Engineer PvE | Open World Pistol/Pistol | Damage Condition engineer for TTwurm v.2
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Table of Contents
Summary
Condition engineer for TTwurm v.2
NOTE: build designed for solo husk killing not for dps stack!
I. Weapons and Skills
Traits
Explosives
- Evasive Powder KegCreate a bomb when you dodge.
- GrenadierIncreases your throw velocity of grenades by 100%. Increases the blast radius of grenades by 60.
- Explosive DescentYou take 50% decreased damage from falling. When you take fall damage release a barrage of grenades.
- Glass CannonDeal 5% increased damage while above 90% health
- Steel-Packed PowderYour explosions cause 5s of vulnerability.
- Aim-assisted RocketYou have a 33% chance when striking a foe to target them for a seeker rocket. This trait has a 10 second internal cooldown.
- Shaped ChargeYou deal 5% increased damage to foes affected by vulnerability.
- Short FuseYour bombs explode faster and bomb skills recharge 20% faster.
- Explosive PowderExplosions deal 10% more damage. Your turrets explode, dealing damage and knocking back nearby foes when destroyed.
- Siege RoundsOrbital Strike comes down an additional time one second after the first strike. Mortar Kit ability effects last 40% longer.
- ShrapnelYour explosions have a 15% chance to cause 12s of bleeding and 2s of cripple.
Firearms
- SharpershooterYour critical hits have a 33% chance to cause 4s of bleeding.
- Chemical RoundsYour pistol skills have 50% increased condition duration.
- Heavy Armor ExploitYour critical hits have a 50% chance to grant you 3s of swiftness and cause 3s of vulnerability.
- High CaliberYou have a 10% increased chance to critically strike nearby foes.
- Hematic FocusYou have a 10% increased chance to critically strike foes affected by bleeding.
- Pinpoint DistributionYou gain 10% of your precision attribute as condition damage.
- Skilled MarksmanYou attack 10% faster with rifle or harpoon gun and those skills recharge 20% faster.
- No ScopeYour critical hits on nearby foes have a 100% chance to grant you 4s of fury. This trait has a 10 second internal cooldown.
- Serrated SteelBleeding you apply lasts 33% longer.
- JuggernautGain a stack of might for 15s and a stack of stability for 3s every 3 seconds while using the Flamethrower.
- Modified AmmunitionDeal 2% additional damage per condition on your foe.
- Incendiary PowderYour critical hits inflict 4s of burning. Burning you apply lasts 33% longer. This trait has a 10 second internal cooldown.
Alchemy
- Hidden FlaskDrink an elixir B when struck while below 75% health.
- Protection InjectionGain 3s of protection when you are disabled. This trait has a 5 second internal cooldown.
- Health InsuranceWhile using Med Kit your outgoing healing to others is increased by 15%.
- TransmuteIncoming conditions have a 100% chance of being converted into a boon. This trait has a 15 second internal cooldown.
- Inversion EnzymeElixir Gun abilities which remove conditions now convert them into boons instead.
- Self-regulating DefensesWhen struck below 25% health you consume an Elixir S.
- Backpack RegeneratorWhile using a kit you passively recover health.
- Alchemical TincturesElixirs remove a condition from affected allies. Boons you apply last 20% longer.
- HGHElixirs grant 2 stacks of might for 20s, have 20% reduced recharge, and have 20% increased duration.
- Stimulant SupplierDrop a stim pack when you use a heal skill. This trait has a 10 second internal cooldown.
- Iron BloodedIncoming damage is reduced by 2% for every boon on you.
III. Stat Specifics & Effects
Primary Stats
- Health 15922 (+0)
- Vitality 1000 (+0)
- Armor 3079 (+961)
- Toughness 1961 (+961)
- Attack 2080 (+0)
- Power 1000 (+0)
- Critical Hit 50% (+50%)
- Precision 1961 (+961)
Secondary Stats
- Bleeding Duration 33% (+33%)
- Boon Duration 20% (+20%)
- Burning Duration 53% (+53%)
- Condition Damage 1922 (+1922)
- Condition Duration 50% (+50%)
- Damage 1080 (+0%)
- Defense 1118 (+0)
- Experience from Kills 20% (+20%)
- Might Duration 45% (+45%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Rare Veggie Pizza
Duration: 30min
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
- (30min)
- Condition Duration: 40%
- Condition Damage: 70
- Experience from Kills: 10%
Utility Nourishment
Toxic Focusing Crystal
Duration: 30min
Condition Damage: 100
Condition Duration: 10%
Experience from Kills: 10%
Condition Damage: 100
Condition Duration: 10%
Experience from Kills: 10%
- (30min)
- Condition Damage: 100
- Condition Duration: 10%
- Experience from Kills: 10%
Armor & Runes
Ferratus's Visage
- Defense: 102
- Condition Damage: 63
- Precision: 45
- Toughness: 45
Superior Rune of the Aristocracy
- Condition Damage: 25
- Might Duration: 10%
- Condition Damage: 50
- Might Duration: 15%
- Condition Damage: 100
- +20% might duration; when you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10s)
Ferratus's Shoulderguard
- Defense: 102
- Condition Damage: 47
- Precision: 34
- Toughness: 34
Superior Rune of the Aristocracy
- Condition Damage: 25
- Might Duration: 10%
- Condition Damage: 50
- Might Duration: 15%
- Condition Damage: 100
- +20% might duration; when you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10s)
Ferratus's Guise
- Defense: 355
- Condition Damage: 141
- Precision: 101
- Toughness: 101
Superior Rune of the Aristocracy
- Condition Damage: 25
- Might Duration: 10%
- Condition Damage: 50
- Might Duration: 15%
- Condition Damage: 100
- +20% might duration; when you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10s)
Ferratus's Grips
- Defense: 165
- Condition Damage: 47
- Precision: 34
- Toughness: 34
Superior Rune of the Aristocracy
- Condition Damage: 25
- Might Duration: 10%
- Condition Damage: 50
- Might Duration: 15%
- Condition Damage: 100
- +20% might duration; when you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10s)
Ferratus's Leggings
- Defense: 229
- Condition Damage: 94
- Precision: 67
- Toughness: 67
Superior Rune of the Aristocracy
- Condition Damage: 25
- Might Duration: 10%
- Condition Damage: 50
- Might Duration: 15%
- Condition Damage: 100
- +20% might duration; when you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10s)
Ferratus's Striders
- Defense: 165
- Condition Damage: 47
- Precision: 34
- Toughness: 34
Superior Rune of the Aristocracy
- Condition Damage: 25
- Might Duration: 10%
- Condition Damage: 50
- Might Duration: 15%
- Condition Damage: 100
- +20% might duration; when you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10s)
Armor Stat Totals
- Defense 1118
- Condition Damage 614
- Might Duration 45%
- Precision 315
- Toughness 315
Rune Bonuses
Superior Rune of the Aristocracy- Condition Damage: 25
- Might Duration: 10%
- Condition Damage: 50
- Might Duration: 15%
- Condition Damage: 100
- +20% might duration; when you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10s)
Accessories & Jewels
(Infused)
(Infused)
(Infused)
Accessory Totals
- Precision:466
- Toughness:466
- Condition Damage:692
Weapon Set Sigils
Grizzlemouth's Revolver
- Weapon Strength: 920-1080
- Condition Damage: 125
- Precision: 90
- Toughness: 90
Grizzlemouth's Revolver
- Weapon Strength: 920-1080
- Condition Damage: 125
- Precision: 90
- Toughness: 90