Engineer PvE | Fun Rifle | Control Engine---err---ing?!
Table of Contents
Summary
first ideas for an engineer, haven't played one yet.
I. Weapons and Skills
- 0Vigor: 2 s
- 0Vigor: 2 s
- 0Vigor: 2 s
- 0Vigor: 2 s
- 0Vigor: 2 s
- 0Vigor: 2 s
- 0Vigor: 2 s
- 0Vigor: 2 s
- 0Vigor: 2 s
- 0Vigor: 2 s
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- Cleansing Burst15Overcharge your healing turret, supplying a burst of healing that cures 2 conditions.Healing: 2,520Regeneration: 5 sCombo Field: WaterRadius: 480
- 0Vigor: 2 s
- 0Vigor: 2 s
- 0Vigor: 2 s
- 0Vigor: 2 s
Weapon and Skill Details
more than likely will never use the auto attack for sustained amounts of time, although the rest of the skills for rifle look useful. Main damage is coming from grenades and the flamethrower, possibly the mortar. with elixir u in there for a stun break.
Traits
Explosives
- Evasive Powder KegCreate a bomb when you dodge.
- GrenadierIncreases your throw velocity of grenades by 100%. Increases the blast radius of grenades by 60.
- Explosive DescentYou take 50% decreased damage from falling. When you take fall damage release a barrage of grenades.
- Glass CannonDeal 5% increased damage while above 90% health
- Steel-Packed PowderYour explosions cause 5s of vulnerability.
- Aim-assisted RocketYou have a 33% chance when striking a foe to target them for a seeker rocket. This trait has a 10 second internal cooldown.
- Shaped ChargeYou deal 5% increased damage to foes affected by vulnerability.
- Short FuseYour bombs explode faster and bomb skills recharge 20% faster.
- Explosive PowderExplosions deal 10% more damage. Your turrets explode, dealing damage and knocking back nearby foes when destroyed.
- Siege RoundsOrbital Strike comes down an additional time one second after the first strike. Mortar Kit ability effects last 40% longer.
- ShrapnelYour explosions have a 15% chance to cause 12s of bleeding and 2s of cripple.
Firearms
- SharpershooterYour critical hits have a 33% chance to cause 4s of bleeding.
- Chemical RoundsYour pistol skills have 50% increased condition duration.
- Heavy Armor ExploitYour critical hits have a 50% chance to grant you 3s of swiftness and cause 3s of vulnerability.
- High CaliberYou have a 10% increased chance to critically strike nearby foes.
- Hematic FocusYou have a 10% increased chance to critically strike foes affected by bleeding.
- Pinpoint DistributionYou gain 10% of your precision attribute as condition damage.
- Skilled MarksmanYou attack 10% faster with rifle or harpoon gun and those skills recharge 20% faster.
- No ScopeYour critical hits on nearby foes have a 100% chance to grant you 4s of fury. This trait has a 10 second internal cooldown.
- Serrated SteelBleeding you apply lasts 33% longer.
- JuggernautGain a stack of might for 15s and a stack of stability for 3s every 3 seconds while using the Flamethrower.
- Modified AmmunitionDeal 2% additional damage per condition on your foe.
- Incendiary PowderYour critical hits inflict 4s of burning. Burning you apply lasts 33% longer. This trait has a 10 second internal cooldown.
Tools
- Optimized ActivationUsing a toolbelt skill grants 2s of vigor.
- Static DischargeDischarge a bolt of lightning when you activate a toolbelt skill.
- Reactive LensesWhen blinded or disabled you activate utility goggles.
- Power WrenchTool kit skills recharge 20% faster and deal 10% more damage. Turret repairing abilities are 100% more effective.
- Mechanized DeploymentYour toolbelt skills recharge 15% faster.
- Steamlined KitsEquipping a kit creates and attack or spell and grants you 20s of swiftness. This trait has a 20 second internal cooldown.
- Lock OnStriking a foe in stealth analyzes them, revealing them and inflicting them with 10 stacks of vulnerability for 8 seconds. This trait has a 20 second internal cooldown.
- Takedown RoundStriking a foe above 50% health places a delayed explosive at their location. This trait has a 10 second internal cooldown.
- Excessive EnergyDeal 10% more damage while your endurance is above 90%.
- Kinetic ChargeAfter evading a strike the next toolbelt skill you use is recharged instantly. This trait has a 20 second internal cooldown.
- Adrenal ImplantEndurance regeneration is increased by 50%.
- GadgeteerGain static charges when struck. At 5 charge levels your next gadget skill use is overcharged and recharges 50% faster.
Trait Details
firearms is a tough one; the middle tier there is kind of a toss up between the three. Pinpoint is nice for flat out damage increase, marksman gives you a 20% reduction for rifle skills, but I think in hind site I would go with no scope for the fury.
III. Stat Specifics & Effects
Primary Stats
- Health 17632 (+1710)
- Vitality 1171 (+171)
- Armor 2064 (+0)
- Toughness 1000 (+0)
- Attack 3038 (+833)
- Power 1833 (+833)
- Critical Hit 60% (+60%)
- Precision 2020 (+1020)
Secondary Stats
- Bleeding Duration 33% (+33%)
- Burning Duration 33% (+33%)
- Condition Damage 804 (+804)
- Condition Duration 239% (+239%)
- Condition Duration (self) -15% (+-15%)
- Critical Damage 6% (+6%)
- Damage 1205 (+0%)
- Defense 1064 (+0)
- Endurance Regeneration 50% (+50%)
- Ferocity 90 (+90)
- Healing Power 106 (+106)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
decent attack and crit, little bit of survivability with the vitality and the self condition reduction. Big boost to condition damage and duration
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Utility Nourishment
Armor & Runes
- Defense: 97
- Precision: 60
- Power: 43
- Condition Damage: 43
- Condition Damage: 25
- Condition Duration (self): -5%
- Condition Damage: 50
- Condition Duration (self): -10%
- Condition Damage: 100
- When you use an elite skill, you inflict 1 second of fear and 5 seconds of poison to nearby foes. (Cooldown: 45 seconds)
- Defense: 97
- Precision: 45
- Power: 32
- Condition Damage: 32
- Condition Damage: 25
- Condition Duration (self): -5%
- Condition Damage: 50
- Condition Duration (self): -10%
- Condition Damage: 100
- When you use an elite skill, you inflict 1 second of fear and 5 seconds of poison to nearby foes. (Cooldown: 45 seconds)
- Defense: 338
- Precision: 134
- Power: 96
- Condition Damage: 96
- Condition Damage: 25
- Condition Duration (self): -5%
- Condition Damage: 50
- Condition Duration (self): -10%
- Condition Damage: 100
- When you use an elite skill, you inflict 1 second of fear and 5 seconds of poison to nearby foes. (Cooldown: 45 seconds)
- Defense: 157
- Precision: 45
- Power: 32
- Condition Damage: 32
- Condition Damage: 25
- Condition Duration (self): -5%
- Condition Damage: 50
- Condition Duration (self): -10%
- Condition Damage: 100
- When you use an elite skill, you inflict 1 second of fear and 5 seconds of poison to nearby foes. (Cooldown: 45 seconds)
- Defense: 218
- Precision: 90
- Power: 64
- Condition Damage: 64
- Condition Damage: 25
- Condition Duration (self): -5%
- Condition Damage: 50
- Condition Duration (self): -10%
- Condition Damage: 100
- When you use an elite skill, you inflict 1 second of fear and 5 seconds of poison to nearby foes. (Cooldown: 45 seconds)
- Defense: 157
- Precision: 45
- Power: 32
- Condition Damage: 32
- Condition Damage: 25
- Condition Duration (self): -5%
- Condition Damage: 50
- Condition Duration (self): -10%
- Condition Damage: 100
- When you use an elite skill, you inflict 1 second of fear and 5 seconds of poison to nearby foes. (Cooldown: 45 seconds)
Armor Stat Totals
- Defense 1064
- Condition Damage 474
- Condition Duration (self) -15%
- Precision 419
- Power 299
Rune Bonuses
Superior Rune of the Sunless- Condition Damage: 25
- Condition Duration (self): -5%
- Condition Damage: 50
- Condition Duration (self): -10%
- Condition Damage: 100
- When you use an elite skill, you inflict 1 second of fear and 5 seconds of poison to nearby foes. (Cooldown: 45 seconds)
Accessories & Jewels
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
Accessory Totals
- Power:534
- Precision:430
- Condition Damage:330
- Healing Power:106
- Ferocity:90
Weapon Set Sigils
- Weapon Strength: 986-1205
- Condition Duration: 239%
- Precision: 171
- Vitality: 171
- Weapon Strength: -
Weapon Set I
Sigil of StaminaYour endurance is refilled each time you kill a foe.
- Weapon Strength: -
Water Weapon I
Upgrade Item Details
maybe a different rune then the accuracy, but the stamina is important because some damage output is derived from being at above 90%
V. Basic Gameplay
Midrange DPS and support for PVE, I don't know how well the build would do in PvP, maybe WvW but not sPVP. Through as many conditions on the target as possible, and keep your turret up. Rifle makes a decent opener but switching between flamethrower and grenades is a must for damage