Mesmer WvW | Fun Staff, Sword/Focus | Assaulter Sylfie's Shatter Mes
Table of Contents
Summary
This build is a mix of some other builds I've seen and sort of mixed together to fit what I think works best and fits my playstyle.
It can be effective in any game mode, but I've yet to test it much in sPvP.
I. Weapons and Skills
Weapon and Skill Details
Alright, so, I'm going to go through the utility skills and give my opinions on them for this build and what replacements I think might be viable.
I feel that Ether Feast is the best healing option for this build, but I also feel that in almost every situation in gw2 your healing skill is based on preference.
I quite like Feedback here, some alternatives could possibly be Veil, or taking Null Field if you're having problems with condis.
Blink is a thing I personally can not go with out because I love the mobility it gives, some alternatives could be (once again) Veil, or Mantra of Distraction
So, for the last utility slot in an old version of this build I used Mirror Images. However, I always felt like Mirror Images wasn't giving me as much utility as I could be having with another skill, but I didn't want to replace it because I liked the extra illusions. So after thinking about it for a while and some testing I decided that Decoy is the best option here.
Finally, the elite skill. I chose Signet of Humility because it gives a little more survivability by reducing CC put onto you, and it also basically nullifies one target. However, it's really only super useful either in 1v1 or very small scale fights.
I like Time Warp a lot as a skill, but I stopped using it in this build when I switched to staff, Time Warp is super useful, but you need to be pretty much stationary inside of it, so you can't really use your sword much, and I feel that it's not very good with staff.
Mass Invisibility has uses, but I personally don't like it and think it's extremely situational
Traits
Dueling
- Critical InfusionGain vigor for 5s when you critical hit.
- Phantasmal FuryYour phantasms gain 10 seconds of fury every 10 seconds.
- Desperate DecoyCast Decoy when you are struck while below 50% health. This trait benefits from the recharge bonus provided by Master of Manipulation.
- Duelist DisciplinePistol skills recharge 25% of their full recharge when you interrupt a foe. Pistol attacks from you and your illusions have a 33% chance to inflict 1 stacks of bleeding for 5 seconds.
- Sharper ImagesYour illusions inflict 1 stack of bleeding for 5s when they critical hit.
- Blinding DissipationWhenever you use a shatter skill you blind foes around you for 3 seconds.
- Evasive MirrorWhenever you successfully evade an attack, gain a projectile reflecting barrier for 1.5 seconds (1.5s ICD).
- Fencer’s FinesseReduces recharge of sword skills by 20%. Whenever you or an illusion hits with a sword attack you gain a stack of Fencer’s Finesse that gives 15 ferocity for 6 seconds (maximum 10 stacks).
- Confusing CombatantsYou and your illusions inflict 1 stack of confusion for 3 seconds on critical hit (33% chance).
- Harmonious MantrasMantra skills can be activated 3 times before needing to be channeled again. Whenever you use a mantra skill gain a stack of Harmonious Mantras for 10 seconds which increases your damage by 4% per stack (maximum 5 stacks).
- MistrustWhenever you interrupt a foe inflict 2 stacks of confusion for 6 seconds to foes in a radius around your target.
- Deceptive EvasionWhenever you use a dodge roll you create a clone.
Domination
- Illusion of VulnerabilityInterrupting a foe inflicts 3 stacks of vulnerability for 5 seconds.
- Confounding SuggestionsIncreases daze and stun duration on foes by 25%. When you would daze a foe, you stun them instead (5s ICD).
- Empowered IllusionsYour illusions deal 15% more damage.
- Rendering ShatterShatter skills inflict 1 stack of vulnerability for 8 seconds on foes they hit.
- DazzlingDazing a foe inflicts 5 stacks of vulnerability for 8 seconds.
- Shattered ConcentrationShatter skills remove 1 boon from foes they hit.
- Furious InterruptionGain quickness for 3 seconds whenever you interrupt a foe (5s ICD).
- FragilityDeal 0.5% more damage to foes for each stack of vulnerability on them.
- Imagined BurdenReduces recharge of Greatsword skills by 20%. Gain 2 stacks of might for 5 seconds whenever you or an illusion uses Spacial Surge. All of your other greatsword skills inflict cripple for 2s when they hit.
- Mental AnguishShatter skills deal 15% more damage. This bonus damage is doubled on foes that are not activating skills.
- Power BlockInterrupting a foe inflicts damage and causes weakness for 5s. Additionally if the interrupted skill has a recharge time greater than 0 it is put on a 15 second recharge.
Illusions
- Illusionary RetributionAll shatter skills inflict 1 stack of confusion for 3 seconds when they hit.
- Compounding PowerDeal 3% increased damage and gain 50 condition damage for each illusion you control.
- Persistence of MemoryWhen a phantasm shatters all phantasm skills have their recharge reduced by 2 seconds.
- The PledgeTorch skills remove 1 condition from you when activated. While you are stealthed torch skills recharge 1.5% of their maximum recharge every second.
- Illusionist’s CelerityReduce recharge on illusion-summoning skills by 20%
- Shattered StrengthGain 1 stack of might for 10 seconds per illusion when you use a shatter skill.
- Phantasmal HastePhantasms attack skill recharge is reduced by 20%, causing them to attack more often.
- Maim the DisillusionedShatter skills inflict 1 stack of torment for 6 seconds on foes they hit.
- Master of MisdirectionConfusion you inflict lasts 33% longer. Reduces recharge on shatter skills by 15%.
- IneptitudeInflict 1 stack of confusion for 4 seconds whenever you blind a foe. Whenever you successfully block or evade an attack your attacker is blinded for 3 seconds (10s ICD per foe).
- Master of FragmentationEnhances the effect of shatter skills. Mind Wrack has a 10% increased critical hit chance. Cry of Frustration inflicts cripple for 3 seconds on struck foes. Diversion hits up to 5 targets. Distortion reflects projectiles.
- Malicious SorceryReduces recharge of scepter skills by 20%. Increases attack speed by 15% while wielding a scepter.
III. Stat Specifics & Effects
Primary Stats
- Health 18212 (+2290)
- Vitality 1229 (+229)
- Armor 2206 (+286)
- Toughness 1286 (+286)
- Attack 3883 (+1772)
- Power 2772 (+1772)
- Critical Hit 38% (+38%)
- Precision 1707 (+707)
Secondary Stats
- Critical Damage 48% (+48%)
- DMG Taken from Guards and Lords -1% (+-1%)
- DMG to Guards and Lords 5% (+5%)
- Damage 1111 (+0%)
- Defense 920 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 725 (+725)
- Might Duration 45% (+45%)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Power: 100
Toughness: 70
Experience from Kills: 10%
- (1hr)
- Power: 100
- Toughness: 70
- Experience from Kills: 10%
Utility Nourishment
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 73
- Power: 60
- Precision: 43
- Ferocity: 43
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Defense: 73
- Power: 45
- Precision: 32
- Ferocity: 32
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Defense: 314
- Power: 134
- Precision: 96
- Ferocity: 96
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Defense: 133
- Power: 45
- Precision: 32
- Ferocity: 32
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Defense: 194
- Power: 90
- Precision: 64
- Ferocity: 64
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Defense: 133
- Power: 45
- Precision: 32
- Ferocity: 32
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Armor Stat Totals
- Defense 920
- Power 594
- Might Duration 45%
- Precision 299
- Ferocity 299
Rune Bonuses
Superior Rune of Strength- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Accessories & Jewels
- Power: 5
- DMG to Guards and Lords: 1%
- Power: 5
- DMG to Guards and Lords: 1%
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
- Power: 5
- DMG to Guards and Lords: 1%
- Power: 5
- DMG to Guards and Lords: 1%
- Power: 5
- DMG to Guards and Lords: 1%
Accessory Totals
- Power:717
- Precision:408
- Ferocity:426
- Toughness:45
- Vitality:58
- DMG to Guards and Lords:5%
- DMG Taken from Guards and Lords:-1%
Weapon Set Sigils
- Weapon Strength: 985-1111
- Power: 239
- Toughness: 171
- Vitality: 171
- Weapon Strength: -
Weapon Set I
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
- Weapon Strength: 905-1000
- Power: 120
- Toughness: 85
- Vitality: 85
- Weapon Strength: 832-883
- Power: 120
- Toughness: 85
- Vitality: 85
Weapon Set II
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
- Weapon Strength: 905-1000
- Power: 120
- Toughness: 85
- Vitality: 85
- Weapon Strength: 905-1000
- Power: 120
- Toughness: 85
- Vitality: 85
Water Weapon I
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
Water Weapon II
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
Upgrade Item Details
There can be a lot of variants here but what I've put I think is best.
Also, I'll note I chose to use Exotics over Ascended stuff in the guide because it's more clear imo.
V. Basic Gameplay
I'm not entirely sure what to put here, but as the title says this is a shatter build. A shatter build is a mesmer build that focuses around shattering your illusions by using skills like Mind Wrack and Cry of Frustration.
This build does pretty decent burst damage, but is pretty squishy and has no condi clear so be careful.
Main Skill Rotation
I left out utility skills in this rotation besides Decoy because they're pretty situational.
Obviously this won't be your exact rotation, but it should be similar.