      Drop a stim pack when you use a heal skill. This trait has a 10 second internal cooldown.
    • Iron Blooded
      Incoming damage is reduced by 2% for every boon on you.

Tools

  • Optimized Activation
    Using a toolbelt skill grants 2s of vigor.
    • Static Discharge
      Discharge a bolt of lightning when you activate a toolbelt skill.
    • Reactive Lenses
      When blinded or disabled you activate utility goggles.
    • Power Wrench
      Tool kit skills recharge 20% faster and deal 10% more damage. Turret repairing abilities are 100% more effective.
  • Mechanized Deployment
    Your toolbelt skills recharge 15% faster.
    • Steamlined Kits
      Equipping a kit creates and attack or spell and grants you 20s of swiftness. This trait has a 20 second internal cooldown.
    • Lock On
      Striking a foe in stealth analyzes them, revealing them and inflicting them with 10 stacks of vulnerability for 8 seconds. This trait has a 20 second internal cooldown.
    • Takedown Round
      Striking a foe above 50% health places a delayed explosive at their location. This trait has a 10 second internal cooldown.
  • Excessive Energy
    Deal 10% more damage while your endurance is above 90%.
    • Kinetic Charge
      After evading a strike the next toolbelt skill you use is recharged instantly. This trait has a 20 second internal cooldown.
    • Adrenal Implant
      Endurance regeneration is increased by 50%.
    • Gadgeteer
      Gain static charges when struck. At 5 charge levels your next gadget skill use is overcharged and recharges 50% faster.

Trait Details

特性个人理解
炸药:
第一排 没别的好点

 

第二排 没别的好点,导弹也能由步枪1触发,配合步枪1两次攻击空气火焰瞬间教幻术什么叫爆发

第三排 爆发,两次空轨就是7000伤害(打中后排)。配合迫击炮技能,协助车头进攻能力很强。

 

炼金:
第一排 活力被砍,工程刷迅捷间隔边长,伤害提高的问题,只有点被控制保护效果最好。

 

第二排 没别的好点,被动S药剂太强。

第三排 由于带了药剂枪,必然使用第一个,配合固定特性第三个,直接给工程打造了一个多功能武器。

 

工具:
第一排 工程被动解晕,往往可以给对面一个惊喜,电圈无视,目盲不管(护目镜免疫目盲),保证输出的利器。

 

第二排 都能使用,后两个为输出向,一个为瞬间一个为持续。但是工程没有迅捷支持,在GVG中移动能力太差,所以用第一个。并且药剂枪的特效为胶水,敌方踩到定身,定身结束为残废。配合药剂枪4就是一个大爆发。

第三排 耐力回复减弱,工程在GVG中需要减少受到伤害的次数,所以使用第一个。

 

本BUILD中文链接


III. Stat Specifics & Effects

Primary Stats

  • Health 19502 (+3580)
  • Vitality 1358 (+358)
  • Armor 2342 (+278)
  • Toughness 1278 (+278)
  • Attack 3866 (+1661)
  • Power 2661 (+1661)
  • Critical Hit 35% (+35%)
  • Precision 1654 (+654)

Secondary Stats

  • Boon Duration 20% (+20%)
  • Condition Duration (self) -40% (+-40%)
  • Critical Damage 43% (+43%)
  • DMG Taken from Guards and Lords -2% (+-2%)
  • DMG to Guards and Lords 3% (+3%)
  • Damage 1205 (+0%)
  • Defense 1064 (+0)
  • Experience from Kills 20% (+20%)
  • Ferocity 654 (+654)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Stat and Effect Details

build数据达标线:
血量20000 护甲2400
力量2450 暴击率 30 暴击伤害 500


IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Bowl of Lemongrass Poultry Soup
Duration: 30min
Condition Duration (self): -40%
Vitality: 70
Experience from Kills: 10%
  • (30min)
  • Condition Duration (self): -40%
  • Vitality: 70
  • Experience from Kills: 10%

Utility Nourishment

Superior Sharpening Stone
Duration: 30min
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
  • (30min)
  • Gain power equal to 6% of your toughness
  • Gain power equal to 4% of your vitality
  • Experience from Kills: 10%

Armor & Runes

Berserker's Emblazoned Helm
  • Defense: 97
  • Power: 60
  • Precision: 43
  • Ferocity: 43
Superior Rune of Vampirism
  1. Power: 25
  2. 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
  3. Power: 50
  4. After using a healing skill, your next attack steals health.
  5. Power: 100
  6. When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Berserker's Emblazoned Shoulders
  • Defense: 97
  • Power: 45
  • Precision: 32
  • Ferocity: 32
Superior Rune of Vampirism
  1. Power: 25
  2. 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
  3. Power: 50
  4. After using a healing skill, your next attack steals health.
  5. Power: 100
  6. When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Berserker's Emblazoned Coat
  • Defense: 338
  • Power: 134
  • Precision: 96
  • Ferocity: 96
Superior Rune of Vampirism
  1. Power: 25
  2. 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
  3. Power: 50
  4. After using a healing skill, your next attack steals health.
  5. Power: 100
  6. When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Berserker's Emblazoned Gloves
  • Defense: 157
  • Power: 45
  • Precision: 32
  • Ferocity: 32
Superior Rune of Vampirism
  1. Power: 25
  2. 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
  3. Power: 50
  4. After using a healing skill, your next attack steals health.
  5. Power: 100
  6. When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Berserker's Emblazoned Pants
  • Defense: 218
  • Power: 90
  • Precision: 64
  • Ferocity: 64
Superior Rune of Vampirism
  1. Power: 25
  2. 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
  3. Power: 50
  4. After using a healing skill, your next attack steals health.
  5. Power: 100
  6. When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Berserker's Emblazoned Boots
  • Defense: 157
  • Power: 45
  • Precision: 32
  • Ferocity: 32
Superior Rune of Vampirism
  1. Power: 25
  2. 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
  3. Power: 50
  4. After using a healing skill, your next attack steals health.
  5. Power: 100
  6. When struck below 20% health, you become mist. (Cooldown: 60 seconds)

Armor Stat Totals

  • Defense 1064
  • Power 594
  • Precision 299
  • Ferocity 299

Rune Bonuses

Superior Rune of Vampirism
  1. Power: 25
  2. 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
  3. Power: 50
  4. After using a healing skill, your next attack steals health.
  5. Power: 100
  6. When struck below 20% health, you become mist. (Cooldown: 60 seconds)

Accessories & Jewels

Mark of the Imperial GuardOffensive Slot
  • Power: 157
  • Toughness: 108
  • Vitality: 108
Mighty WvW InfusionOffensive Infusion
  • Power: 5
  • DMG to Guards and Lords: 1%
Berserker's Back
  • Power: 30
  • Precision: 21
  • Ferocity: 21
(Infused)
Berserker's Jewel
  • Power: 25
  • Precision: 15
  • Ferocity: 15
Lost Seal of UsokuOffensive Slot
  • Power: 126
  • Toughness: 85
  • Vitality: 85
(Infused)
Mighty WvW InfusionOffensive Infusion
  • Power: 5
  • DMG to Guards and Lords: 1%
Royal Signet of DoricDefensive Slot
  • Power: 126
  • Toughness: 85
  • Vitality: 85
(Infused)
Vital WvW InfusionDefensive Infusion
  • Vitality: 5
  • DMG Taken from Guards and Lords: -1%
Althea's AshesOffensive Slot
  • Power: 110
  • Precision: 74
  • Ferocity: 74
Mighty WvW InfusionOffensive Infusion
  • Power: 5
  • DMG to Guards and Lords: 1%
Magister's Field JournalDefensive Slot
  • Power: 110
  • Precision: 74
  • Ferocity: 74
Vital WvW InfusionDefensive Infusion
  • Vitality: 5
  • DMG Taken from Guards and Lords: -1%

Accessory Totals

  • Power:699
  • Toughness:278
  • Vitality:288
  • Precision:184
  • Ferocity:184
  • DMG to Guards and Lords:3%
  • DMG Taken from Guards and Lords:-2%

Weapon Set Sigils

Berserker's Rifle
  • Weapon Strength: 986-1205
  • Power: 239
  • Precision: 171
  • Ferocity: 171
  • Weapon Strength: -
Sigil of Superior Air
50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

Weapon Set I

Sigil of Superior Air

50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)

Berserker's Harpoon Gun
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Sigil of Superior Air
50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)

Water Weapon I

Sigil of Superior Air

50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)

Upgrade Item Details

吸血符文增加容错时间

 

双暴击法印增加爆发伤害


V. Basic Gameplay

工程GVG小技巧:
1.由于工程迫击炮的存在,在不同时间提供不同的区域支援,变成了现在工程的主要职责。

 

2.工程作为万精油职业,在GVG中的定位主要为伤害填充,场域控制,回复。并且在3个职责中转换。 在迫击炮区域打完的情况下,需要配合刺杀组进行点控,反集火,点伤害。在双方一轮交火到末期时候,视情况使用隐身药剂配合水塔和药剂枪3恢复队友状态。

 

3.工程由于带了药剂枪有爆炸特性,必须参与大团的群体恢复提供水领域(迫击炮5,治疗技能腰带,治疗炮台)。

 

4.工程必须给予团队最好的解症状能力,在车头进场时提供药剂枪5的场域保护(解症状,恢复能力) 车头出场时提供药剂枪3的喷雾解症状,配合迫击炮5或者恢复技能腰带技能配合爆炸炸水的恢复能力。

 

5.合理使用工程的位移(步枪5,药剂枪4)灵活转场,在车头末端与刺杀组之间不停转场。在迫不得已时(被敌方包围),使用切换扳手包触发急速,再使用S药剂跑回大部队。


Main Skill Rotation


VI. BUILD制作和维护

本BUILD 由ME主力工程 海牛王子 制作,bobjacket协助编辑。


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