Ranger WvW | Small Group Axe/Warhorn, Sword/Torch | Roamer Ranger trapper vol 1
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Table of Contents
Summary
hi there my 1st guid for ranger and it will be a trapper ranger witch i find a lot of fun!!
Here is a video of me roaming with my trapper ranger :
I. Weapons and Skills
Mathilde's Reaver
- Weapon Strength: 900-1110
- Condition Damage: 125
- Toughness: 90
- Vitality: 90
Mathilde's Herald
- Weapon Strength: 855-945
- Condition Damage: 125
- Toughness: 90
- Vitality: 90
Mathilde's Blade
- Weapon Strength: 950-1050
- Condition Damage: 125
- Toughness: 90
- Vitality: 90
Mathilde's Brazier
- Weapon Strength: 828-972
- Condition Damage: 125
- Toughness: 90
- Vitality: 90
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
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- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
Traits
Wilderness Survival
- Natural VigorIncreases your endurance regeneration by 20%.
- Soften the FallYou take 50% less damage from falling. When you take falling damage create muddy ground.
- Oakheart SalveGain 5s of regeneration when you suffer from bleeding, poison or burning. While under the effects of regeneration you take 5% less damage. This trait has a 10 second internal cooldown.
- Expertise TrainingYour pet gains up to 300 condition damage, based on level and their conditions last 20% longer.
- Companion’s DefenseCombat Only. You and your pet gain 2s of protection when you dodge roll.
- AmbidexterityGain up to 150 condition damage when wielding a torch or dagger. Your torch and dagger skills recharge 20% faster.
- Refined ToxinsWhile you are above 90% health your strikes inflict 6s of poison. While your pet’s health is above 90% its strikes inflict 6s of poison. This trait has a 10 second internal cooldown.
- Shared AnguishIncoming disables (Stun, Taunt, Daze, Knockdown, Knockback, Pull, Sink, Float, Fear or Launch) are transferred to your pet. This trait has a 60 second internal cooldown.
- Bark SkinYou take 33% less damage and your pet takes 50% less damage while your health is above 90%.
- Empathic BondPets take 3 conditions from you every 10 seconds.
- Wilderness KnowledgeSurvival skills have 20% reduced recharge, grant 6s of fury and remove 2 conditions.
- Poison MasterWhen you swap pets your pet’s next attack will inflict 2 stacks of poison for 8 seconds. Your poison damage is increased by 25%.
Nature Magic
- RejuvenationWhen you receive damage while below 50%, gain 6s of regeneration. This trait has a 18 second internal cooldown.
- Bountiful HunterYou and your pet deal 1% more damage per boon on you.
- Instinctive ReactionWhen your health drops below 50% gain 3s of quickness. Gain 7% of your Healing Power as Power.
- Allies’ AidWhen you begin reviving an ally cast search and rescue on them. You gain 10% increased revive speed.
- Fortifying BondAny boon you gain is shared with your pet.
- Evasive PurityDodging removes blindness, crippling and poison from you. This trait has a 10 second internal cooldown.
- Vigorous TrainingYour pets grant 6s of vigor to allies near them when you swap pets. 15-second internal cooldown.
- Windborne NotesCall of the wild also grants 10s of regeneration. Your warhorn skills recharge 20% faster.
- Lingering MagicBoons you apply last 20% longer. Boons your pet apply last 50% longer.
- Nature’s VengeanceEach of your spirits pulses 3s of a particular boon every 3s. Your spirits gain 100% increased health. The range of spirit activated abilities is increased by 50%.
- Protective WardWhen you receive damage inflict 6s of weakness on foes near you and you gain 4s of protection. This trait has a 15 second internal cooldown.
Skirmishing
- Tail WindGain 9s of swiftness by switching your weapons in combat. This trait has a 9 second internal cooldown.
- Sharpened EdgesYou and your pet have a 66% chance to cause 3s of bleeding when you critically strike.
- Primal ReflexesWhen you successfully evade an attack gain 5s of Vigor. This trait has a 8 second internal cooldown.
- Trapper’s ExpertiseBoons and conditions caused by your traps last 60% longer. Your traps recharge 20% faster and your offensive traps cause 2s of cripple.
- Furious GripGain 5s of fury by switching your weapons in combat. This trait has a 9 second internal cooldown.
- SpotterNearby allies gain up to 150 precision.
- Strider’s DefenseYour melee attacks have a 25% chance to destroy projectiles. Your sword skills recharge 20% faster.
- Hunter’s TacticsIncrease your chance to critically strike by 10% when attacking from behind or the side.
- Quick DrawCombat only. Upon swapping weapons, your next ranger weapon skill used has 66% reduced recharge. This trait has a 9 second internal cooldown.
- Light on your FeetAfter dodging your damage and condition duration is increased by 5% for the next 4 seconds. Short bow skills recharge 20% faster and pierce.
- Most Dangerous GameWhile your health is below 50% you gain 5 stacks of might for 3 seconds every second.
III. Stat Specifics & Effects
Primary Stats
- Health 24212 (+8290)
- Vitality 1829 (+829)
- Armor 3055 (+937)
- Toughness 1937 (+937)
- Attack 2072 (+44)
- Power 1044 (+44)
- Critical Hit 11% (+11%)
- Precision 1152 (+152)
Secondary Stats
- Burning Duration 20% (+20%)
- Condition Damage 1506 (+1506)
- Critical Damage 2% (+2%)
- Damage 1028 (+0%)
- Defense 1118 (+0)
- Endurance Regeneration 20% (+20%)
- Ferocity 44 (+44)
- Healing Power 44 (+44)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Duration:
Utility Nourishment
Duration:
Armor & Runes
Morbach's Visage
- Defense: 102
- Condition Damage: 63
- Toughness: 45
- Vitality: 45
Superior Rune of the Trapper
- Condition Damage: 25
- The duration of conditions you apply last 10% longer.
- Condition Damage: 50
- When you use a trap skill, you gain 3 seconds of super speed.
- Condition Damage: 100
- Gain 3 seconds of Stealth when using a trap skill.
Wupwup Shoulderguard
- Defense: 102
- Power: 22
- Precision: 22
- Toughness: 22
- Vitality: 22
- Condition Damage: 22
- Healing Power: 22
- Ferocity: 22
Superior Rune of the Trapper
- Condition Damage: 25
- The duration of conditions you apply last 10% longer.
- Condition Damage: 50
- When you use a trap skill, you gain 3 seconds of super speed.
- Condition Damage: 100
- Gain 3 seconds of Stealth when using a trap skill.
Morbach's Guise
- Defense: 355
- Condition Damage: 141
- Toughness: 101
- Vitality: 101
Superior Rune of the Trapper
- Condition Damage: 25
- The duration of conditions you apply last 10% longer.
- Condition Damage: 50
- When you use a trap skill, you gain 3 seconds of super speed.
- Condition Damage: 100
- Gain 3 seconds of Stealth when using a trap skill.
Morbach's Grips
- Defense: 165
- Condition Damage: 47
- Toughness: 34
- Vitality: 34
Superior Rune of the Trapper
- Condition Damage: 25
- The duration of conditions you apply last 10% longer.
- Condition Damage: 50
- When you use a trap skill, you gain 3 seconds of super speed.
- Condition Damage: 100
- Gain 3 seconds of Stealth when using a trap skill.
Morbach's Leggings
- Defense: 229
- Condition Damage: 94
- Toughness: 67
- Vitality: 67
Superior Rune of the Trapper
- Condition Damage: 25
- The duration of conditions you apply last 10% longer.
- Condition Damage: 50
- When you use a trap skill, you gain 3 seconds of super speed.
- Condition Damage: 100
- Gain 3 seconds of Stealth when using a trap skill.
Wupwup Striders
- Defense: 165
- Power: 22
- Precision: 22
- Toughness: 22
- Vitality: 22
- Condition Damage: 22
- Healing Power: 22
- Ferocity: 22
Superior Rune of the Trapper
- Condition Damage: 25
- The duration of conditions you apply last 10% longer.
- Condition Damage: 50
- When you use a trap skill, you gain 3 seconds of super speed.
- Condition Damage: 100
- Gain 3 seconds of Stealth when using a trap skill.
Armor Stat Totals
- Defense 1118
- Condition Damage 564
- Toughness 291
- Vitality 291
- Power 44
- Precision 44
- Healing Power 44
- Ferocity 44
Rune Bonuses
Superior Rune of the Trapper- Condition Damage: 25
- The duration of conditions you apply last 10% longer.
- Condition Damage: 50
- When you use a trap skill, you gain 3 seconds of super speed.
- Condition Damage: 100
- Gain 3 seconds of Stealth when using a trap skill.
Accessories & Jewels
(Infused)
(Infused)
(Infused)
Accessory Totals
- Precision:108
- Toughness:466
- Vitality:358
- Condition Damage:692
Weapon Set Sigils
Mathilde's Reaver
- Weapon Strength: 900-1110
- Condition Damage: 125
- Toughness: 90
- Vitality: 90
Mathilde's Herald
- Weapon Strength: 855-945
- Condition Damage: 125
- Toughness: 90
- Vitality: 90