Elementalist PvE | Dungeon Staff | Support Elemental Support
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Table of Contents
Summary
A amazing support/tank/healer Elementalist
I. Weapons and Skills
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
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- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
Weapon and Skill Details
Choose water for healing and earth for tanky
Traits
Water Magic
- Soothing MistYou and nearby allies regenerate health while you are attuned to water. Radius 300.
- Soothing IceGain regeneration and frost aura for 4 seconds when critically hit. 20 second internal cooldown.
- Piercing ShardsWhile attuned to water, your spells deal 20% more damage to vulnerable foes. Vulnerability lasts 33% longer.
- Stop, Drop and RollDodge-rolling removes burning and chilled from you and nearby allies.
- Healing RippleHeal nearby allies when attuning to water
- Soothing DisruptionCantrips grant you regeneration and vigor for 6 seconds. Cantrips have 20% reduced recharge.
- Cleansing WaveRemove a condition from you and allies when attuning to water.
- Aquamancer’s TrainingDeal 10% extra damage when your health is above 90%. All water weapon skills have their recharge reduced by 33%.
- Aquatic BenevolenceHealing done to allies is increased by 15%
- Cleansing WaterRemove a condition when granting regeneration to yourself or an ally.
- Powerful AuraWhen you apply an aura to yourself, grant that aura to all nearby allies as well.
- Soothing PowerThe healing effect of soothing mist is increased by 200%.
Earth Magic
- Stone FleshGain 150 toughness while attuned to earth.
- Earth’s EmbraceGain armor of earth when struck while below 50% health.
- Serrated StonesBleeds you apply last 20% longer; deal 5% more damage to bleeding foes.
- Elemental ShieldingGrant 3 seconds of protection when applying an aura to yourself or an ally.
- Earthen BlastDamage foes and cripple them for 3s when attuning to earth.
- Strength of StoneGain condition damage based on 10% of your toughness attribute.
- Rock SolidGrant 2 seconds of stability to nearby allies when attuning to earth.
- Geomancer’s TrainingYou recover 33% more quickly from chilled, cripple and immobilize. Earth abilities recharge 33% faster.
- Geomancer’s DefenseYou take 10% less damage from foes within 360 range of you.
- Diamond SkinConditions cannot be applied to you when your health is above the threshold (90%)
- Written in StoneMaintain the passive effects of signets when you activate then. Reduces recharge of signets by 20%.
- Stone HeartYou cannot be critically hit while attuned to earth.
Arcana
- Arcane FuryGain fury for 2s when you switch attunements.
- Arcane PrecisionSkills have a chance to apply a condition, based on your current attunement, on critical hits.
- Renewing StaminaGain vigor for 5s when you deliver a critical hit. 5 second internal cooldown.
- Arcane AbatementTake less damage from falling. Create a spell when you take falling damage, based on your attunement.
- Elemental AttunementWhen attuning to an element, you and nearby allies gain a boon.
- Arcane ResurrectionYou have increased 10% revive speed. When you revive an ally, you and the revived ally gain an aura based on your attunement.
- Elemental ContingencyGain a boon when you are struck, based on your current attunement
- Final ShieldingCreate an Arcane Shield for 5s when your health drops below the threshold (25s)
- Elemental EnchantmentBoon duration is increased by 10% and attunements recharge 15% faster.
- Evasive ArcaneCreate an attunement-based spell at end of your dodge. Fire: Flame Burst. Water: Cleansing Wave. Air: Blinding Flash. Earth: Shockwave
- Elemental SurgeBased on your current attunement, arcane skills inflict a condition on foes that they hit. Gain 150 more ferocity for 15 seconds when you use an arcane skill. Arcane abilities recharge 20% faster.
- Bountiful PowerDeal 2% more damage for each boon on you.
III. Stat Specifics & Effects
Primary Stats
- Health 14995 (+3350)
- Vitality 1335 (+335)
- Armor 3081 (+1114)
- Toughness 2114 (+1114)
- Attack 2166 (+0)
- Power 1000 (+0)
- Critical Hit 13% (+13%)
- Precision 1179 (+179)
Secondary Stats
- Agony Resistance 70 (+70)
- Boon Duration 30% (+30%)
- Chill Duration 20% (+20%)
- Condition Damage 737 (+737)
- Damage 1166 (+0%)
- Defense 967 (+0)
- Healing Power 1182 (+1182)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Duration:
Utility Nourishment
Duration:
Armor & Runes
Ventari's Masque
- Defense: 77
- Toughness: 63
- Vitality: 45
- Healing Power: 45
Superior Rune of the Water
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
Resilient InfusionDefensive Infusion
- Toughness: 5
- Agony Resistance: 5
Ventari's Epaulets
- Defense: 77
- Toughness: 47
- Vitality: 34
- Healing Power: 34
Superior Rune of the Water
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
Resilient InfusionDefensive Infusion
- Toughness: 5
- Agony Resistance: 5
Ventari's Doublet
- Defense: 330
- Toughness: 141
- Vitality: 101
- Healing Power: 101
Superior Rune of the Water
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
Resilient InfusionDefensive Infusion
- Toughness: 5
- Agony Resistance: 5
Ventari's Wristguards
- Defense: 140
- Toughness: 47
- Vitality: 34
- Healing Power: 34
Superior Rune of the Water
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
Resilient InfusionDefensive Infusion
- Toughness: 5
- Agony Resistance: 5
Ventari's Breeches
- Defense: 203
- Toughness: 94
- Vitality: 67
- Healing Power: 67
Superior Rune of the Water
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
Resilient InfusionDefensive Infusion
- Toughness: 5
- Agony Resistance: 5
Ventari's Footwear
- Defense: 140
- Toughness: 47
- Vitality: 34
- Healing Power: 34
Superior Rune of the Water
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
Resilient InfusionDefensive Infusion
- Toughness: 5
- Agony Resistance: 5
Armor Stat Totals
- Defense 967
- Healing Power 490
- Boon Duration 20%
- Toughness 469
- Vitality 315
- Agony Resistance 30
Rune Bonuses
Superior Rune of the Water- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
Accessories & Jewels
Vital InfusionDefensive Infusion
- Vitality: 5
- Agony Resistance: 5
(Infused)
Vital InfusionDefensive Infusion
- Vitality: 5
- Agony Resistance: 5
(Infused)
Vital InfusionDefensive Infusion
- Vitality: 5
- Agony Resistance: 5
(Infused)
Malign InfusionOffensive Infusion
- Condition Damage: 5
- Agony Resistance: 5
Vital InfusionDefensive Infusion
- Vitality: 5
- Agony Resistance: 5
Malign InfusionOffensive Infusion
- Condition Damage: 5
- Agony Resistance: 5
Accessory Totals
- Toughness:466
- Condition Damage:476
- Healing Power:692
- Vitality:20
- Agony Resistance:30
Weapon Set Sigils
Grizzlemouth's Spire
- Weapon Strength: 1034-1166
- Condition Damage: 251
- Precision: 179
- Toughness: 179
- Weapon Strength: -
Sigil of Superior Water
30% chance to Heal nearby allies on hit. (This effect cannot trigger more than once every 5s)
Malign InfusionOffensive Infusion
- Condition Damage: 5
- Agony Resistance: 5
Malign InfusionOffensive Infusion
- Condition Damage: 5
- Agony Resistance: 5
Sigil of Superior Chilling
When you apply frozen it lasts 20% longer.
Weapon Set I
Sigil of Superior Water30% chance to Heal nearby allies on hit. (This effect cannot trigger more than once every 5s)
- Weapon Strength: -