Warrior PvE | Dungeon Hammer, Greatsword | Damage Warr CC Breaker Bar
Table of Contents
Summary
- This guide here is still a little idea if a warrior who breaks the CC bar of a boss in dungeons and fractals. Her focus is to build and weapons, the status are subject to changes according to the suggestions that appear.
- She has a good damage in the GS and the hammer is the focus of this build, break the CC bar.
- She might also shares with the PS.
- It has a lower cd in swap weapon with Fast Hands (Discipline line)
- If you enjoy this build, like this. If have a suggestion contact me on game: Zii.1476
I. Weapons and Skills
- Hammer Bash½Bash your foe again.Damage: 333Range: 130
- Hammer Smash½Smash the ground and damage nearby foes.Damage: 444Range: 130
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Weapon and Skill Details
The hammer is the key to this build because it has skills that break the CC bar. The ability to break are:
- Hammer Shock : -0.6% per tick / -2.5% per second = -0.6% / -2.5% * 7s = -17,5%
- Staggering Blow : -16.67% * duration
- Backbreaker : -16.67% * duration = -16.67% * 2s = -33.34%
- Earthshaker: -16.67% * duration
Level 1 -16.67% * 1 = -16.67%
Level 2 -16.67% * 1.5 = ~-25%
Level 3 -16.67% * 2 = -33.34%
Combo: Hammer Shock + Staggering Blow + Backbreaker + Eathshaker(Level 3) = -100,85%
If you want more CC and don't need stability, change Balanced Stance for Bull's Charge ( 16.67% * duration = 16.67% * 2s = 33.34% )
Total now: 134.19%
Traits
Strength
- Reckless DodgeDeal damage to foes at the end of your dodge roll.
- Death from AboveFalling damage reduced by 50%. When you take falling damage launch foes away from your point of impact.
- Restorative StrengthGain 5 stacks of might for 6 seconds when you use a healing skill.
- Peak PerformanceReduces the recharge of Physical skills by 20%. Physical skills deal 10% more damage for each bar of adrenaline you have accrued.
- Building MomentumBurst skills restore 15 endurance if they hit.
- Body BlowStuns, dazes, knockbacks and knockdowns inflict weakness for 3 seconds and 2 stacks of bleeding for 6 seconds.
- Forceful GreatswordReduces the recharge of Greatsword and spear skills by 20% and increases damage of greatsword and spear skills by 10%. Additionally when you land a critical hit with these weapons you gain 1 stack of might for 5 seconds.
- Great FortitudeGain vitality equal to 10% of your power.
- Stick and MoveDeal 10% more damage while your endurance is not full. Adept
- Berserker’s PowerGain a 10/15/20% damage boost for 8 seconds after using a burst skill based on how much adrenaline was spent.
- Distracting StrikesInterrupts inflict 4 stacks of confusion for 8 seconds.
- Axe MasteryRecharge on axe skills is reduced by 20% and gain 150 ferocity for each axe you are wielding. When you critical hit with an axe you gain 2 additional adrenaline.
Tactics
- Determined RevivalGain 400 toughness while reviving an ally.
- Leg SpecialistInflicting cripple on a foe also inflicts immobilize for 1 second (5s ICD)
- Quick BreathingReduces recharge of warhorn skills by 20% and causes warhorn skills to remove 1 condition on affected allies to a boon.
- EmpoweredDeal 1% additional damage for each boon on you.
- Reviver’s MightWhen you successfully revive an ally, nearby allies gain 3 stacks of might for 10 seconds.
- Shrug it OffCast “Shake it Off!” when you have at least 1 condition on you. This trait benefits from the bonuses provided by Vigorous Shouts.
- Burning ArrowsReduces recharge of longbow skills by 20%. Dual Shot inflicts 2 stacks of burning for 1 second.
- Empower AlliesNearby allies gain 150 power (combat only). Reduced radius of this effect to 300.
- Inspiring PresenceMight you apply grants 10 healing power per stack.
- Powerful SynergyWhenever you activate a leap finisher it activates twice.
- Vigorous ShoutsReduces recharge of shout skills by 20%. Shouts heal allies in their radius and grant you 5 adrenaline.
- Phalanx StrengthWhenever you give yourself might you also apply 1 stack of might for 6 seconds to nearby allies.
Discipline
- Versatile RageGain 5 adrenaline when you swap weapons.
- Crack ShotReduces recharge of rifle and harpoon gun weapon skills by 20%. Rifle and harpoon gun shots pierce.
- Warrior’s SprintMove 25% faster while wielding melee weapons. Using a movement skill removes the immobilize condition.
- Vengeful ReturnThe Vengeance downed skill has a 100% chance to rally you if you kill a foe while it is active. When you rally you regain 25% additional health and 100 endurance.
- Fast HandsReduces recharge of weapon swap by 5 seconds.
- Inspiring Battle StandardBanners apply regeneration for 3 seconds every 3 seconds to allies in their radius while they are active.
- Destruction of the EmpoweredDeal 3% additional damage to foes for each boon they have on them.
- Brawler’s RecoveryRemove 1 condition whenever you swap weapons (combat only).
- Versatile PowerGain 2 stacks of might for 10 seconds whenever you swap weapons (combat only). Burst skill recharge is reduced by 15%.
- Merciless HammerReduces recharge of hammer weapon skills by 20%. Hammer skills deal 20% more damage to stunned, dazed, knocked down, or launched foes.
- Heightened FocusStriking a foe below 50% health grants quickness for 4 seconds (15s ICD).
- Burst MasteryBurst skills deal 7% more damage. Regain 3/7/10 adrenaline when using a burst skill based on the amount of adrenaline spent.
Trait Details
Strength
- Peak Performance - Reduce recharge on Earthshaker and make it more powerful.
- Forceful Greatsword - Reduce recharge on GS by 20% and gain might when critical hit.
- Berserker's Power - Raise damage after using a burst skill (Eartshaker, Arcing Strike)
Tatics
- Empower Allies - Share 150 power
- Phalanx Strength - Share might
Discipline
- Warrior's Sprint * - You can move more faster while wielding melee weapon and using a movement skill (Earthshaker, Whirlwind Attack, Rush) remove immobilize.
- Fast Hands - Reduce recharge of weapon swap (The big trick here)
- Merciless Hammer - Reduce recharge of hammer weapon skills by 20% and deal more damage to stunned, dazed, knocked down or launched foes (Another trick here)
III. Stat Specifics & Effects
Primary Stats
- Health 19212 (+0)
- Vitality 1000 (+0)
- Armor 2271 (+0)
- Toughness 1000 (+0)
- Attack 3873 (+1707)
- Power 2707 (+1707)
- Critical Hit 58% (+58%)
- Precision 2140 (+1140)
Secondary Stats
- Agony Resistance 85 (+85)
- Critical Damage 64% (+64%)
- Damage 1166 (+0%)
- Defense 1271 (+0)
- Ferocity 960 (+960)
- Might Duration 45% (+45%)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Utility Nourishment
Armor & Runes
- Defense: 127
- Power: 63
- Precision: 45
- Ferocity: 45
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Agony Resistance: 5
- Defense: 127
- Power: 47
- Precision: 34
- Ferocity: 34
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Agony Resistance: 5
- Defense: 381
- Power: 141
- Precision: 101
- Ferocity: 101
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Agony Resistance: 5
- Defense: 191
- Power: 47
- Precision: 34
- Ferocity: 34
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Agony Resistance: 5
- Defense: 254
- Power: 94
- Precision: 67
- Ferocity: 67
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Agony Resistance: 5
- Defense: 191
- Power: 47
- Precision: 34
- Ferocity: 34
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Agony Resistance: 5
Armor Stat Totals
- Defense 1271
- Power 614
- Might Duration 45%
- Precision 315
- Ferocity 315
- Agony Resistance 30
Rune Bonuses
Superior Rune of Strength- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Accessories & Jewels
- Agony Resistance: 5
- Agony Resistance: 5
- Agony Resistance: 5
- Agony Resistance: 5
- Agony Resistance: 5
- Agony Resistance: 5
Accessory Totals
- Power:692
- Precision:466
- Ferocity:466
- Agony Resistance:45
Weapon Set Sigils
- Weapon Strength: 1034-1166
- Power: 251
- Precision: 179
- Ferocity: 179
- Weapon Strength: -
- Agony Resistance: 5
- Agony Resistance: 5
Weapon Set I
Superior Sigil of Impact+10% damage vs stunned or knocked down foes.
- Weapon Strength: 1045-1155
- Power: 251
- Precision: 179
- Ferocity: 179
- Weapon Strength: -
- Agony Resistance: 5
- Agony Resistance: 5
Weapon Set II
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
- Weapon Strength: 950-1050
- Power: 125
- Precision: 90
- Ferocity: 90
- Weapon Strength: 950-1050
- Power: 125
- Precision: 90
- Ferocity: 90
- Agony Resistance: 5
- Agony Resistance: 5
- Agony Resistance: 5
- Agony Resistance: 5
Water Weapon I
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Water Weapon II
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
V. Basic Gameplay
Main Skill Rotation
Use the signet of fury only when you no have 3 full bars.
Banner at start.
Use when you need.