Warrior WvW | Fun Axe/Mace, Hammer | Assaulter Blitz Warrior
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Table of Contents
Summary
First one into the fray, jump in knock em down, fear em, drop buffs, fury and go ham. Team hits after your initial chaos causing "Hello". Or on a larger scale a few builds like this, then your main wave
I. Weapons and Skills
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- Double ChopChop your foe twice.Damage (2x): 480Range: 130
- Triple Chop1½Deliver three final chops to your foe.Damage (3x): 1,158Range: 130
 
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Traits
Strength
- Reckless DodgeDeal damage to foes at the end of your dodge roll.
- Death from AboveFalling damage reduced by 50%. When you take falling damage launch foes away from your point of impact.
- Restorative StrengthGain 5 stacks of might for 6 seconds when you use a healing skill.
- Peak PerformanceReduces the recharge of Physical skills by 20%. Physical skills deal 10% more damage for each bar of adrenaline you have accrued.
 
- Building MomentumBurst skills restore 15 endurance if they hit.
- Body BlowStuns, dazes, knockbacks and knockdowns inflict weakness for 3 seconds and 2 stacks of bleeding for 6 seconds.
- Forceful GreatswordReduces the recharge of Greatsword and spear skills by 20% and increases damage of greatsword and spear skills by 10%. Additionally when you land a critical hit with these weapons you gain 1 stack of might for 5 seconds.
- Great FortitudeGain vitality equal to 10% of your power.
 
- Stick and MoveDeal 10% more damage while your endurance is not full. Adept
- Berserker’s PowerGain a 10/15/20% damage boost for 8 seconds after using a burst skill based on how much adrenaline was spent.
- Distracting StrikesInterrupts inflict 4 stacks of confusion for 8 seconds.
- Axe MasteryRecharge on axe skills is reduced by 20% and gain 150 ferocity for each axe you are wielding. When you critical hit with an axe you gain 2 additional adrenaline.
 
Arms
- Precise StrikesYour critical hits have a 33% chance to inflict 1 stack of bleeding for 4 seconds.
- Berserker’s FuryGain 2 adrenaline every 3 seconds while in combat. Striking a foe below 25% health grants fury for 5 seconds (can only trigger once every 10 seconds).
- Signet MasteryReduces recharge on signet skills by 20%. When you activate a signet gain a stacking 100 precision buff for 1 minute (maximum 5 stacks). Striking a foe below 50% health activates Signet of Might.
- OpportunistImmobilizing a target grants fury for 5 seconds (10s ICD).
 
- Rending StrikesYour critical hits have a 33% chance to inflict 1 stack of vulnerability for 8 seconds.
- Unuspecting FoeGain 50% increased critical hit chance against stunned foes.
- Deep StrikeFury you apply also gives 150 condition damage.
- BlademasterReduces recharge on sword skills by 20%. Sword skills have a 20% increased critical hit chance against bleeding foes.
 
- BloodlustDeal 5% additional damage to bleeding foes. Bleeding you inflict lasts 33% longer.
- Burst PrecisionBurst skills have a 100% critical hit chance.
- FuriousGain 1 additional adrenaline when you critical hit. Additionally, you gain 8 seconds of Furious Surge whenever you critical hit which increases condition damage by 10 per stack (maximum 25 stacks).
- Dual WieldingIncreases attack speed by 15% while wielding a sword, axe or mace in your offhand.
 
Tactics
- Determined RevivalGain 400 toughness while reviving an ally.
- Leg SpecialistInflicting cripple on a foe also inflicts immobilize for 1 second (5s ICD)
- Quick BreathingReduces recharge of warhorn skills by 20% and causes warhorn skills to remove 1 condition on affected allies to a boon.
- EmpoweredDeal 1% additional damage for each boon on you.
 
- Reviver’s MightWhen you successfully revive an ally, nearby allies gain 3 stacks of might for 10 seconds.
- Shrug it OffCast “Shake it Off!” when you have at least 1 condition on you. This trait benefits from the bonuses provided by Vigorous Shouts.
- Burning ArrowsReduces recharge of longbow skills by 20%. Dual Shot inflicts 2 stacks of burning for 1 second.
- Empower AlliesNearby allies gain 150 power (combat only). Reduced radius of this effect to 300.
 
- Inspiring PresenceMight you apply grants 10 healing power per stack.
- Powerful SynergyWhenever you activate a leap finisher it activates twice.
- Vigorous ShoutsReduces recharge of shout skills by 20%. Shouts heal allies in their radius and grant you 5 adrenaline.
- Phalanx StrengthWhenever you give yourself might you also apply 1 stack of might for 6 seconds to nearby allies.
 
III. Stat Specifics & Effects
Primary Stats
- Health 23412 (+4200)
- Vitality 1420 (+420)
- Armor 2954 (+743)
- Toughness 1743 (+743)
- Attack 3058 (+1029)
- Power 2029 (+1029)
- Critical Hit 49% (+49%)
- Precision 1794 (+794)
Secondary Stats
- Critical Damage 35% (+35%)
- Damage 1029 (+0%)
- Defense 1211 (+0)
- Ferocity 526 (+526)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Duration: 
Utility Nourishment
Duration: 
Armor & Runes
Knight's Draconic Helm
- Defense: 121
- Toughness: 60
- Power: 43
- Precision: 43
Superior Rune of the Eagle
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
Knight's Draconic Pauldrons
- Defense: 121
- Toughness: 45
- Power: 32
- Precision: 32
Superior Rune of the Eagle
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
Knight's Draconic Coat
- Defense: 363
- Toughness: 134
- Power: 96
- Precision: 96
Superior Rune of the Eagle
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
Knight's Draconic Gauntlets
- Defense: 182
- Toughness: 45
- Power: 32
- Precision: 32
Superior Rune of the Eagle
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
Knight's Draconic Legs
- Defense: 242
- Toughness: 90
- Power: 64
- Precision: 64
Superior Rune of the Eagle
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
Knight's Draconic Boots
- Defense: 182
- Toughness: 45
- Power: 32
- Precision: 32
Superior Rune of the Eagle
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
Armor Stat Totals
- Defense 1211
- Precision 474
- Ferocity 100
- Toughness 419
- Power 299
Rune Bonuses
Superior Rune of the Eagle- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
Accessories & Jewels
Soldier's Jewel
- Power: 25
- Toughness: 15
- Vitality: 15
(Infused)
Soldier's Jewel
- Power: 25
- Toughness: 15
- Vitality: 15
(Infused)
Soldier's Jewel
- Power: 25
- Toughness: 15
- Vitality: 15
(Infused)
Soldier's Jewel
- Power: 25
- Toughness: 15
- Vitality: 15
Soldier's Jewel
- Power: 25
- Toughness: 15
- Vitality: 15
Soldier's Jewel
- Power: 25
- Toughness: 15
- Vitality: 15
Accessory Totals
- Power:490
- Precision:150
- Ferocity:106
- Toughness:324
- Vitality:420
Weapon Set Sigils
Berserker's Axe
- Weapon Strength: 857-1048
- Power: 120
- Precision: 85
- Ferocity: 85
Berserker's Mace
- Weapon Strength: 895-1010
- Power: 120
- Precision: 85
- Ferocity: 85
Sigil of Superior Accuracy
+7% crit chance.
Sigil of Superior Speed
Gain Swiftness (20 seconds) on Killing a Foe. 
Weapon Set I
Sigil of Superior Accuracy+7% crit chance.
Sigil of Superior SpeedGain Swiftness (20 seconds) on Killing a Foe.
Berserker's Hammer
- Weapon Strength: 985-1111
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -
Sigil of Superior Battle
You gain 2 stacks of might for 20s when you swap to this weapon while in combat.
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Weapon Set II
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.