Guardian PvE | Dungeon Hammer, Mace/Torch | Support Support Heals/DPS
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Table of Contents
Summary
A tanky support healer that is in the fray dishing out some damage, with team buffs,removal and healing.
I. Weapons and Skills
- Hammer Bash½Bash your foe.Damage: 333Range: 130
- Symbol of Protection1¼Symbol. Create a symbol that gives protection to you and your allies.Damage: 370Damage (4x): 740x3Protection: 1 sCombo Field: LightRange: 180Vulnerability: 3 sBurning: 1 s
- 0Vulnerability: 3 sBurning: 1 s
- 0Vulnerability: 3 sBurning: 1 s
- 0Vulnerability: 3 sBurning: 1 s
- 0Vulnerability: 3 sBurning: 1 s
- 0Vulnerability: 3 sBurning: 1 s
- 0Vulnerability: 3 sBurning: 1 s
- 0Vulnerability: 3 sBurning: 1 s
- 0Vulnerability: 3 sBurning: 1 s
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- 0Vulnerability: 3 sBurning: 1 s
- 0Vulnerability: 3 sBurning: 1 s
- 0Vulnerability: 3 sBurning: 1 s
- 0Vulnerability: 3 sBurning: 1 s
- 0Vulnerability: 3 sBurning: 1 s
Traits
Zeal
- Zealot’s SpeedCreate a symbol of wrath when you are struck while below the health threshold.
- Wrathful SpiritAegis grants 3 seconds of retaliation when it ends.
- Fiery WrathDamage against burning foes is increased by 7%.
- Zealous ScepterWhile wielding a scepter, gain 10 seconds of might when your justice passive effect triggers.
- Symbolic ExposureSymbols apply 3 seconds vulnerability to foes on each hit.
- Binding JeopardyImmobilizing or blinding a foe also applies 3 seconds of vulnerability to them.
- Zealous BladeGreatsword attacks deal 5% increased damage and heal the guardian. Greatsword skills have a 20% reduced recharge.
- Kindled ZealGain condition damage based on 10% your power attribute.
- Symbolic PowerSymbols have 10% increased damage and have a 33% chance to burn enemies for 1 second.
- Expeditious SpiritSpirit weapons burn foes for 3 seconds when they hit with an attack. Spirit weapon summon and command skills have a 20% reduced recharge.
- Shattered AegisWhen aegis you applied blocks an attack, it damages nearby foes.
- Symbolic AvengerYou deal more damage to enemies standing in your symbols.
Radiance
- Justice is BlindWhen activating Virtue of Justice, nearby foes are blinded
- Inner FireGain fury for 8 seconds when you strike a foe that has 3 or more stacks of burning. This effect has a 10 second cooldown.
- Right-Hand StrengthCritical hit chance with one-handed weapons is increased by 15%. Sword abilities have 20% reduced recharge.
- Healer’s RetributionGain retaliation for 5 seconds when using a heal skill.
- Renewed JusticeVirtue of Justice is renewed when you kill a foe.
- Wrath of JusticeStriking an enemy with justice’s active effect triggers signet of wrath’s active ability.
- Radiant FireGain zealot’s flame when you critically hit an enemy. Burning duration to enemies is increased. Torch abilities recharge 20% faster.
- RetributionGain 10% increased damage while under the effects of retaliation.
- Radiant PowerAttacks against burning foes have a 10% increased chance to critically hit.
- Amplified WrathBurning damage is increased by 15%. Blocking an attack burns the attacker for 2 seconds. This effect has a 1 second internal cooldown.
- Perfect InscriptionsGain light aura for 3 seconds when activating a signet. Signets recharge 20% faster and have 20% increased passive effects.
- Radiant RetaliationRetaliation damage scales from condition damage instead of power.
Honor
- Vigorous PrecisionGain 5 seconds of vigor when you deliver a critical hit. This effect has a 10 second internal cooldown.
- Invigorated BulwarkGain increased healing power, each worth up to 50 attribute points (based on effective level) for a period of time each time you block an attack while wielding a mace. Stacks up to 10 times. Mace abilities have 20% reduced recharge.
- Protective ReviverActivate a shield of absorption when you begin reviving an ally (24 second internal cooldown). Upon successful revival, you and each ally gain aegis, protection , and regeneration for 10 seconds.
- Protector’s ImpactCreate a symbol of protection when you take falling damage. You take 50% less damage when falling.
- Selfless Daringhe end of your dodge roll heals nearby allies.
- Honorable StaffBoon duration is increased while wielding a staff. Staff abilities have 20% reduced recharge.
- Pure of HeartAegis heals when it blocks an attack.
- Empowering MightYou and nearby allies gain 5 seconds of might when you land a critical hit.
- Purity of BodyYour virtue of resolve passive effect also regenerates endurance by 15%.
- Pure of VoiceAllies affected by shouts have 1 condition converted into a boon. Shout abilities have their recharge reduced by 20%.
- Writ of PersistenceSymbol s last 2 seconds longer, are larger, and heal allies.
- Force of WillYour vitality is increased by up to 300 points, based on effective level. Healing effectiveness to other allies is increased on a percentage of your vitality. You gain 1% per 100 points of vitality (including base vitality).
III. Stat Specifics & Effects
Primary Stats
- Health 14895 (+3250)
- Vitality 1325 (+325)
- Armor 3065 (+854)
- Toughness 1854 (+854)
- Attack 3147 (+1036)
- Power 2036 (+1036)
- Critical Hit 54% (+54%)
- Precision 1894 (+894)
Secondary Stats
- Burning Duration 20% (+20%)
- Condition Damage 200 (+200)
- Damage 1111 (+0%)
- Defense 1211 (+0)
- Endurance Regeneration 15% (+15%)
- Healing Power 274 (+274)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Duration:
Utility Nourishment
Duration:
Armor & Runes
Knight's Draconic Helm
- Defense: 121
- Toughness: 60
- Power: 43
- Precision: 43
Superior Rune of Exuberance
- Vitality: 25
- 3% of Vitality is converted to Healing Power
- Vitality: 50
- 5% of Vitality is converted to Precision
- Vitality: 100
- 7% of Vitality is converted to Power
Knight's Draconic Pauldrons
- Defense: 121
- Toughness: 45
- Power: 32
- Precision: 32
Superior Rune of Exuberance
- Vitality: 25
- 3% of Vitality is converted to Healing Power
- Vitality: 50
- 5% of Vitality is converted to Precision
- Vitality: 100
- 7% of Vitality is converted to Power
Knight's Draconic Coat
- Defense: 363
- Toughness: 134
- Power: 96
- Precision: 96
Superior Rune of Exuberance
- Vitality: 25
- 3% of Vitality is converted to Healing Power
- Vitality: 50
- 5% of Vitality is converted to Precision
- Vitality: 100
- 7% of Vitality is converted to Power
Knight's Draconic Gauntlets
- Defense: 182
- Toughness: 45
- Power: 32
- Precision: 32
Superior Rune of Exuberance
- Vitality: 25
- 3% of Vitality is converted to Healing Power
- Vitality: 50
- 5% of Vitality is converted to Precision
- Vitality: 100
- 7% of Vitality is converted to Power
Knight's Draconic Legs
- Defense: 242
- Toughness: 90
- Power: 64
- Precision: 64
Superior Rune of Exuberance
- Vitality: 25
- 3% of Vitality is converted to Healing Power
- Vitality: 50
- 5% of Vitality is converted to Precision
- Vitality: 100
- 7% of Vitality is converted to Power
Knight's Draconic Boots
- Defense: 182
- Toughness: 45
- Power: 32
- Precision: 32
Superior Rune of Exuberance
- Vitality: 25
- 3% of Vitality is converted to Healing Power
- Vitality: 50
- 5% of Vitality is converted to Precision
- Vitality: 100
- 7% of Vitality is converted to Power
Armor Stat Totals
- Defense 1211
- Vitality 175
- Toughness 419
- Power 299
- Precision 299
Rune Bonuses
Superior Rune of Exuberance- Vitality: 25
- 3% of Vitality is converted to Healing Power
- Vitality: 50
- 5% of Vitality is converted to Precision
- Vitality: 100
- 7% of Vitality is converted to Power
Accessories & Jewels
Knight's Jewel
- Precision: 25
- Toughness: 15
- Power: 15
(Infused)
Knight's Jewel
- Precision: 25
- Toughness: 15
- Power: 15
(Infused)
Knight's Jewel
- Precision: 25
- Toughness: 15
- Power: 15
(Infused)
Knight's Jewel
- Precision: 25
- Toughness: 15
- Power: 15
Knight's Jewel
- Precision: 25
- Toughness: 15
- Power: 15
Knight's Jewel
- Precision: 25
- Toughness: 15
- Power: 15
Accessory Totals
- Power:526
- Toughness:196
- Vitality:150
- Precision:384
- Healing Power:234
Weapon Set Sigils
Knight's Hammer
- Weapon Strength: 985-1111
- Toughness: 239
- Power: 171
- Precision: 171
- Weapon Strength: -
Sigil of Superior Accuracy
+7% crit chance.
Superior Sigil of Torment
50% chance on critical hit: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5 Seconds)
Weapon Set I
Sigil of Superior Accuracy+7% crit chance.
Knight's Mace
- Weapon Strength: 895-1010
- Toughness: 120
- Power: 85
- Precision: 85
Knight's Torch
- Weapon Strength: 789-926
- Toughness: 120
- Power: 85
- Precision: 85
Sigil of Superior Water
30% chance to Heal nearby allies on hit. (This effect cannot trigger more than once every 5s)
Sigil of Superior Accuracy
+7% crit chance.
Weapon Set II
Sigil of Superior Water30% chance to Heal nearby allies on hit. (This effect cannot trigger more than once every 5s)
Sigil of Superior Accuracy+7% crit chance.
V. Basic Gameplay
Keep symbols on the ground, always ensuring to not interrupt your auto attacks both of which have a nice mechanic on the third attack. With the damage to burning foes buff we want to keep them on burning. Space in the healing as needed. And for the condition removal make sure you pop "save yourselves!" and then Smite condition for max damage and party removal.