Thief sPvP | Tournament Sword/Dagger, Shortbow | Bunker 2 FAST 2 FURIOUS S/D
Table of Contents
Summary
Hi Guys! FuQuan back !
Who said s/d thief is dead?
With this build you gonna enjoy S/D again with a high burst and good movement.
Basic Stats:
HP: 17.245
ATK: 2.225
DEF: 2.029
CRIT %: 62.57 (without signet 54%) with fury 74%
CRIT DMG: 187,3%
Steal recharge: 21 sec
I. Weapons and Skills
- Slash½Slash your foe again.Damage: 269Range: 130
- Crippling Strike½Cripple your foe with a final strike.Damage: 437Crippled: 2 sWeakness: 2 sRange: 130
- Shadow Return2Return to your original location. Cure one condition.Range: 1,200
- 0
- Larcenous Strike2Dual wield. Deliver a quick strike that steals up to two boons from an enemy.Damage: 504Range: 130
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- Shadow ReturnReturn to your starting location and cure three conditions.Break stunRange: 1,200
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Weapon and Skill Details
Your position in the Team should be the (as i call it) "hunter" or "chaser".
You can move infight as first to set the target for your team.
After that you gonna focus and hunt your opponent down (with your team).
If it happens that you won't be able to get the target down retreat with infiltrator's strike back and choose another target.
Your main skills gonna be auto attack and infiltrator's strike to stay alive.
Flanking strike is useful to dodge attacks when you see them coming. Also could be useful against several enemies. Also I personally use it to steal boons like stability or might/protection.
Dancing Dagger is just a troll attack you can use to cripple or to fake attacks so the enemies dodge (waste endurance).
Cloak and Dagger is also important you can hide and retreat or you can attack enemies from behind which stuns or in front which blinds them (both useful)
Withdraw our heal should be used as much as possible. Removes imob, chill and cripple + gave us heal and from rune leech (like 1k heal more).
Signet of Agility really useful cuz you have at beginning more crit chance and it removes 1 condition (for allies too) + refills endurance 100% so you can dodge like 4 times in a row.
Shadowstep my favorite useful to reach fast points (to provent decaps / lord kills etc) or to get out of difficult situations. I use it on 3-3 5-5 fights where you get stuck and get shit ton of conditions. Use it far away from the battle so even if you get chased you can port back and be safe. Also use it on bad situation like if you get attacked from conditioneers and you have no condi removers nearby.
Shadow Refuge can be good at the beginning of the game to troll your enemies.
But i recommend to use it only when you have no other option to save your ass.
I use it 90% for downed allies to hide and get a save + quick revive.
Venom always at the start of the game cuz it has long cd.
Traits
Acrobatics
- Expeditious DodgerGain 4 seconds of swiftness upon dodging.
- Fleet ShadowMove 50% faster while in stealth
- Vigorous RecoveryGain vigor for 7 seconds when using a healing skill.
- Pain ResponseGain regeneration for 10 seconds and remove damaging conditions when struck while below 75% health.
- Feline GraceGain 4 seconds of vigor upon successfully evading an attack. This effect has a 1 second internal cooldown.
- Guarded InitiationRemove vulnerability, weakness and slow from yourself when striking an enemy while above the 90% health threshold.
- Swindler’s EquilibriumSuccessfully evading an attack while wielding a sword recharges steal by 1 second. This effect has a 1 second internal cooldown.
- Hard to CatchBreak stun and refill endurance when you are disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch)
- Endless StaminaThe effects of vigor on you are enhanced by 50%.
- Assassin’s RewardHeal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
- Upper HandGain one initiative when you evade an attack. This effect has a 3 second internal cooldown.
- Don’t StopThe effects of cripple and chill on you are reduced by 50%, meaning your movement is decreased by 25% and 33% respectively, rather than 50% and 66%. If you would become immobilized, you are instead crippled for 4 seconds. This effect can only occur once ev
Trickery
- KleptomaniacStealing gives you 2 initiative.
- UncatchableLeave behind Caltrops when you dodge.
- Flanking StrikesGain haste when attacking a foe from behind or the side.
- Thrill of the CrimeWhen you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
- PreparednessIncrease maximum initiative by 3
- Bountiful TheftStealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
- TricksterReduce recharge on tricks. Tricks remove 1 condition when used.
- Pressure StrikingEnemies you interrupt are inflicted with 3 stacks of torment for 5 seconds.
- Lead AttacksIncreases 1% damage per initiative. Steal recharges 15% faster.
- Quick PocketsGain 3 initiative when swapping weapons while in combat.
- Sleight of HandDaze enemies for 1 second when stealing. Steal’s recharge is reduced by 20%.
- Bewildering AmbushStealing also applies 5 stacks of confusion for 5 seconds.
Deadly Arts
- Serpent’s TouchStealing inflicts 2 stacks of poison for 10 seconds. Your attacks while in the downed state apply 2 seconds of poison.
- Dagger TrainingDagger attacks have a 33% chance to poison enemies for 2 seconds.
- MugDeal damage and gain life when stealing. This attack cannot critically hit enemies.
- Trappers RespiteDrop a needle trap when you use a healing skill. 30 second icd
- Lotus PoisonWeaken targets for 4 seconds when you poison them.
- Deadly TrapperTraps apply vulnerability to enemies and grant you might. Trap recharges are reduced.
- Panic StrikeStriking a foe that is below the health threshold immobilizes them for 2.5 seconds. This trait has a 20 second internal cooldown.
- Revealed TrainingGain up to 200 extra power while you are revealed, based on current level.
- Exposed WeaknessDeal 10% more damage if your target has a condition.
- Potent PoisonPoison you apply has a 33% increased duration and deals 33% more damage.
- ImprovisationOne random skill category is immediate recharged when you steal. You can use stolen items twice.
- ExecutionerDeal 20% extra damage when your target is below the health threshold.
Trait Details
Acrobatics
Expenditious Dodger gain on every dodge 4 sec swiftness for movement really good.
Pain Response (can be changed with vigorous recovery but only for experts)
Feline Grace everytime you evade (dodge) an attack (that means only if it says evaded) you gain vigor for 4 seconds. In effect with other traitline it is 50% more effectiv.
Hard to Catch really nice trait at the beginning of the game you can go infight dodge twice and wait for stun knockback etc. and get full endurance back and a safe spot back port.
Endless stamina vigor is 50% more effectiv only on you.
Upper Hand every 3 sec 1 initiative back can be life saver.
Trickery
Kleptomaniac (really cool name) everytime you steal you also get 2 initiative back.
Thrill of the crime you arn nearby allies gain fury, might and swiftness for 10 sec (allies need to be near you cuz of the radius 360 really close)
Preparedness you have instead of 12 maximum of 15 initiative really helpful.
Bountiful Theft you steal 2 boons (best are stability and protection) the 2 stolen boons are given to you and allies + 10 sec vigor.
Lead Attack increases dmg per initiative (is not so useful but you will deal at least 5% more dmg than normal) and steal recharge reduced by 15%
Sleight of Hand best trait here. You gonna daze targets when you steal on them + reduces recharge by 20%. (Use steal to interrupt knockbacks, fears etc. or as i use it most for interrupting heals. (Necro low on hp goes to ds and back to normal form with 3k hp want to heal but thief interrupt RAGE MODE ON) :D
Deadly Arts
Serpent's Touch this is a combo trait which poison foes when you steal and when downed. In combo with trait 3 Lotus Poison you also apply weakness (deadly combo).
Mug a little extra heal + dmg dealing steal. (Remember if you use it while in stealth you gonna be visibile again.
Lotus Poison combo with 1 poison and weakness 2 conditions everytime you poison someone
Panic Strike mhmhm sounds good If you attack an enemy who's under 50% hp you gonna imob him. (every 20 sec and is really annoying)
Exposed Weakness you deal extra 10% dmg on enemies with conditions so clearly everytime 10% more dmg
Improvisation (the lifesaver) when you steal you have the chance to get signet or deceptions (x2) to get full recharged. Also you can use the stolen item twice (i prefer mes, thief, necro, guardian etc.)
III. Stat Specifics & Effects
Primary Stats
- Health 17245 (+5600)
- Vitality 1560 (+560)
- Armor 2064 (+0)
- Toughness 1000 (+0)
- Attack 3216 (+1225)
- Power 2225 (+1225)
- Critical Hit 63% (+63%)
- Precision 2230 (+1230)
Secondary Stats
- Critical Damage 37% (+37%)
- Damage 991 (+0%)
- Defense 1064 (+0)
- Ferocity 560 (+560)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Our main Conditions are poison, weakness and imob. Give stealth to downed allies for save revive.
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Rune Stat Totals
- Power 175
Rune Bonuses
PvP Rune of Vampirism- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Accessories & Jewels
Accessory Totals
- Power:1050
- Precision:1050
- Vitality:560
- Ferocity:560
Weapon Set Sigils
- Weapon Strength: 905-1000
- Weapon Strength: 924-981