Warrior WvW | Small Group Sword/Shield, Greatsword | Roamer [TBAG] 100% crit chance. Warrior roaming spec.
Table of Contents
Summary
it's actually 95% crit chance most of the time;)
Link to the build
http://tinyurl.com/M...iorTBAGVersion2
This build relies on Wepaon swap sigils and well timed imobilises to pull off insane dps combinations that will leave your enemies wondering what the f$*k happend.
I. Weapons and Skills
- Gash½Bleed your foe with a gash.Damage: 202Bleeding: 8 s (340 damage)Range: 130
- Hamstring¼ 12Cripple your foe with a precise slash.Crippled: 1 sDamage: 252Range: 130
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Weapon and Skill Details
Sword 3 is an amazing attack, with our 100% crit chance we can land 18k (i landed this on a veteran supervisor at a camp) but more often than not you will see 8k's and 11k's etc. With the trait for precision from signets and the trait that gives % crit chance vs bleeding foes, we can guarnetee those sword 3 and gs f1 crit nicely.
This build lacks armor we gain from the defence tait line so we need to use defy pain very swell and in a lot fo cases flee from fights, this however is no problem, sword 2 and greastword 3+5 are some of the best mobility skills in the game.
Traits
Arms
- Precise StrikesYour critical hits have a 33% chance to inflict 1 stack of bleeding for 4 seconds.
- Berserker’s FuryGain 2 adrenaline every 3 seconds while in combat. Striking a foe below 25% health grants fury for 5 seconds (can only trigger once every 10 seconds).
- Signet MasteryReduces recharge on signet skills by 20%. When you activate a signet gain a stacking 100 precision buff for 1 minute (maximum 5 stacks). Striking a foe below 50% health activates Signet of Might.
- OpportunistImmobilizing a target grants fury for 5 seconds (10s ICD).
- Rending StrikesYour critical hits have a 33% chance to inflict 1 stack of vulnerability for 8 seconds.
- Unuspecting FoeGain 50% increased critical hit chance against stunned foes.
- Deep StrikeFury you apply also gives 150 condition damage.
- BlademasterReduces recharge on sword skills by 20%. Sword skills have a 20% increased critical hit chance against bleeding foes.
- BloodlustDeal 5% additional damage to bleeding foes. Bleeding you inflict lasts 33% longer.
- Burst PrecisionBurst skills have a 100% critical hit chance.
- FuriousGain 1 additional adrenaline when you critical hit. Additionally, you gain 8 seconds of Furious Surge whenever you critical hit which increases condition damage by 10 per stack (maximum 25 stacks).
- Dual WieldingIncreases attack speed by 15% while wielding a sword, axe or mace in your offhand.
Discipline
- Versatile RageGain 5 adrenaline when you swap weapons.
- Crack ShotReduces recharge of rifle and harpoon gun weapon skills by 20%. Rifle and harpoon gun shots pierce.
- Warrior’s SprintMove 25% faster while wielding melee weapons. Using a movement skill removes the immobilize condition.
- Vengeful ReturnThe Vengeance downed skill has a 100% chance to rally you if you kill a foe while it is active. When you rally you regain 25% additional health and 100 endurance.
- Fast HandsReduces recharge of weapon swap by 5 seconds.
- Inspiring Battle StandardBanners apply regeneration for 3 seconds every 3 seconds to allies in their radius while they are active.
- Destruction of the EmpoweredDeal 3% additional damage to foes for each boon they have on them.
- Brawler’s RecoveryRemove 1 condition whenever you swap weapons (combat only).
- Versatile PowerGain 2 stacks of might for 10 seconds whenever you swap weapons (combat only). Burst skill recharge is reduced by 15%.
- Merciless HammerReduces recharge of hammer weapon skills by 20%. Hammer skills deal 20% more damage to stunned, dazed, knocked down, or launched foes.
- Heightened FocusStriking a foe below 50% health grants quickness for 4 seconds (15s ICD).
- Burst MasteryBurst skills deal 7% more damage. Regain 3/7/10 adrenaline when using a burst skill based on the amount of adrenaline spent.
Strength
- Reckless DodgeDeal damage to foes at the end of your dodge roll.
- Death from AboveFalling damage reduced by 50%. When you take falling damage launch foes away from your point of impact.
- Restorative StrengthGain 5 stacks of might for 6 seconds when you use a healing skill.
- Peak PerformanceReduces the recharge of Physical skills by 20%. Physical skills deal 10% more damage for each bar of adrenaline you have accrued.
- Building MomentumBurst skills restore 15 endurance if they hit.
- Body BlowStuns, dazes, knockbacks and knockdowns inflict weakness for 3 seconds and 2 stacks of bleeding for 6 seconds.
- Forceful GreatswordReduces the recharge of Greatsword and spear skills by 20% and increases damage of greatsword and spear skills by 10%. Additionally when you land a critical hit with these weapons you gain 1 stack of might for 5 seconds.
- Great FortitudeGain vitality equal to 10% of your power.
- Stick and MoveDeal 10% more damage while your endurance is not full. Adept
- Berserker’s PowerGain a 10/15/20% damage boost for 8 seconds after using a burst skill based on how much adrenaline was spent.
- Distracting StrikesInterrupts inflict 4 stacks of confusion for 8 seconds.
- Axe MasteryRecharge on axe skills is reduced by 20% and gain 150 ferocity for each axe you are wielding. When you critical hit with an axe you gain 2 additional adrenaline.
Trait Details
Arms ?!?!?!? Yes arms, most warriors will use defence for the easy secondary defy pain, however this gets boring as nearly every warrior you come accross will use this. We get access to 100% critical chance and quickness easily, alongside similarly good condi clense through lyssa runes and clense on wep swap ( dicipline trait.)
III. Stat Specifics & Effects
Primary Stats
- Health 19932 (+720)
- Vitality 1072 (+72)
- Armor 2608 (+337)
- Toughness 1337 (+337)
- Attack 3334 (+1332)
- Power 2332 (+1332)
- Critical Hit 50% (+50%)
- Precision 1956 (+956)
Secondary Stats
- Condition Damage 100 (+100)
- Condition Duration 55% (+55%)
- Critical Damage 64% (+64%)
- Damage 1002 (+0%)
- Defense 1271 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 961 (+961)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
50% base crit high vitality, decent toughness...does it matter youre a warrior.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
33% chance to steal life on critical
Condition Duration: 40%
Experience from Kills: 10%
- (30min)
- 33% chance to steal life on critical
- Condition Duration: 40%
- Experience from Kills: 10%
Utility Nourishment
Condition Damage: 100
Condition Duration: 10%
Experience from Kills: 10%
- (30min)
- Condition Damage: 100
- Condition Duration: 10%
- Experience from Kills: 10%
Armor & Runes
- Defense: 127
- Power: 63
- Precision: 45
- Ferocity: 45
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
- Defense: 127
- Power: 47
- Precision: 34
- Ferocity: 34
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
- Defense: 381
- Power: 141
- Precision: 101
- Ferocity: 101
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
- Defense: 191
- Power: 47
- Precision: 34
- Ferocity: 34
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
- Defense: 254
- Power: 94
- Precision: 67
- Ferocity: 67
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
- Defense: 191
- Power: 47
- Precision: 34
- Ferocity: 34
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
Armor Stat Totals
- Defense 1271
- Precision 490
- Condition Duration 5%
- Power 439
- Ferocity 315
Rune Bonuses
Superior Rune of Lyssa- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
Accessories & Jewels
Accessory Totals
- Power:643
- Toughness:157
- Ferocity:466
- Precision:286
- Vitality:72
Weapon Set Sigils
- Weapon Strength: 950-1050
- Power: 125
- Precision: 90
- Ferocity: 90
- Weapon Strength: 846-954
- Power: 125
- Precision: 90
- Ferocity: 90
Weapon Defense: 64