Thief PvE | Fun Dagger/Dagger, Shortbow | Damage first thief build
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Table of Contents
Summary
D/D stealth based
I. Weapons and Skills
- Wild StrikeStrike your foe again. Gain endurance with a successful strike.Damage: 286Endurance gain: 10Range: 130
- Lotus Strike¼Strike your foe and inflict poison.Damage: 286Poison: 4 s (336 damage)Range: 130
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
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- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
Traits
Shadow Arts
- Merciful AmbushStealth yourself and your target for 3 seconds when reviving an ally. You revive allies 10% faster.
- Last RefugeUse Blinding Powder when you are struck while below 25% health.
- Concealed DefeatCreate a Smoke Screen when downed. Deception abilities recharge 20% faster.
- Shadow’s EmbraceRemove 1 condition every 3 seconds while in stealth.
- Meld with ShadowsStealth from your abilities last 1 second longer.
- Shadow ProtectorWhen you grant stealth to an ally, they gain 3 seconds of regeneration.
- Hidden ThiefGain stealth for 2 seconds when stealing from an enemy (automatically affected by Meld with Shadows).
- Leeching VenomsSiphon life from your foes when triggering a venom. This can only occur once per strike. Gain 2 stacks of might for 20 seconds when activating a venom.
- Resilience of ShadowsStealth effects that you apply reduce incoming attack damage by 25%.
- Cloaked in ShadowGaining stealth blinds nearby foes for 5 seconds. Release a blinding powder when take falling damage. You take 50% less damage from falling.
- Shadow’s RejuvenationRegenerate health and initiative while in stealth
- Venomous AuraWhen you use a venom skill, you apply the effect to all nearby allies as well. Venom recharges are reduced by 20%.
Acrobatics
- Expeditious DodgerGain 4 seconds of swiftness upon dodging.
- Fleet ShadowMove 50% faster while in stealth
- Vigorous RecoveryGain vigor for 7 seconds when using a healing skill.
- Pain ResponseGain regeneration for 10 seconds and remove damaging conditions when struck while below 75% health.
- Feline GraceGain 4 seconds of vigor upon successfully evading an attack. This effect has a 1 second internal cooldown.
- Guarded InitiationRemove vulnerability, weakness and slow from yourself when striking an enemy while above the 90% health threshold.
- Swindler’s EquilibriumSuccessfully evading an attack while wielding a sword recharges steal by 1 second. This effect has a 1 second internal cooldown.
- Hard to CatchBreak stun and refill endurance when you are disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch)
- Endless StaminaThe effects of vigor on you are enhanced by 50%.
- Assassin’s RewardHeal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
- Upper HandGain one initiative when you evade an attack. This effect has a 3 second internal cooldown.
- Don’t StopThe effects of cripple and chill on you are reduced by 50%, meaning your movement is decreased by 25% and 33% respectively, rather than 50% and 66%. If you would become immobilized, you are instead crippled for 4 seconds. This effect can only occur once ev
Critical Strikes
- Keen ObserverCritical-hit chance is increased by 5% while your health is above the 90% threshold.
- Side StrikeGain 7% bonus critical-hit chance when hitting a foe from behind or the side.
- Signet of PowerActivating a signet grants 5 stacks of might for 10 seconds. Signet recharges are reduced by 20%.
- Flawless StrikeCritical damage is increased by 7% when your health is above the 90% threshold.
- Unrelenting StrikesGain fury for 4 seconds when striking a foe whose health is below 50% health. This effect has a 10 second internal cooldown.
- Sundering StrikesCritical hits have a chance to cause 6 seconds of vulnerability.
- Practiced ToleranceGain ferocity based on your precision at a rate of 10%.
- Ankle ShotsCritical hits with pistols and harpoon guns have a 60% chance to cripple foes, with an 8 second cooldown. Pistol and harpoon gun attacks deal 10% increased damage to crippled foes.
- Ferocious StrikesCritical damage is increased by 10% to foes above the 50% health threshold.
- No QuarterLanding a critical hit while under the effect of fury extends the duration of fury by 2 seconds (this effect has a 2 second internal cooldown). Gain up to 250 ferocity (based on level) while under the effects of fury.
- Hidden KillerGain 100% bonus critical-hit chance while in stealth
III. Stat Specifics & Effects
Primary Stats
- Health 11645 (+0)
- Vitality 1000 (+0)
- Armor 2394 (+330)
- Toughness 1330 (+330)
- Attack 3259 (+1278)
- Power 2188 (+1188)
- Critical Hit 60% (+60%)
- Precision 2025 (+1025)
Secondary Stats
- Critical Damage 75% (+75%)
- Damage 1071 (+9%)
- Defense 1064 (+0)
- Ferocity 1137 (+1137)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Duration:
Utility Nourishment
Duration:
Armor & Runes
Assassin's Emblazoned Helm
- Defense: 97
- Precision: 60
- Power: 43
- Ferocity: 43
Superior Rune of the Ogre
- Power: 25
- Ferocity: 35
- Power: 50
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- Power: 100
- Damage: 4%
Assassin's Emblazoned Shoulders
- Defense: 97
- Precision: 45
- Power: 32
- Ferocity: 32
Superior Rune of the Ogre
- Power: 25
- Ferocity: 35
- Power: 50
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- Power: 100
- Damage: 4%
Assassin's Emblazoned Coat
- Defense: 338
- Precision: 134
- Power: 96
- Ferocity: 96
Superior Rune of the Ogre
- Power: 25
- Ferocity: 35
- Power: 50
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- Power: 100
- Damage: 4%
Assassin's Emblazoned Gloves
- Defense: 157
- Precision: 45
- Power: 32
- Ferocity: 32
Superior Rune of the Ogre
- Power: 25
- Ferocity: 35
- Power: 50
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- Power: 100
- Damage: 4%
Assassin's Emblazoned Pants
- Defense: 218
- Precision: 90
- Power: 64
- Ferocity: 64
Superior Rune of the Ogre
- Power: 25
- Ferocity: 35
- Power: 50
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- Power: 100
- Damage: 4%
Assassin's Emblazoned Boots
- Defense: 157
- Precision: 45
- Power: 32
- Ferocity: 32
Superior Rune of the Ogre
- Power: 25
- Ferocity: 35
- Power: 50
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- Power: 100
- Damage: 4%
Armor Stat Totals
- Defense 1064
- Power 474
- Ferocity 334
- Damage 4%
- Precision 419
Rune Bonuses
Superior Rune of the Ogre- Power: 25
- Ferocity: 35
- Power: 50
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- Power: 100
- Damage: 4%
Accessories & Jewels
Assassin's Jewel
- Precision: 25
- Power: 15
- Ferocity: 15
(Infused)
Assassin's Jewel
- Precision: 25
- Power: 15
- Ferocity: 15
(Infused)
Assassin's Jewel
- Precision: 25
- Power: 15
- Ferocity: 15
(Infused)
Assassin's Jewel
- Precision: 25
- Power: 15
- Ferocity: 15
Assassin's Jewel
- Precision: 25
- Power: 15
- Ferocity: 15
Assassin's Jewel
- Precision: 25
- Power: 15
- Ferocity: 15
Accessory Totals
- Power:474
- Precision:256
- Ferocity:430
- Toughness:330
Weapon Set Sigils
Berserker's Dagger
- Weapon Strength: 924-981
- Power: 120
- Precision: 85
- Ferocity: 85
Berserker's Dagger
- Weapon Strength: 924-981
- Power: 120
- Precision: 85
- Ferocity: 85
Sigil of Superior Accuracy
+7% crit chance.
Sigil of Superior Force
+5% damage.
Weapon Set I
Sigil of Superior Accuracy+7% crit chance.
Sigil of Superior Force+5% damage.
Assassin's Shortbow
- Weapon Strength: 905-1000
- Precision: 239
- Power: 171
- Ferocity: 171
- Weapon Strength: -
Superior Sigil of Torment
50% chance on critical hit: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5 Seconds)
Sigil of Superior Accuracy
+7% crit chance.
Weapon Set II
Superior Sigil of Torment50% chance on critical hit: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5 Seconds)