Engineer WvW | Small Group Rifle | Roamer 【ME】GVG炸金工三包工程培训资料
Table of Contents
Summary
炸金工三包工程概述:
定位:gank组衔接位
要求:
1.参与gank组狙杀越境目标
2.合理供给场域
3.帮助团队回复
I. Weapons and Skills
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
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- Cleansing Burst15Overcharge your healing turret, supplying a burst of healing that cures 2 conditions.Healing: 2,520Regeneration: 5 sCombo Field: WaterRadius: 480
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
Weapon and Skill Details
武器选择说明:
步枪射程远,弹道快可以有效作为伤害填充。有空气火焰存在一旦暴击双触发很容易配合幻术做到一次小的伤害压制
技能组合说明:
治疗塔群体恢复,群体再生,也是工程少有的解症状技能,在GVG中主要的解的症状为定身,冰冻和燃烧。只要工程能跑有一口气工程就能有回复完整,重置自我状态的能力。
药剂枪作为工程在PVP中曾经的BUG一般背包,在现在大秒杀时代依旧是攻防一体的背包。
1.药剂枪的1技能自带的虚弱技能可以有效限制幻术对队友的爆发(输出距离为900)。
2.药剂枪2为药剂类型技能,作用于友方与敌方,与幻术法杖1一样的作用机制,作用于友方为迅捷,配合炼金特性中最后两 个特性还有解症状加威能的双重作用(能有效保证输出时遇到的致盲和冰冻)
3.药剂枪3看似很短伤害低,但是是一个很有效的保护车头撤退的技能。高脉冲式的解症状能力能有有效的解除车头最大的敌人——定身!
4.药剂枪4作为一个位移,但是也是爆炸终结技能,配合炸水十分有效!并且有着极多攻击次数,压制尸体和对付进场贴 脸的盗贼有着十分高的伤害。并且也是为药剂系列技能集合着位移,组合技能,爆发,脱离,解除症状,增加威能的多合一能力(主力技能不解释)
5.药剂枪5 看似只是一个简单的群体治疗能力一般的技能。但是由于脉冲式的触发机制,和自带与特性中解除症状(对自己一般用不到)的能力,配合药剂枪3有着可怕的解症状能力。并且配合守护和战士的跳跃组合技能,能提供车头光明光环,提高车头输出(易伤和威能增加的伤害基本一样,还有多人的反弹能够有效的遏制元素的火协调下的输出时间)。由于能够以脉冲方式解症状,配合团队车头的进退场,能够保证车头进场的顺利和退场的顺畅。
工具包被众人一致认为工程最恶心的背包技能有着控制,反制近战,爆发,防御一体的能力
1.工具包1一般时间没用,但是被贼贴住但是没被石化,没治疗的情况下,能够“大力造奇迹”。
2.工具包2反击盗贼的最好武器,致残能够让贼的输出断档。贼的匕首距离短,工程的自我加速和减速能力往往让盗贼看得到摸不到。
3.工具包3与其叫撬棍,不如说是水管。奇高的伤害系数加成,和困惑加成,只要打中就是一个惊喜。
4.工具包4远程职业的格挡,相当于战士的盾牌5,退场神技。俗话说“巧妇难为无米之炊”,工程就是这样的这样一个职业,只要技能还有那就还有生的希望。但是工程的容错率低,容易同类技能重复使用,盾牌4的长时间格挡,是一个很好的拖延CD的能力,可能就是那一秒的水塔就拯救的工程的生命。
5.工具包5控制技能,激战2中少有的能造成敌方位移的技能附带0.5S的倒地,能够配合集火,也可以反击敌方幻术的爆发,幻术需要先出分身,再粉碎,然而往往在GVG中幻术需要先用隐身绕后再爆发,所以在粉碎时候不一定有隐身,工具包5能够打断幻术的爆发流程。并且在敌方车头撤退的时候偷袭(由于车头撤退时候一般身上没有圣盾和稳固反而可以稳稳的拉回来)。
S药剂作为工程的无敌,其实并不很特别,反而S药剂的腰带技能,隐身药剂有着奇效,插人,拉人,救人,帮助队友先手,帮助队友撤退都有的奇效。
迫击炮工程彻底重做的背包,赋予了工程有着死灵的法池的限制效果和游侠的远程能力
1.迫击炮1填充技能,强制的投掷物终结技能。配合迫击炮其他技能,组合技能能力爆炸。
2.迫击炮2大范围中毒,毒领域配合腰带的空轨炮的爆炸能提供群体虚弱,可以限制远程的伤害。
3.迫击炮3大范围的冰冻,能够有效牵制对方车头的机动能力,由于是脉冲机制,就算敌方守护战吼解了一次,马上会再次挂上,等于是一个除非免疫症状,不然就是一个无法解除的症状。
4.迫击炮4大范围目盲,和迫击炮3一样的作用机制。主要的作用是针对敌方战士进场,如果没有狂战士姿态,就请战士大锤吃瘪。
5.迫击炮5大范围回血,水领域,并且是药剂技能,受到炼金系特性加成。长时间的大范围恢复在配合药剂枪5连续铺场,可以做到帮助车头的快速重新进入战场。
Traits
Explosives
- Evasive Powder KegCreate a bomb when you dodge.
- GrenadierIncreases your throw velocity of grenades by 100%. Increases the blast radius of grenades by 60.
- Explosive DescentYou take 50% decreased damage from falling. When you take fall damage release a barrage of grenades.
- Glass CannonDeal 5% increased damage while above 90% health
- Steel-Packed PowderYour explosions cause 5s of vulnerability.
- Aim-assisted RocketYou have a 33% chance when striking a foe to target them for a seeker rocket. This trait has a 10 second internal cooldown.
- Shaped ChargeYou deal 5% increased damage to foes affected by vulnerability.
- Short FuseYour bombs explode faster and bomb skills recharge 20% faster.
- Explosive PowderExplosions deal 10% more damage. Your turrets explode, dealing damage and knocking back nearby foes when destroyed.
- Siege RoundsOrbital Strike comes down an additional time one second after the first strike. Mortar Kit ability effects last 40% longer.
- ShrapnelYour explosions have a 15% chance to cause 12s of bleeding and 2s of cripple.
Alchemy
- Hidden FlaskDrink an elixir B when struck while below 75% health.
- Protection InjectionGain 3s of protection when you are disabled. This trait has a 5 second internal cooldown.
- Health InsuranceWhile using Med Kit your outgoing healing to others is increased by 15%.
- TransmuteIncoming conditions have a 100% chance of being converted into a boon. This trait has a 15 second internal cooldown.
- Inversion EnzymeElixir Gun abilities which remove conditions now convert them into boons instead.
- Self-regulating DefensesWhen struck below 25% health you consume an Elixir S.
- Backpack RegeneratorWhile using a kit you passively recover health.
- Alchemical TincturesElixirs remove a condition from affected allies. Boons you apply last 20% longer.
- HGHElixirs grant 2 stacks of might for 20s, have 20% reduced recharge, and have 20% increased duration.
- Stimulant SupplierDrop a stim pack when you use a heal skill. This trait has a 10 second internal cooldown.
- Iron BloodedIncoming damage is reduced by 2% for every boon on you.
Tools
- Optimized ActivationUsing a toolbelt skill grants 2s of vigor.
- Static DischargeDischarge a bolt of lightning when you activate a toolbelt skill.
- Reactive LensesWhen blinded or disabled you activate utility goggles.
- Power WrenchTool kit skills recharge 20% faster and deal 10% more damage. Turret repairing abilities are 100% more effective.
- Mechanized DeploymentYour toolbelt skills recharge 15% faster.
- Steamlined KitsEquipping a kit creates and attack or spell and grants you 20s of swiftness. This trait has a 20 second internal cooldown.
- Lock OnStriking a foe in stealth analyzes them, revealing them and inflicting them with 10 stacks of vulnerability for 8 seconds. This trait has a 20 second internal cooldown.
- Takedown RoundStriking a foe above 50% health places a delayed explosive at their location. This trait has a 10 second internal cooldown.
- Excessive EnergyDeal 10% more damage while your endurance is above 90%.
- Kinetic ChargeAfter evading a strike the next toolbelt skill you use is recharged instantly. This trait has a 20 second internal cooldown.
- Adrenal ImplantEndurance regeneration is increased by 50%.
- GadgeteerGain static charges when struck. At 5 charge levels your next gadget skill use is overcharged and recharges 50% faster.
Trait Details
特性个人理解
炸药:
第一排 没别的好点
第二排 没别的好点,导弹也能由步枪1触发,配合步枪1两次攻击空气火焰瞬间教幻术什么叫爆发
第三排 爆发,两次空轨就是7000伤害(打中后排)。配合迫击炮技能,协助车头进攻能力很强。
炼金:
第一排 活力被砍,工程刷迅捷间隔边长,伤害提高的问题,只有点被控制保护效果最好。
第二排 没别的好点,被动S药剂太强。
第三排 由于带了药剂枪,必然使用第一个,配合固定特性第三个,直接给工程打造了一个多功能武器。
工具:
第一排 工程被动解晕,往往可以给对面一个惊喜,电圈无视,目盲不管(护目镜免疫目盲),保证输出的利器。
第二排 都能使用,后两个为输出向,一个为瞬间一个为持续。但是工程没有迅捷支持,在GVG中移动能力太差,所以用第一个。并且药剂枪的特效为胶水,敌方踩到定身,定身结束为残废。配合药剂枪4就是一个大爆发。
第三排 耐力回复减弱,工程在GVG中需要减少受到伤害的次数,所以使用第一个。
III. Stat Specifics & Effects
Primary Stats
- Health 19502 (+3580)
- Vitality 1358 (+358)
- Armor 2342 (+278)
- Toughness 1278 (+278)
- Attack 3866 (+1661)
- Power 2661 (+1661)
- Critical Hit 35% (+35%)
- Precision 1654 (+654)
Secondary Stats
- Boon Duration 20% (+20%)
- Condition Duration (self) -40% (+-40%)
- Critical Damage 43% (+43%)
- DMG Taken from Guards and Lords -2% (+-2%)
- DMG to Guards and Lords 3% (+3%)
- Damage 1205 (+0%)
- Defense 1064 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 654 (+654)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
build数据达标线:
血量20000 护甲2400
力量2450 暴击率 30 暴击伤害 500
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Duration (self): -40%
Vitality: 70
Experience from Kills: 10%
- (30min)
- Condition Duration (self): -40%
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 97
- Power: 60
- Precision: 43
- Ferocity: 43
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
- Defense: 97
- Power: 45
- Precision: 32
- Ferocity: 32
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
- Defense: 338
- Power: 134
- Precision: 96
- Ferocity: 96
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
- Defense: 157
- Power: 45
- Precision: 32
- Ferocity: 32
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
- Defense: 218
- Power: 90
- Precision: 64
- Ferocity: 64
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
- Defense: 157
- Power: 45
- Precision: 32
- Ferocity: 32
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Armor Stat Totals
- Defense 1064
- Power 594
- Precision 299
- Ferocity 299
Rune Bonuses
Superior Rune of Vampirism- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Accessories & Jewels
- Power: 5
- DMG to Guards and Lords: 1%
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 5
- DMG to Guards and Lords: 1%
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
- Power: 5
- DMG to Guards and Lords: 1%
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
Accessory Totals
- Power:699
- Toughness:278
- Vitality:288
- Precision:184
- Ferocity:184
- DMG to Guards and Lords:3%
- DMG Taken from Guards and Lords:-2%
Weapon Set Sigils
- Weapon Strength: 986-1205
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -
Weapon Set I
Sigil of Superior Air50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
Water Weapon I
Sigil of Superior Air50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)
Upgrade Item Details
吸血符文增加容错时间
双暴击法印增加爆发伤害
V. Basic Gameplay
工程GVG小技巧:
1.由于工程迫击炮的存在,在不同时间提供不同的区域支援,变成了现在工程的主要职责。
2.工程作为万精油职业,在GVG中的定位主要为伤害填充,场域控制,回复。并且在3个职责中转换。 在迫击炮区域打完的情况下,需要配合刺杀组进行点控,反集火,点伤害。在双方一轮交火到末期时候,视情况使用隐身药剂配合水塔和药剂枪3恢复队友状态。
3.工程由于带了药剂枪有爆炸特性,必须参与大团的群体恢复提供水领域(迫击炮5,治疗技能腰带,治疗炮台)。
4.工程必须给予团队最好的解症状能力,在车头进场时提供药剂枪5的场域保护(解症状,恢复能力) 车头出场时提供药剂枪3的喷雾解症状,配合迫击炮5或者恢复技能腰带技能配合爆炸炸水的恢复能力。
5.合理使用工程的位移(步枪5,药剂枪4)灵活转场,在车头末端与刺杀组之间不停转场。在迫不得已时(被敌方包围),使用切换扳手包触发急速,再使用S药剂跑回大部队。
Main Skill Rotation
VI. BUILD制作和维护
本BUILD 由ME主力工程 海牛王子 制作,bobjacket协助编辑。